zenno: format & lint
This commit is contained in:
+60
-29
@@ -34,13 +34,7 @@ export enum Mood {
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/**
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* Moods as a descending list for easy iteration.
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*/
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export const MOODS = [
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Mood.Great,
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Mood.Good,
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Mood.Normal,
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Mood.Bad,
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Mood.Awful,
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] as const;
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export const MOODS = [Mood.Great, Mood.Good, Mood.Normal, Mood.Bad, Mood.Awful] as const;
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const MOOD_COEF = {
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[Mood.Awful]: 0.96,
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@@ -61,7 +55,7 @@ function statClamp(x: number): number {
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* @returns Base stat value
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*/
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export function baseStat(mood: Mood, rawStat: number): number {
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const r = (math.min(rawStat, 1200) + math.max(rawStat - 1200, 0)*0.5) * MOOD_COEF[mood];
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const r = (math.min(rawStat, 1200) + math.max(rawStat - 1200, 0) * 0.5) * MOOD_COEF[mood];
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return statClamp(r);
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}
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@@ -72,7 +66,7 @@ export enum Distance {
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Sprint,
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Mile,
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Medium,
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Long
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Long,
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}
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/**
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@@ -104,15 +98,15 @@ export function phases(raceLen: number) {
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[Phase.EarlyRace]: sixth,
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[Phase.MidRace]: 4 * sixth,
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[Phase.LateRace]: raceLen,
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}
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};
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}
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/**
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* Race surfaces.
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*/
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export enum Surface {
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Turf,
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Dirt,
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Turf,
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Dirt,
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}
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/**
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@@ -169,46 +163,66 @@ const strategyProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 1.0, 1.1] as con
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/**
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* Compute adjusted speed for a race.
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* @param speed
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* @param speed
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* @param baseSpeed Base speed stat as computed from raw speed with baseStat
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* @param career Whether the horse is currently training in career
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* @param surface Race surface type
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* @param conditions Race ground conditions
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* @param thresholdMod Achieved stat threshold modifier for the race track
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*/
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export function adjustedStat(speed: Stat.Speed, baseSpeed: number, career: boolean, surface: Surface, conditions: GroundConditions, thresholdMod: number): number;
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export function adjustedStat(
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speed: Stat.Speed,
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baseSpeed: number,
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career: boolean,
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surface: Surface,
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conditions: GroundConditions,
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thresholdMod: number,
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): number;
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/**
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* Compute adjusted stamina for a race.
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* @param stam
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* @param stam
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* @param baseStam Base stamina stat as computed from raw stamina with baseStat
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* @param career Whether the horse is currently training in career
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*/
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export function adjustedStat(stam: Stat.Stamina, baseStam: number, career: boolean): number;
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/**
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* Compute adjusted power for a race.
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* @param power
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* @param power
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* @param basePower Base power stat as computed from raw power with baseStat
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* @param career Whether the horse is currently training in career
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* @param surface Race surface type
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* @param conditions Race ground conditions
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*/
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export function adjustedStat(power: Stat.Power, basePower: number, career: boolean, surface: Surface, conditions: GroundConditions): number;
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export function adjustedStat(
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power: Stat.Power,
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basePower: number,
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career: boolean,
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surface: Surface,
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conditions: GroundConditions,
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): number;
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/**
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* Compute adjusted guts for a race.
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* @param guts
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* @param guts
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* @param baseGuts Base guts stat as computed from raw guts with baseStat
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* @param career Whether the horse is currently training in career
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*/
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export function adjustedStat(guts: Stat.Guts, baseGuts: number, career: boolean): number;
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/**
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* Compute adjusted wit for a race.
