all: generate json, not code

This includes modifying horsebot to use the generated JSON, as well as
moving the generator to another cmd/ directory.

Remove the generated code while we're here.
Koka tests still have to be updated, but it requires a JSON parser.
This commit is contained in:
2026-03-08 21:33:46 -04:00
parent 7ff271ff2d
commit 8632bb8c3c
60 changed files with 71 additions and 62322 deletions

View File

@@ -3,6 +3,8 @@ package main
import ( import (
"bytes" "bytes"
"context" "context"
"encoding/json"
"errors"
"flag" "flag"
"fmt" "fmt"
"log/slog" "log/slog"
@@ -20,11 +22,14 @@ import (
"github.com/disgoorg/disgo/rest" "github.com/disgoorg/disgo/rest"
"git.sunturtle.xyz/zephyr/horse/horse" "git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
) )
func main() { func main() {
var ( var (
// data options
skillsFile string
skillGroupsFile string
// discord bot options
tokenFile string tokenFile string
// http api options // http api options
addr string addr string
@@ -34,6 +39,8 @@ func main() {
level slog.Level level slog.Level
textfmt string textfmt string
) )
flag.StringVar(&skillsFile, "skills", "", "json `file` containing skill data")
flag.StringVar(&skillGroupsFile, "skill-groups", "", "json `file` containing skill group data")
flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token") flag.StringVar(&tokenFile, "token", "", "`file` containing the Discord bot token")
flag.StringVar(&addr, "http", "", "`address` to bind HTTP API server") flag.StringVar(&addr, "http", "", "`address` to bind HTTP API server")
flag.StringVar(&route, "route", "/interactions/callback", "`path` to serve HTTP API calls") flag.StringVar(&route, "route", "/interactions/callback", "`path` to serve HTTP API calls")
@@ -54,6 +61,14 @@ func main() {
} }
slog.SetDefault(slog.New(lh)) slog.SetDefault(slog.New(lh))
byID, byName, err := loadSkills(skillsFile)
groups, err2 := loadSkillGroups(skillGroupsFile)
if err = errors.Join(err, err2); err != nil {
slog.Error("loading data", slog.Any("err", err))
os.Exit(1)
}
skillsByID, skillsByName, skillGroupMap = byID, byName, groups
token, err := os.ReadFile(tokenFile) token, err := os.ReadFile(tokenFile)
if err != nil { if err != nil {
slog.Error("reading token", slog.Any("err", err)) slog.Error("reading token", slog.Any("err", err))
@@ -133,16 +148,59 @@ var commands = []discord.ApplicationCommandCreate{
}, },
} }
// TODO(zeph): these globals could go away, but there's a bit of ceremony to doing that
var (
skillsByID map[horse.SkillID]horse.Skill
skillsByName map[string]horse.SkillID
skillGroupMap map[horse.SkillGroupID]horse.SkillGroup
)
func loadSkills(file string) (map[horse.SkillID]horse.Skill, map[string]horse.SkillID, error) {
b, err := os.ReadFile(file)
if err != nil {
return nil, nil, err
}
var skills []horse.Skill
if err := json.Unmarshal(b, &skills); err != nil {
return nil, nil, err
}
byID := make(map[horse.SkillID]horse.Skill, len(skills))
byName := make(map[string]horse.SkillID, len(skills))
for _, s := range skills {
byID[s.ID] = s
byName[s.Name] = s.ID
}
slog.Info("loaded skills", slog.Int("count", len(skills)))
return byID, byName, nil
}
func loadSkillGroups(file string) (map[horse.SkillGroupID]horse.SkillGroup, error) {
b, err := os.ReadFile(file)
if err != nil {
return nil, err
}
var groups []horse.SkillGroup
if err := json.Unmarshal(b, &groups); err != nil {
return nil, err
}
m := make(map[horse.SkillGroupID]horse.SkillGroup, len(groups))
for _, s := range groups {
m[s.ID] = s
}
slog.Info("loaded skill groups", slog.Int("count", len(groups)))
return m, nil
}
func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error { func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEvent) error {
q := data.String("query") q := data.String("query")
id, err := strconv.ParseInt(q, 10, 32) id, err := strconv.ParseInt(q, 10, 32)
if err == nil { if err == nil {
// note inverted condition; this is when we have an id // note inverted condition; this is when we have an id
id = int64(global.AllSkills[horse.SkillID(id)].ID) id = int64(skillsByID[horse.SkillID(id)].ID)
} }
if id == 0 { if id == 0 {
// Either we weren't given a number or the number doesn't match any skill ID. // Either we weren't given a number or the number doesn't match any skill ID.
v := global.SkillNameToID[q] v := skillsByName[q]
if v == 0 { if v == 0 {
// No such skill. // No such skill.
m := discord.MessageCreate{ m := discord.MessageCreate{
@@ -155,7 +213,7 @@ func skillHandler(data discord.SlashCommandInteractionData, e *handler.CommandEv
} }
// TODO(zeph): search conditions and effects, give a list // TODO(zeph): search conditions and effects, give a list
m := discord.MessageCreate{ m := discord.MessageCreate{
Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)}, Components: []discord.LayoutComponent{RenderSkill(horse.SkillID(id), skillsByID, skillGroupMap)},
Flags: discord.MessageFlagIsComponentsV2, Flags: discord.MessageFlagIsComponentsV2,
} }
return e.CreateMessage(m) return e.CreateMessage(m)
@@ -177,7 +235,7 @@ func skillButton(data discord.ButtonInteractionData, e *handler.ComponentEvent)
return e.CreateMessage(m) return e.CreateMessage(m)
} }
m := discord.MessageUpdate{ m := discord.MessageUpdate{
Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), global.AllSkills, global.SkillGroups)}, Components: &[]discord.LayoutComponent{RenderSkill(horse.SkillID(id), skillsByID, skillGroupMap)},
} }
return e.UpdateMessage(m) return e.UpdateMessage(m)
} }

View File

@@ -9,10 +9,9 @@ import (
"git.sunturtle.xyz/zephyr/horse/cmd/horsebot/autocomplete" "git.sunturtle.xyz/zephyr/horse/cmd/horsebot/autocomplete"
"git.sunturtle.xyz/zephyr/horse/horse" "git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
) )
func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map[horse.SkillGroupID][4]horse.SkillID) discord.ContainerComponent { func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map[horse.SkillGroupID]horse.SkillGroup) discord.ContainerComponent {
s, ok := all[id] s, ok := all[id]
if !ok { if !ok {
return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to RenderSkill", id)) return discord.NewContainer(discord.NewTextDisplayf("invalid skill ID %v made it to RenderSkill", id))
@@ -95,7 +94,8 @@ func RenderSkill(id horse.SkillID, all map[horse.SkillID]horse.Skill, groups map
l := discord.NewTextDisplayf("%s ・ SP cost %d ・ Grade value %d ・ [Conditions on GameTora](https://gametora.com/umamusume/skill-condition-viewer?skill=%d)", skilltype, s.SPCost, s.GradeValue, s.ID) l := discord.NewTextDisplayf("%s ・ SP cost %d ・ Grade value %d ・ [Conditions on GameTora](https://gametora.com/umamusume/skill-condition-viewer?skill=%d)", skilltype, s.SPCost, s.GradeValue, s.ID)
r.Components = append(r.Components, discord.NewSmallSeparator(), l) r.Components = append(r.Components, discord.NewSmallSeparator(), l)
rel := make([]horse.Skill, 0, 4) rel := make([]horse.Skill, 0, 4)
for _, id := range groups[s.Group] { group := groups[s.Group]
for _, id := range [...]horse.SkillID{group.Skill1, group.Skill2, group.Skill3, group.SkillBad} {
if id != 0 { if id != 0 {
rel = append(rel, all[id]) rel = append(rel, all[id])
} }
@@ -135,8 +135,8 @@ func isDebuff(s horse.Skill) bool {
var skillGlobalAuto = sync.OnceValue(func() *autocomplete.Set[discord.AutocompleteChoice] { var skillGlobalAuto = sync.OnceValue(func() *autocomplete.Set[discord.AutocompleteChoice] {
var set autocomplete.Set[discord.AutocompleteChoice] var set autocomplete.Set[discord.AutocompleteChoice]
for _, id := range global.OrderedSkills { // NOTE(zeph): we're using global variables here
s := global.AllSkills[id] for _, s := range skillsByID {
set.Add(s.Name, discord.AutocompleteChoiceString{Name: s.Name, Value: s.Name}) set.Add(s.Name, discord.AutocompleteChoiceString{Name: s.Name, Value: s.Name})
if s.UniqueOwner != "" { if s.UniqueOwner != "" {
if s.Rarity >= 3 { if s.Rarity >= 3 {

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@@ -1,5 +1,3 @@
//go:build ignore
package main package main
import ( import (

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@@ -1,13 +0,0 @@
package main
import "os"
//go:generate go run ./horsegen
//go:generate go generate ./horse/...
//go:generate go fmt ./...
//go:generate go test ./...
func main() {
os.Stderr.WriteString("go generate, not go run\n")
os.Exit(2)
}

2
go.mod
View File

@@ -5,7 +5,7 @@ go 1.25.5
require ( require (
github.com/disgoorg/disgo v0.19.0-rc.15 github.com/disgoorg/disgo v0.19.0-rc.15
github.com/junegunn/fzf v0.67.0 github.com/junegunn/fzf v0.67.0
golang.org/x/sync v0.14.0 golang.org/x/sync v0.20.0
zombiezen.com/go/sqlite v1.4.2 zombiezen.com/go/sqlite v1.4.2
) )

4
go.sum
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@@ -40,8 +40,8 @@ golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0 h1:R84qjqJb5nVJMxqWYb3np9L5Z
golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0/go.mod h1:S9Xr4PYopiDyqSyp5NjCrhFrqg6A5zA2E/iPHPhqnS8= golang.org/x/exp v0.0.0-20250408133849-7e4ce0ab07d0/go.mod h1:S9Xr4PYopiDyqSyp5NjCrhFrqg6A5zA2E/iPHPhqnS8=
golang.org/x/mod v0.24.0 h1:ZfthKaKaT4NrhGVZHO1/WDTwGES4De8KtWO0SIbNJMU= golang.org/x/mod v0.24.0 h1:ZfthKaKaT4NrhGVZHO1/WDTwGES4De8KtWO0SIbNJMU=
golang.org/x/mod v0.24.0/go.mod h1:IXM97Txy2VM4PJ3gI61r1YEk/gAj6zAHN3AdZt6S9Ww= golang.org/x/mod v0.24.0/go.mod h1:IXM97Txy2VM4PJ3gI61r1YEk/gAj6zAHN3AdZt6S9Ww=
golang.org/x/sync v0.14.0 h1:woo0S4Yywslg6hp4eUFjTVOyKt0RookbpAHG4c1HmhQ= golang.org/x/sync v0.20.0 h1:e0PTpb7pjO8GAtTs2dQ6jYa5BWYlMuX047Dco/pItO4=
golang.org/x/sync v0.14.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA= golang.org/x/sync v0.20.0/go.mod h1:9xrNwdLfx4jkKbNva9FpL6vEN7evnE43NNNJQ2LF3+0=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.39.0 h1:CvCKL8MeisomCi6qNZ+wbb0DN9E5AATixKsvNtMoMFk= golang.org/x/sys v0.39.0 h1:CvCKL8MeisomCi6qNZ+wbb0DN9E5AATixKsvNtMoMFk=
golang.org/x/sys v0.39.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks= golang.org/x/sys v0.39.0/go.mod h1:OgkHotnGiDImocRcuBABYBEXf8A9a87e/uXjp9XT3ks=

