diff --git a/zenno/src/routes/doc/mdb/+page.svelte b/zenno/src/routes/doc/mdb/+page.svelte
index 4fcf8f8..391f138 100644
--- a/zenno/src/routes/doc/mdb/+page.svelte
+++ b/zenno/src/routes/doc/mdb/+page.svelte
@@ -63,6 +63,22 @@
[2533, 107401, 4, 65, 2, 0],
] as const;
+ const successionInitialFactor = [
+ [1, 1, 1, 0, 5],
+ [2, 1, 2, 0, 12],
+ [3, 1, 3, 0, 21],
+ [4, 2, 1, 3, 1],
+ [5, 2, 4, 6, 2],
+ [6, 2, 7, 9, 3],
+ [7, 2, 10, 999, 4],
+ [8, 1, 1, 1, 4],
+ [9, 1, 2, 1, 9],
+ [10, 1, 3, 1, 16],
+ [11, 3, 1, 1, 0],
+ [12, 3, 2, 2, 0],
+ [13, 3, 3, 4, 0],
+ ] as const;
+
const supportCardEffects = [
[1, 'Friendship Bonus'],
[2, 'Mood Effect'],
@@ -198,6 +214,7 @@
with factor_type × rarity. It doesn't join with anything else in the mdb.
+
Spark Effects
succession_factor_effect defines all possible effects that each spark can yield (but not their distributions). Effects
@@ -259,6 +276,7 @@
> (Mejiro Bright's green spark) is:
+ succession_factor_effect
| id |
@@ -290,8 +308,31 @@
Initial Inspiration Effects
succession_initial_factor defines thresholds for initial inspiration, i.e. the immediate effects of sparks upon starting
- a run. There is not much consistency to its format, but it has only thirteen rows.
+ a run. There is not much consistency to its format, but it has only thirteen rows, reproduced here.
+
+ succession_initial_factor
+
+
+ | id |
+ factor_type |
+ value_1 |
+ value_2 |
+ add_point |
+
+
+
+ {#each successionInitialFactor as [id, typ, val1, val2, add] (id)}
+
+ | {id} |
+ {typ} |
+ {val1} |
+ {val2} |
+ {add} |
+
+ {/each}
+
+
There are six rows with factor_type = 1, referring to blue sparks.
value_1 refers to the star level of each individual spark.
@@ -306,8 +347,8 @@
factor_type = 3 for unique sparks has three rows.
add_point is always 0. The (value_1, value_2) pairs are (1, 1), (2, 2), and (3, 4), but
- the meaning is unclear; all rows for this factor type were added in the 1 Jul patch that introduced overcapped stats, so one
- would expect it to related to those. (In particular, it does not appear to be related to the starting skill hints.)
+ the meaning is unclear; all rows for this factor type were added in the 1 Jul patch that introduced raised stat caps, so one
+ would expect it to be related to those. (In particular, it does not appear to be related to the starting skill hints.)
In all cases, there is no direct association between the spark and its actual initial effects. They must be derived from the