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* @param wit
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* @param wit
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* @param baseWit Base wit stat as computed from raw wit with baseStat
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* @param career Whether the horse is currently training in career
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* @param styleApt Aptitude for the horse's current running style
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*/
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export function adjustedStat(wit: Stat.Wit, baseWit: number, career: boolean, styleApt: AptitudeLevel): number;
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export function adjustedStat(stat: Stat, baseStat: number, career: boolean, surfaceOrStyle?: Surface | AptitudeLevel, conditions?: GroundConditions, thresholdMod?: number): number {
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export function adjustedStat(
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stat: Stat,
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baseStat: number,
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career: boolean,
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surfaceOrStyle?: Surface | AptitudeLevel,
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conditions?: GroundConditions,
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thresholdMod?: number,
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): number {
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const careerMod = career ? 400 : 0;
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switch (stat) {
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case Stat.Speed:
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@@ -229,13 +243,13 @@ export function thresholdMod(stat1: number, stat2?: number): number {
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return 0.5 * (thresholdMod(stat1) + thresholdMod(stat2));
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}
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if (stat1 > 900) {
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return 1.20;
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return 1.2;
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}
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if (stat1 > 600) {
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return 1.15;
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}
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if (stat1 > 300) {
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return 1.10;
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return 1.1;
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}
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return 1.05;
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}
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@@ -337,7 +351,7 @@ const groundHPRateMod = {
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[GroundConditions.Good]: 1,
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[GroundConditions.Soft]: 1.01,
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[GroundConditions.Heavy]: 1.02,
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}
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},
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} as const;
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/**
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@@ -352,14 +366,24 @@ const groundHPRateMod = {
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* @param pdm Whether pace-down mode is active (default false)
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* @param rushed Whether the horse is currently rushed (default false)
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*/
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export function hpPerSecond(raceLen: number, surface: Surface, conditions: GroundConditions, gutsStat: number, phase: Phase, currentSpeed: number, dam?: boolean, pdm?: boolean, rushed?: boolean): number {
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export function hpPerSecond(
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raceLen: number,
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surface: Surface,
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conditions: GroundConditions,
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gutsStat: number,
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phase: Phase,
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currentSpeed: number,
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dam?: boolean,
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pdm?: boolean,
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rushed?: boolean,
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): number {
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const rushedMod = rushed ? 1.6 : 1;
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const pdmMod = pdm ? 0.6 : 1;
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const damMod = dam ? 0.4 : 1;
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const groundMod = groundHPRateMod[surface][conditions];
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const gutsMod = phase === Phase.LateRace ? 1 + 200/(math.sqrt(600 * gutsStat) as number) : 1;
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const gutsMod = phase === Phase.LateRace ? 1 + 200 / (math.sqrt(600 * gutsStat) as number) : 1;
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const sp = currentSpeed - baseSpeed(raceLen) + 12;
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return 20/144 * sp * sp * rushedMod * pdmMod * damMod * groundMod * gutsMod;
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return (20 / 144) * sp * sp * rushedMod * pdmMod * damMod * groundMod * gutsMod;
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}
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/**
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@@ -695,13 +719,20 @@ const conserveStratDistCoef = {
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},
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} as const;
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export function conservePowerAccel(distanceType: Distance, style: RunningStyle, rawPower: number, powerSkillBonus?: number, spotStruggled?: boolean, rushed?: boolean): number {
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export function conservePowerAccel(
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distanceType: Distance,
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style: RunningStyle,
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rawPower: number,
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powerSkillBonus?: number,
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spotStruggled?: boolean,
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rushed?: boolean,
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): number {
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const power = rawPower + (powerSkillBonus ?? 0);
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if (power <= 1200) {
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return 0;
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}
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const sdc = conserveStratDistCoef[style][distanceType];
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const activity = rushed ? 0.8 : (spotStruggled ? 0.98 : 1);
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const activity = rushed ? 0.8 : spotStruggled ? 0.98 : 1;
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return Math.sqrt((power - 1200) * 130) * 0.001 * sdc * activity;
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}
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@@ -781,7 +812,7 @@ export function uphillMod(powerStat: number, slopePer: number): number {
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* @returns Speed modifier for downhill accel mode
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*/
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export function downhillAccelMod(slopePer: number): number {
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return 0.3 - slopePer/10;
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return 0.3 - slopePer / 10;
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}
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/**
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