horsegen: redesign character template
This commit is contained in:
17
horse/character.kk
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17
horse/character.kk
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@@ -0,0 +1,17 @@
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module horse/character
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import horse/game-id
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pub struct character-detail
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character-id: character-id
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name: string
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pub fun detail(
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c: character-id,
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?character/show: (character-id) -> string
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): character-detail
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Character-detail(c, c.show)
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pub fun character-detail/show(d: character-detail): string
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val Character-detail(Character-id(id), name) = d
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name ++ " (ID " ++ id.show ++ ")"
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@@ -4,537 +4,176 @@ module horse/global/character
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import std/core/vector
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import std/core/vector
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import std/core-extras
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import std/core-extras
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import std/data/rb-map
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import horse/game-id
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pub import horse/character
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// Character identity.
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val name2id: rbmap<string, character-id> = rb-map/empty()
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pub type character
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.set("Special Week", Character-id(1001))
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Special-Week
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.set("Silence Suzuka", Character-id(1002))
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Silence-Suzuka
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.set("Tokai Teio", Character-id(1003))
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Tokai-Teio
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.set("Maruzensky", Character-id(1004))
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Maruzensky
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.set("Fuji Kiseki", Character-id(1005))
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Fuji-Kiseki
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.set("Oguri Cap", Character-id(1006))
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Oguri-Cap
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.set("Gold Ship", Character-id(1007))
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Gold-Ship
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.set("Vodka", Character-id(1008))
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Vodka
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.set("Daiwa Scarlet", Character-id(1009))
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Daiwa-Scarlet
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.set("Taiki Shuttle", Character-id(1010))
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Taiki-Shuttle
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.set("Grass Wonder", Character-id(1011))
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Grass-Wonder
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.set("Hishi Amazon", Character-id(1012))
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Hishi-Amazon
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.set("Mejiro McQueen", Character-id(1013))
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Mejiro-McQueen
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.set("El Condor Pasa", Character-id(1014))
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El-Condor-Pasa
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.set("T.M. Opera O", Character-id(1015))
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TM-Opera-O
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.set("Narita Brian", Character-id(1016))
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Narita-Brian
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.set("Symboli Rudolf", Character-id(1017))
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Symboli-Rudolf
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.set("Air Groove", Character-id(1018))
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Air-Groove
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.set("Agnes Digital", Character-id(1019))
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Agnes-Digital
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.set("Seiun Sky", Character-id(1020))
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Seiun-Sky
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.set("Tamamo Cross", Character-id(1021))
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Tamamo-Cross
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.set("Fine Motion", Character-id(1022))
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Fine-Motion
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.set("Biwa Hayahide", Character-id(1023))
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Biwa-Hayahide
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.set("Mayano Top Gun", Character-id(1024))
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Mayano-Top-Gun
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.set("Manhattan Cafe", Character-id(1025))
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Manhattan-Cafe
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.set("Mihono Bourbon", Character-id(1026))
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Mihono-Bourbon
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.set("Mejiro Ryan", Character-id(1027))
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Mejiro-Ryan
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.set("Hishi Akebono", Character-id(1028))
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Hishi-Akebono
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.set("Rice Shower", Character-id(1030))
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Rice-Shower
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.set("Agnes Tachyon", Character-id(1032))
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Agnes-Tachyon
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.set("Admire Vega", Character-id(1033))
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Admire-Vega
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.set("Inari One", Character-id(1034))
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Inari-One
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.set("Winning Ticket", Character-id(1035))
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Winning-Ticket
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.set("Eishin Flash", Character-id(1037))
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Eishin-Flash
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.set("Curren Chan", Character-id(1038))
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Curren-Chan
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.set("Kawakami Princess", Character-id(1039))
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Kawakami-Princess
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.set("Gold City", Character-id(1040))
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Gold-City
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.set("Sakura Bakushin O", Character-id(1041))
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Sakura-Bakushin-O
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.set("Sweep Tosho", Character-id(1044))
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Sweep-Tosho
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.set("Super Creek", Character-id(1045))
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Super-Creek
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.set("Smart Falcon", Character-id(1046))
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Smart-Falcon
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.set("Tosen Jordan", Character-id(1048))
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Tosen-Jordan
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.set("Narita Taishin", Character-id(1050))
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Narita-Taishin
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.set("Nishino Flower", Character-id(1051))
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Nishino-Flower
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.set("Haru Urara", Character-id(1052))
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Haru-Urara
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.set("Matikanefukukitaru", Character-id(1056))
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Matikanefukukitaru
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.set("Meisho Doto", Character-id(1058))
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Meisho-Doto
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.set("Mejiro Dober", Character-id(1059))
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Mejiro-Dober
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.set("Nice Nature", Character-id(1060))
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Nice-Nature
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.set("King Halo", Character-id(1061))
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King-Halo
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// The list of all characters in order by ID, for easy iterating.
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// Get the character ID that has the given exact name.
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pub val character/all = [
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// If no character matches the name, the result is an invalid ID.
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Special-Week,
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pub fun from-name(name: string): character-id
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Silence-Suzuka,
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name2id.lookup(name).default(Character-id(0))
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Tokai-Teio,
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Maruzensky,
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Fuji-Kiseki,
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Oguri-Cap,
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Gold-Ship,
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Vodka,
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Daiwa-Scarlet,
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Taiki-Shuttle,
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Grass-Wonder,
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Hishi-Amazon,
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Mejiro-McQueen,
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El-Condor-Pasa,
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TM-Opera-O,
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Narita-Brian,
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Symboli-Rudolf,
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Air-Groove,
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Agnes-Digital,
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Seiun-Sky,
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Tamamo-Cross,
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Fine-Motion,
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Biwa-Hayahide,
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Mayano-Top-Gun,
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Manhattan-Cafe,
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Mihono-Bourbon,
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Mejiro-Ryan,
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Hishi-Akebono,
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Rice-Shower,
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Agnes-Tachyon,
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Admire-Vega,
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Inari-One,
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Winning-Ticket,
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Eishin-Flash,
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Curren-Chan,
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Kawakami-Princess,
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Gold-City,
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Sakura-Bakushin-O,
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Sweep-Tosho,
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Super-Creek,
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Smart-Falcon,
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Tosen-Jordan,
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Narita-Taishin,
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Nishino-Flower,
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Haru-Urara,
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Matikanefukukitaru,
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Meisho-Doto,
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Mejiro-Dober,
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Nice-Nature,
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King-Halo,
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]
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// Get the character for a character ID.
