diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte
index 49368c7..fbd7354 100644
--- a/zenno/src/routes/doc/frbm/+page.svelte
+++ b/zenno/src/routes/doc/frbm/+page.svelte
@@ -1278,97 +1278,9 @@
-
- This chapter is an extremely brief reference of what front runner race mechanics each stat and aptitude applies to and how - they scale. -
-There are four types of each stat.
-- For example, a 1200 wit style S horse in great mood with the corresponding savvy skill at level 1 has 1200 raw wit, 1248 base - wit, 1372 adjusted wit, and 1412 (final) wit. -
-- Linear scaling means that a given increase to a stat produces the same change in the mechanical value regardless of the - stat value. - Root scaling means that the mechanical value scales with the square root, 0.6 power, or 0.7 power of the stat, which - means the increase becomes smaller as the stat grows. - Log scaling means it scales with the logarithm of the stat; this is the fastest diminishing scaling type. - Log-linear scaling means it scales with the stat value multiplied by its logarithm. - Negative scaling of any type means that the mechanic instead decreases as the stat increases. - Inverse scaling means it scales with the multiplicative inverse of the stat, i.e. 1/x. - Inverse scaling is negative scaling by definition, which means that negative inverse scaling (e.g. skill activation chance) - flips back to positive. -
- -Surface aptitude is a multiplier on acceleration. (Not the power stat, for the purposes of other mechanics using power.)
- -Distance aptitude is a multiplier on spurt speed. At distance E and below, it is also a multiplier on acceleration.
- -- Style aptitude directly multiplies wit in the computation of the wit stat, which means it affects everything in the wit section except for mechanics that use base wit. -
+ {#each ['stats', 'stats-speed', 'stats-stamina', 'stats-power', 'stats-guts', 'stats-wit', 'stats-surface', 'stats-style'] as id (id)} +