zenno: lint fixes

This commit is contained in:
2026-05-22 20:25:22 -04:00
parent 2e31560d6c
commit 7600c48cc7
5 changed files with 173 additions and 172 deletions

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@@ -0,0 +1,78 @@
import { AptitudeLevel, Mood, RunningStyle } from './race';
import type { Runner } from './runner';
const aptitude_map = {
G: AptitudeLevel.G,
F: AptitudeLevel.F,
E: AptitudeLevel.E,
D: AptitudeLevel.D,
C: AptitudeLevel.C,
B: AptitudeLevel.B,
A: AptitudeLevel.A,
S: AptitudeLevel.S,
} as const;
type AptitudeString = keyof typeof aptitude_map;
const style_map = {
Nige: RunningStyle.FrontRunner,
Sentou: RunningStyle.PaceChaser,
Sasi: RunningStyle.LateSurger,
Oikomi: RunningStyle.EndCloser,
Oonige: RunningStyle.GreatEscape,
} as const;
export interface ImportUma {
outfitId: string;
starCount: number;
speed: number;
stamina: number;
power: number;
guts: number;
wisdom: number;
strategy: keyof typeof style_map;
distanceAptitude: AptitudeString;
surfaceAptitude: AptitudeString;
strategyAptitude: AptitudeString;
aptitudes: [
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
];
skills: string[];
uniqueLv: number;
mood: Mood;
popularity: number;
}
export function load(obj: ImportUma, name?: string): Runner {
return {
name: name ?? '',
chara_card_id: obj.outfitId !== '' ? parseInt(obj.outfitId) : 0,
style: style_map[obj.strategy],
mood: obj.mood,
speed: obj.speed,
stamina: obj.stamina,
power: obj.power,
guts: obj.guts,
wit: obj.wisdom,
sprint: aptitude_map[obj.aptitudes[0]],
mile: aptitude_map[obj.aptitudes[1]],
medium: aptitude_map[obj.aptitudes[2]],
long: aptitude_map[obj.aptitudes[3]],
front: aptitude_map[obj.aptitudes[4]],
pace: aptitude_map[obj.aptitudes[5]],
late: aptitude_map[obj.aptitudes[6]],
end: aptitude_map[obj.aptitudes[7]],
turf: aptitude_map[obj.aptitudes[8]],
dirt: aptitude_map[obj.aptitudes[9]],
skills: obj.skills.map((s) => parseInt(s)),
unique_level: obj.uniqueLv,
};
}