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@@ -1,913 +0,0 @@
module horse/global/race
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import std/data/rb-map
import horse/game-id
pub import horse/race
extern create-id-table(): vector<int>
c inline "int32_t arr[] = {1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027,1028,1101,1102,1103,1104,1105,1106,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2026,2027,2028,2029,2030,2031,2032,2033,2034,2035,3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3016,3017,3018,3019,3020,3021,3022,3023,3024,3025,3026,3027,3028,3029,3030,3031,3032,3033,3034,3035,3036,3037,3038,3039,3040,3041,3042,3043,3044,3045,3046,3047,3048,3049,3050,3051,3052,3053,3054,3055,3056,3057,3058,3059,3060,3061,3062,3063,3064,3065,3066,3067,3068,3069,3070,4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015,4016,4017,4018,4019,4020,4021,4022,4023,4024,4025,4026,4027,4028,4030,4031,4032,4033,4035,4036,4037,4038,4039,4040,4041,4042,4043,4044,4045,4046,4047,4048,4049,4050,4051,4052,4053,4054,4055,4056,4057,4058,4059,4060,4061,4062,4063,4064,4065,4066,4068,4069,4070,4071,4072,4073,4074,4075,4076,4077,4078,4079,4080,4081,4082,4083,4084,4085,4086,4087,4088,4089,4090,4091,4092,4093,4094,4095,4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108,4109,4110,4111,4112,4113,4114,4115,4116,4118,4119,4120,4121,4122,4123,4124,4501,4502,4503,4504,4505,4506,4507,4508,4509,4510,4511,4512,4513,4514,4515,4516,4517,4518,4519,4520,4521,4522,4523,4524,4525,4526,};\nkk_vector_from_cint32array(arr, (kk_ssize_t)285, kk_context())"
js inline "[1001,1002,1003,1004,1005,1006,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1017,1018,1019,1020,1021,1022,1023,1024,1025,1026,1027,1028,1101,1102,1103,1104,1105,1106,2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025,2026,2027,2028,2029,2030,2031,2032,2033,2034,2035,3001,3002,3003,3004,3005,3006,3007,3008,3009,3010,3011,3012,3013,3014,3015,3016,3017,3018,3019,3020,3021,3022,3023,3024,3025,3026,3027,3028,3029,3030,3031,3032,3033,3034,3035,3036,3037,3038,3039,3040,3041,3042,3043,3044,3045,3046,3047,3048,3049,3050,3051,3052,3053,3054,3055,3056,3057,3058,3059,3060,3061,3062,3063,3064,3065,3066,3067,3068,3069,3070,4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4014,4015,4016,4017,4018,4019,4020,4021,4022,4023,4024,4025,4026,4027,4028,4030,4031,4032,4033,4035,4036,4037,4038,4039,4040,4041,4042,4043,4044,4045,4046,4047,4048,4049,4050,4051,4052,4053,4054,4055,4056,4057,4058,4059,4060,4061,4062,4063,4064,4065,4066,4068,4069,4070,4071,4072,4073,4074,4075,4076,4077,4078,4079,4080,4081,4082,4083,4084,4085,4086,4087,4088,4089,4090,4091,4092,4093,4094,4095,4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108,4109,4110,4111,4112,4113,4114,4115,4116,4118,4119,4120,4121,4122,4123,4124,4501,4502,4503,4504,4505,4506,4507,4508,4509,4510,4511,4512,4513,4514,4515,4516,4517,4518,4519,4520,4521,4522,4523,4524,4525,4526,]"
// Vector of all race IDs in order for easy iterating.
pub val all = once(create-id-table)
val name2id = once()
var m: rbmap<string, int> := empty()
all().foreach() fn(id) m := m.set(Race-id(id).show, id)
m
// Get the race ID that has the given exact name.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the name, the result is an invalid ID.
pub fun from-name(name: string): race-id
Race-id(name2id().rb-map/lookup(name).default(0))
// Get the name for a race.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the ID, the result is the numeric ID.
pub fun show(r: race-id): string
match r.game-id
1001 -> "February Stakes"
1002 -> "Takamatsunomiya Kinen"
1003 -> "Osaka Hai"
1004 -> "Oka Sho"
1005 -> "Satsuki Sho"
1006 -> "Tenno Sho (Spring)"
1007 -> "NHK Mile Cup"
1008 -> "Victoria Mile"
1009 -> "Japanese Oaks"
1010 -> "Tokyo Yushun (Japanese Derby)"
1011 -> "Yasuda Kinen"
1012 -> "Takarazuka Kinen"
1013 -> "Sprinters Stakes"
1014 -> "Shuka Sho"
1015 -> "Kikuka Sho"
1016 -> "Tenno Sho (Autumn)"
1017 -> "Queen Elizabeth II Cup"
1018 -> "Mile Championship"
1019 -> "Japan Cup"
1020 -> "Champions Cup"
1021 -> "Hanshin Juvenile Fillies"
1022 -> "Asahi Hai Futurity Stakes"
1023 -> "Arima Kinen"
1024 -> "Hopeful Stakes"
1025 -> "Takarazuka Kinen" ++ " (Alternate 1025)"
1026 -> "Kikuka Sho" ++ " (Alternate 1026)"
1027 -> "Tenno Sho (Spring)" ++ " (Alternate 1027)"
1028 -> "Satsuki Sho" ++ " (Alternate 1028)"
1101 -> "Teio Sho"
1102 -> "Japan Dirt Derby"
1103 -> "JBC Ladies Classic"
1104 -> "JBC Sprint"
1105 -> "JBC Classic"
1106 -> "Tokyo Daishoten"
2001 -> "Nikkei Shinshun Hai"
2002 -> "Tokai Stakes"
2003 -> "American JCC"
2004 -> "Kyoto Kinen"
2005 -> "Nakayama Kinen"
2006 -> "Yayoi Sho"
2007 -> "Kinko Sho"
2008 -> "Fillies' Revue"
2009 -> "Hanshin Daishoten"
2010 -> "Spring Stakes"
2011 -> "Nikkei Sho"
2012 -> "Hanshin Umamusume Stakes"
2013 -> "New Zealand Trophy"
2014 -> "Milers Cup"
2015 -> "Flora Stakes"
2016 -> "Aoba Sho"
2017 -> "Kyoto Shimbun Hai"
2018 -> "Keio Hai Spring Cup"
2019 -> "Meguro Kinen"
2020 -> "Sapporo Kinen"
2021 -> "Centaur Stakes"
2022 -> "Rose Stakes"
2023 -> "St. Lite Kinen"
2024 -> "Kobe Shimbun Hai"
2025 -> "All Comers"
2026 -> "Mainichi Okan"
2027 -> "Kyoto Daishoten"
2028 -> "Fuchu Umamusume Stakes"
2029 -> "Swan Stakes"
2030 -> "Keio Hai Junior Stakes"
2031 -> "Copa Republica Argentina"
2032 -> "Daily Hai Junior Stakes"
2033 -> "Stayers Stakes"
2034 -> "Hanshin Cup"
2035 -> "Spring Stakes" ++ " (Alternate 2035)"
3001 -> "Kyoto Kimpai"
3002 -> "Nakayama Kimpai"
3003 -> "Shinzan Kinen"
3004 -> "Fairy Stakes"
3005 -> "Aichi Hai"
3006 -> "Keisei Hai"
3007 -> "Silk Road Stakes"
3008 -> "Negishi Stakes"
3009 -> "Kisaragi Sho"
3010 -> "Tokyo Shimbun Hai"
3011 -> "Queen Cup"
3012 -> "Kyodo News Hai"
3013 -> "Kyoto Umamusume Stakes"
3014 -> "Diamond Stakes"
3015 -> "Kokura Daishoten"
3016 -> "Arlington Cup"
3017 -> "Hankyu Hai"
3018 -> "Tulip Sho"
3019 -> "Ocean Stakes"
3020 -> "Nakayama Umamusume Stakes"
3021 -> "Falcon Stakes"
3022 -> "Flower Cup"
3023 -> "Mainichi Hai"
3024 -> "March Stakes"
3025 -> "Lord Derby Challenge Trophy"
3026 -> "Antares Stakes"
3027 -> "Fukushima Umamusume Stakes"
3028 -> "Niigata Daishoten"
3029 -> "Heian Stakes"
3030 -> "Naruo Kinen"
3031 -> "Mermaid Stakes"
3032 -> "Epsom Cup"
3033 -> "Unicorn Stakes"
3034 -> "Hakodate Sprint Stakes"
3035 -> "CBC Sho"
3036 -> "Radio Nikkei Sho"
3037 -> "Procyon Stakes"
3038 -> "Tanabata Sho"
3039 -> "Hakodate Kinen"
3040 -> "Chukyo Kinen"
3041 -> "Hakodate Junior Stakes"
3042 -> "Ibis Summer Dash"
3043 -> "Queen Stakes"
3044 -> "Kokura Kinen"
3045 -> "Leopard Stakes"
3046 -> "Sekiya Kinen"
3047 -> "Elm Stakes"
3048 -> "Kitakyushu Kinen"
3049 -> "Niigata Junior Stakes"
3050 -> "Keeneland Cup"
3051 -> "Sapporo Junior Stakes"
3052 -> "Kokura Junior Stakes"
3053 -> "Niigata Kinen"
3054 -> "Shion Stakes"
3055 -> "Keisei Hai Autumn Handicap"
3056 -> "Sirius Stakes"
3057 -> "Saudi Arabia Royal Cup"
3058 -> "Fuji Stakes"
3059 -> "Artemis Stakes"
3060 -> "Fantasy Stakes"
3061 -> "Miyako Stakes"
3062 -> "Musashino Stakes"
3063 -> "Fukushima Kinen"
3064 -> "Tokyo Sports Hai Junior Stakes"
3065 -> "Kyoto Junior Stakes"
3066 -> "Keihan Hai"
3067 -> "Challenge Cup"
3068 -> "Chunichi Shimbun Hai"
3069 -> "Capella Stakes"
3070 -> "Turquoise Stakes"
4001 -> "Manyo Stakes"
4002 -> "Junior Cup"
4003 -> "Yodo Tankyori Stakes"
4004 -> "Pollux Stakes"
4005 -> "January Stakes"
4006 -> "New Year Stakes"
4007 -> "Kobai Stakes"
4008 -> "Subaru Stakes"
4009 -> "Wakagoma Stakes"
4010 -> "Carbuncle Stakes"
4011 -> "Shirafuji Stakes"
4012 -> "Crocus Stakes"
4013 -> "Yamato Stakes"
4014 -> "Elfin Stakes"
4015 -> "Rakuyo Stakes"
4016 -> "Aldebaran Stakes"
4017 -> "Valentine Stakes"
4018 -> "Hyacinth Stakes"
4019 -> "Sobu Stakes"
4020 -> "Sumire Stakes"
4021 -> "Osakajo Stakes"
4022 -> "Polaris Stakes"
4023 -> "Nigawa Stakes"
4024 -> "Anemone Stakes"
4025 -> "Shoryu Stakes"
4026 -> "Kochi Stakes"
4027 -> "Wakaba Stakes"
4028 -> "Chiba Stakes"
4030 -> "Rokko Stakes"
4031 -> "Coral Stakes"
4032 -> "Marguerite Stakes"
4033 -> "Fukuryu Stakes"
4035 -> "Wasurenagusa Sho"
4036 -> "Keiyo Stakes"
4037 -> "Shunrai Stakes"
4038 -> "Fukushima Mimpo Hai"
4039 -> "Tachibana Stakes"
4040 -> "Oasis Stakes"
4041 -> "Tennozan Stakes"
4042 -> "Tango Stakes"
4043 -> "Sweetpea Stakes"
4044 -> "Tanigawadake Stakes"
4045 -> "Principal Stakes"
4046 -> "Metropolitan Stakes"
4047 -> "Kurama Stakes"
4048 -> "Brilliant Stakes"
4049 -> "Miyakooji Stakes"
4050 -> "Aoi Stakes"
4051 -> "Ritto Stakes"
4052 -> "Seiryu Stakes"
4053 -> "May Stakes"
4054 -> "Hosu Stakes"
4055 -> "Idaten Stakes"
4056 -> "Shirayuri Stakes"
4057 -> "Keyaki Stakes"
4058 -> "Azuchijo Stakes"
4059 -> "Akhalteke Stakes"
4060 -> "Tempozan Stakes"
4061 -> "Yonago Stakes"
4062 -> "Onuma Stakes"
4063 -> "Paradise Stakes"
4064 -> "Tomoe Sho"
4065 -> "Marine Stakes"
4066 -> "Meitetsu Hai"
4068 -> "Chukyo Junior Stakes"
4069 -> "Fukushima TV Open"
4070 -> "Dahlia Sho"
4071 -> "Sapporo Nikkei Open"
4072 -> "UHB Sho"
4073 -> "Aso Stakes"
4074 -> "Phoenix Sho"
4075 -> "Cosmos Sho"
4076 -> "NST Sho"
4077 -> "Clover Sho"
4078 -> "Himawari Sho"
4079 -> "BSN Sho"
4080 -> "Kokura Nikkei Open"
4081 -> "Toki Stakes"
4082 -> "Tancho Stakes"
4083 -> "Suzuran Sho"
4084 -> "Enif Stakes"
4085 -> "Nojigiku Stakes"
4086 -> "Radio Nippon Sho"
4087 -> "Kikyo Stakes"
4088 -> "Fuyo Stakes"
4089 -> "Canna Stakes"
4090 -> "Port Island Stakes"
4091 -> "Opal Stakes"
4092 -> "Green Channel Cup"
4093 -> "Momiji Stakes"
4094 -> "October Stakes"
4095 -> "Shinetsu Stakes"
4096 -> "Ivy Stakes"
4097 -> "Muromachi Stakes"
4098 -> "Brazil Cup"
4099 -> "Hagi Stakes"
4100 -> "Cassiopeia Stakes"
4101 -> "Lumiere Autumn Dash"
4102 -> "Oro Cup"
4103 -> "Fukushima Junior Stakes"
4104 -> "Andromeda Stakes"
4105 -> "Shimotsuki Stakes"
4106 -> "Fukushima Minyu Cup"
4107 -> "Capital Stakes"
4108 -> "Autumn Leaf Stakes"
4109 -> "Lapis Lazuli Stakes"
4110 -> "Shiwasu Stakes"
4111 -> "Rigel Stakes"
4112 -> "Tanzanite Stakes"
4113 -> "December Stakes"
4114 -> "Christmas Rose Stakes"
4115 -> "Galaxy Stakes"
4116 -> "Betelgeuse Stakes"
4118 -> "Kitakyushu Tankyori Stakes"
4119 -> "Azumakofuji Stakes"
4120 -> "Sleipnir Stakes"
4121 -> "Sannomiya Stakes"
4122 -> "Kanetsu Stakes"
4123 -> "Nagatsuki Stakes"
4124 -> "Uzumasa Stakes"
4501 -> "Aster Sho"
4502 -> "Saffron Sho"
4503 -> "Rindo Sho"
4504 -> "Shigiku Sho"
4505 -> "Platanus Sho"
4506 -> "Nadeshiko Sho"
4507 -> "Hyakunichiso Tokubetsu"
4508 -> "Kimmokusei Tokubetsu"
4509 -> "Oxalis Sho"
4510 -> "Kigiku Sho"
4511 -> "Mochinoki Sho"
4512 -> "Akamatsu Sho"
4513 -> "Shumeigiku Sho"
4514 -> "Cattleya Sho"
4515 -> "Begonia Sho"
4516 -> "Shiragiku Sho"
4517 -> "Habotan Sho"
4518 -> "Koyamaki Sho"
4519 -> "Manryo Sho"
4520 -> "Kuromatsu Sho"
4521 -> "Erica Sho"
4522 -> "Tsuwabuki Sho"
4523 -> "Hiiragi Sho"
4524 -> "Sazanka Sho"
4525 -> "Kantsubaki Sho"
4526 -> "Senryo Sho"
x -> "race " ++ x.show
// Get the grade for a race.
// If no race matches the ID, the result is Pre-OP.
pub fun grade(r: race-id): grade
match r.game-id
1001 -> G1
1002 -> G1
1003 -> G1
1004 -> G1
1005 -> G1
1006 -> G1
1007 -> G1
1008 -> G1
1009 -> G1
1010 -> G1
1011 -> G1
1012 -> G1
1013 -> G1
1014 -> G1
1015 -> G1
1016 -> G1
1017 -> G1
1018 -> G1
1019 -> G1
1020 -> G1
1021 -> G1
1022 -> G1
1023 -> G1
1024 -> G1
1025 -> G1
1026 -> G1
1027 -> G1
1028 -> G1
1101 -> G1
1102 -> G1
1103 -> G1
1104 -> G1
1105 -> G1
1106 -> G1
2001 -> G2
2002 -> G2
2003 -> G2
2004 -> G2
2005 -> G2
2006 -> G2
2007 -> G2
2008 -> G2
2009 -> G2
2010 -> G2
2011 -> G2
2012 -> G2
2013 -> G2
2014 -> G2
2015 -> G2
2016 -> G2
2017 -> G2
2018 -> G2
2019 -> G2
2020 -> G2
2021 -> G2
2022 -> G2
2023 -> G2
2024 -> G2
2025 -> G2
2026 -> G2
2027 -> G2
2028 -> G2
2029 -> G2
2030 -> G2
2031 -> G2
2032 -> G2
2033 -> G2
2034 -> G2
2035 -> G2
3001 -> G3
3002 -> G3
3003 -> G3
3004 -> G3
3005 -> G3
3006 -> G3
3007 -> G3
3008 -> G3
3009 -> G3
3010 -> G3
3011 -> G3
3012 -> G3
3013 -> G3
3014 -> G3
3015 -> G3
3016 -> G3
3017 -> G3
3018 -> G2
3019 -> G3
3020 -> G3
3021 -> G3
3022 -> G3
3023 -> G3
3024 -> G3
3025 -> G3
3026 -> G3
3027 -> G3
3028 -> G3
3029 -> G3
3030 -> G3
3031 -> G3
3032 -> G3
3033 -> G3
3034 -> G3
3035 -> G3
3036 -> G3
3037 -> G3
3038 -> G3
3039 -> G3
3040 -> G3
3041 -> G3
3042 -> G3
3043 -> G3
3044 -> G3
3045 -> G3
3046 -> G3
3047 -> G3
3048 -> G3
3049 -> G3
3050 -> G3
3051 -> G3
3052 -> G3
3053 -> G3
3054 -> G3
3055 -> G3
3056 -> G3
3057 -> G3
3058 -> G2
3059 -> G3
3060 -> G3
3061 -> G3
3062 -> G3
3063 -> G3
3064 -> G3
3065 -> G3
3066 -> G3
3067 -> G3
3068 -> G3
3069 -> G3
3070 -> G3
4001 -> OP
4002 -> OP
4003 -> OP
4004 -> OP
4005 -> OP
4006 -> OP
4007 -> OP
4008 -> OP
4009 -> OP
4010 -> OP
4011 -> OP
4012 -> OP
4013 -> OP
4014 -> OP
4015 -> OP
4016 -> OP
4017 -> OP
4018 -> OP
4019 -> OP
4020 -> OP
4021 -> OP
4022 -> OP
4023 -> OP
4024 -> OP
4025 -> OP
4026 -> OP
4027 -> OP
4028 -> OP
4030 -> OP
4031 -> OP
4032 -> OP
4033 -> OP
4035 -> OP
4036 -> OP
4037 -> OP
4038 -> OP
4039 -> OP
4040 -> OP
4041 -> OP
4042 -> OP
4043 -> OP
4044 -> OP
4045 -> OP
4046 -> OP
4047 -> OP
4048 -> OP
4049 -> OP
4050 -> G3
4051 -> OP
4052 -> OP
4053 -> OP
4054 -> OP
4055 -> OP
4056 -> OP
4057 -> OP
4058 -> OP
4059 -> OP
4060 -> OP
4061 -> OP
4062 -> OP
4063 -> OP
4064 -> OP
4065 -> OP
4066 -> OP
4068 -> OP
4069 -> OP
4070 -> OP
4071 -> OP
4072 -> OP
4073 -> OP
4074 -> OP
4075 -> OP
4076 -> OP
4077 -> OP
4078 -> OP
4079 -> OP
4080 -> OP
4081 -> OP
4082 -> OP
4083 -> OP
4084 -> OP
4085 -> OP
4086 -> OP
4087 -> OP
4088 -> OP
4089 -> OP
4090 -> OP
4091 -> OP
4092 -> OP
4093 -> OP
4094 -> OP
4095 -> OP
4096 -> OP
4097 -> OP
4098 -> OP
4099 -> OP
4100 -> OP
4101 -> OP
4102 -> OP
4103 -> OP
4104 -> OP
4105 -> OP
4106 -> OP
4107 -> OP
4108 -> OP
4109 -> OP
4110 -> OP
4111 -> OP
4112 -> OP
4113 -> OP
4114 -> OP
4115 -> OP
4116 -> OP
4118 -> OP
4119 -> OP
4120 -> OP
4121 -> OP
4122 -> OP
4123 -> OP
4124 -> OP
4501 -> Pre-OP
4502 -> Pre-OP
4503 -> Pre-OP
4504 -> Pre-OP
4505 -> Pre-OP
4506 -> Pre-OP
4507 -> Pre-OP
4508 -> Pre-OP
4509 -> Pre-OP
4510 -> Pre-OP
4511 -> Pre-OP
4512 -> Pre-OP
4513 -> Pre-OP
4514 -> Pre-OP
4515 -> Pre-OP
4516 -> Pre-OP
4517 -> Pre-OP
4518 -> Pre-OP
4519 -> Pre-OP
4520 -> Pre-OP
4521 -> Pre-OP
4522 -> Pre-OP
4523 -> Pre-OP
4524 -> Pre-OP
4525 -> Pre-OP
4526 -> Pre-OP
_ -> Pre-OP
// Get the thumbnail ID for a race.
// If no race matches the ID, the result is an invalid ID.
pub fun thumbnail(r: race-id): race-thumbnail-id
match r.game-id
1001 -> Race-thumbnail-id(1001)
1002 -> Race-thumbnail-id(1002)
1003 -> Race-thumbnail-id(1003)
1004 -> Race-thumbnail-id(1004)
1005 -> Race-thumbnail-id(1005)
1006 -> Race-thumbnail-id(1006)
1007 -> Race-thumbnail-id(1007)
1008 -> Race-thumbnail-id(1008)
1009 -> Race-thumbnail-id(1009)
1010 -> Race-thumbnail-id(1010)
1011 -> Race-thumbnail-id(1011)
1012 -> Race-thumbnail-id(1012)
1013 -> Race-thumbnail-id(1013)
1014 -> Race-thumbnail-id(1014)
1015 -> Race-thumbnail-id(1015)
1016 -> Race-thumbnail-id(1016)
1017 -> Race-thumbnail-id(1017)
1018 -> Race-thumbnail-id(1018)
1019 -> Race-thumbnail-id(1019)
1020 -> Race-thumbnail-id(1020)
1021 -> Race-thumbnail-id(1021)
1022 -> Race-thumbnail-id(1022)
1023 -> Race-thumbnail-id(1023)
1024 -> Race-thumbnail-id(1024)
1025 -> Race-thumbnail-id(1012)
1026 -> Race-thumbnail-id(1015)
1027 -> Race-thumbnail-id(1027)
1028 -> Race-thumbnail-id(1028)
1101 -> Race-thumbnail-id(1101)
1102 -> Race-thumbnail-id(1102)
1103 -> Race-thumbnail-id(1103)
1104 -> Race-thumbnail-id(1104)
1105 -> Race-thumbnail-id(1105)
1106 -> Race-thumbnail-id(1106)
2001 -> Race-thumbnail-id(2001)
2002 -> Race-thumbnail-id(2002)
2003 -> Race-thumbnail-id(2003)
2004 -> Race-thumbnail-id(2004)
2005 -> Race-thumbnail-id(2005)
2006 -> Race-thumbnail-id(2006)
2007 -> Race-thumbnail-id(2007)
2008 -> Race-thumbnail-id(2008)
2009 -> Race-thumbnail-id(2009)
2010 -> Race-thumbnail-id(2010)
2011 -> Race-thumbnail-id(2011)
2012 -> Race-thumbnail-id(2012)
2013 -> Race-thumbnail-id(2013)
2014 -> Race-thumbnail-id(2014)
2015 -> Race-thumbnail-id(2015)
2016 -> Race-thumbnail-id(2016)
2017 -> Race-thumbnail-id(2017)
2018 -> Race-thumbnail-id(2018)
2019 -> Race-thumbnail-id(2019)
2020 -> Race-thumbnail-id(2020)
2021 -> Race-thumbnail-id(2021)
2022 -> Race-thumbnail-id(2022)
2023 -> Race-thumbnail-id(2023)
2024 -> Race-thumbnail-id(2024)
2025 -> Race-thumbnail-id(2025)
2026 -> Race-thumbnail-id(2026)
2027 -> Race-thumbnail-id(2027)
2028 -> Race-thumbnail-id(2028)
2029 -> Race-thumbnail-id(2029)
2030 -> Race-thumbnail-id(2030)
2031 -> Race-thumbnail-id(2031)
2032 -> Race-thumbnail-id(2032)
2033 -> Race-thumbnail-id(2033)
2034 -> Race-thumbnail-id(2034)
2035 -> Race-thumbnail-id(2010)
3001 -> Race-thumbnail-id(3001)
3002 -> Race-thumbnail-id(3002)
3003 -> Race-thumbnail-id(3003)
3004 -> Race-thumbnail-id(3004)
3005 -> Race-thumbnail-id(3005)
3006 -> Race-thumbnail-id(3006)
3007 -> Race-thumbnail-id(3007)
3008 -> Race-thumbnail-id(3008)
3009 -> Race-thumbnail-id(3009)
3010 -> Race-thumbnail-id(3010)
3011 -> Race-thumbnail-id(3011)
3012 -> Race-thumbnail-id(3012)
3013 -> Race-thumbnail-id(3013)
3014 -> Race-thumbnail-id(3014)
3015 -> Race-thumbnail-id(3015)
3016 -> Race-thumbnail-id(3016)
3017 -> Race-thumbnail-id(3017)
3018 -> Race-thumbnail-id(3018)
3019 -> Race-thumbnail-id(3019)
3020 -> Race-thumbnail-id(3020)
3021 -> Race-thumbnail-id(3021)
3022 -> Race-thumbnail-id(3022)
3023 -> Race-thumbnail-id(3023)
3024 -> Race-thumbnail-id(3024)
3025 -> Race-thumbnail-id(3025)
3026 -> Race-thumbnail-id(3026)
3027 -> Race-thumbnail-id(3027)
3028 -> Race-thumbnail-id(3028)
3029 -> Race-thumbnail-id(3029)
3030 -> Race-thumbnail-id(3030)
3031 -> Race-thumbnail-id(3031)
3032 -> Race-thumbnail-id(3032)
3033 -> Race-thumbnail-id(3033)
3034 -> Race-thumbnail-id(3034)
3035 -> Race-thumbnail-id(3035)
3036 -> Race-thumbnail-id(3036)
3037 -> Race-thumbnail-id(3037)
3038 -> Race-thumbnail-id(3038)
3039 -> Race-thumbnail-id(3039)
3040 -> Race-thumbnail-id(3040)
3041 -> Race-thumbnail-id(3041)
3042 -> Race-thumbnail-id(3042)
3043 -> Race-thumbnail-id(3043)
3044 -> Race-thumbnail-id(3044)
3045 -> Race-thumbnail-id(3045)
3046 -> Race-thumbnail-id(3046)
3047 -> Race-thumbnail-id(3047)
3048 -> Race-thumbnail-id(3048)
3049 -> Race-thumbnail-id(3049)
3050 -> Race-thumbnail-id(3050)
3051 -> Race-thumbnail-id(3051)
3052 -> Race-thumbnail-id(3052)
3053 -> Race-thumbnail-id(3053)
3054 -> Race-thumbnail-id(3054)
3055 -> Race-thumbnail-id(3055)
3056 -> Race-thumbnail-id(3056)
3057 -> Race-thumbnail-id(3057)
3058 -> Race-thumbnail-id(3058)
3059 -> Race-thumbnail-id(3059)
3060 -> Race-thumbnail-id(3060)
3061 -> Race-thumbnail-id(3061)
3062 -> Race-thumbnail-id(3062)
3063 -> Race-thumbnail-id(3063)
3064 -> Race-thumbnail-id(3064)
3065 -> Race-thumbnail-id(3065)
3066 -> Race-thumbnail-id(3066)
3067 -> Race-thumbnail-id(3067)
3068 -> Race-thumbnail-id(3068)
3069 -> Race-thumbnail-id(3069)
3070 -> Race-thumbnail-id(3070)
4001 -> Race-thumbnail-id(4001)
4002 -> Race-thumbnail-id(4002)
4003 -> Race-thumbnail-id(4003)
4004 -> Race-thumbnail-id(4004)
4005 -> Race-thumbnail-id(4005)
4006 -> Race-thumbnail-id(4006)
4007 -> Race-thumbnail-id(4007)
4008 -> Race-thumbnail-id(4008)
4009 -> Race-thumbnail-id(4009)
4010 -> Race-thumbnail-id(4010)
4011 -> Race-thumbnail-id(4011)
4012 -> Race-thumbnail-id(4012)
4013 -> Race-thumbnail-id(4013)
4014 -> Race-thumbnail-id(4014)
4015 -> Race-thumbnail-id(4015)
4016 -> Race-thumbnail-id(4016)
4017 -> Race-thumbnail-id(4017)
4018 -> Race-thumbnail-id(4018)
4019 -> Race-thumbnail-id(4019)
4020 -> Race-thumbnail-id(4020)
4021 -> Race-thumbnail-id(4021)
4022 -> Race-thumbnail-id(4022)
4023 -> Race-thumbnail-id(4023)
4024 -> Race-thumbnail-id(4024)
4025 -> Race-thumbnail-id(4025)
4026 -> Race-thumbnail-id(4026)
4027 -> Race-thumbnail-id(4027)
4028 -> Race-thumbnail-id(4028)
4030 -> Race-thumbnail-id(4030)
4031 -> Race-thumbnail-id(4031)
4032 -> Race-thumbnail-id(4032)
4033 -> Race-thumbnail-id(4033)
4035 -> Race-thumbnail-id(4035)
4036 -> Race-thumbnail-id(4036)
4037 -> Race-thumbnail-id(4037)
4038 -> Race-thumbnail-id(4038)
4039 -> Race-thumbnail-id(4039)
4040 -> Race-thumbnail-id(4040)
4041 -> Race-thumbnail-id(4041)
4042 -> Race-thumbnail-id(4042)
4043 -> Race-thumbnail-id(4043)
4044 -> Race-thumbnail-id(4044)
4045 -> Race-thumbnail-id(4045)
4046 -> Race-thumbnail-id(4046)
4047 -> Race-thumbnail-id(4047)
4048 -> Race-thumbnail-id(4048)
4049 -> Race-thumbnail-id(4049)
4050 -> Race-thumbnail-id(4050)
4051 -> Race-thumbnail-id(4051)
4052 -> Race-thumbnail-id(4052)
4053 -> Race-thumbnail-id(4053)
4054 -> Race-thumbnail-id(4054)
4055 -> Race-thumbnail-id(4055)
4056 -> Race-thumbnail-id(4056)
4057 -> Race-thumbnail-id(4057)
4058 -> Race-thumbnail-id(4058)
4059 -> Race-thumbnail-id(4059)
4060 -> Race-thumbnail-id(4060)
4061 -> Race-thumbnail-id(4061)
4062 -> Race-thumbnail-id(4062)
4063 -> Race-thumbnail-id(4063)
4064 -> Race-thumbnail-id(4064)
4065 -> Race-thumbnail-id(4065)
4066 -> Race-thumbnail-id(4066)
4068 -> Race-thumbnail-id(4068)
4069 -> Race-thumbnail-id(4069)
4070 -> Race-thumbnail-id(4070)
4071 -> Race-thumbnail-id(4071)
4072 -> Race-thumbnail-id(4072)
4073 -> Race-thumbnail-id(4073)
4074 -> Race-thumbnail-id(4074)
4075 -> Race-thumbnail-id(4075)
4076 -> Race-thumbnail-id(4076)
4077 -> Race-thumbnail-id(4077)
4078 -> Race-thumbnail-id(4078)
4079 -> Race-thumbnail-id(4079)
4080 -> Race-thumbnail-id(4080)
4081 -> Race-thumbnail-id(4081)
4082 -> Race-thumbnail-id(4082)
4083 -> Race-thumbnail-id(4083)
4084 -> Race-thumbnail-id(4084)
4085 -> Race-thumbnail-id(4085)
4086 -> Race-thumbnail-id(4086)
4087 -> Race-thumbnail-id(4087)
4088 -> Race-thumbnail-id(4088)
4089 -> Race-thumbnail-id(4089)
4090 -> Race-thumbnail-id(4090)
4091 -> Race-thumbnail-id(4091)
4092 -> Race-thumbnail-id(4092)
4093 -> Race-thumbnail-id(4093)
4094 -> Race-thumbnail-id(4094)
4095 -> Race-thumbnail-id(4095)
4096 -> Race-thumbnail-id(4096)
4097 -> Race-thumbnail-id(4097)
4098 -> Race-thumbnail-id(4098)
4099 -> Race-thumbnail-id(4099)
4100 -> Race-thumbnail-id(4100)
4101 -> Race-thumbnail-id(4101)
4102 -> Race-thumbnail-id(4102)
4103 -> Race-thumbnail-id(4103)
4104 -> Race-thumbnail-id(4104)
4105 -> Race-thumbnail-id(4105)
4106 -> Race-thumbnail-id(4106)
4107 -> Race-thumbnail-id(4107)
4108 -> Race-thumbnail-id(4108)
4109 -> Race-thumbnail-id(4109)
4110 -> Race-thumbnail-id(4110)
4111 -> Race-thumbnail-id(4111)
4112 -> Race-thumbnail-id(4112)
4113 -> Race-thumbnail-id(4113)
4114 -> Race-thumbnail-id(4114)
4115 -> Race-thumbnail-id(4115)
4116 -> Race-thumbnail-id(4116)
4118 -> Race-thumbnail-id(4117)
4119 -> Race-thumbnail-id(4118)
4120 -> Race-thumbnail-id(4119)
4121 -> Race-thumbnail-id(4120)
4122 -> Race-thumbnail-id(4121)
4123 -> Race-thumbnail-id(4122)
4124 -> Race-thumbnail-id(4123)
4501 -> Race-thumbnail-id(4501)
4502 -> Race-thumbnail-id(4502)
4503 -> Race-thumbnail-id(4503)
4504 -> Race-thumbnail-id(4504)
4505 -> Race-thumbnail-id(4505)
4506 -> Race-thumbnail-id(4506)
4507 -> Race-thumbnail-id(4507)
4508 -> Race-thumbnail-id(4508)
4509 -> Race-thumbnail-id(4509)
4510 -> Race-thumbnail-id(4510)
4511 -> Race-thumbnail-id(4511)
4512 -> Race-thumbnail-id(4512)
4513 -> Race-thumbnail-id(4513)
4514 -> Race-thumbnail-id(4514)
4515 -> Race-thumbnail-id(4515)
4516 -> Race-thumbnail-id(4516)
4517 -> Race-thumbnail-id(4517)
4518 -> Race-thumbnail-id(4518)
4519 -> Race-thumbnail-id(4519)
4520 -> Race-thumbnail-id(4520)
4521 -> Race-thumbnail-id(4521)
4522 -> Race-thumbnail-id(4522)
4523 -> Race-thumbnail-id(4523)
4524 -> Race-thumbnail-id(4524)
4525 -> Race-thumbnail-id(4525)
4526 -> Race-thumbnail-id(4526)
_ -> Race-thumbnail-id(0)
// Get the primary ID for a race.
// For races which are the primary version, or if no race matches the given ID,
// the result is the input.
pub fun primary(r: race-id): race-id
match r.game-id
1025 -> Race-id(1012)
1026 -> Race-id(1015)
1027 -> Race-id(1006)
1028 -> Race-id(1005)
2035 -> Race-id(2010)
_ -> r

