horse: generate json

This commit is contained in:
2026-03-08 14:01:43 -04:00
parent 5540bb2c4e
commit 7ff271ff2d
28 changed files with 172829 additions and 60 deletions

View File

@@ -27,37 +27,37 @@ func (x TenThousandths) String() string {
// Skill is the internal data about a skill.
type Skill struct {
ID SkillID
Name string
Description string
Group int32
Rarity int8
GroupRate int8
GradeValue int32
WitCheck bool
Activations []Activation
UniqueOwner string
SPCost int
IconID int
ID SkillID `json:"skill_id"`
Name string `json:"name"`
Description string `json:"description"`
Group SkillGroupID `json:"group"`
Rarity int8 `json:"rarity"`
GroupRate int8 `json:"group_rate"`
GradeValue int32 `json:"grade_value,omitzero"`
WitCheck bool `json:"wit_check"`
Activations []Activation `json:"activations"`
UniqueOwner string `json:"unique_owner,omitzero"`
SPCost int `json:"sp_cost,omitzero"`
IconID int `json:"icon_id"`
}
// Activation is the parameters controlling when a skill activates.
type Activation struct {
Precondition string
Condition string
Duration TenThousandths
DurScale DurScale
Cooldown TenThousandths
Abilities []Ability
Precondition string `json:"precondition,omitzero"`
Condition string `json:"condition"`
Duration TenThousandths `json:"duration,omitzero"`
DurScale DurScale `json:"dur_scale,omitzero"`
Cooldown TenThousandths `json:"cooldown,omitzero"`
Abilities []Ability `json:"abilities"`
}
// Ability is an individual effect applied by a skill.
type Ability struct {
Type AbilityType
ValueUsage AbilityValueUsage
Value TenThousandths
Target AbilityTarget
TargetValue int32
Type AbilityType `json:"type"`
ValueUsage AbilityValueUsage `json:"value_usage"`
Value TenThousandths `json:"value"`
Target AbilityTarget `json:"target"`
TargetValue int32 `json:"target_value"`
}
func (a Ability) String() string {
@@ -202,3 +202,26 @@ const (
TargetCharacter AbilityTarget = 22 // specific character
TargetTriggering AbilityTarget = 23 // whosoever triggered this skill
)
type SkillGroupID int32
// SkillGroup is a group of skills which are alternate versions of each other.
//
// Any of the skill IDs in a group may be zero, indicating that there is no
// skill with the corresponding group rate.
// Some skill groups contain only Skill2 or SkillBad, while others may have all
// four skills.
type SkillGroup struct {
ID SkillGroupID `json:"skill_group"`
// Skill1 is the base version of the skill, either a common (white) skill
// or an Uma's own unique.
Skill1 SkillID `json:"skill1,omitzero"`
// Skill2 is the first upgraded version of the skill: a rare (gold)
// skill, a double circle skill, or an inherited unique skill.
Skill2 SkillID `json:"skill2,omitzero"`
// Skill3 is the highest upgraded version, a gold version of a skill with
// a double circle version.
Skill3 SkillID `json:"skill3,omitzero"`
// SkillBad is a negative (purple) skill.
SkillBad SkillID `json:"skill_bad,omitzero"`
}