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// Get the name for a character.
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// Generally, these are four digit numbers in the range 1000-1999.
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// If no character matches the ID, the result is the numeric ID.
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pub fun character/from-id(id: int): maybe<character>
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pub fun show(c: character-id): string
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match id
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match c.game-id
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1001 -> Just(Special-Week)
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1001 -> "Special Week"
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1002 -> Just(Silence-Suzuka)
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1002 -> "Silence Suzuka"
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1003 -> Just(Tokai-Teio)
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1003 -> "Tokai Teio"
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1004 -> Just(Maruzensky)
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1004 -> "Maruzensky"
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1005 -> Just(Fuji-Kiseki)
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1005 -> "Fuji Kiseki"
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1006 -> Just(Oguri-Cap)
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1006 -> "Oguri Cap"
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1007 -> Just(Gold-Ship)
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1007 -> "Gold Ship"
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1008 -> Just(Vodka)
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1008 -> "Vodka"
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1009 -> Just(Daiwa-Scarlet)
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1009 -> "Daiwa Scarlet"
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1010 -> Just(Taiki-Shuttle)
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1010 -> "Taiki Shuttle"
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1011 -> Just(Grass-Wonder)
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1011 -> "Grass Wonder"
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1012 -> Just(Hishi-Amazon)
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1012 -> "Hishi Amazon"
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1013 -> Just(Mejiro-McQueen)
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1013 -> "Mejiro McQueen"
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1014 -> Just(El-Condor-Pasa)
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1014 -> "El Condor Pasa"
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1015 -> Just(TM-Opera-O)
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1015 -> "T.M. Opera O"
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1016 -> Just(Narita-Brian)
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1016 -> "Narita Brian"
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1017 -> Just(Symboli-Rudolf)
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1017 -> "Symboli Rudolf"
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1018 -> Just(Air-Groove)
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1018 -> "Air Groove"
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1019 -> Just(Agnes-Digital)
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1019 -> "Agnes Digital"
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1020 -> Just(Seiun-Sky)
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1020 -> "Seiun Sky"
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1021 -> Just(Tamamo-Cross)
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1021 -> "Tamamo Cross"
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1022 -> Just(Fine-Motion)
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1022 -> "Fine Motion"
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1023 -> Just(Biwa-Hayahide)
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1023 -> "Biwa Hayahide"
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1024 -> Just(Mayano-Top-Gun)
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1024 -> "Mayano Top Gun"
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1025 -> Just(Manhattan-Cafe)
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1025 -> "Manhattan Cafe"
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1026 -> Just(Mihono-Bourbon)
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1026 -> "Mihono Bourbon"
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1027 -> Just(Mejiro-Ryan)
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1027 -> "Mejiro Ryan"
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1028 -> Just(Hishi-Akebono)
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1028 -> "Hishi Akebono"
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1030 -> Just(Rice-Shower)
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1030 -> "Rice Shower"
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1032 -> Just(Agnes-Tachyon)
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1032 -> "Agnes Tachyon"
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1033 -> Just(Admire-Vega)
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1033 -> "Admire Vega"
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1034 -> Just(Inari-One)
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1034 -> "Inari One"
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1035 -> Just(Winning-Ticket)
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1035 -> "Winning Ticket"
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1037 -> Just(Eishin-Flash)
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1037 -> "Eishin Flash"
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1038 -> Just(Curren-Chan)
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1038 -> "Curren Chan"
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1039 -> Just(Kawakami-Princess)
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1039 -> "Kawakami Princess"
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1040 -> Just(Gold-City)
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1040 -> "Gold City"
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1041 -> Just(Sakura-Bakushin-O)
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1041 -> "Sakura Bakushin O"
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1044 -> Just(Sweep-Tosho)
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1044 -> "Sweep Tosho"
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1045 -> Just(Super-Creek)
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1045 -> "Super Creek"
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1046 -> Just(Smart-Falcon)
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1046 -> "Smart Falcon"
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1048 -> Just(Tosen-Jordan)
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1048 -> "Tosen Jordan"
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1050 -> Just(Narita-Taishin)
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1050 -> "Narita Taishin"
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1051 -> Just(Nishino-Flower)
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1051 -> "Nishino Flower"
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1052 -> Just(Haru-Urara)
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1052 -> "Haru Urara"
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1056 -> Just(Matikanefukukitaru)
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1056 -> "Matikanefukukitaru"
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1058 -> Just(Meisho-Doto)
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1058 -> "Meisho Doto"
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1059 -> Just(Mejiro-Dober)
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1059 -> "Mejiro Dober"
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1060 -> Just(Nice-Nature)
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1060 -> "Nice Nature"
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1061 -> Just(King-Halo)
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1061 -> "King Halo"
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_ -> Nothing
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x -> "character " ++ x.show
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// Get the ID for a character.