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@@ -1,518 +0,0 @@
module horse/global/saddle
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
pub import horse/race
pub import horse/global/race
extern create-id-table(): vector<int>
c inline "int32_t arr[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,};\nkk_vector_from_cint32array(arr, (kk_ssize_t)155, kk_context())"
js inline "[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,]"
// Vector of all saddle IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for a saddle.
// Alternate versions of saddles have an indication of their ID in their names.
// If no saddle matches the ID, the result contains the numeric ID.
pub fun show(s: saddle-id): string
match s.game-id
1 -> "Classic Triple Crown"
2 -> "Senior Autumn Triple Crown"
3 -> "Triple Tiara"
4 -> "Senior Spring Triple Crown"
5 -> "Tenno Sweep"
6 -> "Dual Grand Prix"
7 -> "Dual Miles"
8 -> "Dual Sprints"
9 -> "Dual Dirts"
10 -> "Arima Kinen"
11 -> "Japan C."
12 -> "Japanese Derby"
13 -> "Tenno Sho (Spring)"
14 -> "Takarazuka Kinen"
15 -> "Tenno Sho (Autumn)"
16 -> "Kikuka Sho"
17 -> "Osaka Hai"
18 -> "Satsuki Sho"
19 -> "Japanese Oaks"
20 -> "Takamatsunomiya Kinen"
21 -> "Yasuda Kinen"
22 -> "Sprinters S."
23 -> "Mile Ch."
24 -> "Oka Sho"
25 -> "Victoria Mile"
26 -> "Queen Elizabeth II Cup"
27 -> "NHK Mile C."
28 -> "Shuka Sho"
29 -> "Champions C."
30 -> "February S."
31 -> "JBC Classic"
32 -> "Tokyo Daishoten"
33 -> "Asahi Hai F.S."
34 -> "Hopeful S."
35 -> "Hanshin J.F."
36 -> "Teio Sho"
37 -> "JBC Sprint"
38 -> "J.D. Derby"
39 -> "JBC L. Classic"
40 -> "Nikkei Shinshun Hai"
41 -> "Tokai S."
42 -> "American JCC"
43 -> "Kyoto Kinen"
44 -> "Nakayama Kinen"
45 -> "Yayoi Sho"
46 -> "Kinko Sho"
47 -> "Fillies' Revue"
48 -> "Hanshin Daishoten"
49 -> "Spring S."
50 -> "Nikkei Sho"
51 -> "Hanshin Umamusume S."
52 -> "New Zealand T."
53 -> "Yomiuri Milers C."
54 -> "Flora S."
55 -> "Aoba Sho"
56 -> "Kyoto Shimbun Hai"
57 -> "Keio Hai Spring C."
58 -> "Meguro Kinen"
59 -> "Sapporo Kinen"
60 -> "Centaur S."
61 -> "Rose S."
62 -> "St. Lite Kinen"
63 -> "Kobe Shimbun Hai"
64 -> "All Comers"
65 -> "Mainichi Okan"
66 -> "Kyoto Daishoten"
67 -> "Fuchu Umamusume S."
68 -> "Swan S."
69 -> "Keio Hai Junior S."
70 -> "Copa Republica Argentina"
71 -> "Daily Hai Junior S."
72 -> "Stayers S."
73 -> "Hanshin C."
74 -> "Kyoto Kimpai"
75 -> "Nakayama Kimpai"
76 -> "Shinzan Kinen"
77 -> "Fairy S."
78 -> "Aichi Hai"
79 -> "Keisei Hai"
80 -> "Silk Road S."
81 -> "Negishi S."
82 -> "Kisaragi Sho"
83 -> "Tokyo Shimbun Hai"
84 -> "Queen C."
85 -> "Kyodo News Hai"
86 -> "Kyoto Umamusume S."
87 -> "Diamond S."
88 -> "Kokura Daishoten"
89 -> "Arlington C."
90 -> "Hankyu Hai"
91 -> "Tulip Sho"
92 -> "Ocean S."
93 -> "Nakayama Umamusume S."
94 -> "Falcon S."
95 -> "Flower C."
96 -> "Mainichi Hai"
97 -> "March S."
98 -> "Lord Derby C.T."
99 -> "Antares S."
100 -> "Fukushima Umamusume S."
101 -> "Niigata Daishoten"
102 -> "Heian S."
103 -> "Naruo Kinen"
104 -> "Mermaid S."
105 -> "Epsom C."
106 -> "Unicorn S."
107 -> "Hakodate Sprint S."
108 -> "CBC Sho"
109 -> "Radio Nikkei Sho"
110 -> "Procyon S."
111 -> "Tanabata Sho"
112 -> "Hakodate Kinen"
113 -> "Chukyo Kinen"
114 -> "Hakodate Junior S."
115 -> "Ibis Summer D."
116 -> "Queen S."
117 -> "Kokura Kinen"
118 -> "Leopard S."
119 -> "Sekiya Kinen"
120 -> "Elm S."
121 -> "Kitakyushu Kinen"
122 -> "Niigata Junior S."
123 -> "Keeneland C."
124 -> "Sapporo Junior S."
125 -> "Kokura Junior S."
126 -> "Niigata Kinen"
127 -> "Shion S."
128 -> "Keisei Hai A.H."
129 -> "Sirius S."
130 -> "Saudi Arabia R.C."
131 -> "Fuji S."
132 -> "Artemis S."
133 -> "Fantasy S."
134 -> "Miyako S."
135 -> "Musashino S."
136 -> "Fukushima Kinen"
137 -> "Tokyo Sports Hai Junior S."
138 -> "Kyoto Junior S."
139 -> "Keihan Hai"
140 -> "Challenge C."
141 -> "Chunichi Shimbun Hai"
142 -> "Capella S."
143 -> "Turquoise S."
144 -> "Classic Triple Crown" ++ " (Alternate 144)"
145 -> "Senior Spring Triple Crown" ++ " (Alternate 145)"
146 -> "Dual Grand Prix" ++ " (Alternate 146)"
147 -> "Takarazuka Kinen" ++ " (Alternate 147)"
148 -> "Kikuka Sho" ++ " (Alternate 148)"
149 -> "Spring S." ++ " (Alternate 149)"
150 -> "Aoi S."
151 -> "Senior Spring Triple Crown" ++ " (Alternate 151)"
152 -> "Tenno Sweep" ++ " (Alternate 152)"
153 -> "Tenno Sho (Spring)" ++ " (Alternate 153)"
154 -> "Classic Triple Crown" ++ " (Alternate 154)"
155 -> "Satsuki Sho" ++ " (Alternate 155)"
x -> "saddle " ++ x.show
// Get the list of races that entitle a horse to a saddle.
// If no saddle matches the ID, the result is the empty list.
pub fun races(s: saddle-id): list<race-id>
match s.game-id
1 -> [Race-id(100501), Race-id(101001), Race-id(101501), ]
2 -> [Race-id(101601), Race-id(101901), Race-id(102301), ]
3 -> [Race-id(100401), Race-id(100901), Race-id(101401), ]
4 -> [Race-id(100301), Race-id(100601), Race-id(101201), ]
5 -> [Race-id(100601), Race-id(101601), ]
6 -> [Race-id(101201), Race-id(102301), ]
7 -> [Race-id(101101), Race-id(101801), ]
8 -> [Race-id(101301), Race-id(100201), ]
9 -> [Race-id(100101), Race-id(102001), ]
10 -> [Race-id(102301), ]
11 -> [Race-id(101901), ]
12 -> [Race-id(101001), ]
13 -> [Race-id(100601), ]
14 -> [Race-id(101201), ]
15 -> [Race-id(101601), ]
16 -> [Race-id(101501), ]
17 -> [Race-id(100301), ]
18 -> [Race-id(100501), ]
19 -> [Race-id(100901), ]
20 -> [Race-id(100201), ]
21 -> [Race-id(101101), ]
22 -> [Race-id(101301), ]
23 -> [Race-id(101801), ]
24 -> [Race-id(100401), ]
25 -> [Race-id(100801), ]
26 -> [Race-id(101701), ]
27 -> [Race-id(100701), ]
28 -> [Race-id(101401), ]
29 -> [Race-id(102001), ]
30 -> [Race-id(100101), ]
31 -> [Race-id(110501), ]
32 -> [Race-id(110601), ]
33 -> [Race-id(102201), ]
34 -> [Race-id(102401), ]
35 -> [Race-id(102101), ]
36 -> [Race-id(110101), ]
37 -> [Race-id(110401), ]
38 -> [Race-id(110201), ]
39 -> [Race-id(110301), ]
40 -> [Race-id(200101), ]
41 -> [Race-id(200201), ]
42 -> [Race-id(200301), ]
43 -> [Race-id(200401), ]
44 -> [Race-id(200501), ]
45 -> [Race-id(200601), ]
46 -> [Race-id(200701), ]
47 -> [Race-id(200801), ]
48 -> [Race-id(200901), ]
49 -> [Race-id(201001), ]
50 -> [Race-id(201101), ]
51 -> [Race-id(201201), ]
52 -> [Race-id(201301), ]
53 -> [Race-id(201401), ]
54 -> [Race-id(201501), ]
55 -> [Race-id(201601), ]
56 -> [Race-id(201701), ]
57 -> [Race-id(201801), ]
58 -> [Race-id(201901), ]
59 -> [Race-id(202001), ]
60 -> [Race-id(202101), ]
61 -> [Race-id(202201), ]
62 -> [Race-id(202301), ]
63 -> [Race-id(202401), ]
64 -> [Race-id(202501), ]
65 -> [Race-id(202601), ]
66 -> [Race-id(202701), ]
67 -> [Race-id(202801), ]
68 -> [Race-id(202901), ]
69 -> [Race-id(203001), ]
70 -> [Race-id(203101), ]
71 -> [Race-id(203201), ]
72 -> [Race-id(203301), ]
73 -> [Race-id(203401), ]
74 -> [Race-id(300101), ]
75 -> [Race-id(300201), ]
76 -> [Race-id(300301), ]
77 -> [Race-id(300401), ]
78 -> [Race-id(300501), ]
79 -> [Race-id(300601), ]
80 -> [Race-id(300701), ]
81 -> [Race-id(300801), ]
82 -> [Race-id(300901), ]
83 -> [Race-id(301001), ]
84 -> [Race-id(301101), ]
85 -> [Race-id(301201), ]
86 -> [Race-id(301301), ]
87 -> [Race-id(301401), ]
88 -> [Race-id(301501), ]
89 -> [Race-id(301601), ]
90 -> [Race-id(301701), ]
91 -> [Race-id(301801), ]
92 -> [Race-id(301901), ]
93 -> [Race-id(302001), ]
94 -> [Race-id(302101), ]
95 -> [Race-id(302201), ]
96 -> [Race-id(302301), ]
97 -> [Race-id(302401), ]
98 -> [Race-id(302501), ]
99 -> [Race-id(302601), ]
100 -> [Race-id(302701), ]
101 -> [Race-id(302801), ]
102 -> [Race-id(302901), ]
103 -> [Race-id(303001), ]
104 -> [Race-id(303101), ]
105 -> [Race-id(303201), ]
106 -> [Race-id(303301), ]
107 -> [Race-id(303401), ]
108 -> [Race-id(303501), ]
109 -> [Race-id(303601), ]
110 -> [Race-id(303701), ]
111 -> [Race-id(303801), ]
112 -> [Race-id(303901), ]
113 -> [Race-id(304001), ]
114 -> [Race-id(304101), ]
115 -> [Race-id(304201), ]
116 -> [Race-id(304301), ]
117 -> [Race-id(304401), ]
118 -> [Race-id(304501), ]
119 -> [Race-id(304601), ]
120 -> [Race-id(304701), ]
121 -> [Race-id(304801), ]
122 -> [Race-id(304901), ]
123 -> [Race-id(305001), ]
124 -> [Race-id(305101), ]
125 -> [Race-id(305201), ]
126 -> [Race-id(305301), ]
127 -> [Race-id(305401), ]
128 -> [Race-id(305501), ]
129 -> [Race-id(305601), ]
130 -> [Race-id(305701), ]
131 -> [Race-id(305801), ]
132 -> [Race-id(305901), ]
133 -> [Race-id(306001), ]
134 -> [Race-id(306101), ]
135 -> [Race-id(306201), ]
136 -> [Race-id(306301), ]
137 -> [Race-id(306401), ]
138 -> [Race-id(306501), ]
139 -> [Race-id(306601), ]
140 -> [Race-id(306701), ]
141 -> [Race-id(306801), ]
142 -> [Race-id(306901), ]
143 -> [Race-id(307001), ]
144 -> [Race-id(100501), Race-id(101001), Race-id(102601), ]
145 -> [Race-id(100301), Race-id(100601), Race-id(102501), ]
146 -> [Race-id(102501), Race-id(102301), ]
147 -> [Race-id(102501), ]
148 -> [Race-id(102601), ]
149 -> [Race-id(203501), ]
150 -> [Race-id(405001), ]
151 -> [Race-id(100301), Race-id(102701), Race-id(101201), ]
152 -> [Race-id(102701), Race-id(101601), ]
153 -> [Race-id(102701), ]
154 -> [Race-id(102801), Race-id(101001), Race-id(101501), ]
155 -> [Race-id(102801), ]
_ -> []
// Get a saddle's type.
// If no saddle matches the ID, the result is Honor.
pub fun saddle-type(s: saddle-id): saddle-type
match s.game-id
1 -> Honor
2 -> Honor
3 -> Honor
4 -> Honor
5 -> Honor
6 -> Honor
7 -> Honor
8 -> Honor
9 -> Honor
10 -> G1-Win
11 -> G1-Win
12 -> G1-Win
13 -> G1-Win
14 -> G1-Win
15 -> G1-Win
16 -> G1-Win
17 -> G1-Win
18 -> G1-Win
19 -> G1-Win
20 -> G1-Win
21 -> G1-Win
22 -> G1-Win
23 -> G1-Win
24 -> G1-Win
25 -> G1-Win
26 -> G1-Win
27 -> G1-Win
28 -> G1-Win
29 -> G1-Win
30 -> G1-Win
31 -> G1-Win
32 -> G1-Win
33 -> G1-Win
34 -> G1-Win
35 -> G1-Win
36 -> G1-Win
37 -> G1-Win
38 -> G1-Win
39 -> G1-Win
40 -> G2-Win
41 -> G2-Win
42 -> G2-Win
43 -> G2-Win
44 -> G2-Win
45 -> G2-Win
46 -> G2-Win
47 -> G2-Win
48 -> G2-Win
49 -> G2-Win
50 -> G2-Win
51 -> G2-Win
52 -> G2-Win
53 -> G2-Win
54 -> G2-Win
55 -> G2-Win
56 -> G2-Win
57 -> G2-Win
58 -> G2-Win
59 -> G2-Win
60 -> G2-Win
61 -> G2-Win
62 -> G2-Win
63 -> G2-Win
64 -> G2-Win
65 -> G2-Win
66 -> G2-Win
67 -> G2-Win
68 -> G2-Win
69 -> G2-Win
70 -> G2-Win
71 -> G2-Win
72 -> G2-Win
73 -> G2-Win
74 -> G3-Win
75 -> G3-Win
76 -> G3-Win
77 -> G3-Win
78 -> G3-Win
79 -> G3-Win
80 -> G3-Win
81 -> G3-Win
82 -> G3-Win
83 -> G3-Win
84 -> G3-Win
85 -> G3-Win
86 -> G3-Win
87 -> G3-Win
88 -> G3-Win
89 -> G3-Win
90 -> G3-Win
91 -> G2-Win
92 -> G3-Win
93 -> G3-Win
94 -> G3-Win
95 -> G3-Win
96 -> G3-Win
97 -> G3-Win
98 -> G3-Win
99 -> G3-Win
100 -> G3-Win
101 -> G3-Win
102 -> G3-Win
103 -> G3-Win
104 -> G3-Win
105 -> G3-Win
106 -> G3-Win
107 -> G3-Win
108 -> G3-Win
109 -> G3-Win
110 -> G3-Win
111 -> G3-Win
112 -> G3-Win
113 -> G3-Win
114 -> G3-Win
115 -> G3-Win
116 -> G3-Win
117 -> G3-Win
118 -> G3-Win
119 -> G3-Win
120 -> G3-Win
121 -> G3-Win
122 -> G3-Win
123 -> G3-Win
124 -> G3-Win
125 -> G3-Win
126 -> G3-Win
127 -> G3-Win
128 -> G3-Win
129 -> G3-Win
130 -> G3-Win
131 -> G2-Win
132 -> G3-Win
133 -> G3-Win
134 -> G3-Win
135 -> G3-Win
136 -> G3-Win
137 -> G3-Win
138 -> G3-Win
139 -> G3-Win
140 -> G3-Win
141 -> G3-Win
142 -> G3-Win
143 -> G3-Win
144 -> Honor
145 -> Honor
146 -> Honor
147 -> G1-Win
148 -> G1-Win
149 -> G2-Win
150 -> G3-Win
151 -> Honor
152 -> Honor
153 -> G1-Win
154 -> Honor
155 -> G1-Win
_ -> Honor
// Get the primary ID for a saddle.
// For saddles which are the primary version, or if no saddle matches the given ID,
// the result is the input.
pub fun primary(s: saddle-id): saddle-id
match s.game-id
144 -> Saddle-id(1)
145 -> Saddle-id(4)
146 -> Saddle-id(6)
147 -> Saddle-id(14)
148 -> Saddle-id(16)
149 -> Saddle-id(49)
151 -> Saddle-id(4)
152 -> Saddle-id(5)
153 -> Saddle-id(13)
154 -> Saddle-id(1)
155 -> Saddle-id(18)
_ -> s

