diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index 49368c7..fbd7354 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -1278,97 +1278,9 @@ - Stat Reference -

- This chapter is an extremely brief reference of what front runner race mechanics each stat and aptitude applies to and how - they scale. -

-

There are four types of each stat.

-
    -
  1. - Raw stat is the number displayed in the horse's info. Once stat caps are raised, any portion of raw stats above 1200 is - halved. -
  2. -
  3. Base stat is raw stat modified by mood.
  4. -
  5. - Adjusted stat is base stat modified by surface conditions (for speed and power), track stat thresholds (for speed), and - style proficiency (for wit). -
  6. -
  7. Final stat or just stat is adjusted stat plus the effects of green skills.
  8. -
-

- For example, a 1200 wit style S horse in great mood with the corresponding savvy skill at level 1 has 1200 raw wit, 1248 base - wit, 1372 adjusted wit, and 1412 (final) wit. -

-

- Linear scaling means that a given increase to a stat produces the same change in the mechanical value regardless of the - stat value. - Root scaling means that the mechanical value scales with the square root, 0.6 power, or 0.7 power of the stat, which - means the increase becomes smaller as the stat grows. - Log scaling means it scales with the logarithm of the stat; this is the fastest diminishing scaling type. - Log-linear scaling means it scales with the stat value multiplied by its logarithm. - Negative scaling of any type means that the mechanic instead decreases as the stat increases. - Inverse scaling means it scales with the multiplicative inverse of the stat, i.e. 1/x. - Inverse scaling is negative scaling by definition, which means that negative inverse scaling (e.g. skill activation chance) - flips back to positive. -

- - Speed - - - Stamina - - - Power - - - Guts - - - Wit - - - Surface (Turf/Dirt) Aptitude -

Surface aptitude is a multiplier on acceleration. (Not the power stat, for the purposes of other mechanics using power.)

- - Distance Aptitude -

Distance aptitude is a multiplier on spurt speed. At distance E and below, it is also a multiplier on acceleration.

- - Style Aptitude -

- Style aptitude directly multiplies wit in the computation of the wit stat, which means it affects everything in the wit section except for mechanics that use base wit. -

+ {#each ['stats', 'stats-speed', 'stats-stamina', 'stats-power', 'stats-guts', 'stats-wit', 'stats-surface', 'stats-style'] as id (id)} + + {/each} My CM Teams