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fun character/index(c: character-id): int
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pub fun character/character-id(c: character): int
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match c.game-id
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match c
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1001 -> 0
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Special-Week -> 1001
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1002 -> 1
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Silence-Suzuka -> 1002
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1003 -> 2
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Tokai-Teio -> 1003
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1004 -> 3
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Maruzensky -> 1004
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1005 -> 4
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Fuji-Kiseki -> 1005
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1006 -> 5
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Oguri-Cap -> 1006
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1007 -> 6
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Gold-Ship -> 1007
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1008 -> 7
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Vodka -> 1008
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1009 -> 8
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Daiwa-Scarlet -> 1009
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1010 -> 9
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Taiki-Shuttle -> 1010
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1011 -> 10
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Grass-Wonder -> 1011
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1012 -> 11
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Hishi-Amazon -> 1012
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1013 -> 12
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Mejiro-McQueen -> 1013
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1014 -> 13
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El-Condor-Pasa -> 1014
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1015 -> 14
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TM-Opera-O -> 1015
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1016 -> 15
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Narita-Brian -> 1016
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1017 -> 16
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Symboli-Rudolf -> 1017
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1018 -> 17
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Air-Groove -> 1018
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1019 -> 18
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Agnes-Digital -> 1019
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1020 -> 19
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Seiun-Sky -> 1020
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1021 -> 20
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Tamamo-Cross -> 1021
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1022 -> 21
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Fine-Motion -> 1022
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1023 -> 22
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Biwa-Hayahide -> 1023
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1024 -> 23
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Mayano-Top-Gun -> 1024
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1025 -> 24
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Manhattan-Cafe -> 1025
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1026 -> 25
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Mihono-Bourbon -> 1026
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1027 -> 26
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Mejiro-Ryan -> 1027
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1028 -> 27
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Hishi-Akebono -> 1028
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1030 -> 28
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Rice-Shower -> 1030
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1032 -> 29
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Agnes-Tachyon -> 1032
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1033 -> 30
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Admire-Vega -> 1033
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1034 -> 31
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Inari-One -> 1034
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1035 -> 32
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Winning-Ticket -> 1035
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1037 -> 33
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Eishin-Flash -> 1037
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1038 -> 34
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Curren-Chan -> 1038
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1039 -> 35
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Kawakami-Princess -> 1039
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1040 -> 36
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Gold-City -> 1040
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1041 -> 37
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Sakura-Bakushin-O -> 1041
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1044 -> 38
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Sweep-Tosho -> 1044
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1045 -> 39
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Super-Creek -> 1045
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1046 -> 40
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Smart-Falcon -> 1046
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1048 -> 41
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Tosen-Jordan -> 1048
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1050 -> 42
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Narita-Taishin -> 1050
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1051 -> 43
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Nishino-Flower -> 1051
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1052 -> 44
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Haru-Urara -> 1052
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1056 -> 45
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Matikanefukukitaru -> 1056
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1058 -> 46
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Meisho-Doto -> 1058
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1059 -> 47
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Mejiro-Dober -> 1059
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1060 -> 48
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Nice-Nature -> 1060
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1061 -> 49
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King-Halo -> 1061
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_ -> -99999999
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// Get the name of a character.
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pub fun character/show(c: character): string
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match c
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Special-Week -> "Special Week"
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Silence-Suzuka -> "Silence Suzuka"
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Tokai-Teio -> "Tokai Teio"
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Maruzensky -> "Maruzensky"
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Fuji-Kiseki -> "Fuji Kiseki"
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Oguri-Cap -> "Oguri Cap"
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Gold-Ship -> "Gold Ship"
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Vodka -> "Vodka"
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Daiwa-Scarlet -> "Daiwa Scarlet"
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Taiki-Shuttle -> "Taiki Shuttle"
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Grass-Wonder -> "Grass Wonder"
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Hishi-Amazon -> "Hishi Amazon"
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Mejiro-McQueen -> "Mejiro McQueen"
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El-Condor-Pasa -> "El Condor Pasa"
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TM-Opera-O -> "T.M. Opera O"
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Narita-Brian -> "Narita Brian"
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Symboli-Rudolf -> "Symboli Rudolf"
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Air-Groove -> "Air Groove"
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Agnes-Digital -> "Agnes Digital"
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Seiun-Sky -> "Seiun Sky"
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Tamamo-Cross -> "Tamamo Cross"
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Fine-Motion -> "Fine Motion"
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Biwa-Hayahide -> "Biwa Hayahide"
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Mayano-Top-Gun -> "Mayano Top Gun"
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Manhattan-Cafe -> "Manhattan Cafe"
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Mihono-Bourbon -> "Mihono Bourbon"
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Mejiro-Ryan -> "Mejiro Ryan"
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Hishi-Akebono -> "Hishi Akebono"
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Rice-Shower -> "Rice Shower"
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Agnes-Tachyon -> "Agnes Tachyon"
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Admire-Vega -> "Admire Vega"
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Inari-One -> "Inari One"
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Winning-Ticket -> "Winning Ticket"
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Eishin-Flash -> "Eishin Flash"
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Curren-Chan -> "Curren Chan"
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Kawakami-Princess -> "Kawakami Princess"
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Gold-City -> "Gold City"
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Sakura-Bakushin-O -> "Sakura Bakushin O"
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Sweep-Tosho -> "Sweep Tosho"
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Super-Creek -> "Super Creek"
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Smart-Falcon -> "Smart Falcon"
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Tosen-Jordan -> "Tosen Jordan"
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Narita-Taishin -> "Narita Taishin"
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Nishino-Flower -> "Nishino Flower"
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Haru-Urara -> "Haru Urara"
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Matikanefukukitaru -> "Matikanefukukitaru"
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Meisho-Doto -> "Meisho Doto"
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Mejiro-Dober -> "Mejiro Dober"
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Nice-Nature -> "Nice Nature"
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King-Halo -> "King Halo"
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||||||
// Compare two characters.