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@@ -1,23 +0,0 @@
package global
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
ScenarioURAFinale ScenarioID = 1 // URA Finale
ScenarioUnityCup ScenarioID = 2 // Unity Cup
)
var AllScenarios = map[ScenarioID]Scenario{
ScenarioURAFinale: {
ID: 1,
Name: "URA Finale",
Title: "The Beginning: URA Finale",
},
ScenarioUnityCup: {
ID: 2,
Name: "Unity Cup",
Title: "Unity Cup: Shine On, Team Spirit!",
},
}

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@@ -1,30 +0,0 @@
module horse/global/scenario
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
extern create-id-table(): vector<int>
c inline "int32_t arr[] = {1,2,};\nkk_vector_from_cint32array(arr, (kk_ssize_t)2, kk_context())"
js inline "[1,2,]"
// Vector of all scenario IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
1 -> "URA Finale"
2 -> "Unity Cup"
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
1 -> "The Beginning: URA Finale"
2 -> "Unity Cup: Shine On, Team Spirit!"
x -> "scenario " ++ x.show

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@@ -1,38 +1,11 @@
package horse_test package horse_test
import ( import (
"cmp"
"slices"
"strings"
"sync"
"testing" "testing"
"git.sunturtle.xyz/zephyr/horse/horse" "git.sunturtle.xyz/zephyr/horse/horse"
"git.sunturtle.xyz/zephyr/horse/horse/global"
) )
var SortedSkills = sync.OnceValue(func() []horse.Skill {
skills := make([]horse.Skill, 0, len(global.AllSkills))
for _, v := range global.AllSkills {
skills = append(skills, v)
}
slices.SortFunc(skills, func(a, b horse.Skill) int { return cmp.Compare(a.ID, b.ID) })
return skills
})
func TestSkillStrings(t *testing.T) {
t.Parallel()
for _, s := range SortedSkills() {
for _, a := range s.Activations {
for _, abil := range a.Abilities {
if n := abil.Type.String(); strings.HasPrefix(n, "AbilityType(") {
t.Errorf("%v %s: %s", s.ID, s.Name, n)
}
}
}
}
}
func TestTenThousandthsString(t *testing.T) { func TestTenThousandthsString(t *testing.T) {
t.Parallel() t.Parallel()
cases := []struct { cases := []struct {

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@@ -1,6 +0,0 @@
# gen
Go tool to generate the Koka source code from the game's SQLite database.
Code is generated using Go templates.
Templates use a `kkenum` function which converts a name `Mr. C.B.` to a Koka enumerant name `Mr-CB`.

