zenno: lint fixes
This commit is contained in:
78
zenno/src/lib/alpha123Umalator.ts
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78
zenno/src/lib/alpha123Umalator.ts
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@@ -0,0 +1,78 @@
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import { AptitudeLevel, Mood, RunningStyle } from './race';
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import type { Runner } from './runner';
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const aptitude_map = {
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G: AptitudeLevel.G,
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F: AptitudeLevel.F,
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E: AptitudeLevel.E,
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D: AptitudeLevel.D,
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C: AptitudeLevel.C,
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B: AptitudeLevel.B,
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A: AptitudeLevel.A,
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S: AptitudeLevel.S,
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} as const;
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type AptitudeString = keyof typeof aptitude_map;
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const style_map = {
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Nige: RunningStyle.FrontRunner,
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Sentou: RunningStyle.PaceChaser,
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Sasi: RunningStyle.LateSurger,
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Oikomi: RunningStyle.EndCloser,
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Oonige: RunningStyle.GreatEscape,
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} as const;
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export interface ImportUma {
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outfitId: string;
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starCount: number;
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speed: number;
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stamina: number;
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power: number;
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guts: number;
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wisdom: number;
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strategy: keyof typeof style_map;
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distanceAptitude: AptitudeString;
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surfaceAptitude: AptitudeString;
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strategyAptitude: AptitudeString;
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aptitudes: [
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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];
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skills: string[];
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uniqueLv: number;
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mood: Mood;
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popularity: number;
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}
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export function load(obj: ImportUma, name?: string): Runner {
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return {
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name: name ?? '',
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chara_card_id: obj.outfitId !== '' ? parseInt(obj.outfitId) : 0,
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style: style_map[obj.strategy],
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mood: obj.mood,
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speed: obj.speed,
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stamina: obj.stamina,
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power: obj.power,
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guts: obj.guts,
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wit: obj.wisdom,
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sprint: aptitude_map[obj.aptitudes[0]],
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mile: aptitude_map[obj.aptitudes[1]],
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medium: aptitude_map[obj.aptitudes[2]],
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long: aptitude_map[obj.aptitudes[3]],
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front: aptitude_map[obj.aptitudes[4]],
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pace: aptitude_map[obj.aptitudes[5]],
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late: aptitude_map[obj.aptitudes[6]],
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end: aptitude_map[obj.aptitudes[7]],
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turf: aptitude_map[obj.aptitudes[8]],
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dirt: aptitude_map[obj.aptitudes[9]],
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skills: obj.skills.map((s) => parseInt(s)),
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unique_level: obj.uniqueLv,
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};
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}
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@@ -1,8 +1,6 @@
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// Umamusume race mechanics adapted from KuromiAK's doc:
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// https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing
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import type { Uma } from './data/uma';
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/**
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* Fundamental stats of umas.
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*/
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@@ -19,70 +17,6 @@ export enum Stat {
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*/
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export const StatList = [Stat.Speed, Stat.Stamina, Stat.Power, Stat.Guts, Stat.Wit] as const;
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/**
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* Race runner, i.e. a trained horse.
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*/
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export interface Runner {
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name: string;
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chara_card_id: number;
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style: RunningStyle;
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mood: Mood;
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speed: number;
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stamina: number;
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power: number;
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guts: number;
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wit: number;
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sprint: AptitudeLevel;
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mile: AptitudeLevel;
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medium: AptitudeLevel;
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long: AptitudeLevel;
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front: AptitudeLevel;
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pace: AptitudeLevel;
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late: AptitudeLevel;
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end: AptitudeLevel;
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turf: AptitudeLevel;
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dirt: AptitudeLevel;
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skills: number[];
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unique_level: number;
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}
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/**
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* Create a new runner with baseline stats.
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* @param name Name to apply to the runner
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* @param base_uma Character card (trainee or uma) to use for aptitudes; otherwise all aptitudes are A
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* @returns Baseline runner
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*/
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export function new_runner(name?: string, base_uma?: Uma): Runner {
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return {
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name: name ?? '',
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chara_card_id: base_uma?.chara_card_id ?? 0,
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// TODO(zeph): default running style
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style: RunningStyle.FrontRunner,
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mood: Mood.Normal,
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speed: 1200,
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stamina: 1200,
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power: 1200,
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guts: 1200,
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wit: 1200,
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sprint: base_uma?.sprint ?? AptitudeLevel.A,
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mile: base_uma?.mile ?? AptitudeLevel.A,
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medium: base_uma?.medium ?? AptitudeLevel.A,
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long: base_uma?.long ?? AptitudeLevel.A,
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front: base_uma?.front ?? AptitudeLevel.A,
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pace: base_uma?.pace ?? AptitudeLevel.A,
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late: base_uma?.late ?? AptitudeLevel.A,
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end: base_uma?.end ?? AptitudeLevel.A,
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turf: base_uma?.turf ?? AptitudeLevel.A,
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dirt: base_uma?.dirt ?? AptitudeLevel.A,
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skills: base_uma != null ? [base_uma.unique] : [],
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unique_level: 4,
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};
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}
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/**
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* Mood levels.