|
|
||||||
pub fip fun character/order2(a: character, b: character): order2<character>
|
|
||||||
match (a, b)
|
|
||||||
(Special-Week, Special-Week) -> Eq2(Special-Week)
|
|
||||||
(Special-Week, b') -> Lt2(Special-Week, b')
|
|
||||||
(a', Special-Week) -> Gt2(Special-Week, a')
|
|
||||||
(Silence-Suzuka, Silence-Suzuka) -> Eq2(Silence-Suzuka)
|
|
||||||
(Silence-Suzuka, b') -> Lt2(Silence-Suzuka, b')
|
|
||||||
(a', Silence-Suzuka) -> Gt2(Silence-Suzuka, a')
|
|
||||||
(Tokai-Teio, Tokai-Teio) -> Eq2(Tokai-Teio)
|
|
||||||
(Tokai-Teio, b') -> Lt2(Tokai-Teio, b')
|
|
||||||
(a', Tokai-Teio) -> Gt2(Tokai-Teio, a')
|
|
||||||
(Maruzensky, Maruzensky) -> Eq2(Maruzensky)
|
|
||||||
(Maruzensky, b') -> Lt2(Maruzensky, b')
|
|
||||||
(a', Maruzensky) -> Gt2(Maruzensky, a')
|
|
||||||
(Fuji-Kiseki, Fuji-Kiseki) -> Eq2(Fuji-Kiseki)
|
|
||||||
(Fuji-Kiseki, b') -> Lt2(Fuji-Kiseki, b')
|
|
||||||
(a', Fuji-Kiseki) -> Gt2(Fuji-Kiseki, a')
|
|
||||||
(Oguri-Cap, Oguri-Cap) -> Eq2(Oguri-Cap)
|
|
||||||
(Oguri-Cap, b') -> Lt2(Oguri-Cap, b')
|
|
||||||
(a', Oguri-Cap) -> Gt2(Oguri-Cap, a')
|
|
||||||
(Gold-Ship, Gold-Ship) -> Eq2(Gold-Ship)
|
|
||||||
(Gold-Ship, b') -> Lt2(Gold-Ship, b')
|
|
||||||
(a', Gold-Ship) -> Gt2(Gold-Ship, a')
|
|
||||||
(Vodka, Vodka) -> Eq2(Vodka)
|
|
||||||
(Vodka, b') -> Lt2(Vodka, b')
|
|
||||||
(a', Vodka) -> Gt2(Vodka, a')
|
|
||||||
(Daiwa-Scarlet, Daiwa-Scarlet) -> Eq2(Daiwa-Scarlet)
|
|
||||||
(Daiwa-Scarlet, b') -> Lt2(Daiwa-Scarlet, b')
|
|
||||||
(a', Daiwa-Scarlet) -> Gt2(Daiwa-Scarlet, a')
|
|
||||||
(Taiki-Shuttle, Taiki-Shuttle) -> Eq2(Taiki-Shuttle)
|
|
||||||
(Taiki-Shuttle, b') -> Lt2(Taiki-Shuttle, b')
|
|
||||||
(a', Taiki-Shuttle) -> Gt2(Taiki-Shuttle, a')
|
|
||||||
(Grass-Wonder, Grass-Wonder) -> Eq2(Grass-Wonder)
|
|
||||||
(Grass-Wonder, b') -> Lt2(Grass-Wonder, b')
|
|
||||||
(a', Grass-Wonder) -> Gt2(Grass-Wonder, a')
|
|
||||||
(Hishi-Amazon, Hishi-Amazon) -> Eq2(Hishi-Amazon)
|
|
||||||
(Hishi-Amazon, b') -> Lt2(Hishi-Amazon, b')
|
|
||||||
(a', Hishi-Amazon) -> Gt2(Hishi-Amazon, a')
|
|
||||||
(Mejiro-McQueen, Mejiro-McQueen) -> Eq2(Mejiro-McQueen)
|
|
||||||
(Mejiro-McQueen, b') -> Lt2(Mejiro-McQueen, b')
|
|
||||||
(a', Mejiro-McQueen) -> Gt2(Mejiro-McQueen, a')
|
|
||||||
(El-Condor-Pasa, El-Condor-Pasa) -> Eq2(El-Condor-Pasa)
|
|
||||||
(El-Condor-Pasa, b') -> Lt2(El-Condor-Pasa, b')
|
|
||||||
(a', El-Condor-Pasa) -> Gt2(El-Condor-Pasa, a')
|
|
||||||
(TM-Opera-O, TM-Opera-O) -> Eq2(TM-Opera-O)
|
|
||||||
(TM-Opera-O, b') -> Lt2(TM-Opera-O, b')
|
|
||||||
(a', TM-Opera-O) -> Gt2(TM-Opera-O, a')
|
|
||||||
(Narita-Brian, Narita-Brian) -> Eq2(Narita-Brian)
|
|
||||||
(Narita-Brian, b') -> Lt2(Narita-Brian, b')
|
|
||||||
(a', Narita-Brian) -> Gt2(Narita-Brian, a')
|
|
||||||
(Symboli-Rudolf, Symboli-Rudolf) -> Eq2(Symboli-Rudolf)
|
|
||||||
(Symboli-Rudolf, b') -> Lt2(Symboli-Rudolf, b')
|
|
||||||
(a', Symboli-Rudolf) -> Gt2(Symboli-Rudolf, a')
|
|
||||||
(Air-Groove, Air-Groove) -> Eq2(Air-Groove)
|
|
||||||
(Air-Groove, b') -> Lt2(Air-Groove, b')
|
|
||||||
(a', Air-Groove) -> Gt2(Air-Groove, a')
|
|
||||||
(Agnes-Digital, Agnes-Digital) -> Eq2(Agnes-Digital)
|
|
||||||
(Agnes-Digital, b') -> Lt2(Agnes-Digital, b')
|
|
||||||
(a', Agnes-Digital) -> Gt2(Agnes-Digital, a')
|
|
||||||
(Seiun-Sky, Seiun-Sky) -> Eq2(Seiun-Sky)
|
|
||||||
(Seiun-Sky, b') -> Lt2(Seiun-Sky, b')
|
|
||||||
(a', Seiun-Sky) -> Gt2(Seiun-Sky, a')
|
|
||||||
(Tamamo-Cross, Tamamo-Cross) -> Eq2(Tamamo-Cross)
|
|
||||||
(Tamamo-Cross, b') -> Lt2(Tamamo-Cross, b')
|
|
||||||
(a', Tamamo-Cross) -> Gt2(Tamamo-Cross, a')
|
|
||||||
(Fine-Motion, Fine-Motion) -> Eq2(Fine-Motion)
|
|
||||||
(Fine-Motion, b') -> Lt2(Fine-Motion, b')
|
|
||||||
(a', Fine-Motion) -> Gt2(Fine-Motion, a')
|
|
||||||
(Biwa-Hayahide, Biwa-Hayahide) -> Eq2(Biwa-Hayahide)
|
|
||||||
(Biwa-Hayahide, b') -> Lt2(Biwa-Hayahide, b')
|
|
||||||
(a', Biwa-Hayahide) -> Gt2(Biwa-Hayahide, a')