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@@ -1,44 +0,0 @@
WITH uma_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
-- Exclude characters who have no succession relations defined.
AND "index" IN (SELECT chara_id FROM succession_relation_member)
), pairs AS (
SELECT
a.id AS id_a,
a.name AS name_a,
b.id AS id_b,
b.name AS name_b
FROM uma_names a
JOIN uma_names b ON a.id != b.id -- exclude reflexive cases
), relation_pairs AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
), affinity AS (
SELECT
pairs.*,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM pairs
LEFT JOIN relation_pairs rp ON pairs.id_a = rp.id_a AND pairs.id_b = rp.id_b
LEFT JOIN succession_relation sr ON rp.relation_type = sr.relation_type
GROUP BY pairs.id_a, pairs.id_b
UNION ALL
-- Reflexive cases.
SELECT
uma_names.id AS id_a,
uma_names.name AS name_a,
uma_names.id AS id_b,
uma_names.name AS name_b,
0 AS base_affinity
FROM uma_names
)
SELECT * FROM affinity
ORDER BY id_a, id_b

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@@ -1,87 +0,0 @@
WITH uma_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
-- Exclude characters who have no succession relations defined.
AND "index" IN (SELECT chara_id FROM succession_relation_member)
), trios AS (
SELECT
a.id AS id_a,
a.name AS name_a,
b.id AS id_b,
b.name AS name_b,
c.id AS id_c,
c.name AS name_c
FROM uma_names a
JOIN uma_names b ON a.id != b.id -- exclude pairwise reflexive cases
JOIN uma_names c ON a.id != c.id AND b.id != c.id
), relation_trios AS (
SELECT
ra.relation_type,
ra.chara_id AS id_a,
rb.chara_id AS id_b,
rc.chara_id AS id_c
FROM succession_relation_member ra
JOIN succession_relation_member rb ON ra.relation_type = rb.relation_type
JOIN succession_relation_member rc ON ra.relation_type = rc.relation_type
), affinity AS (
SELECT
trios.*,
SUM(IFNULL(relation_point, 0)) AS base_affinity
FROM trios
LEFT JOIN relation_trios rt ON trios.id_a = rt.id_a AND trios.id_b = rt.id_b AND trios.id_c = rt.id_c
LEFT JOIN succession_relation sr ON rt.relation_type = sr.relation_type
GROUP BY trios.id_a, trios.id_b, trios.id_c
UNION ALL
-- A = B = C
SELECT
n.id AS id_a,
n.name AS name_a,
n.id AS id_b,
n.name AS name_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n
UNION ALL
-- A = B
SELECT
n.id AS id_a,
n.name AS name_a,
n.id AS id_a,
n.name AS id_b,
m.id AS id_c,
m.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
UNION ALL
-- A = C
SELECT
n.id AS id_a,
n.name AS name_a,
m.id AS id_a,
m.name AS id_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
UNION ALL
-- B = C
SELECT
m.id AS id_a,
m.name AS name_a,
n.id AS id_a,
n.name AS id_b,
n.id AS id_c,
n.name AS name_c,
0 AS base_affinity
FROM uma_names n JOIN uma_names m ON n.id != m.id
)
SELECT * FROM affinity
ORDER BY id_a, id_b, id_c

View File

@@ -1,72 +0,0 @@
{{ define "go-character" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }} CharacterID = {{ $c.ID }} // {{ $c.Name }}
{{- end }}
)
var OrderedCharacters = [...]CharacterID{
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }},
{{- end }}
}
var Characters = map[CharacterID]Character{
{{- range $c := $.Characters }}
Character{{ goenum $c.Name }}: {ID: {{ $c.ID }}, Name: {{ printf "%q" $c.Name -}} },
{{- end }}
}
var CharacterNameToID = map[string]CharacterID{
{{- range $c := $.Characters }}
{{ printf "%q" $c.Name }}: {{ $c.ID }},
{{- end }}
}
var pairAffinity = []int8{
{{- range $a := $.Characters -}}
{{- range $b := $.Characters -}}
{{- index $.PairMaps $a.ID $b.ID -}},
{{- end -}}
{{- end -}}
}
var trioAffinity = []int8{
{{- range $a := $.Characters -}}
{{- range $b := $.Characters -}}
{{- range $c := $.Characters -}}
{{- index $.TrioMaps $a.ID $b.ID $c.ID -}},
{{- end -}}
{{- end -}}
{{- end -}}
}
func PairAffinity(a, b CharacterID) int {
if _, ok := Characters[a]; !ok {
return 0
}
if _, ok := Characters[b]; !ok {
return 0
}
return int(pairAffinity[a*{{ $.CharaCount }} + b])
}
func TrioAffinity(a, b, c CharacterID) int {
if _, ok := Characters[a]; !ok {
return 0
}
if _, ok := Characters[b]; !ok {
return 0
}
if _, ok := Characters[c]; !ok {
return 0
}
return int(trioAffinity[a*{{ $.CharaCount }}*{{ $.CharaCount }} + b*{{ $.CharaCount }} + c])
}
{{ end }}

View File

@@ -1,94 +0,0 @@
{{ define "koka-character" -}}
module horse/{{ $.Region }}/character
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import std/data/rb-map
import horse/game-id
pub import horse/character
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $chara := $.Characters }}{{ $chara.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.CharaCount }}, kk_context())"
js inline "[{{ range $chara := $.Characters }}{{ $chara.ID }},{{ end }}]"
// Vector of all character ID values in order for easy iterating.
pub val all = once(create-id-table)
val name2id = once()
var m: rbmap<string, int> := empty()
all().foreach() fn(id) m := m.set(Character-id(id).show, id)
m
// Get the character ID that has the given exact name.
// If no character matches the name, the result is an invalid ID.
pub fun from-name(name: string): character-id
Character-id(name2id().rb-map/lookup(name).default(0))
// Get the name for a character.
// If no character matches the ID, the result is the numeric ID.
pub fun show(c: character-id): string
match c.game-id
{{- range $chara := $.Characters }}
{{ $chara.ID }} -> {{ printf "%q" $chara.Name }}
{{- end }}
x -> "character " ++ x.show
fun character/index(c: character-id): int
match c.game-id
{{- range $chara := $.Characters }}
{{ $chara.ID }} -> {{ $chara.Index }}
{{- end }}
_ -> -99999999
// Create the table of all pair affinities.
// The affinity is the value at a.index*count + b.index.
extern global/create-pair-table(): vector<int>
c inline "int32_t arr[] = {
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- index $.PairMaps $a.ID $b.ID }},
{{- end }}
{{- end -}}
};\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.CharaCount }} * (kk_ssize_t){{ $.CharaCount }}, kk_context())"
js inline "[
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- index $.PairMaps $a.ID $b.ID }},
{{- end }}
{{- end -}}
]"
val global/pair-table = global/create-pair-table()
// Base affinity between a pair using the global ruleset.
pub fun global/pair-affinity(a: character-id, b: character-id): int
global/pair-table.at(a.index * {{ $.CharaCount }} + b.index).default(0)
// Create the table of all trio affinities.
// The affinity is the value at a.index*count*count + b.index*count + c.index.
extern global/create-trio-table(): vector<int>
c inline "int32_t arr[] = {
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- range $c := $.Characters }}
{{- index $.TrioMaps $a.ID $b.ID $c.ID }},
{{- end }}
{{- end }}
{{- end -}}
};\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.CharaCount }} * (kk_ssize_t){{ $.CharaCount }} * (kk_ssize_t){{ $.CharaCount }}, kk_context())"
js inline "[
{{- range $a := $.Characters }}
{{- range $b := $.Characters }}
{{- range $c := $.Characters }}
{{- index $.TrioMaps $a.ID $b.ID $c.ID }},
{{- end }}
{{- end }}
{{- end -}}
]"
val global/trio-table = global/create-trio-table()
// Base affinity for a trio using the global ruleset.
pub fun global/trio-affinity(a: character-id, b: character-id, c: character-id): int
global/trio-table.at(a.index * {{ $.CharaCount }} * {{ $.CharaCount }} + b.index * {{ $.CharaCount }} + c.index).default(0)
{{ end }}

View File

@@ -1,9 +0,0 @@
SELECT
"index" AS "id",
"text" AS "name",
ROW_NUMBER() OVER (ORDER BY "index") - 1 AS "index"
FROM text_data
WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
-- Exclude characters who have no succession relations defined.
AND "index" IN (SELECT chara_id FROM succession_relation_member)
ORDER BY "id"

View File

@@ -1,263 +0,0 @@
package main
import (
"embed"
"errors"
"fmt"
"io"
"regexp"
"strings"
"text/template"
"unicode"
)
//go:embed *.template
var templates embed.FS
// LoadTemplates sets up templates to render game data to source code.
func LoadTemplates() (*template.Template, error) {
t := template.New("root")
t.Funcs(template.FuncMap{
"kkenum": kkenum,
"goenum": goenum,
})
return t.ParseFS(templates, "*")
}
// ExecCharacter renders the Koka character module to kk and the Go character file to g.
// If either is nil, it is skipped.
func ExecCharacter(t *template.Template, region string, kk, g io.Writer, c []NamedID[Character], pairs, trios []AffinityRelation) error {
if len(pairs) != len(c)*len(c) {
return fmt.Errorf("there are %d pairs but there must be %d for %d characters", len(pairs), len(c)*len(c), len(c))
}
if len(trios) != len(c)*len(c)*len(c) {
return fmt.Errorf("there are %d trios but there must be %d for %d characters", len(trios), len(c)*len(c)*len(c), len(c))
}
maxid := 0
pm := make(map[int]map[int]int, len(c))
tm := make(map[int]map[int]map[int]int, len(c))
for _, u := range c {
maxid = max(maxid, u.ID)
pm[u.ID] = make(map[int]int, len(c))
tm[u.ID] = make(map[int]map[int]int, len(c))
for _, v := range c {
tm[u.ID][v.ID] = make(map[int]int, len(c))
}
}
for _, p := range pairs {
pm[p.IDA][p.IDB] = p.Affinity
}
for _, t := range trios {
tm[t.IDA][t.IDB][t.IDC] = t.Affinity
}
data := struct {
Region string
Characters []NamedID[Character]
Pairs []AffinityRelation
Trios []AffinityRelation
PairMaps map[int]map[int]int
TrioMaps map[int]map[int]map[int]int
CharaCount int
MaxID int
}{region, c, pairs, trios, pm, tm, len(c), maxid}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-character", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-character", &data))
}
return err
}
func ExecSkill(t *template.Template, region string, kk, g io.Writer, groups []NamedID[SkillGroup], skills []Skill) error {
m := make(map[int][]Skill, len(groups))
for _, t := range skills {
m[t.GroupID] = append(m[t.GroupID], t)
}
data := struct {
Region string
Groups []NamedID[SkillGroup]
Skills []Skill
Related map[int][]Skill
SkillCount int
}{region, groups, skills, m, len(skills)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-skill", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-skill-data", &data))
}
return err
}
func ExecRace(t *template.Template, region string, kk, g io.Writer, races []Race) error {
data := struct {
Region string
Races []Race
RaceCount int
}{region, races, len(races)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-race", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-race", &data))
}
return err
}
func ExecSaddle(t *template.Template, region string, kk, g io.Writer, saddles []Saddle) error {
data := struct {
Region string
Saddles []Saddle
SaddleCount int
}{region, saddles, len(saddles)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-saddle", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-saddle", &data))
}
return err
}
func ExecScenario(t *template.Template, region string, kk, g io.Writer, scen []Scenario) error {
data := struct {
Region string
Scenarios []Scenario
ScenarioCount int
}{region, scen, len(scen)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-scenario", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-scenario", &data))
}
return err
}
func ExecSparks(t *template.Template, region string, kk, g io.Writer, sparks []Spark, effects map[int]map[int][]SparkEffect) error {
data := struct {
Region string
Sparks []Spark
SparkEffects map[int]map[int][]SparkEffect
SparkCount int
}{region, sparks, effects, len(sparks)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-spark", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-spark", &data))
}
return err
}
func ExecUmas(t *template.Template, region string, kk, g io.Writer, umas []Uma) error {
data := struct {
Region string
Umas []Uma
UmaCount int
}{region, umas, len(umas)}
var err error
if kk != nil {
err = errors.Join(err, t.ExecuteTemplate(kk, "koka-uma", &data))
}
if g != nil {
err = errors.Join(err, t.ExecuteTemplate(g, "go-uma", &data))
}
return err
}
const wordSeps = " ,!?/-+();#○☆♡'=♪∀゚∴[]:"
var (
kkReplace = func() *strings.Replacer {
r := []string{
"Triple 7s", "Triple-Sevens", // hard to replace with the right thing automatically
"1,500,000 CC", "One-Million-CC",
"15,000,000 CC", "Fifteen-Million-CC",
"1st", "First",
"114th", "Hundred-Fourteenth",
"♡ 3D Nail Art", "Nail-Art",
".", "",
"\u2019", "",
"&", "-and-",
"'s", "s",
"ó", "o",
"∞", "Infinity",
"\u00d7", "x",
"◎", "Lv2",
}
for _, c := range wordSeps {
r = append(r, string(c), "-")
}
return strings.NewReplacer(r...)
}()
kkMultidash = regexp.MustCompile(`-+`)
kkDashNonletter = regexp.MustCompile(`-[^A-Za-z]`)
goReplace = func() *strings.Replacer {
r := []string{
"Triple 7s", "TripleSevens",
"1,500,000 CC", "OneMillionCC",
"15,000,000 CC", "FifteenMillionCC",
"1st", "First",
"♡ 3D Nail Art", "NailArt",
".", "",
"\u2019", "",
"&", "And",
"'s", "s",
"∞", "Infinity",
"\u00d7", "X",
"◎", "Lv2",
}
for _, c := range wordSeps {
r = append(r, string(c), "")
}
return strings.NewReplacer(r...)
}()
)
func kkenum(name string) string {
orig := name
name = kkReplace.Replace(name)
name = kkMultidash.ReplaceAllLiteralString(name, "-")
name = strings.Trim(name, "-")
if len(name) == 0 {
panic(fmt.Errorf("%q became empty as Koka enum variant", orig))
}
name = strings.ToUpper(name[:1]) + name[1:]
if !unicode.IsLetter(rune(name[0])) {
//lint:ignore ST1005 proper name
panic(fmt.Errorf("Koka enum variant %q (from %q) starts with a non-letter", name, orig))
}
for _, c := range name {
if c > 127 {
// Koka does not allow non-ASCII characters in source code.
// Don't proceed if we've missed one.
panic(fmt.Errorf("non-ASCII character %q (%[1]U) in Koka enum variant %q (from %q)", c, name, orig))
}
}
if kkDashNonletter.MatchString(name) {
panic(fmt.Errorf("non-letter character after a dash in Koka enum variant %q (from %q)", name, orig))
}
return name
}
func goenum(name string) string {
// go names are a bit more lax, so we need fewer checks
orig := name
name = goReplace.Replace(name)
if len(name) == 0 {
panic(fmt.Errorf("%q became empty as Go enum variant", orig))
}
name = strings.ToUpper(name[:1]) + name[1:]
return name
}

