zenno: format & lint
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@@ -58,9 +58,11 @@
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]);
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const laneChange: ComputedSeries[] = [{ label: 'Lane Change Target Speed', y: (x) => race.laneChangeSpeed(x) }];
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const conservePower: Array<ComputedSeries | null> = $derived([
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{ label: 'Conserved Power', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, false)},
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{ label: 'Rushed', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, true)},
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styleIsFront ? { label: 'Spot Struggled', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, true, false)} : null,
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{ label: 'Conserved Power', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, false) },
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{ label: 'Rushed', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, true) },
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styleIsFront
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? { label: 'Spot Struggled', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, true, false) }
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: null,
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]);
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const gutsSpurt: Array<ComputedSeries | null> = $derived([
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{ label: `Speed 600`, y: (x) => race.spurtSpeed(600, x, style, distanceApt, raceLen) },
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@@ -283,8 +285,11 @@
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<Sec h={3} id="conserve-power">Conserve Power Acceleration</Sec>
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<p>Bonus acceleration at spurt start from the Conserve Power mechanic.</p>
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<p>This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed and spot struggle multipliers apply.</p>
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{@render statChart(race.Stat.Power, conservePower, 'Acceleration (m/s²)', [0, 0.35], {len: true, style: true})}
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<p>
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This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed
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and spot struggle multipliers apply.
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</p>
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{@render statChart(race.Stat.Power, conservePower, 'Acceleration (m/s²)', [0, 0.35], { len: true, style: true })}
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<Sec h={2} id="guts">Guts</Sec>
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