|
|
||||||
(Mayano-Top-Gun, Mayano-Top-Gun) -> Eq2(Mayano-Top-Gun)
|
|
||||||
(Mayano-Top-Gun, b') -> Lt2(Mayano-Top-Gun, b')
|
|
||||||
(a', Mayano-Top-Gun) -> Gt2(Mayano-Top-Gun, a')
|
|
||||||
(Manhattan-Cafe, Manhattan-Cafe) -> Eq2(Manhattan-Cafe)
|
|
||||||
(Manhattan-Cafe, b') -> Lt2(Manhattan-Cafe, b')
|
|
||||||
(a', Manhattan-Cafe) -> Gt2(Manhattan-Cafe, a')
|
|
||||||
(Mihono-Bourbon, Mihono-Bourbon) -> Eq2(Mihono-Bourbon)
|
|
||||||
(Mihono-Bourbon, b') -> Lt2(Mihono-Bourbon, b')
|
|
||||||
(a', Mihono-Bourbon) -> Gt2(Mihono-Bourbon, a')
|
|
||||||
(Mejiro-Ryan, Mejiro-Ryan) -> Eq2(Mejiro-Ryan)
|
|
||||||
(Mejiro-Ryan, b') -> Lt2(Mejiro-Ryan, b')
|
|
||||||
(a', Mejiro-Ryan) -> Gt2(Mejiro-Ryan, a')
|
|
||||||
(Hishi-Akebono, Hishi-Akebono) -> Eq2(Hishi-Akebono)
|
|
||||||
(Hishi-Akebono, b') -> Lt2(Hishi-Akebono, b')
|
|
||||||
(a', Hishi-Akebono) -> Gt2(Hishi-Akebono, a')
|
|
||||||
(Rice-Shower, Rice-Shower) -> Eq2(Rice-Shower)
|
|
||||||
(Rice-Shower, b') -> Lt2(Rice-Shower, b')
|
|
||||||
(a', Rice-Shower) -> Gt2(Rice-Shower, a')
|
|
||||||
(Agnes-Tachyon, Agnes-Tachyon) -> Eq2(Agnes-Tachyon)
|
|
||||||
(Agnes-Tachyon, b') -> Lt2(Agnes-Tachyon, b')
|
|
||||||
(a', Agnes-Tachyon) -> Gt2(Agnes-Tachyon, a')
|
|
||||||
(Admire-Vega, Admire-Vega) -> Eq2(Admire-Vega)
|
|
||||||
(Admire-Vega, b') -> Lt2(Admire-Vega, b')
|
|
||||||
(a', Admire-Vega) -> Gt2(Admire-Vega, a')
|
|
||||||
(Inari-One, Inari-One) -> Eq2(Inari-One)
|
|
||||||
(Inari-One, b') -> Lt2(Inari-One, b')
|
|
||||||
(a', Inari-One) -> Gt2(Inari-One, a')
|
|
||||||
(Winning-Ticket, Winning-Ticket) -> Eq2(Winning-Ticket)
|
|
||||||
(Winning-Ticket, b') -> Lt2(Winning-Ticket, b')
|
|
||||||
(a', Winning-Ticket) -> Gt2(Winning-Ticket, a')
|
|
||||||
(Eishin-Flash, Eishin-Flash) -> Eq2(Eishin-Flash)
|
|
||||||
(Eishin-Flash, b') -> Lt2(Eishin-Flash, b')
|
|
||||||
(a', Eishin-Flash) -> Gt2(Eishin-Flash, a')
|
|
||||||
(Curren-Chan, Curren-Chan) -> Eq2(Curren-Chan)
|
|
||||||
(Curren-Chan, b') -> Lt2(Curren-Chan, b')
|
|
||||||
(a', Curren-Chan) -> Gt2(Curren-Chan, a')
|
|
||||||
(Kawakami-Princess, Kawakami-Princess) -> Eq2(Kawakami-Princess)
|
|
||||||
(Kawakami-Princess, b') -> Lt2(Kawakami-Princess, b')
|
|
||||||
(a', Kawakami-Princess) -> Gt2(Kawakami-Princess, a')
|
|
||||||
(Gold-City, Gold-City) -> Eq2(Gold-City)
|
|
||||||
(Gold-City, b') -> Lt2(Gold-City, b')
|
|
||||||
(a', Gold-City) -> Gt2(Gold-City, a')
|
|
||||||
(Sakura-Bakushin-O, Sakura-Bakushin-O) -> Eq2(Sakura-Bakushin-O)
|
|
||||||
(Sakura-Bakushin-O, b') -> Lt2(Sakura-Bakushin-O, b')
|
|
||||||
(a', Sakura-Bakushin-O) -> Gt2(Sakura-Bakushin-O, a')
|
|
||||||
(Sweep-Tosho, Sweep-Tosho) -> Eq2(Sweep-Tosho)
|
|
||||||
(Sweep-Tosho, b') -> Lt2(Sweep-Tosho, b')
|
|
||||||
(a', Sweep-Tosho) -> Gt2(Sweep-Tosho, a')
|
|
||||||
(Super-Creek, Super-Creek) -> Eq2(Super-Creek)
|
|
||||||
(Super-Creek, b') -> Lt2(Super-Creek, b')
|
|
||||||
(a', Super-Creek) -> Gt2(Super-Creek, a')
|
|
||||||
(Smart-Falcon, Smart-Falcon) -> Eq2(Smart-Falcon)
|
|
||||||
(Smart-Falcon, b') -> Lt2(Smart-Falcon, b')
|
|
||||||
(a', Smart-Falcon) -> Gt2(Smart-Falcon, a')
|
|
||||||
(Tosen-Jordan, Tosen-Jordan) -> Eq2(Tosen-Jordan)
|
|
||||||
(Tosen-Jordan, b') -> Lt2(Tosen-Jordan, b')
|
|
||||||
(a', Tosen-Jordan) -> Gt2(Tosen-Jordan, a')
|
|
||||||
(Narita-Taishin, Narita-Taishin) -> Eq2(Narita-Taishin)
|
|
||||||
(Narita-Taishin, b') -> Lt2(Narita-Taishin, b')
|
|
||||||
(a', Narita-Taishin) -> Gt2(Narita-Taishin, a')
|
|
||||||
(Nishino-Flower, Nishino-Flower) -> Eq2(Nishino-Flower)
|
|
||||||
(Nishino-Flower, b') -> Lt2(Nishino-Flower, b')
|
|
||||||
(a', Nishino-Flower) -> Gt2(Nishino-Flower, a')
|
|
||||||
(Haru-Urara, Haru-Urara) -> Eq2(Haru-Urara)
|
|
||||||
(Haru-Urara, b') -> Lt2(Haru-Urara, b')
|
|
||||||
(a', Haru-Urara) -> Gt2(Haru-Urara, a')
|
|
||||||
(Matikanefukukitaru, Matikanefukukitaru) -> Eq2(Matikanefukukitaru)
|
|
||||||