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@@ -1,8 +1,6 @@
// Umamusume race mechanics adapted from KuromiAK's doc:
// https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing
import type { Uma } from './data/uma';
/**
* Fundamental stats of umas.
*/
@@ -19,70 +17,6 @@ export enum Stat {
*/
export const StatList = [Stat.Speed, Stat.Stamina, Stat.Power, Stat.Guts, Stat.Wit] as const;
/**
* Race runner, i.e. a trained horse.
*/
export interface Runner {
name: string;
chara_card_id: number;
style: RunningStyle;
mood: Mood;
speed: number;
stamina: number;
power: number;
guts: number;
wit: number;
sprint: AptitudeLevel;
mile: AptitudeLevel;
medium: AptitudeLevel;
long: AptitudeLevel;
front: AptitudeLevel;
pace: AptitudeLevel;
late: AptitudeLevel;
end: AptitudeLevel;
turf: AptitudeLevel;
dirt: AptitudeLevel;
skills: number[];
unique_level: number;
}
/**
* Create a new runner with baseline stats.
* @param name Name to apply to the runner
* @param base_uma Character card (trainee or uma) to use for aptitudes; otherwise all aptitudes are A
* @returns Baseline runner
*/
export function new_runner(name?: string, base_uma?: Uma): Runner {
return {
name: name ?? '',
chara_card_id: base_uma?.chara_card_id ?? 0,
// TODO(zeph): default running style
style: RunningStyle.FrontRunner,
mood: Mood.Normal,
speed: 1200,
stamina: 1200,
power: 1200,
guts: 1200,
wit: 1200,
sprint: base_uma?.sprint ?? AptitudeLevel.A,
mile: base_uma?.mile ?? AptitudeLevel.A,
medium: base_uma?.medium ?? AptitudeLevel.A,
long: base_uma?.long ?? AptitudeLevel.A,
front: base_uma?.front ?? AptitudeLevel.A,
pace: base_uma?.pace ?? AptitudeLevel.A,
late: base_uma?.late ?? AptitudeLevel.A,
end: base_uma?.end ?? AptitudeLevel.A,
turf: base_uma?.turf ?? AptitudeLevel.A,
dirt: base_uma?.dirt ?? AptitudeLevel.A,
skills: base_uma != null ? [base_uma.unique] : [],
unique_level: 4,
};
}
/**
* Mood levels.
*/
@@ -145,106 +79,6 @@ export enum Phase {
LateRace,
}
namespace Alpha123Umalator {
const aptitude_map = {
G: AptitudeLevel.G,
F: AptitudeLevel.F,
E: AptitudeLevel.E,
D: AptitudeLevel.D,
C: AptitudeLevel.C,
B: AptitudeLevel.B,
A: AptitudeLevel.A,
S: AptitudeLevel.S,
} as const;
type AptitudeString = keyof typeof aptitude_map;
const style_map = {
Nige: RunningStyle.FrontRunner,
Sentou: RunningStyle.PaceChaser,
Sasi: RunningStyle.LateSurger,
Oikomi: RunningStyle.EndCloser,
Oonige: RunningStyle.GreatEscape,
} as const;
export interface ImportUma {
outfitId: string;
starCount: number;
speed: number;
stamina: number;
power: number;
guts: number;
wisdom: number;
strategy: keyof typeof style_map;
distanceAptitude: AptitudeString;
surfaceAptitude: AptitudeString;
strategyAptitude: AptitudeString;
aptitudes: [
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
AptitudeString,
];
skills: string[];
uniqueLv: number;
mood: Mood;
popularity: number;
}
export function load(obj: ImportUma, name?: string): Runner {
return {
name: name ?? '',
chara_card_id: obj.outfitId !== '' ? parseInt(obj.outfitId) : 0,
style: style_map[obj.strategy],
mood: obj.mood,
speed: obj.speed,
stamina: obj.stamina,
power: obj.power,
guts: obj.guts,
wit: obj.wisdom,
sprint: aptitude_map[obj.aptitudes[0]],
mile: aptitude_map[obj.aptitudes[1]],
medium: aptitude_map[obj.aptitudes[2]],
long: aptitude_map[obj.aptitudes[3]],
front: aptitude_map[obj.aptitudes[4]],
pace: aptitude_map[obj.aptitudes[5]],
late: aptitude_map[obj.aptitudes[6]],
end: aptitude_map[obj.aptitudes[7]],
turf: aptitude_map[obj.aptitudes[8]],
dirt: aptitude_map[obj.aptitudes[9]],
skills: obj.skills.map((s) => parseInt(s)),
unique_level: obj.uniqueLv,
};
}
}
/**
* Import a runner from an external source.
* @param obj Decoded object to import
* @param name Name or memo to apply to the runner
* @returns Imported runner, or null if import was not possible
*/
export function import_runner(obj: any, name?: string): Runner | null {
// TODO(zeph): check for keys that identify the uma source
if (typeof obj === 'object') {
try {
const r = Alpha123Umalator.load(obj as Alpha123Umalator.ImportUma, name);
// TODO(zeph): validate?
return r;
} catch (exc) {
console.warn('failed to import', obj, 'as alpha123 umalator:', exc);
return null;
}
}
console.warn('no guess on how to import', obj);
return null;
}
function baseSpeed(raceLen: number): number {
return 20 - (raceLen - 2000) / 1000;
}

