zenno: categorize tools
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<script lang="ts">
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import type { ComputedSeries } from '$lib/chart';
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import { AptitudeLevel, inverseSpurtSpeed, RunningStyle, spurtSpeed, Stat } from '$lib/race';
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import StatChart from '$lib/StatChart.svelte';
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const aptsList = Object.entries(AptitudeLevel).filter(([, val]) => typeof val === 'number');
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const stylesList = [
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['Front Runner', RunningStyle.FrontRunner],
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['Pace Chaser', RunningStyle.PaceChaser],
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['Late Surger', RunningStyle.LateSurger],
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['End Closer', RunningStyle.EndCloser],
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['Great Escape', RunningStyle.GreatEscape],
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] as const;
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const skillSpeeds = [0.45, 0.35, 0.25, 0.15] as const;
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let rawSpeed: number = $state(1200);
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let rawGuts: number = $state(1200);
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let style: RunningStyle = $state(RunningStyle.FrontRunner);
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let opponentStyle: RunningStyle = $state(RunningStyle.PaceChaser);
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let distanceApt: AptitudeLevel = $state(AptitudeLevel.S);
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let raceLen: number = $state(2000);
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let isCareer: boolean = $state(false);
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const careerMod = $derived(isCareer ? 400 : 0);
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const speedStat = $derived(rawSpeed + careerMod);
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const gutsStat = $derived(rawGuts + careerMod);
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const speed = $derived(spurtSpeed(speedStat, gutsStat, style, distanceApt, raceLen));
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const sProf = $derived([
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.FrontRunner, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.PaceChaser, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.LateSurger, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.EndCloser, AptitudeLevel.S, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.S, raceLen) - careerMod,
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]);
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const aProf = $derived([
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.FrontRunner, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.PaceChaser, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.LateSurger, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.EndCloser, AptitudeLevel.A, raceLen) - careerMod,
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inverseSpurtSpeed(speed, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.A, raceLen) - careerMod,
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]);
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const skillProf = $derived(
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skillSpeeds.map((v) => [v, inverseSpurtSpeed(speed + v, gutsStat, opponentStyle, AptitudeLevel.S, raceLen) - careerMod]),
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);
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const y: Array<ComputedSeries | null> = $derived([
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{ label: 'Aptitude S', y: (x) => spurtSpeed(x, gutsStat, style, AptitudeLevel.S, raceLen) },
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{ label: 'Aptitude A', y: (x) => spurtSpeed(x, gutsStat, style, AptitudeLevel.A, raceLen) },
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distanceApt < AptitudeLevel.A
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? { label: `Aptitude ${AptitudeLevel[distanceApt]}`, y: (x) => spurtSpeed(x, gutsStat, style, distanceApt, raceLen) }
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: null,
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]);
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const range: [number, number] = $derived([
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spurtSpeed(200, gutsStat, RunningStyle.GreatEscape, AptitudeLevel.C, raceLen),
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spurtSpeed(2000, gutsStat, RunningStyle.EndCloser, AptitudeLevel.S, raceLen),
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]);
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</script>
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<h1 class="text-4xl">Spurt Speed Calculator</h1>
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<div class="mx-auto mt-8 grid max-w-4xl grid-cols-1 rounded-md text-center shadow-md ring md:grid-cols-4">
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<div class="m-4">
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<label for="speedStat">Speed Stat</label>
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<input type="number" id="speedStat" required bind:value={rawSpeed} class="w-full" />
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</div>
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<div class="m-4">
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<label for="gutsStat">Guts Stat</label>
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<input type="number" id="gutsStat" required bind:value={rawGuts} class="w-full" />
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</div>
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<div class="m-4">
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<label for="style">Style</label>
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<select id="style" required bind:value={style} class="w-full">
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{#each stylesList as [name, style] (style)}
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<option value={style}>{style === RunningStyle.GreatEscape ? 'Great Escape (Runaway)' : name}</option>
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{/each}
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</select>
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</div>
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<div class="m-4">
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<label for="distanceApt">Distance Aptitude</label>
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<select id="distanceApt" required bind:value={distanceApt} class="w-full">
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{#each aptsList.toReversed() as [name, val] (val)}
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<option value={val}>{name}</option>
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{/each}
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</select>
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</div>
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<div class="m-4 md:col-start-2">
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<label for="raceLen">Race Distance</label>
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<input type="number" id="raceLen" required min="1000" max="3600" step="100" bind:value={raceLen} class="w-full" />
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</div>
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<div class="m-4 self-center">
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<label for="isCareer" class="mr-1 align-middle">In Career</label>
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<input type="checkbox" id="isCareer" role="switch" bind:checked={isCareer} class="min-h-6 min-w-6 align-middle" />
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</div>
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</div>
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<span class="mt-8 block w-full text-center text-lg">
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Target spurt speed: {speed.toFixed(3)} m/s
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</span>
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{#each [[AptitudeLevel.A, aProf] as const, [AptitudeLevel.S, sProf] as const] as [level, inv] (level)}
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<div class="mx-auto max-w-3xl">
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<span class="mt-8 block w-full">
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With {AptitudeLevel[level]} proficiency, the equivalent speed is
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</span>
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<div class="flex flex-col md:flex-row">
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{#each stylesList as [styleName, s] (s)}
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<div
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class={['m-2 flex-1 rounded-md border shadow-sm transition-shadow hover:shadow-md', s === style ? 'border-2' : null]}
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>
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<div class="h-full w-full flex-col text-center">
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<span class="block text-lg">{styleName}</span>
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<span class="block text-2xl">{inv[s]}</span>
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</div>
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</div>
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{/each}
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</div>
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</div>
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{/each}
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<div class="mx-auto max-w-3xl">
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<span class="mt-8 block w-full">
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While a speed skill is active, the equivalent speed for a distance S
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<select id="opponentStyle" required bind:value={opponentStyle}>
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{#each stylesList as [name, style] (style)}
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<option value={style}>{style === RunningStyle.GreatEscape ? 'Great Escape (Runaway)' : name}</option>
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{/each}
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</select>
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is
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</span>
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<div class="flex flex-col md:flex-row">
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{#each skillProf as [v, inv] (v)}
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<div class="m-2 flex-1 rounded-md border shadow-sm transition-shadow hover:shadow-md">
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<div class="h-full w-full flex-col text-center">
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<span class="block text-lg">+{v.toFixed(2)}</span>
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<span class="block text-2xl">{inv}</span>
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</div>
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</div>
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{/each}
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</div>
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</div>
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<div class="mx-auto h-60 max-w-3xl place-content-center py-4 md:h-96">
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<StatChart stat={Stat.Speed} {y} yLabel="Spurt Speed (m/s)" xRule={speedStat} {range} />
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</div>
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