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*/
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@@ -145,106 +79,6 @@ export enum Phase {
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LateRace,
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}
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namespace Alpha123Umalator {
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const aptitude_map = {
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G: AptitudeLevel.G,
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F: AptitudeLevel.F,
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E: AptitudeLevel.E,
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D: AptitudeLevel.D,
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C: AptitudeLevel.C,
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B: AptitudeLevel.B,
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A: AptitudeLevel.A,
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S: AptitudeLevel.S,
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} as const;
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type AptitudeString = keyof typeof aptitude_map;
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const style_map = {
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Nige: RunningStyle.FrontRunner,
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Sentou: RunningStyle.PaceChaser,
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Sasi: RunningStyle.LateSurger,
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Oikomi: RunningStyle.EndCloser,
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Oonige: RunningStyle.GreatEscape,
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} as const;
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export interface ImportUma {
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outfitId: string;
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starCount: number;
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speed: number;
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stamina: number;
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power: number;
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guts: number;
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wisdom: number;
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strategy: keyof typeof style_map;
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distanceAptitude: AptitudeString;
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surfaceAptitude: AptitudeString;
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strategyAptitude: AptitudeString;
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aptitudes: [
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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AptitudeString,
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];
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skills: string[];
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uniqueLv: number;
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mood: Mood;
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popularity: number;
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}
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export function load(obj: ImportUma, name?: string): Runner {
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return {
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name: name ?? '',
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chara_card_id: obj.outfitId !== '' ? parseInt(obj.outfitId) : 0,
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style: style_map[obj.strategy],
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mood: obj.mood,
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speed: obj.speed,
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stamina: obj.stamina,
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power: obj.power,
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guts: obj.guts,
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wit: obj.wisdom,
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sprint: aptitude_map[obj.aptitudes[0]],
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mile: aptitude_map[obj.aptitudes[1]],
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medium: aptitude_map[obj.aptitudes[2]],
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long: aptitude_map[obj.aptitudes[3]],
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front: aptitude_map[obj.aptitudes[4]],
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pace: aptitude_map[obj.aptitudes[5]],
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late: aptitude_map[obj.aptitudes[6]],
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end: aptitude_map[obj.aptitudes[7]],
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turf: aptitude_map[obj.aptitudes[8]],
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dirt: aptitude_map[obj.aptitudes[9]],
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skills: obj.skills.map((s) => parseInt(s)),
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unique_level: obj.uniqueLv,
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};
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}
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}
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/**
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* Import a runner from an external source.
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* @param obj Decoded object to import
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* @param name Name or memo to apply to the runner
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* @returns Imported runner, or null if import was not possible
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*/
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export function import_runner(obj: any, name?: string): Runner | null {
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// TODO(zeph): check for keys that identify the uma source
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if (typeof obj === 'object') {
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try {
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const r = Alpha123Umalator.load(obj as Alpha123Umalator.ImportUma, name);
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// TODO(zeph): validate?
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return r;
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} catch (exc) {
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console.warn('failed to import', obj, 'as alpha123 umalator:', exc);
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return null;
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}
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}
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console.warn('no guess on how to import', obj);
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return null;
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}
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function baseSpeed(raceLen: number): number {
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return 20 - (raceLen - 2000) / 1000;
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}
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89
zenno/src/lib/runner.ts
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89
zenno/src/lib/runner.ts
Normal file
@@ -0,0 +1,89 @@
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import type { Uma } from './data/uma';
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import { AptitudeLevel, Mood, RunningStyle } from './race';
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import * as alpha123Umalator from './alpha123Umalator';
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/**
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* Race runner, i.e. a trained horse.
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*/
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export interface Runner {
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name: string;
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chara_card_id: number;
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style: RunningStyle;
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mood: Mood;
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speed: number;
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stamina: number;
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power: number;
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guts: number;
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wit: number;
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sprint: AptitudeLevel;
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mile: AptitudeLevel;
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medium: AptitudeLevel;
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long: AptitudeLevel;
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front: AptitudeLevel;
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pace: AptitudeLevel;
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late: AptitudeLevel;
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end: AptitudeLevel;
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turf: AptitudeLevel;
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dirt: AptitudeLevel;
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skills: number[];
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unique_level: number;
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}
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/**
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* Create a new runner with baseline stats.
