zenno: categorize tools
This commit is contained in:
@@ -416,8 +416,8 @@
|
||||
<p>
|
||||
In medium+ races, the extra HP consumption is a serious consideration; front runners need more stamina and recoveries than
|
||||
other styles. At 1600m and shorter, the fact that Spot Struggle doesn't scale with race distance means that it can be worth
|
||||
multiple gold speed skills in total distance gained. See the <a href={resolve('/mspeed')}>mechanical speed calculator</a> for precise
|
||||
analysis.
|
||||
multiple gold speed skills in total distance gained. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for
|
||||
precise analysis.
|
||||
</p>
|
||||
|
||||
<Sec h={3} id="lane-combo">Lane Combo</Sec>
|
||||
@@ -471,8 +471,8 @@
|
||||
consistency at the cost of lowering the maximum gain.
|
||||
</p>
|
||||
<p>
|
||||
The <a href={resolve('/mspeed')}>mechanical speed calculator</a> has an approximation of lane combo's benefit. A more precise
|
||||
lane combo simulator exists at
|
||||
The <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> has an approximation of lane combo's benefit. A more
|
||||
precise lane combo simulator exists at
|
||||
<a href="https://lanecalc.hf-uma.net/" target="_blank" rel="noopener noreferrer">危険回避シミュ</a>, but I am not sufficiently
|
||||
confident in my Japanese to try to guide readers through it.
|
||||
<!-- TODO(zeph): i could totally annotate a picture though, or find someone else's explanation -->
|
||||
@@ -682,7 +682,7 @@
|
||||
Angling, they are almost certainly a different running style.
|
||||
</p>
|
||||
<p>
|
||||
The <a href={resolve('/spurt')}>spurt speed calculator</a> analyzes this situation. A 1200 speed front runner with a 0.25 speed
|
||||
The <a href={resolve('/race/spurt')}>spurt speed calculator</a> analyzes this situation. A 1200 speed front runner with a 0.25 speed
|
||||
skill active has speed equivalent to an 1187 speed pace chaser. In other words, as long as that pace chaser is built the way Global
|
||||
players tend to build, Pulse does not allow the front runner to pass back. So, if you happen to inherit it off a grandparent, it
|
||||
is not worth taking.
|
||||
@@ -868,7 +868,7 @@
|
||||
<p>
|
||||
SS supports do best on medium and long tracks, because you want to be building <i>everyone</i> for spot struggle on miles and
|
||||
sprints. However, spot struggle is the only mechanic in the game that scales superlinearly with stats, so even the difference
|
||||
between 1200 and 1000 guts can matter. See the <a href={resolve('/mspeed')}>mechanical speed calculator</a> for details.
|
||||
between 1200 and 1000 guts can matter. See the <a href={resolve('/race/mspeed')}>mechanical speed calculator</a> for details.
|
||||
</p>
|
||||
|
||||
<Sec h={3} id="chariot">Chariot</Sec>
|
||||
@@ -996,8 +996,8 @@
|
||||
</p>
|
||||
<p>
|
||||
As a corollary, you also cannot win this race with B mile. A miraculous start can get to 350 speed for this race; a B mile
|
||||
runner with 350 speed is equivalent to an A mile runner with only 207 speed in career. See the <a href={resolve('/spurt')}
|
||||
>spurt calculator</a
|
||||
runner with 350 speed is equivalent to an A mile runner with only 207 speed in career. See the <a
|
||||
href={resolve('/race/spurt')}>spurt calculator</a
|
||||
>. (This race is why I made it.)
|
||||
</p>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user