(Matikanefukukitaru, b') -> Lt2(Matikanefukukitaru, b')
|
|
||||||
(a', Matikanefukukitaru) -> Gt2(Matikanefukukitaru, a')
|
|
||||||
(Meisho-Doto, Meisho-Doto) -> Eq2(Meisho-Doto)
|
|
||||||
(Meisho-Doto, b') -> Lt2(Meisho-Doto, b')
|
|
||||||
(a', Meisho-Doto) -> Gt2(Meisho-Doto, a')
|
|
||||||
(Mejiro-Dober, Mejiro-Dober) -> Eq2(Mejiro-Dober)
|
|
||||||
(Mejiro-Dober, b') -> Lt2(Mejiro-Dober, b')
|
|
||||||
(a', Mejiro-Dober) -> Gt2(Mejiro-Dober, a')
|
|
||||||
(Nice-Nature, Nice-Nature) -> Eq2(Nice-Nature)
|
|
||||||
(Nice-Nature, b') -> Lt2(Nice-Nature, b')
|
|
||||||
(a', Nice-Nature) -> Gt2(Nice-Nature, a')
|
|
||||||
(King-Halo, King-Halo) -> Eq2(King-Halo)
|
|
||||||
|
|
||||||
// Character equality.
|
|
||||||
pub fun character/(==)(a: character, b: character): bool
|
|
||||||
match (a, b)
|
|
||||||
(Special-Week, Special-Week) -> True
|
|
||||||
(Silence-Suzuka, Silence-Suzuka) -> True
|
|
||||||
(Tokai-Teio, Tokai-Teio) -> True
|
|
||||||
(Maruzensky, Maruzensky) -> True
|
|
||||||
(Fuji-Kiseki, Fuji-Kiseki) -> True
|
|
||||||
(Oguri-Cap, Oguri-Cap) -> True
|
|
||||||
(Gold-Ship, Gold-Ship) -> True
|
|
||||||
(Vodka, Vodka) -> True
|
|
||||||
(Daiwa-Scarlet, Daiwa-Scarlet) -> True
|
|
||||||
(Taiki-Shuttle, Taiki-Shuttle) -> True
|
|
||||||
(Grass-Wonder, Grass-Wonder) -> True
|
|
||||||
(Hishi-Amazon, Hishi-Amazon) -> True
|
|
||||||
(Mejiro-McQueen, Mejiro-McQueen) -> True
|
|
||||||
(El-Condor-Pasa, El-Condor-Pasa) -> True
|
|
||||||
(TM-Opera-O, TM-Opera-O) -> True
|
|
||||||
(Narita-Brian, Narita-Brian) -> True
|
|
||||||
(Symboli-Rudolf, Symboli-Rudolf) -> True
|
|
||||||
(Air-Groove, Air-Groove) -> True
|
|
||||||
(Agnes-Digital, Agnes-Digital) -> True
|
|
||||||
(Seiun-Sky, Seiun-Sky) -> True
|
|
||||||
(Tamamo-Cross, Tamamo-Cross) -> True
|
|
||||||
(Fine-Motion, Fine-Motion) -> True
|
|
||||||
(Biwa-Hayahide, Biwa-Hayahide) -> True
|
|
||||||
(Mayano-Top-Gun, Mayano-Top-Gun) -> True
|
|
||||||
(Manhattan-Cafe, Manhattan-Cafe) -> True
|
|
||||||
(Mihono-Bourbon, Mihono-Bourbon) -> True
|
|
||||||
(Mejiro-Ryan, Mejiro-Ryan) -> True
|
|
||||||
(Hishi-Akebono, Hishi-Akebono) -> True
|
|
||||||
(Rice-Shower, Rice-Shower) -> True
|
|
||||||
(Agnes-Tachyon, Agnes-Tachyon) -> True
|
|
||||||
(Admire-Vega, Admire-Vega) -> True
|
|
||||||
(Inari-One, Inari-One) -> True
|
|
||||||
(Winning-Ticket, Winning-Ticket) -> True
|
|
||||||
(Eishin-Flash, Eishin-Flash) -> True
|
|
||||||
(Curren-Chan, Curren-Chan) -> True
|
|
||||||
(Kawakami-Princess, Kawakami-Princess) -> True
|
|
||||||
(Gold-City, Gold-City) -> True
|
|
||||||
(Sakura-Bakushin-O, Sakura-Bakushin-O) -> True
|
|
||||||
(Sweep-Tosho, Sweep-Tosho) -> True
|
|
||||||
(Super-Creek, Super-Creek) -> True
|
|
||||||
(Smart-Falcon, Smart-Falcon) -> True
|
|
||||||
(Tosen-Jordan, Tosen-Jordan) -> True
|
|
||||||
(Narita-Taishin, Narita-Taishin) -> True
|
|
||||||
(Nishino-Flower, Nishino-Flower) -> True
|
|
||||||
(Haru-Urara, Haru-Urara) -> True
|
|
||||||
(Matikanefukukitaru, Matikanefukukitaru) -> True
|
|
||||||
(Meisho-Doto, Meisho-Doto) -> True
|
|
||||||
(Mejiro-Dober, Mejiro-Dober) -> True
|
|
||||||
(Nice-Nature, Nice-Nature) -> True
|
|
||||||
(King-Halo, King-Halo) -> True
|
|
||||||
_ -> False
|
|
||||||
|
|
||||||
fip fun character/index(^c: character): int
|
|
||||||
match c
|
|
||||||
Special-Week -> 0
|
|
||||||
Silence-Suzuka -> 1
|
|
||||||
Tokai-Teio -> 2
|
|
||||||
Maruzensky -> 3
|
|
||||||
Fuji-Kiseki -> 4
|
|
||||||
Oguri-Cap -> 5
|
|
||||||
Gold-Ship -> 6
|
|
||||||
Vodka -> 7
|
|
||||||
Daiwa-Scarlet -> 8
|
|
||||||
Taiki-Shuttle -> 9
|
|
||||||
Grass-Wonder -> 10
|
|
||||||
Hishi-Amazon -> 11
|
|
||||||
Mejiro-McQueen -> 12
|
|
||||||
El-Condor-Pasa -> 13
|
|
||||||
TM-Opera-O -> 14
|
|
||||||
Narita-Brian -> 15
|
|
||||||
Symboli-Rudolf -> 16
|
|
||||||
Air-Groove -> 17
|
|
||||||
Agnes-Digital -> 18
|
|
||||||
Seiun-Sky -> 19
|
|
||||||
Tamamo-Cross -> 20
|
|
||||||
