zenno: categorize tools

This commit is contained in:
2026-06-10 14:03:42 -04:00
parent dc78d51def
commit 75024c7c11
18 changed files with 119 additions and 42 deletions
+8 -8
View File
@@ -416,8 +416,8 @@
<p>
In medium+ races, the extra HP consumption is a serious consideration; front runners need more stamina and recoveries than
other styles. At 1600m and shorter, the fact that Spot Struggle doesn't scale with race distance means that it can be worth
multiple gold speed skills in total distance gained. See the <a href={resolve('/mspeed')}>mechanical speed calculator</a> for precise
analysis.
multiple gold speed skills in total distance gained. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for
precise analysis.
</p>
<Sec h={3} id="lane-combo">Lane Combo</Sec>
@@ -471,8 +471,8 @@
consistency at the cost of lowering the maximum gain.
</p>
<p>
The <a href={resolve('/mspeed')}>mechanical speed calculator</a> has an approximation of lane combo's benefit. A more precise
lane combo simulator exists at
The <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> has an approximation of lane combo's benefit. A more
precise lane combo simulator exists at
<a href="https://lanecalc.hf-uma.net/" target="_blank" rel="noopener noreferrer">危険回避シミュ</a>, but I am not sufficiently
confident in my Japanese to try to guide readers through it.
<!-- TODO(zeph): i could totally annotate a picture though, or find someone else's explanation -->
@@ -682,7 +682,7 @@
Angling, they are almost certainly a different running style.
</p>
<p>
The <a href={resolve('/spurt')}>spurt speed calculator</a> analyzes this situation. A 1200 speed front runner with a 0.25 speed
The <a href={resolve('/race/spurt')}>spurt speed calculator</a> analyzes this situation. A 1200 speed front runner with a 0.25 speed
skill active has speed equivalent to an 1187 speed pace chaser. In other words, as long as that pace chaser is built the way Global
players tend to build, Pulse does not allow the front runner to pass back. So, if you happen to inherit it off a grandparent, it
is not worth taking.
@@ -868,7 +868,7 @@
<p>
SS supports do best on medium and long tracks, because you want to be building <i>everyone</i> for spot struggle on miles and
sprints. However, spot struggle is the only mechanic in the game that scales superlinearly with stats, so even the difference
between 1200 and 1000 guts can matter. See the <a href={resolve('/mspeed')}>mechanical speed calculator</a> for details.
between 1200 and 1000 guts can matter. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
</p>
<Sec h={3} id="chariot">Chariot</Sec>
@@ -996,8 +996,8 @@
</p>
<p>
As a corollary, you also cannot win this race with B mile. A miraculous start can get to 350 speed for this race; a B mile
runner with 350 speed is equivalent to an A mile runner with only 207 speed in career. See the <a href={resolve('/spurt')}
>spurt calculator</a
runner with 350 speed is equivalent to an A mile runner with only 207 speed in career. See the <a
href={resolve('/race/spurt')}>spurt calculator</a
>. (This race is why I made it.)
</p>