View File

@@ -1,613 +0,0 @@
package main
import (
"context"
_ "embed"
"fmt"
"zombiezen.com/go/sqlite/sqlitex"
)
//go:embed character.sql
var characterSQL string
//go:embed character.affinity2.sql
var characterAffinity2SQL string
//go:embed character.affinity3.sql
var characterAffinity3SQL string
//go:embed uma.sql
var umaSQL string
//go:embed skill-group.sql
var skillGroupSQL string
//go:embed skill.sql
var skillSQL string
//go:embed race.sql
var raceSQL string
//go:embed saddle.sql
var saddleSQL string
//go:embed scenario.sql
var scenarioSQL string
//go:embed spark.sql
var sparkSQL string
//go:embed spark-effect.sql
var sparkEffectSQL string
type (
Character struct{}
SkillGroup struct{}
)
type NamedID[T any] struct {
// Disallow conversions between NamedID types.
_ [0]*T
ID int
Name string
// For internal use, the index of the identity, when it's needed.
// We don't show this in public API, but it lets us use vectors for lookups.
Index int
}
func Characters(ctx context.Context, db *sqlitex.Pool) ([]NamedID[Character], error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for characters: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for characters: %w", err)
}
defer stmt.Finalize()
var r []NamedID[Character]
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping characters: %w", err)
}
if !ok {
break
}
c := NamedID[Character]{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Index: stmt.ColumnInt(2),
}
r = append(r, c)
}
return r, nil
}
type AffinityRelation struct {
IDA int
NameA string
IDB int
NameB string
IDC int
NameC string
Affinity int
}
func CharacterPairs(ctx context.Context, db *sqlitex.Pool) ([]AffinityRelation, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for character pairs: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterAffinity2SQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for character pairs: %w", err)
}
defer stmt.Finalize()
var r []AffinityRelation
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping character pairs: %w", err)
}
if !ok {
break
}
p := AffinityRelation{
IDA: stmt.ColumnInt(0),
NameA: stmt.ColumnText(1),
IDB: stmt.ColumnInt(2),
NameB: stmt.ColumnText(3),
Affinity: stmt.ColumnInt(4),
}
r = append(r, p)
}
return r, nil
}
func CharacterTrios(ctx context.Context, db *sqlitex.Pool) ([]AffinityRelation, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for character trios: %w", err)
}
stmt, _, err := conn.PrepareTransient(characterAffinity3SQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for character trios: %w", err)
}
defer stmt.Finalize()
var r []AffinityRelation
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping character trios: %w", err)
}
if !ok {
break
}
p := AffinityRelation{
IDA: stmt.ColumnInt(0),
NameA: stmt.ColumnText(1),
IDB: stmt.ColumnInt(2),
NameB: stmt.ColumnText(3),
IDC: stmt.ColumnInt(4),
NameC: stmt.ColumnText(5),
Affinity: stmt.ColumnInt(6),
}
r = append(r, p)
}
return r, nil
}
func SkillGroups(ctx context.Context, db *sqlitex.Pool) ([]NamedID[SkillGroup], error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for skill groups: %w", err)
}
stmt, _, err := conn.PrepareTransient(skillGroupSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for skill groups: %w", err)
}
defer stmt.Finalize()
var r []NamedID[SkillGroup]
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping skill groups: %w", err)
}
if !ok {
break
}
g := NamedID[SkillGroup]{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
}
r = append(r, g)
}
return r, nil
}
type Skill struct {
ID int
Name string
Description string
GroupID int
GroupName string
Rarity int
GroupRate int
GradeValue int
WitCheck bool
Activations [2]SkillActivation
SPCost int
InheritID int
UniqueOwnerID int
UniqueOwner string
IconID int
Index int
}
type SkillActivation struct {
Precondition string
Condition string
Duration int
DurScale int
Cooldown int
Abilities [3]SkillAbility
}
type SkillAbility struct {
Type int
ValueUsage int
Value int
Target int
TargetValue int
}
func Skills(ctx context.Context, db *sqlitex.Pool) ([]Skill, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for skills: %w", err)
}
stmt, _, err := conn.PrepareTransient(skillSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for skills: %w", err)
}
defer stmt.Finalize()
var r []Skill
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping skills: %w", err)
}
if !ok {
break
}
s := Skill{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
GroupID: stmt.ColumnInt(3),
GroupName: stmt.ColumnText(4),
Rarity: stmt.ColumnInt(5),
GroupRate: stmt.ColumnInt(6),
GradeValue: stmt.ColumnInt(7),
WitCheck: stmt.ColumnInt(8) != 0,
Activations: [2]SkillActivation{
{
Precondition: stmt.ColumnText(9),
Condition: stmt.ColumnText(10),
Duration: stmt.ColumnInt(11),
DurScale: stmt.ColumnInt(12),
Cooldown: stmt.ColumnInt(13),
Abilities: [3]SkillAbility{
{
Type: stmt.ColumnInt(14),
ValueUsage: stmt.ColumnInt(15),
Value: stmt.ColumnInt(16),
Target: stmt.ColumnInt(17),
TargetValue: stmt.ColumnInt(18),
},
{
Type: stmt.ColumnInt(19),
ValueUsage: stmt.ColumnInt(20),
Value: stmt.ColumnInt(21),
Target: stmt.ColumnInt(22),
TargetValue: stmt.ColumnInt(23),
},
{
Type: stmt.ColumnInt(24),
ValueUsage: stmt.ColumnInt(25),
Value: stmt.ColumnInt(26),
Target: stmt.ColumnInt(27),
TargetValue: stmt.ColumnInt(28),
},
},
},
{
Precondition: stmt.ColumnText(29),
Condition: stmt.ColumnText(30),
Duration: stmt.ColumnInt(31),
DurScale: stmt.ColumnInt(32),
Cooldown: stmt.ColumnInt(33),
Abilities: [3]SkillAbility{
{
Type: stmt.ColumnInt(34),
ValueUsage: stmt.ColumnInt(35),
Value: stmt.ColumnInt(36),
Target: stmt.ColumnInt(37),
TargetValue: stmt.ColumnInt(38),
},
{
Type: stmt.ColumnInt(39),
ValueUsage: stmt.ColumnInt(40),
Value: stmt.ColumnInt(41),
Target: stmt.ColumnInt(42),
TargetValue: stmt.ColumnInt(43),
},
{
Type: stmt.ColumnInt(44),
ValueUsage: stmt.ColumnInt(45),
Value: stmt.ColumnInt(46),
Target: stmt.ColumnInt(47),
TargetValue: stmt.ColumnInt(48),
},
},
},
},
SPCost: stmt.ColumnInt(49),
InheritID: stmt.ColumnInt(50),
UniqueOwnerID: stmt.ColumnInt(51),
UniqueOwner: stmt.ColumnText(52),
IconID: stmt.ColumnInt(53),
Index: stmt.ColumnInt(54),
}
r = append(r, s)
}
return r, nil
}
type Race struct {
ID int
Name string
Grade int
ThumbnailID int
Primary int
Alternate int
}
func Races(ctx context.Context, db *sqlitex.Pool) ([]Race, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for races: %w", err)
}
stmt, _, err := conn.PrepareTransient(raceSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for races: %w", err)
}
defer stmt.Finalize()
var r []Race
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping races: %w", err)
}
if !ok {
break
}
race := Race{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Grade: stmt.ColumnInt(2),
ThumbnailID: stmt.ColumnInt(3),
Primary: stmt.ColumnInt(4),
Alternate: stmt.ColumnInt(5),
}
r = append(r, race)
}
return r, nil
}
type Saddle struct {
ID int
Name string
Races [3]int
Type int
Primary int
Alternate int
}
func Saddles(ctx context.Context, db *sqlitex.Pool) ([]Saddle, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for saddles: %w", err)
}
stmt, _, err := conn.PrepareTransient(saddleSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for saddles: %w", err)
}
defer stmt.Finalize()
var r []Saddle
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping saddles: %w", err)
}
if !ok {
break
}
s := Saddle{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Races: [3]int{stmt.ColumnInt(2), stmt.ColumnInt(3), stmt.ColumnInt(4)},
Type: stmt.ColumnInt(5),
Primary: stmt.ColumnInt(6),
Alternate: stmt.ColumnInt(7),
}
r = append(r, s)
}
return r, nil
}
type Scenario struct {
ID int
Name string
Title string
}
func Scenarios(ctx context.Context, db *sqlitex.Pool) ([]Scenario, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for scenario: %w", err)
}
stmt, _, err := conn.PrepareTransient(scenarioSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for scenario: %w", err)
}
defer stmt.Finalize()
var r []Scenario
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping scenarios: %w", err)
}
if !ok {
break
}
s := Scenario{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Title: stmt.ColumnText(2),
}
r = append(r, s)
}
return r, nil
}
type Spark struct {
ID int
Name string
Description string
Group int
Rarity int
Type int
}
type SparkEffect struct {
Target int
Value1 int
Value2 int
}
func Sparks(ctx context.Context, db *sqlitex.Pool) ([]Spark, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for sparks: %w", err)
}
stmt, _, err := conn.PrepareTransient(sparkSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for sparks: %w", err)
}
defer stmt.Finalize()
var r []Spark
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping sparks: %w", err)
}
if !ok {
break
}
s := Spark{
ID: stmt.ColumnInt(0),
Name: stmt.ColumnText(1),
Description: stmt.ColumnText(2),
Group: stmt.ColumnInt(3),
Rarity: stmt.ColumnInt(4),
Type: stmt.ColumnInt(5),
}
r = append(r, s)
}
return r, nil
}
func SparkEffects(ctx context.Context, db *sqlitex.Pool) (map[int]map[int][]SparkEffect, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for spark effects: %w", err)
}
stmt, _, err := conn.PrepareTransient(sparkEffectSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for spark effects: %w", err)
}
defer stmt.Finalize()
r := make(map[int]map[int][]SparkEffect)
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping spark effects: %w", err)
}
if !ok {
break
}
group := stmt.ColumnInt(0)
eff := stmt.ColumnInt(1)
s := SparkEffect{
Target: stmt.ColumnInt(2),
Value1: stmt.ColumnInt(3),
Value2: stmt.ColumnInt(4),
}
if r[group] == nil {
r[group] = make(map[int][]SparkEffect)
}
r[group][eff] = append(r[group][eff], s)
}
return r, nil
}
type Uma struct {
ID int
CharacterID int
Name string
Variant string
CharacterName string
Sprint, Mile, Medium, Long int
Front, Pace, Late, End int
Turf, Dirt int
UniqueID int
Skill1, Skill2, Skill3 int
SkillPL2, SkillPL3, SkillPL4, SkillPL5 int
}
func Umas(ctx context.Context, db *sqlitex.Pool) ([]Uma, error) {
conn, err := db.Take(ctx)
defer db.Put(conn)
if err != nil {
return nil, fmt.Errorf("couldn't get connection for umas: %w", err)
}
stmt, _, err := conn.PrepareTransient(umaSQL)
if err != nil {
return nil, fmt.Errorf("couldn't prepare statement for umas: %w", err)
}
defer stmt.Finalize()
var r []Uma
for {
ok, err := stmt.Step()
if err != nil {
return nil, fmt.Errorf("error stepping umas: %w", err)
}
if !ok {
break
}
uma := Uma{
ID: stmt.ColumnInt(0),
CharacterID: stmt.ColumnInt(1),
Name: stmt.ColumnText(2),
Variant: stmt.ColumnText(3),
CharacterName: stmt.ColumnText(4),
Sprint: stmt.ColumnInt(5),
Mile: stmt.ColumnInt(6),
Medium: stmt.ColumnInt(7),
Long: stmt.ColumnInt(8),
Front: stmt.ColumnInt(9),
Pace: stmt.ColumnInt(10),
Late: stmt.ColumnInt(11),
End: stmt.ColumnInt(12),
Turf: stmt.ColumnInt(13),
Dirt: stmt.ColumnInt(14),
UniqueID: stmt.ColumnInt(15),
Skill1: stmt.ColumnInt(16),
Skill2: stmt.ColumnInt(17),
Skill3: stmt.ColumnInt(18),
SkillPL2: stmt.ColumnInt(19),
SkillPL3: stmt.ColumnInt(20),
SkillPL4: stmt.ColumnInt(21),
SkillPL5: stmt.ColumnInt(22),
}
r = append(r, uma)
}
return r, nil
}

View File

@@ -1,227 +0,0 @@
package main
import (
"context"
"flag"
"log/slog"
"os"
"os/signal"
"path/filepath"
"golang.org/x/sync/errgroup"
"zombiezen.com/go/sqlite"
"zombiezen.com/go/sqlite/sqlitex"
)
func main() {
var (
mdb string
out string
region string
)
flag.StringVar(&mdb, "mdb", os.ExpandEnv(`$USERPROFILE\AppData\LocalLow\Cygames\Umamusume\master\master.mdb`), "`path` to Umamusume master.mdb")
flag.StringVar(&out, "o", `horse`, "`dir`ectory for output files")
flag.StringVar(&region, "region", "global", "region the database is for (global, jp)")
flag.Parse()
pctx, stop := signal.NotifyContext(context.Background(), os.Interrupt)
go func() {
<-pctx.Done()
stop()
}()
t, err := LoadTemplates()
if err != nil {
slog.Error("loading templates", slog.Any("err", err))
os.Exit(2)
}
slog.Info("open", slog.String("mdb", mdb))
db, err := sqlitex.NewPool(mdb, sqlitex.PoolOptions{Flags: sqlite.OpenReadOnly})
if err != nil {
slog.Error("opening mdb", slog.String("mdb", mdb), slog.Any("err", err))
os.Exit(1)
}
eg, ctx := errgroup.WithContext(pctx)
var (
charas []NamedID[Character]
pairs []AffinityRelation
trios []AffinityRelation
sg []NamedID[SkillGroup]
skills []Skill
races []Race
saddles []Saddle
scens []Scenario
sparks []Spark
sparkeff map[int]map[int][]SparkEffect
umas []Uma
)
eg.Go(func() error {
slog.Info("get characters")
r, err := Characters(ctx, db)
charas = r
return err
})
eg.Go(func() error {
slog.Info("get pairs")
r, err := CharacterPairs(ctx, db)
pairs = r
return err
})
eg.Go(func() error {
slog.Info("get trios")
r, err := CharacterTrios(ctx, db)
trios = r
return err
})
eg.Go(func() error {
slog.Info("get skill groups")
r, err := SkillGroups(ctx, db)
sg = r
return err
})
eg.Go(func() error {
slog.Info("get skills")
r, err := Skills(ctx, db)
skills = r
return err
})
eg.Go(func() error {
slog.Info("get races")
r, err := Races(ctx, db)
races = r
return err
})
eg.Go(func() error {
slog.Info("get saddles")
r, err := Saddles(ctx, db)
saddles = r
return err
})
eg.Go(func() error {
slog.Info("get scenarios")
r, err := Scenarios(ctx, db)
scens = r
return err
})
eg.Go(func() error {
slog.Info("get sparks")
r, err := Sparks(ctx, db)
sparks = r
return err
})
eg.Go(func() error {
slog.Info("get spark effects")
r, err := SparkEffects(ctx, db)
sparkeff = r
return err
})
eg.Go(func() error {
slog.Info("get umas")
r, err := Umas(ctx, db)
umas = r
return err
})
if err := eg.Wait(); err != nil {
slog.Error("load", slog.Any("err", err))
os.Exit(1)
}
if err := os.MkdirAll(filepath.Join(out, region), 0775); err != nil {
slog.Error("create output dir", slog.Any("err", err))
os.Exit(1)
}
eg, ctx = errgroup.WithContext(pctx)
eg.Go(func() error {
cf, err := os.Create(filepath.Join(out, region, "character.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "character.go"))
if err != nil {
return err
}
slog.Info("write characters")
return ExecCharacter(t, region, cf, gf, charas, pairs, trios)
})
eg.Go(func() error {
sf, err := os.Create(filepath.Join(out, region, "skill.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "skill.go"))
if err != nil {
return err
}
slog.Info("write skills")
return ExecSkill(t, region, sf, gf, sg, skills)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "race.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "race.go"))
if err != nil {
return err
}
slog.Info("write races")
return ExecRace(t, region, kf, gf, races)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "saddle.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "saddle.go"))
if err != nil {
return err
}
slog.Info("write saddles")
return ExecSaddle(t, region, kf, gf, saddles)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "scenario.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "scenario.go"))
if err != nil {
return err
}
slog.Info("write scenarios")
return ExecScenario(t, region, kf, gf, scens)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "spark.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "spark.go"))
if err != nil {
return err
}
slog.Info("write sparks")
return ExecSparks(t, region, kf, gf, sparks, sparkeff)
})
eg.Go(func() error {
kf, err := os.Create(filepath.Join(out, region, "uma.kk"))
if err != nil {
return err
}
gf, err := os.Create(filepath.Join(out, region, "uma.go"))
if err != nil {
return err
}
slog.Info("write umas")
return ExecUmas(t, region, kf, gf, umas)
})
if err := eg.Wait(); err != nil {
slog.Error("generate", slog.Any("err", err))
os.Exit(1)
} else {
slog.Info("done")
}
}

View File

@@ -1,32 +0,0 @@
{{- define "go-race" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $r := $.Races }}
Race{{ goenum $r.Name }}{{ if $r.Alternate }}Alt{{ $r.ID }}{{ end }} RaceID = {{ $r.ID }} // {{ $r.Name }}
{{- end }}
)
var AllRaces = map[RaceID]Race{
{{- range $r := $.Races }}
Race{{ goenum $r.Name }}{{ if $r.Alternate }}Alt{{ $r.ID }}{{ end }}: {
ID: {{ $r.ID }},
Name: {{ printf "%q" $r.Name }}{{ if $r.Alternate }} + " (Alternate {{ $r.ID }})"{{ end }},
Thumbnail: {{ $r.ThumbnailID }},
{{- if ne $r.Primary $r.ID }}
Primary: {{ $r.Primary }},
{{- end }}
},
{{- end }}
}
var RaceNameToID = map[string]RaceID{
{{- range $r := $.Races }}
{{ printf "%q" $r.Name }}{{ if $r.Alternate }} + " (Alternate {{ $r.ID }})"{{ end }}: {{ $r.ID }},
{{- end }}
}
{{ end }}

View File

@@ -1,69 +0,0 @@
{{- define "koka-race" -}}
module horse/{{ $.Region }}/race
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import std/data/rb-map
import horse/game-id
pub import horse/race
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $r := $.Races }}{{ $r.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.RaceCount }}, kk_context())"
js inline "[{{ range $r := $.Races }}{{ $r.ID }},{{ end }}]"
// Vector of all race IDs in order for easy iterating.
pub val all = once(create-id-table)
val name2id = once()
var m: rbmap<string, int> := empty()
all().foreach() fn(id) m := m.set(Race-id(id).show, id)
m
// Get the race ID that has the given exact name.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the name, the result is an invalid ID.
pub fun from-name(name: string): race-id
Race-id(name2id().rb-map/lookup(name).default(0))
// Get the name for a race.
// Alternate versions of races have an indication of their ID in their names.
// If no race matches the ID, the result is the numeric ID.
pub fun show(r: race-id): string
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> {{ printf "%q" $r.Name }}{{ if $r.Alternate }} ++ " (Alternate {{ $r.ID }})"{{ end }}
{{- end }}
x -> "race " ++ x.show
// Get the grade for a race.
// If no race matches the ID, the result is Pre-OP.
pub fun grade(r: race-id): grade
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> {{ if eq $r.Grade 100 }}G1{{ else if eq $r.Grade 200 }}G2{{ else if eq $r.Grade 300 }}G3{{ else if eq $r.Grade 400 }}OP{{ else if eq $r.Grade 700 }}Pre-OP{{ else }}??? $r.Grade={{ $r.Grade }}{{ end }}
{{- end }}
_ -> Pre-OP
// Get the thumbnail ID for a race.
// If no race matches the ID, the result is an invalid ID.
pub fun thumbnail(r: race-id): race-thumbnail-id
match r.game-id
{{- range $r := $.Races }}
{{ $r.ID }} -> Race-thumbnail-id({{ $r.ThumbnailID }})
{{- end }}
_ -> Race-thumbnail-id(0)
// Get the primary ID for a race.
// For races which are the primary version, or if no race matches the given ID,
// the result is the input.
pub fun primary(r: race-id): race-id
match r.game-id
{{- range $r := $.Races }}
{{- if $r.Alternate }}
{{ $r.ID }} -> Race-id({{ $r.Primary }})
{{- end }}
{{- end }}
_ -> r
{{ end }}

View File

@@ -1,14 +0,0 @@
WITH race_names AS (
SELECT "index" AS id, "text" AS name FROM text_data WHERE category = 33
)
SELECT
race.id,
race_names.name,
race.grade,
race.thumbnail_id,
MIN(race.id) OVER (PARTITION BY race_names.name) AS "primary",
ROW_NUMBER() OVER (PARTITION BY race_names.name ORDER BY race.id) - 1 AS "alternate"
FROM race
JOIN race_names ON race.id = race_names.id
WHERE race."group" = 1
ORDER BY race.id

View File

@@ -1,27 +0,0 @@
{{- define "go-saddle" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }} SaddleID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllSaddles = map[SaddleID]Saddle{
{{- range $s := $.Saddles }}
Saddle{{ goenum $s.Name }}{{ if $s.Alternate }}Alt{{ $s.Alternate }}{{ end }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }}{{ if $s.Alternate }} + " (Alternate {{ $s.Alternate }})"{{ end }},
Races: []RaceID{ {{- range $id := $s.Races }}{{ if $id }}{{ $id }}, {{ end }}{{ end -}} },
Type: SaddleType{{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3{{ else if eq $s.Type 2 }}G2{{ else if eq $s.Type 3 }}G1{{ else }}??? $s.Type={{ $s.Type }}{{ end }},
{{- if $s.Alternate }}
Primary: {{ $s.Primary }},
{{- end }}
},
{{- end }}
}
{{ end }}