Fine-Motion -> 21
|
|
||||||
Biwa-Hayahide -> 22
|
|
||||||
Mayano-Top-Gun -> 23
|
|
||||||
Manhattan-Cafe -> 24
|
|
||||||
Mihono-Bourbon -> 25
|
|
||||||
Mejiro-Ryan -> 26
|
|
||||||
Hishi-Akebono -> 27
|
|
||||||
Rice-Shower -> 28
|
|
||||||
Agnes-Tachyon -> 29
|
|
||||||
Admire-Vega -> 30
|
|
||||||
Inari-One -> 31
|
|
||||||
Winning-Ticket -> 32
|
|
||||||
Eishin-Flash -> 33
|
|
||||||
Curren-Chan -> 34
|
|
||||||
Kawakami-Princess -> 35
|
|
||||||
Gold-City -> 36
|
|
||||||
Sakura-Bakushin-O -> 37
|
|
||||||
Sweep-Tosho -> 38
|
|
||||||
Super-Creek -> 39
|
|
||||||
Smart-Falcon -> 40
|
|
||||||
Tosen-Jordan -> 41
|
|
||||||
Narita-Taishin -> 42
|
|
||||||
Nishino-Flower -> 43
|
|
||||||
Haru-Urara -> 44
|
|
||||||
Matikanefukukitaru -> 45
|
|
||||||
Meisho-Doto -> 46
|
|
||||||
Mejiro-Dober -> 47
|
|
||||||
Nice-Nature -> 48
|
|
||||||
King-Halo -> 49
|
|
||||||
|
|
||||||
// Create the table of all pair affinities.
|
// Create the table of all pair affinities.
|
||||||
// The affinity is the value at a.index*count + b.index.
|
// The affinity is the value at a.index*count + b.index.
|
||||||
@@ -544,7 +183,7 @@ extern global/create-pair-table(): vector<int>
|
|||||||
val global/pair-table = global/create-pair-table()
|
val global/pair-table = global/create-pair-table()
|
||||||
|
|
||||||
// Base affinity between a pair using the global ruleset.
|
// Base affinity between a pair using the global ruleset.
|
||||||
pub fun global/pair-affinity(a: character, b: character): int
|
pub fun global/pair-affinity(a: character-id, b: character-id): int
|
||||||
global/pair-table.at(a.index * 50 + b.index).default(0)
|
global/pair-table.at(a.index * 50 + b.index).default(0)
|
||||||
|
|
||||||
// Create the table of all trio affinities.
|
// Create the table of all trio affinities.
|
||||||
@@ -555,5 +194,5 @@ extern global/create-trio-table(): vector<int>
|
|||||||
val global/trio-table = global/create-trio-table()
|
val global/trio-table = global/create-trio-table()
|
||||||
|
|
||||||
// Base affinity for a trio using the global ruleset.
|
// Base affinity for a trio using the global ruleset.
|
||||||
pub fun global/trio-affinity(a: character, b: character, c: character): int
|
pub fun global/trio-affinity(a: character-id, b: character-id, c: character-id): int
|
||||||
global/trio-table.at(a.index * 50 * 50 + b.index * 50 + c.index).default(0)
|
global/trio-table.at(a.index * 50 * 50 + b.index * 50 + c.index).default(0)
|
||||||
@@ -512,7 +512,7 @@ val name2id: rbmap<string, skill-id> = rb-map/empty()
|
|||||||
|
|
||||||
// Get the skill ID that has the given exact name.
|
// Get the skill ID that has the given exact name.
|
||||||
// Inherited skills have `" (Inherited)"` appended to their names.
|
// Inherited skills have `" (Inherited)"` appended to their names.
|
||||||
// If no skill matches the ID, the result is an invalid ID.
|
// If no skill matches the name, the result is an invalid ID.
|
||||||
pub fun from-name(name: string): skill-id
|
pub fun from-name(name: string): skill-id
|
||||||
name2id.lookup(name).default(Skill-id(0))
|
name2id.lookup(name).default(Skill-id(0))
|
||||||
|
|
||||||
|
|||||||
@@ -5,67 +5,35 @@ module horse/{{ $.Region }}/character
|
|||||||
|
|
||||||
import std/core/vector
|
import std/core/vector
|
||||||
import std/core-extras
|
import std/core-extras
|
||||||
|
import std/data/rb-map
|
||||||
|
import horse/game-id
|
||||||
|
pub import horse/character
|
||||||
|
|
||||||
// Character identity.
|
val name2id: rbmap<string, character-id> = rb-map/empty()
|
||||||
pub type character
|
|
||||||
{{- range $uma := $.Characters }}
|
{{- range $uma := $.Characters }}
|
||||||
{{ kkenum $uma.Name }}
|
.set({{ printf "%q" $uma.Name }}, Character-id({{ $uma.ID}}))
|
||||||
{{- end }}
|
{{- end }}
|
||||||
|
|
||||||
// The list of all characters in order by ID, for easy iterating.
|
// Get the character ID that has the given exact name.