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* @param name Name to apply to the runner
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* @param base_uma Character card (trainee or uma) to use for aptitudes; otherwise all aptitudes are A
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* @returns Baseline runner
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*/
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export function new_runner(name?: string, base_uma?: Uma): Runner {
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return {
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name: name ?? '',
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chara_card_id: base_uma?.chara_card_id ?? 0,
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// TODO(zeph): default running style
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style: RunningStyle.FrontRunner,
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mood: Mood.Normal,
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speed: 1200,
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stamina: 1200,
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power: 1200,
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guts: 1200,
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wit: 1200,
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sprint: base_uma?.sprint ?? AptitudeLevel.A,
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mile: base_uma?.mile ?? AptitudeLevel.A,
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medium: base_uma?.medium ?? AptitudeLevel.A,
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long: base_uma?.long ?? AptitudeLevel.A,
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front: base_uma?.front ?? AptitudeLevel.A,
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pace: base_uma?.pace ?? AptitudeLevel.A,
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late: base_uma?.late ?? AptitudeLevel.A,
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end: base_uma?.end ?? AptitudeLevel.A,
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turf: base_uma?.turf ?? AptitudeLevel.A,
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dirt: base_uma?.dirt ?? AptitudeLevel.A,
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skills: base_uma != null ? [base_uma.unique] : [],
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unique_level: 4,
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};
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}
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/**
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* Import a runner from an external source.
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* @param obj Decoded object to import
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* @param name Name or memo to apply to the runner
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* @returns Imported runner, or null if import was not possible
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*/
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export function import_runner(obj: unknown, name?: string): Runner | null {
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// TODO(zeph): check for keys that identify the uma source
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if (typeof obj === 'object') {
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try {
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const r = alpha123Umalator.load(obj as alpha123Umalator.ImportUma, name);
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// TODO(zeph): validate?
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return r;
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} catch (exc) {
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console.warn('failed to import', obj, 'as alpha123 umalator:', exc);
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return null;
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}
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}
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console.warn('no guess on how to import', obj);
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return null;
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}
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@@ -131,14 +131,14 @@
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<SpeedDur speed={boost} dur={skillDuration(dur, raceLen)} accel={accel[phase]} decel={decel[phase]}>{name}</SpeedDur>
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{/each}
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</div>
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<div class="mx-auto py-4 h-60 md:h-96 md:w-3xl">
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<div class="mx-auto h-60 py-4 md:h-96 md:w-3xl">
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<StatChart class="flex-1" stat={Stat.Guts} y={ssY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={gutsStat} {yRule} />
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</div>
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<div class="mx-auto mt-4 md:mt-0 py-4 h-60 md:h-96 md:w-3xl">
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<div class="mx-auto mt-4 h-60 py-4 md:mt-0 md:h-96 md:w-3xl">
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<StatChart class="flex-1" stat={Stat.Power} y={lcY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={powerStat} {yRule} />
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</div>
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<div class="mx-auto mt-12 md:mt-8 w-full max-w-4xl border-t">
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<ul class="list-disc ml-4">
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<div class="mx-auto mt-12 w-full max-w-4xl border-t md:mt-8">
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<ul class="ml-4 list-disc">
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<li>All lengths gained include acceleration at the beginning of each speed boost and deceleration after its end.</li>
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<li>Each effect is assumed to be isolated and executed on level ground.</li>
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<li>
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@@ -18,14 +18,14 @@
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const decels = $derived([decel].flat(1));
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const gain = $derived(decels.map((d) => speedGain(speed, accel, d, dur) / HORSE_LENGTH));
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const text = $derived(gain.map(fmtp).join(' – '));
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const text = $derived(gain.map(fmtp).join(' – '));
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</script>
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<div
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class="m-2 flex h-full w-full max-w-80 flex-1 flex-col rounded-md border p-2 text-center shadow-sm transition-shadow hover:shadow-md"
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>
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<div class="block">{@render children()}</div>
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<span class="block text-xl">{@html text} L</span>
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<span class="block text-xl">{text} L</span>
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<div class="flex flex-row">
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<span class="flex-1 text-xs">{fmtp(speed)} m/s</span>
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<span class="flex-1 text-xs">{dur.toFixed(3)} s</span>
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