View File

@@ -1,58 +0,0 @@
{{- define "koka-saddle" -}}
module horse/{{ $.Region }}/saddle
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
pub import horse/race
pub import horse/{{ $.Region }}/race
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $s := $.Saddles }}{{ $s.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.SaddleCount }}, kk_context())"
js inline "[{{ range $s := $.Saddles }}{{ $s.ID }},{{ end }}]"
// Vector of all saddle IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for a saddle.
// Alternate versions of saddles have an indication of their ID in their names.
// If no saddle matches the ID, the result contains the numeric ID.
pub fun show(s: saddle-id): string
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}{{ if $s.Alternate }} ++ " (Alternate {{ $s.ID }})"{{ end }}
{{- end }}
x -> "saddle " ++ x.show
// Get the list of races that entitle a horse to a saddle.
// If no saddle matches the ID, the result is the empty list.
pub fun races(s: saddle-id): list<race-id>
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> [{{ range $id := $s.Races }}{{ if $id }}Race-id({{ $id }}), {{ end }}{{ end }}]
{{- end }}
_ -> []
// Get a saddle's type.
// If no saddle matches the ID, the result is Honor.
pub fun saddle-type(s: saddle-id): saddle-type
match s.game-id
{{- range $s := $.Saddles }}
{{ $s.ID }} -> {{ if eq $s.Type 0 }}Honor{{ else if eq $s.Type 1 }}G3-Win{{ else if eq $s.Type 2 }}G2-Win{{ else if eq $s.Type 3 }}G1-Win{{ else }}??? $s.Type={{ $s.Type }}{{ end }}
{{- end }}
_ -> Honor
// Get the primary ID for a saddle.
// For saddles which are the primary version, or if no saddle matches the given ID,
// the result is the input.
pub fun primary(s: saddle-id): saddle-id
match s.game-id
{{- range $s := $.Saddles }}
{{- if $s.Alternate }}
{{ $s.ID }} -> Saddle-id({{ $s.Primary }})
{{- end }}
{{- end }}
_ -> s
{{ end }}

View File

@@ -1,20 +0,0 @@
WITH saddle_names AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 111
)
SELECT
s.id,
n.name,
ri1.id AS race1,
IFNULL(ri2.id, 0) AS race2,
IFNULL(ri3.id, 0) AS race3,
s.win_saddle_type,
MIN(s.id) OVER (PARTITION BY n.name) AS "primary",
ROW_NUMBER() OVER (PARTITION BY n.name ORDER BY s.id) - 1 AS "alternate"
FROM single_mode_wins_saddle s
JOIN race_instance ri1 ON s.race_instance_id_1 = ri1.id
LEFT JOIN race_instance ri2 ON s.race_instance_id_2 = ri2.id
LEFT JOIN race_instance ri3 ON s.race_instance_id_3 = ri3.id
LEFT JOIN saddle_names n ON s.id = n.id
ORDER BY s.id

View File

@@ -1,23 +0,0 @@
{{- define "go-scenario" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }} ScenarioID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllScenarios = map[ScenarioID]Scenario{
{{- range $s := $.Scenarios }}
Scenario{{ goenum $s.Name }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }},
Title: {{ printf "%q" $s.Title }},
},
{{- end }}
}
{{ end }}

View File

@@ -1,34 +0,0 @@
{{- define "koka-scenario" -}}
module horse/{{ $.Region }}/scenario
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $s := $.Scenarios }}{{ $s.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.ScenarioCount }}, kk_context())"
js inline "[{{ range $s := $.Scenarios }}{{ $s.ID }},{{ end }}]"
// Vector of all scenario IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for a scenario.
// If no scenario matches the ID, the result contains the numeric ID.
pub fun show(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}
{{- end }}
x -> "scenario " ++ x.show
// Get the full title for a scenario, e.g. "The Beginning: URA Finale".
// If no scenario matches the ID, the result contains the numeric ID.
pub fun title(s: scenario-id): string
match s.game-id
{{- range $s := $.Scenarios }}
{{ $s.ID }} -> {{ printf "%q" $s.Title }}
{{- end }}
x -> "scenario " ++ x.show
{{ end }}

View File

@@ -1,17 +0,0 @@
WITH scenario_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 237
), scenario_title AS (
SELECT "index" AS id, "text" AS title
FROM text_data
WHERE category = 119
)
SELECT
sc.id,
n.name,
t.title
FROM single_mode_scenario sc
JOIN scenario_name n ON sc.id = n.id
JOIN scenario_title t ON sc.id = t.id
ORDER BY sc.id

View File

@@ -1,14 +0,0 @@
WITH skill_names AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data
WHERE category = 47
)
SELECT
group_id,
name
FROM skill_data d
JOIN skill_names n ON d.id = n.id
WHERE d.group_rate = 1
ORDER BY group_id

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@@ -1,79 +0,0 @@
{{- define "go-skill-data" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }} SkillID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var OrderedSkills = [...]SkillID{
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }},
{{- end }}
}
var AllSkills = map[SkillID]Skill{
{{- range $s := $.Skills }}
Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }}{{ if ne $s.InheritID 0 }} + " (Inherited)"{{ end }},
Description: {{ printf "%q" $s.Description }},
Group: {{ $s.GroupID }},
Rarity: {{ $s.Rarity }},
GroupRate: {{ $s.GroupRate }},
GradeValue: {{ $s.GradeValue }},
{{- if $s.WitCheck }}
WitCheck: {{ $s.WitCheck }},
{{- end }}
Activations: []Activation{
{{- range $a := $s.Activations }}
{{- if ne $a.Condition "" }}
{
{{- if $a.Precondition }}
Precondition: {{ printf "%q" $a.Precondition }},
{{- end }}
Condition: {{ printf "%q" $a.Condition }},
Duration: {{ $a.Duration }},
DurScale: {{ $a.DurScale }},
{{- if $a.Cooldown }}
Cooldown: {{ $a.Cooldown }},
{{- end }}
Abilities: []Ability{
{{- range $abil := $a.Abilities }}
{{- if ne $abil.Type 0 }}
{Type: {{ $abil.Type }}, ValueUsage: {{ $abil.ValueUsage }}, Value: {{ $abil.Value }}, Target: {{ $abil.Target }}, TargetValue: {{ $abil.TargetValue -}} },
{{- end }}
{{- end }}
},
},
{{- end }}
{{- end }}
},
{{- if $s.UniqueOwner }}
UniqueOwner: {{ printf "%q" $s.UniqueOwner }},
{{- end }}
{{- if $s.SPCost }}
SPCost: {{ $s.SPCost }},
{{- end }}
IconID: {{ $s.IconID }},
},
{{- end }}
}
var SkillNameToID = map[string]SkillID{
{{- range $s := $.Skills }}
{{ printf "%q" $s.Name }}{{ if ne $s.InheritID 0 }} + " (Inherited)"{{ end }}: {{ $s.ID }},
{{- end }}
}
var SkillGroups = map[SkillGroupID][4]SkillID{
{{- range $g := $.Groups }}
{{ $g.ID }}: { {{- range $s := index $.Related $g.ID }}Skill{{ goenum $s.Name }}{{ if ne $s.InheritID 0 }}Inherit{{ end }}, {{ end -}} },
{{- end }}
}
{{ end }}

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@@ -1,230 +0,0 @@
{{- define "koka-skill" -}}
module horse/{{ $.Region }}/skill
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import std/data/rb-map
import std/num/decimal
import horse/game-id
import horse/movement
pub import horse/skill
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $s := $.Skills }}{{ $s.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.SkillCount }}, kk_context())"
js inline "[{{ range $s := $.Skills }}{{ $s.ID }},{{ end }}]"
// Vector of all skill ID values in order for easy iterating.
pub val all = once(create-id-table)
val name2id = once()
var m: rbmap<string, int> := empty()
all().foreach() fn(id) m := m.set(Skill-id(id).show, id)
m
// Get the skill ID that has the given exact name.
// Inherited skills have `" (Inherited)"` appended to their names.
// If no skill matches the name, the result is an invalid ID.
pub fun from-name(name: string): skill-id
Skill-id(name2id().rb-map/lookup(name).default(0))
// Get the name for a skill.
// Inherited skills have `" (Inherited)"` appended to their names.
// If no skill matches the ID, the result is the numeric ID.
pub fun show(s: skill-id): string
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}{{ if $s.InheritID }} ++ " (Inherited)"{{ end }}
{{- end }}
x -> "skill " ++ x.show
// Get the description for a skill.
// If no skill matches the ID, the result is the empty string.
pub fun description(s: skill-id): string
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ printf "%q" $s.Description }}
{{- end }}
_ -> ""
// Get the skill group ID for a skill.
// If no skill matches the ID, the result is an invalid ID.
pub fun group(s: skill-id): skill-group-id
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> Skill-group-id( {{- $s.GroupID -}} )
{{- end }}
_ -> Skill-group-id(0)
// Get the rarity of a skill.
// If no skill matches the ID, the result is Common.
pub fun rarity(s: skill-id): rarity
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ if eq $s.Rarity 1 }}Common{{ else if eq $s.Rarity 2 }}Rare{{ else if eq $s.Rarity 3 }}Unique-Low{{ else if eq $s.Rarity 4 }}Unique-Upgraded{{ else if eq $s.Rarity 5 }}Unique{{ else }}??? $s.Rarity={{ $s.Rarity }}{{ end }}
{{- end }}
_ -> Common
// Get the group rate of a skill.
// If no skill matches the ID, the result is 0.
pub fun group-rate(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.GroupRate }}
{{- end }}
_ -> 0
// Get the grade value of a skill.
// If no skill matches the ID, the result is 0.
pub fun grade-value(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.GradeValue }}
{{- end }}
_ -> 0
// Get whether a skill is a wit check.
// If no skill matches the ID, the result is False.
pub fun wit-check(s: skill-id): bool
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ if $s.WitCheck }}True{{ else }}False{{ end }}
{{- end }}
_ -> False
// Get the activations of a skill.
// If no skill matches the ID, the result is an empty list.
pub fun activations(s: skill-id): list<activation>
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> [
{{- range $a := $s.Activations }}
{{- if $a.Condition }}
Activation(
precondition = {{ printf "%q" $a.Precondition }},
condition = {{ printf "%q" $a.Condition }},
duration = {{ $a.Duration }}.decimal{{ if gt $a.Duration 0 }}(-4){{ end }},
dur-scale = {{ if eq $a.DurScale 1 }}Direct-Dur
{{- else if eq $a.DurScale 2 }}Front-Distance-Dur
{{- else if eq $a.DurScale 3 }}Multiply-Remaining-HP
{{- else if eq $a.DurScale 4 }}Increment-Pass
{{- else if eq $a.DurScale 5 }}Midrace-Side-Block-Time-Dur
{{- else if eq $a.DurScale 7 }}Multiply-Remaining-HP2
{{- else }}??? $a.DurScale={{ $a.DurScale }}
{{- end }},
cooldown = {{ $a.Cooldown }}.decimal{{ if gt $a.Cooldown 0 }}(-4){{ end }},
abilities = [
{{- range $abil := $a.Abilities }}
{{- if $abil.Type }}
Ability(
ability-type = {{ if eq $abil.Type 1 }}Passive-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 2 }}Passive-Stamina({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 3 }}Passive-Power({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 4 }}Passive-Guts({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 5 }}Passive-Wit({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 6 }}Great-Escape
{{- else if eq $abil.Type 8 }}Vision({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 9 }}HP({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 10 }}Gate-Delay({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 13 }}Frenzy({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 21 }}Current-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 27 }}Target-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 28 }}Lane-Speed({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 31 }}Accel({{ $abil.Value }}.decimal(-4))
{{- else if eq $abil.Type 35 }}Lane-Change({{ $abil.Value }}.decimal(-4))
{{- else }}??? $abil.Type={{$abil.Type}}
{{- end }},
value-usage = {{ if eq $abil.ValueUsage 1 }}Direct
{{- else if eq $abil.ValueUsage 3 }}Team-Speed
{{- else if eq $abil.ValueUsage 4 }}Team-Stamina
{{- else if eq $abil.ValueUsage 5 }}Team-Power
{{- else if eq $abil.ValueUsage 6 }}Team-Guts
{{- else if eq $abil.ValueUsage 7 }}Team-Wit
{{- else if eq $abil.ValueUsage 8 }}Multiply-Random
{{- else if eq $abil.ValueUsage 9 }}Multiply-Random2
{{- else if eq $abil.ValueUsage 10 }}Climax
{{- else if eq $abil.ValueUsage 13 }}Max-Stat
{{- else if eq $abil.ValueUsage 14 }}Passive-Count
{{- else if eq $abil.ValueUsage 19 }}Front-Distance-Add
{{- else if eq $abil.ValueUsage 20 }}Midrace-Side-Block-Time
{{- else if eq $abil.ValueUsage 22 }}Speed-Scaling
{{- else if eq $abil.ValueUsage 23 }}Speed-Scaling2
{{- else if eq $abil.ValueUsage 24 }}Arc-Global-Potential
{{- else if eq $abil.ValueUsage 25 }}Max-Lead-Distance
{{- else }}??? $abil.ValueUsage={{ $abil.ValueUsage }}
{{- end }},
target = {{ if eq $abil.Target 1}}Self
{{- else if eq $abil.Target 4 }}Sympathizers
{{- else if eq $abil.Target 4 }}In-View
{{- else if eq $abil.Target 4 }}Frontmost
{{- else if eq $abil.Target 9 }}Ahead({{ $abil.TargetValue }})
{{- else if eq $abil.Target 10 }}Behind({{ $abil.TargetValue }})
{{- else if eq $abil.Target 4 }}All-Teammates
{{- else if eq $abil.Target 18 }}Style({{ if eq $abil.TargetValue 1 }}Front-Runner{{ else if eq $abil.TargetValue 2 }}Pace-Chaser{{ else if eq $abil.TargetValue 3 }}Late-Surger{{ else if eq $abil.TargetValue 4 }}End-Closer{{ else }}??? $abil.TargetValue={{ $abil.TargetValue }}{{ end }})
{{- else if eq $abil.Target 19 }}Rushing-Ahead({{ $abil.TargetValue }})
{{- else if eq $abil.Target 20 }}Rushing-Behind({{ $abil.TargetValue }})
{{- else if eq $abil.Target 21 }}Rushing-Style({{ if eq $abil.TargetValue 1 }}Front-Runner{{ else if eq $abil.TargetValue 2 }}Pace-Chaser{{ else if eq $abil.TargetValue 3 }}Late-Surger{{ else if eq $abil.TargetValue 4 }}End-Closer{{ else }}??? $abil.TargetValue={{ $abil.TargetValue }}{{ end }})
{{- else if eq $abil.Target 22 }}Specific-Character(Character-id({{ $abil.TargetValue }}))
{{- else if eq $abil.Target 23 }}Triggering
{{- end }}
),
{{- end }}
{{- end }}
]
),
{{- end }}
{{- end }}
]
{{- end }}
_ -> Nil
// Get the owner of a unique skill.
// If the skill is not unique, or if there is no skill with the given ID,
// the result is Nothing.
pub fun unique-owner(s: skill-id): maybe<uma-id>
match s.game-id
{{- range $s := $.Skills }}
{{- if $s.UniqueOwnerID }}
{{ $s.ID }} -> Just(Uma-id({{ $s.UniqueOwnerID }}))
{{- end }}
{{- end }}
_ -> Nothing
// Get the SP cost of a skill.
// If there is no skill with the given ID, the result is 0.
pub fun sp-cost(s: skill-id): int
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> {{ $s.SPCost }}
{{- end }}
_ -> 0
// Get the icon ID of a skill.
// If there is no skill with the given ID, the result is an invalid ID.
pub fun icon-id(s: skill-id): skill-icon-id
match s.game-id
{{- range $s := $.Skills }}
{{ $s.ID }} -> Skill-icon-id({{ $s.IconID }})
{{- end }}
_ -> Skill-icon-id(0)
// Get the name for a skill group.
// Skill group names are the name of the base skill in the group.
// If there is no skill group with the given ID, the result is the numeric ID.
pub fun skill-group/show(sg: skill-group-id): string
match sg.game-id
{{- range $g := $.Groups }}
{{ $g.ID }} -> {{- printf "%q" $g.Name -}}
{{- end }}
x -> "skill group " ++ x.show
// Get the list of skills in a skill group.
pub fun skill-group/skills(sg: skill-group-id): list<skill-id>
match sg.game-id
{{- range $g := $.Groups }}
{{ $g.ID }} -> [ {{- range $s := index $.Related $g.ID }}Skill-id({{ $s.ID }}), {{ end -}} ]
{{- end }}
_ -> Nil
{{- end }}