|
||||||
pub val character/all = [
|
// If no character matches the name, the result is an invalid ID.
|
||||||
{{- range $uma := $.Characters }}
|
pub fun from-name(name: string): character-id
|
||||||
{{ kkenum $uma.Name }},
|
name2id.lookup(name).default(Character-id(0))
|
||||||
{{- end }}
|
|
||||||
]
|
|
||||||
|
|
||||||
// Get the character for a character ID.
|
// Get the name for a character.
|
||||||
// Generally, these are four digit numbers in the range 1000-1999.
|
// If no character matches the ID, the result is the numeric ID.
|
||||||
pub fun character/from-id(id: int): maybe<character>
|
pub fun show(c: character-id): string
|
||||||
match id
|
match c.game-id
|
||||||
{{- range $uma := $.Characters }}
|
{{- range $uma := $.Characters }}
|
||||||
{{ $uma.ID }} -> Just( {{- kkenum $uma.Name -}} )
|
{{ $uma.ID }} -> {{ printf "%q" $uma.Name }}
|
||||||
{{- end }}
|
{{- end }}
|
||||||
_ -> Nothing
|
x -> "character " ++ x.show
|
||||||
|
|
||||||
// Get the ID for a character.
|
fun character/index(c: character-id): int
|
||||||
pub fun character/character-id(c: character): int
|
match c.game-id
|
||||||
match c
|
|
||||||
{{- range $uma := $.Characters }}
|
{{- range $uma := $.Characters }}
|
||||||
{{ kkenum $uma.Name }} -> {{ $uma.ID }}
|
{{ $uma.ID }} -> {{ $uma.Index }}
|
||||||
{{- end }}
|
|
||||||
|
|
||||||
// Get the name of a character.
|
|
||||||
pub fun character/show(c: character): string
|
|
||||||
match c
|
|
||||||
{{- range $uma := $.Characters }}
|
|
||||||
{{ kkenum $uma.Name }} -> {{ printf "%q" $uma.Name }}
|
|
||||||
{{- end }}
|
|
||||||
|
|
||||||
// Compare two characters.
|
|
||||||
pub fip fun character/order2(a: character, b: character): order2<character>
|
|
||||||
match (a, b)
|
|
||||||
{{- range $uma := $.Characters }}{{ $e := kkenum $uma.Name }}
|
|
||||||
( {{- $e }}, {{ $e -}} ) -> Eq2( {{- $e -}} )
|
|
||||||
{{- if ne $uma.ID $.MaxID }}
|
|
||||||
( {{- $e }}, b') -> Lt2( {{- $e }}, b')
|
|
||||||
(a', {{ $e -}} ) -> Gt2( {{- $e }}, a')
|
|
||||||
{{- end }}
|
|
||||||
{{- end }}
|
|
||||||
|
|
||||||
// Character equality.
|
|
||||||
pub fun character/(==)(a: character, b: character): bool
|
|
||||||
match (a, b)
|
|
||||||
{{- range $uma := $.Characters }}{{ $e := kkenum $uma.Name }}
|
|
||||||
( {{- $e }}, {{ $e -}} ) -> True
|
|
||||||
{{- end }}
|
|
||||||
_ -> False
|
|
||||||
|
|
||||||
fip fun character/index(^c: character): int
|
|
||||||
match c
|
|
||||||
{{- range $uma := $.Characters }}
|
|
||||||
{{ kkenum $uma.Name }} -> {{ $uma.Index }}
|
|
||||||
{{- end }}
|
{{- end }}
|
||||||
|
_ -> -99999999
|
||||||
|
|
||||||
// Create the table of all pair affinities.
|
// Create the table of all pair affinities.
|
||||||
// The affinity is the value at a.index*count + b.index.
|
// The affinity is the value at a.index*count + b.index.
|
||||||
@@ -87,7 +55,7 @@ extern global/create-pair-table(): vector<int>
|
|||||||
val global/pair-table = global/create-pair-table()
|
val global/pair-table = global/create-pair-table()
|
||||||
|
|
||||||
// Base affinity between a pair using the global ruleset.
|
// Base affinity between a pair using the global ruleset.
|
||||||
pub fun global/pair-affinity(a: character, b: character): int
|
pub fun global/pair-affinity(a: character-id, b: character-id): int
|
||||||
global/pair-table.at(a.index * {{ $.Count }} + b.index).default(0)
|
global/pair-table.at(a.index * {{ $.Count }} + b.index).default(0)
|
||||||
|
|
||||||
// Create the table of all trio affinities.
|
// Create the table of all trio affinities.
|
||||||
@@ -114,7 +82,7 @@ extern global/create-trio-table(): vector<int>
|
|||||||
val global/trio-table = global/create-trio-table()
|
val global/trio-table = global/create-trio-table()
|
||||||
|
|
||||||
// Base affinity for a trio using the global ruleset.
|
// Base affinity for a trio using the global ruleset.
|
||||||
pub fun global/trio-affinity(a: character, b: character, c: character): int
|
pub fun global/trio-affinity(a: character-id, b: character-id, c: character-id): int
|
||||||
global/trio-table.at(a.index * {{ $.Count }} * {{ $.Count }} + b.index * {{ $.Count }} + c.index).default(0)
|
global/trio-table.at(a.index * {{ $.Count }} * {{ $.Count }} + b.index * {{ $.Count }} + c.index).default(0)
|
||||||
|
|
||||||
{{- end }}
|
{{- end }}
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ val name2id: rbmap<string, skill-id> = rb-map/empty()
|
|||||||
|
|
||||||
// Get the skill ID that has the given exact name.
|
// Get the skill ID that has the given exact name.
|
||||||
// Inherited skills have `" (Inherited)"` appended to their names.
|
// Inherited skills have `" (Inherited)"` appended to their names.
|
||||||
// If no skill matches the ID, the result is an invalid ID.
|
// If no skill matches the name, the result is an invalid ID.
|
||||||
pub fun from-name(name: string): skill-id
|
pub fun from-name(name: string): skill-id
|
||||||
name2id.lookup(name).default(Skill-id(0))
|
name2id.lookup(name).default(Skill-id(0))
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user