89
zenno/src/lib/runner.ts Normal file
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@@ -0,0 +1,89 @@
import type { Uma } from './data/uma';
import { AptitudeLevel, Mood, RunningStyle } from './race';
import * as alpha123Umalator from './alpha123Umalator';
/**
* Race runner, i.e. a trained horse.
*/
export interface Runner {
name: string;
chara_card_id: number;
style: RunningStyle;
mood: Mood;
speed: number;
stamina: number;
power: number;
guts: number;
wit: number;
sprint: AptitudeLevel;
mile: AptitudeLevel;
medium: AptitudeLevel;
long: AptitudeLevel;
front: AptitudeLevel;
pace: AptitudeLevel;
late: AptitudeLevel;
end: AptitudeLevel;
turf: AptitudeLevel;
dirt: AptitudeLevel;
skills: number[];
unique_level: number;
}
/**
* Create a new runner with baseline stats.
* @param name Name to apply to the runner
* @param base_uma Character card (trainee or uma) to use for aptitudes; otherwise all aptitudes are A
* @returns Baseline runner
*/
export function new_runner(name?: string, base_uma?: Uma): Runner {
return {
name: name ?? '',
chara_card_id: base_uma?.chara_card_id ?? 0,
// TODO(zeph): default running style
style: RunningStyle.FrontRunner,
mood: Mood.Normal,
speed: 1200,
stamina: 1200,
power: 1200,
guts: 1200,
wit: 1200,
sprint: base_uma?.sprint ?? AptitudeLevel.A,
mile: base_uma?.mile ?? AptitudeLevel.A,
medium: base_uma?.medium ?? AptitudeLevel.A,
long: base_uma?.long ?? AptitudeLevel.A,
front: base_uma?.front ?? AptitudeLevel.A,
pace: base_uma?.pace ?? AptitudeLevel.A,
late: base_uma?.late ?? AptitudeLevel.A,
end: base_uma?.end ?? AptitudeLevel.A,
turf: base_uma?.turf ?? AptitudeLevel.A,
dirt: base_uma?.dirt ?? AptitudeLevel.A,
skills: base_uma != null ? [base_uma.unique] : [],
unique_level: 4,
};
}
/**
* Import a runner from an external source.
* @param obj Decoded object to import
* @param name Name or memo to apply to the runner
* @returns Imported runner, or null if import was not possible
*/
export function import_runner(obj: unknown, name?: string): Runner | null {
// TODO(zeph): check for keys that identify the uma source
if (typeof obj === 'object') {
try {
const r = alpha123Umalator.load(obj as alpha123Umalator.ImportUma, name);
// TODO(zeph): validate?
return r;
} catch (exc) {
console.warn('failed to import', obj, 'as alpha123 umalator:', exc);
return null;
}
}
console.warn('no guess on how to import', obj);
return null;
}

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@@ -131,14 +131,14 @@
<SpeedDur speed={boost} dur={skillDuration(dur, raceLen)} accel={accel[phase]} decel={decel[phase]}>{name}</SpeedDur>
{/each}
</div>
<div class="mx-auto py-4 h-60 md:h-96 md:w-3xl">
<div class="mx-auto h-60 py-4 md:h-96 md:w-3xl">
<StatChart class="flex-1" stat={Stat.Guts} y={ssY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={gutsStat} {yRule} />
</div>
<div class="mx-auto mt-4 md:mt-0 py-4 h-60 md:h-96 md:w-3xl">
<div class="mx-auto mt-4 h-60 py-4 md:mt-0 md:h-96 md:w-3xl">
<StatChart class="flex-1" stat={Stat.Power} y={lcY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={powerStat} {yRule} />
</div>
<div class="mx-auto mt-12 md:mt-8 w-full max-w-4xl border-t">
<ul class="list-disc ml-4">
<div class="mx-auto mt-12 w-full max-w-4xl border-t md:mt-8">
<ul class="ml-4 list-disc">
<li>All lengths gained include acceleration at the beginning of each speed boost and deceleration after its end.</li>
<li>Each effect is assumed to be isolated and executed on level ground.</li>
<li>

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@@ -18,14 +18,14 @@
const decels = $derived([decel].flat(1));
const gain = $derived(decels.map((d) => speedGain(speed, accel, d, dur) / HORSE_LENGTH));
const text = $derived(gain.map(fmtp).join(' &ndash; '));
const text = $derived(gain.map(fmtp).join(' '));
</script>
<div
class="m-2 flex h-full w-full max-w-80 flex-1 flex-col rounded-md border p-2 text-center shadow-sm transition-shadow hover:shadow-md"
>
<div class="block">{@render children()}</div>
<span class="block text-xl">{@html text} L</span>
<span class="block text-xl">{text} L</span>
<div class="flex flex-row">
<span class="flex-1 text-xs">{fmtp(speed)} m/s</span>
<span class="flex-1 text-xs">{dur.toFixed(3)} s</span>