View File

@@ -1,98 +0,0 @@
WITH skill_names AS (
SELECT
n."index" AS "id",
n."text" AS "name",
d."text" AS "description"
FROM text_data n
JOIN text_data d ON n."index" = d."index" AND n."category" = 47 AND d."category" = 48
), skill_groups AS (
SELECT
group_id,
name
FROM skill_data d
JOIN skill_names n ON d.id = n.id
WHERE group_rate = 1
), card_name AS (
SELECT
"index" AS "id",
"text" AS "name"
FROM text_data n
WHERE category = 4
), card_unique AS (
SELECT DISTINCT
ss.skill_id1 AS unique_id,
card_name.id AS owner_id,
card_name.name
FROM card_data card
JOIN card_name ON card.id = card_name.id
JOIN card_rarity_data rd ON card.id = rd.card_id
JOIN skill_set ss ON rd.skill_set = ss.id
)
SELECT
d.id,
n.name,
n.description,
IIF(d.unique_skill_id_1 = 0, d.group_id, ud.group_id) AS group_id,
CASE
WHEN g.name IS NOT NULL THEN g.name
WHEN d.unique_skill_id_1 != 0 THEN n.name
ELSE ''
END AS group_name,
d.rarity,
d.group_rate,
d.grade_value,
d.activate_lot,
d.precondition_1,
d.condition_1,
d.float_ability_time_1,
d.ability_time_usage_1,
d.float_cooldown_time_1,
d.ability_type_1_1,
d.ability_value_usage_1_1,
d.float_ability_value_1_1,
d.target_type_1_1,
d.target_value_1_1,
d.ability_type_1_2,
d.ability_value_usage_1_2,
d.float_ability_value_1_2,
d.target_type_1_2,
d.target_value_1_2,
d.ability_type_1_3,
d.ability_value_usage_1_3,
d.float_ability_value_1_3,
d.target_type_1_3,
d.target_value_1_3,
d.precondition_2,
d.condition_2,
d.float_ability_time_2,
d.ability_time_usage_2,
d.float_cooldown_time_2,
d.ability_type_2_1,
d.ability_value_usage_2_1,
d.float_ability_value_2_1,
d.target_type_2_1,
d.target_value_2_1,
d.ability_type_2_2,
d.ability_value_usage_2_2,
d.float_ability_value_2_2,
d.target_type_2_2,
d.target_value_2_2,
d.ability_type_2_3,
d.ability_value_usage_2_3,
d.float_ability_value_2_3,
d.target_type_2_3,
d.target_value_2_3,
IFNULL(p.need_skill_point, 0) AS sp_cost,
d.unique_skill_id_1,
COALESCE(u.owner_id, iu.owner_id, 0) AS unique_owner_id,
COALESCE(u.name, iu.name, '') AS unique_owner,
d.icon_id,
ROW_NUMBER() OVER (ORDER BY d.id) - 1 AS "index"
FROM skill_data d
JOIN skill_names n ON d.id = n.id
LEFT JOIN skill_data ud ON d.unique_skill_id_1 = ud.id
LEFT JOIN skill_groups g ON d.group_id = g.group_id
LEFT JOIN single_mode_skill_need_point p ON d.id = p.id
LEFT JOIN card_unique u ON d.id = u.unique_id
LEFT JOIN card_unique iu ON d.unique_skill_id_1 = iu.unique_id
ORDER BY d.id

View File

@@ -1,9 +0,0 @@
SELECT
factor_group_id,
effect_id,
target_type,
value_1,
value_2
FROM succession_factor_effect
WHERE factor_group_id NOT IN (40001) -- exclude Carnival Bonus
ORDER BY factor_group_id, effect_id, target_type

View File

@@ -1,35 +0,0 @@
{{- define "go-spark" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $s := $.Sparks }}
Spark{{ goenum $s.Name }}Lv{{ $s.Rarity }} SparkID = {{ $s.ID }} // {{ $s.Name }}
{{- end }}
)
var AllSparks = map[SparkID]Spark{
{{- range $s := $.Sparks }}
Spark{{ goenum $s.Name }}Lv{{ $s.Rarity }}: {
ID: {{ $s.ID }},
Name: {{ printf "%q" $s.Name }},
Description: {{ printf "%q" $s.Description }},
Group: {{ $s.Group }},
Rarity: {{ $s.Rarity }},
Type: {{ $s.Type }},
Effects: [][]SparkEffect{
{{- range $r := index $.SparkEffects $s.Group }}
{
{{- range $e := $r -}}
{ {{- $e.Target }}, {{ $e.Value1 }}, {{ $e.Value2 -}} },
{{- end -}}
},
{{- end }}
},
},
{{- end }}
}
{{ end }}

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@@ -1,121 +0,0 @@
{{- define "koka-spark" -}}
module horse/{{ $.Region }}/spark
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
pub import horse/spark
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $s := $.Sparks }}{{ $s.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.SparkCount }}, kk_context())"
js inline "[{{ range $s := $.Sparks }}{{ $s.ID }},{{ end }}]"
// Vector of all spark IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for a spark.
// The name does not indicate the spark level.
// If no spark matches the ID, the result contains the numeric ID.
pub fun show(s: spark-id): string
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ printf "%q" $s.Name }}
{{- end }}
x -> "spark " ++ x.show
// Get the description for a spark.
// The description does not indicate the spark level.
// If no spark matches the ID, the result contains the numeric ID.
pub fun description(s: spark-id): string
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ printf "%q" $s.Description }}
{{- end }}
x -> "spark " ++ x.show
// Get the spark group ID of a spark.
// If no spark matches the ID, the result is an invalid ID.
pub fun spark-group(s: spark-id): spark-group-id
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> Spark-group-id({{ $s.Group }})
{{- end }}
_ -> Spark-group-id(0)
// Get the rarity (level or star count) of a spark.
// If no spark matches the ID, the result is One.
pub fun rarity(s: spark-id): rarity
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ if eq $s.Rarity 1 }}One{{ else if eq $s.Rarity 2 }}Two{{ else if eq $s.Rarity 3 }}Three{{ else }}??? $s.Rarity={{ $s.Rarity }}{{ end }}
{{- end }}
_ -> One
// Get the type of a spark.
// If no spark matches the ID, the result is Stat.
pub fun spark-type(s: spark-id): spark-type
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> {{ if eq $s.Type 1 }}Stat
{{- else if eq $s.Type 2 }}Aptitude
{{- else if eq $s.Type 5 }}Race
{{- else if eq $s.Type 4 }}Skill
{{- else if eq $s.Type 6 }}Scenario
{{- else if eq $s.Type 7 }}Carnival-Bonus
{{- else if eq $s.Type 10 }}Surface
{{- else if eq $s.Type 8 }}Distance
{{- else if eq $s.Type 11 }}Style
{{- else if eq $s.Type 9 }}Hidden
{{- else if eq $s.Type 3 }}Unique
{{- else }}??? $s.Type={{ $s.Type }}
{{- end }}
{{- end }}
_ -> Stat
// Get the list of all effects a spark can apply during inheritance.
// When a spark procs, a random element is chosen from the list yielded by this
// function according to a hidden distribution, then all effects in that are applied.
// If no spark matches the ID, the result is the empty list.
pub fun effects(s: spark-id): list<list<spark-effect>>
match s.game-id
{{- range $s := $.Sparks }}
{{ $s.ID }} -> [
{{- range $r := index $.SparkEffects $s.Group }}
[
{{- range $e := $r -}}
{{- if eq $e.Target 1 -}}Stat-Up(Speed, {{ $e.Value1 }}),
{{- else if eq $e.Target 2 -}}Stat-Up(Stamina, {{ $e.Value1 }}),
{{- else if eq $e.Target 3 -}}Stat-Up(Power, {{ $e.Value1 }}),
{{- else if eq $e.Target 4 -}}Stat-Up(Guts, {{ $e.Value1 }}),
{{- else if eq $e.Target 5 -}}Stat-Up(Wit, {{ $e.Value1 }}),
{{- else if eq $e.Target 6 -}}SP-Up({{ $e.Value1 }}),
{{- else if eq $e.Target 7 -}}Random-Stat-Up({{ $e.Value1 }}),
{{- else if eq $e.Target 11 -}}Aptitude-Up(Turf, {{ $e.Value1 }}),
{{- else if eq $e.Target 12 -}}Aptitude-Up(Dirt, {{ $e.Value1 }}),
{{- else if eq $e.Target 21 -}}Aptitude-Up(Front-Runner, {{ $e.Value1 }}),
{{- else if eq $e.Target 22 -}}Aptitude-Up(Pace-Chaser, {{ $e.Value1 }}),
{{- else if eq $e.Target 23 -}}Aptitude-Up(Late-Surger, {{ $e.Value1 }}),
{{- else if eq $e.Target 24 -}}Aptitude-Up(End-Closer, {{ $e.Value1 }}),
{{- else if eq $e.Target 31 -}}Aptitude-Up(Sprint, {{ $e.Value1 }}),
{{- else if eq $e.Target 32 -}}Aptitude-Up(Mile, {{ $e.Value1 }}),
{{- else if eq $e.Target 33 -}}Aptitude-Up(Medium, {{ $e.Value1 }}),
{{- else if eq $e.Target 34 -}}Aptitude-Up(Long, {{ $e.Value1 }}),
{{- else if eq $e.Target 41 -}}Skill-Hint(Skill-id({{ $e.Value1 }}), {{ $e.Value2 }}),
{{- else if eq $e.Target 51 -}}Carnival-Bonus {{/*- skipped, but doesn't hurt to put it here -*/}}
{{- else if eq $e.Target 61 -}}Stat-Cap-Up(Speed, {{ $e.Value1 }}),
{{- else if eq $e.Target 62 -}}Stat-Cap-Up(Stamina, {{ $e.Value1 }}),
{{- else if eq $e.Target 63 -}}Stat-Cap-Up(Power, {{ $e.Value1 }}),
{{- else if eq $e.Target 64 -}}Stat-Cap-Up(Guts, {{ $e.Value1 }}),
{{- else if eq $e.Target 65 -}}Stat-Cap-Up(Wit, {{ $e.Value1 }}),
{{- else -}}
??? $e.Target={{- $e.Target -}}
{{- end -}}
{{- end -}}
],
{{- end }}
]
{{- end }}
_ -> []
{{ end }}

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@@ -1,20 +0,0 @@
WITH spark AS (
SELECT
n."index" AS "id",
n."text" AS "name",
d."text" AS "description"
FROM text_data n
LEFT JOIN text_data d ON n."index" = d."index" AND d."category" = 172
WHERE n.category = 147
)
SELECT
sf.factor_id,
spark.name,
spark.description,
sf.factor_group_id,
sf.rarity,
sf.factor_type
FROM spark
JOIN succession_factor sf ON spark.id = sf.factor_id
WHERE sf.factor_type != 7 -- exclude Carnival Bonus
ORDER BY sf.factor_id

View File

@@ -1,42 +0,0 @@
{{- define "go-uma" -}}
package {{ $.Region }}
// Automatically generated with horsegen; DO NOT EDIT
import . "git.sunturtle.xyz/zephyr/horse/horse"
const (
{{- range $uma := $.Umas }}
{{ goenum $uma.CharacterName }}{{ goenum $uma.Variant }} UmaID = {{ $uma.ID }} // {{ $uma.Name }}
{{- end }}
)
var AllUmas = map[UmaID]Uma{
{{- range $uma := $.Umas }}
{{ goenum $uma.CharacterName }}{{ goenum $uma.Variant }}: {
ID: {{ $uma.ID }},
CharacterID: {{ $uma.CharacterID }},
Name: {{ printf "%q" $uma.Name }},
Variant: {{ printf "%q" $uma.Variant }},
Sprint: {{ $uma.Sprint }},
Mile: {{ $uma.Mile }},
Medium: {{ $uma.Medium }},
Long: {{ $uma.Long }},
Front: {{ $uma.Front }},
Pace: {{ $uma.Pace }},
Late: {{ $uma.Late }},
End: {{ $uma.End }},
Turf: {{ $uma.Turf }},
Dirt: {{ $uma.Dirt }},
Unique: {{ $uma.UniqueID }},
Skill1: {{ $uma.Skill1 }},
Skill2: {{ $uma.Skill2 }},
Skill3: {{ $uma.Skill3 }},
SkillPL2: {{ $uma.SkillPL2 }},
SkillPL3: {{ $uma.SkillPL3 }},
SkillPL4: {{ $uma.SkillPL4 }},
SkillPL5: {{ $uma.SkillPL5 }},
},
{{- end }}
}
{{ end }}

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@@ -1,221 +0,0 @@
{{- define "koka-uma" -}}
module horse/{{ $.Region }}/uma
// Automatically generated with horsegen; DO NOT EDIT
import std/core/delayed
import std/core/vector
import std/core-extras
import horse/game-id
import horse/movement
pub import horse/uma
extern create-id-table(): vector<int>
c inline "int32_t arr[] = { {{- range $uma := $.Umas }}{{ $uma.ID }},{{ end -}} };\nkk_vector_from_cint32array(arr, (kk_ssize_t){{ $.UmaCount }}, kk_context())"
js inline "[{{ range $uma := $.Umas }}{{ $uma.ID }},{{ end }}]"
// Vector of all Uma IDs in order for easy iterating.
pub val all = once(create-id-table)
// Get the name for an Uma.
// The name includes the costume variant, e.g. `[Special Dreamer] Special Week`.
// If no Uma matches the ID, the result contains the numeric ID.
pub fun show(uma: uma-id): string
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ printf "%q" $uma.Name }}
{{- end }}
x -> "uma " ++ x.show
// Get the costume variant for an Uma, e.g. `[Special Dreamer]`.
// If no Uma matches the ID, the result contains the numeric ID.
pub fun variant(uma: uma-id): string
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ printf "%q" $uma.Variant }}
{{- end }}
x -> "uma " ++ x.show
// Get the character ID for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun character-id(uma: uma-id): character-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Character-id({{ $uma.CharacterID }})
{{- end }}
_ -> Character-id(0)
// Get the sprint aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun sprint(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Sprint }}
{{- end }}
_ -> G
// Get the mile aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun mile(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Mile }}
{{- end }}
_ -> G
// Get the medium aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun medium(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Medium }}
{{- end }}
_ -> G
// Get the long aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun long(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Long }}
{{- end }}
_ -> G
// Get the front runner aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun front-runner(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Front }}
{{- end }}
_ -> G
// Get the pace chaser aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun pace-chaser(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Pace }}
{{- end }}
_ -> G
// Get the late surger aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun late-surger(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Late }}
{{- end }}
_ -> G
// Get the end closer aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun end-closer(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.End }}
{{- end }}
_ -> G
// Get the turf aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun turf(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Turf }}
{{- end }}
_ -> G
// Get the dirt aptitude for an Uma.
// If no Uma matches the ID, the result is G.
pub fun dirt(uma: uma-id): aptitude-level
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> {{ template "koka-aptitude-level" $uma.Dirt }}
{{- end }}
_ -> G
// Get the unique skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun unique(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.UniqueID }})
{{- end }}
_ -> Skill-id(0)
// Get the first built-in skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill1(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.Skill1 }})
{{- end }}
_ -> Skill-id(0)
// Get the second built-in skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill2(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.Skill2 }})
{{- end }}
_ -> Skill-id(0)
// Get the third built-in skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill3(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.Skill3 }})
{{- end }}
_ -> Skill-id(0)
// Get the potential level 2 skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill-pl2(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.SkillPL2 }})
{{- end }}
_ -> Skill-id(0)
// Get the potential level 3 skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill-pl3(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.SkillPL3 }})
{{- end }}
_ -> Skill-id(0)
// Get the potential level 4 skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill-pl4(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.SkillPL4 }})
{{- end }}
_ -> Skill-id(0)
// Get the potential level 5 skill for an Uma.
// If no Uma matches the ID, the result is an invalid ID.
pub fun skill-pl5(uma: uma-id): skill-id
match uma.game-id
{{- range $uma := $.Umas }}
{{ $uma.ID }} -> Skill-id({{ $uma.SkillPL5 }})
{{- end }}
_ -> Skill-id(0)
{{ end }}
{{- define "koka-aptitude-level" -}}
{{- if eq . 1 -}} G
{{- else if eq . 2 -}} F
{{- else if eq . 3 -}} E
{{- else if eq . 4 -}} D
{{- else if eq . 5 -}} C
{{- else if eq . 6 -}} B
{{- else if eq . 7 -}} A
{{- else if eq . 8 -}} S
{{- else -}} ??? aptitude={{ . }}
{{- end -}}
{{- end -}}

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@@ -1,59 +0,0 @@
WITH uma_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 4
), uma_variant AS (
SELECT "index" AS id, "text" AS variant
FROM text_data
WHERE category = 5
), chara_name AS (
SELECT "index" AS id, "text" AS name
FROM text_data
WHERE category = 6
), skills AS (
SELECT
uma.id,
s.skill_id,
s.need_rank,
ROW_NUMBER() OVER (PARTITION BY s.available_skill_set_id, s.need_rank) AS idx
FROM card_data uma
LEFT JOIN available_skill_set s ON uma.available_skill_set_id = s.available_skill_set_id
)
SELECT
uma.card_id,
card_data.chara_id,
n.name,
v.variant,
c.name AS chara_name,
uma.proper_distance_short,
uma.proper_distance_mile,
uma.proper_distance_middle,
uma.proper_distance_long,
uma.proper_running_style_nige,
uma.proper_running_style_senko,
uma.proper_running_style_sashi,
uma.proper_running_style_oikomi,
uma.proper_ground_turf,
uma.proper_ground_dirt,
su.skill_id1 AS unique_skill,
s1.skill_id AS skill1,
s2.skill_id AS skill2,
s3.skill_id AS skill3,
sp2.skill_id AS skill_pl2,
sp3.skill_id AS skill_pl3,
sp4.skill_id AS skill_pl4,
sp5.skill_id AS skill_pl5
FROM card_data
JOIN card_rarity_data uma ON card_data.id = uma.card_id
JOIN chara_name c ON card_data.chara_id = c.id
JOIN skill_set su ON uma.skill_set = su.id
JOIN skills s1 ON uma.card_id = s1.id AND s1.need_rank = 0 AND s1.idx = 1
JOIN skills s2 ON uma.card_id = s2.id AND s2.need_rank = 0 AND s2.idx = 2
JOIN skills s3 ON uma.card_id = s3.id AND s3.need_rank = 0 AND s3.idx = 3
JOIN skills sp2 ON uma.card_id = sp2.id AND sp2.need_rank = 2
JOIN skills sp3 ON uma.card_id = sp3.id AND sp3.need_rank = 3
JOIN skills sp4 ON uma.card_id = sp4.id AND sp4.need_rank = 4
JOIN skills sp5 ON uma.card_id = sp5.id AND sp5.need_rank = 5
LEFT JOIN uma_name n ON uma.card_id = n.id
LEFT JOIN uma_variant v ON uma.card_id = v.id
WHERE uma.rarity = 5