zenno: format & lint

This commit is contained in:
2026-07-06 09:41:11 -04:00
parent 06e5a06680
commit 55175c9c40
7 changed files with 413 additions and 341 deletions
+3 -1
View File
@@ -73,7 +73,9 @@
const series = $derived([y].flat(1).filter((s) => s != null));
const areas = $derived([yArea].flat(1).filter((s) => s != null));
const vals = $derived(series.flatMap(({ y, label }) => xVal.map((x) => ({ x, y: y(adj(x), x), label }))));
const areaVals = $derived(areas.flatMap(({ y1, y2, label }) => xVal.map((x) => ({ x, y1: y1(adj(x), x), y2: y2(adj(x), x), label }))));
const areaVals = $derived(
areas.flatMap(({ y1, y2, label }) => xVal.map((x) => ({ x, y1: y1(adj(x), x), y2: y2(adj(x), x), label }))),
);
const yRange: [number, number] = $derived.by(() => {
if (range != null) {
if (range.length === 2) {
+60 -29
View File
@@ -34,13 +34,7 @@ export enum Mood {
/**
* Moods as a descending list for easy iteration.
*/
export const MOODS = [
Mood.Great,
Mood.Good,
Mood.Normal,
Mood.Bad,
Mood.Awful,
] as const;
export const MOODS = [Mood.Great, Mood.Good, Mood.Normal, Mood.Bad, Mood.Awful] as const;
const MOOD_COEF = {
[Mood.Awful]: 0.96,
@@ -61,7 +55,7 @@ function statClamp(x: number): number {
* @returns Base stat value
*/
export function baseStat(mood: Mood, rawStat: number): number {
const r = (math.min(rawStat, 1200) + math.max(rawStat - 1200, 0)*0.5) * MOOD_COEF[mood];
const r = (math.min(rawStat, 1200) + math.max(rawStat - 1200, 0) * 0.5) * MOOD_COEF[mood];
return statClamp(r);
}
@@ -72,7 +66,7 @@ export enum Distance {
Sprint,
Mile,
Medium,
Long
Long,
}
/**
@@ -104,15 +98,15 @@ export function phases(raceLen: number) {
[Phase.EarlyRace]: sixth,
[Phase.MidRace]: 4 * sixth,
[Phase.LateRace]: raceLen,
}
};
}
/**
* Race surfaces.
*/
export enum Surface {
Turf,
Dirt,
Turf,
Dirt,
}
/**
@@ -169,46 +163,66 @@ const strategyProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 1.0, 1.1] as con
/**
* Compute adjusted speed for a race.
* @param speed
* @param speed
* @param baseSpeed Base speed stat as computed from raw speed with baseStat
* @param career Whether the horse is currently training in career
* @param surface Race surface type
* @param conditions Race ground conditions
* @param thresholdMod Achieved stat threshold modifier for the race track
*/
export function adjustedStat(speed: Stat.Speed, baseSpeed: number, career: boolean, surface: Surface, conditions: GroundConditions, thresholdMod: number): number;
export function adjustedStat(
speed: Stat.Speed,
baseSpeed: number,
career: boolean,
surface: Surface,
conditions: GroundConditions,
thresholdMod: number,
): number;
/**
* Compute adjusted stamina for a race.
* @param stam
* @param stam
* @param baseStam Base stamina stat as computed from raw stamina with baseStat
* @param career Whether the horse is currently training in career
*/
export function adjustedStat(stam: Stat.Stamina, baseStam: number, career: boolean): number;
/**
* Compute adjusted power for a race.
* @param power
* @param power
* @param basePower Base power stat as computed from raw power with baseStat
* @param career Whether the horse is currently training in career
* @param surface Race surface type
* @param conditions Race ground conditions
*/
export function adjustedStat(power: Stat.Power, basePower: number, career: boolean, surface: Surface, conditions: GroundConditions): number;
export function adjustedStat(
power: Stat.Power,
basePower: number,
career: boolean,
surface: Surface,
conditions: GroundConditions,
): number;
/**
* Compute adjusted guts for a race.
* @param guts
* @param guts
* @param baseGuts Base guts stat as computed from raw guts with baseStat
* @param career Whether the horse is currently training in career
*/
export function adjustedStat(guts: Stat.Guts, baseGuts: number, career: boolean): number;
/**
* Compute adjusted wit for a race.
* @param wit
* @param wit
* @param baseWit Base wit stat as computed from raw wit with baseStat
* @param career Whether the horse is currently training in career
* @param styleApt Aptitude for the horse's current running style
*/
export function adjustedStat(wit: Stat.Wit, baseWit: number, career: boolean, styleApt: AptitudeLevel): number;
export function adjustedStat(stat: Stat, baseStat: number, career: boolean, surfaceOrStyle?: Surface | AptitudeLevel, conditions?: GroundConditions, thresholdMod?: number): number {
export function adjustedStat(
stat: Stat,
baseStat: number,
career: boolean,
surfaceOrStyle?: Surface | AptitudeLevel,
conditions?: GroundConditions,
thresholdMod?: number,
): number {
const careerMod = career ? 400 : 0;
switch (stat) {
case Stat.Speed:
@@ -229,13 +243,13 @@ export function thresholdMod(stat1: number, stat2?: number): number {
return 0.5 * (thresholdMod(stat1) + thresholdMod(stat2));
}
if (stat1 > 900) {
return 1.20;
return 1.2;
}
if (stat1 > 600) {
return 1.15;
}
if (stat1 > 300) {
return 1.10;
return 1.1;
}
return 1.05;
}
@@ -337,7 +351,7 @@ const groundHPRateMod = {
[GroundConditions.Good]: 1,
[GroundConditions.Soft]: 1.01,
[GroundConditions.Heavy]: 1.02,
}
},
} as const;
/**
@@ -352,14 +366,24 @@ const groundHPRateMod = {
* @param pdm Whether pace-down mode is active (default false)
* @param rushed Whether the horse is currently rushed (default false)
*/
export function hpPerSecond(raceLen: number, surface: Surface, conditions: GroundConditions, gutsStat: number, phase: Phase, currentSpeed: number, dam?: boolean, pdm?: boolean, rushed?: boolean): number {
export function hpPerSecond(
raceLen: number,
surface: Surface,
conditions: GroundConditions,
gutsStat: number,
phase: Phase,
currentSpeed: number,
dam?: boolean,
pdm?: boolean,
rushed?: boolean,
): number {
const rushedMod = rushed ? 1.6 : 1;
const pdmMod = pdm ? 0.6 : 1;
const damMod = dam ? 0.4 : 1;
const groundMod = groundHPRateMod[surface][conditions];
const gutsMod = phase === Phase.LateRace ? 1 + 200/(math.sqrt(600 * gutsStat) as number) : 1;
const gutsMod = phase === Phase.LateRace ? 1 + 200 / (math.sqrt(600 * gutsStat) as number) : 1;
const sp = currentSpeed - baseSpeed(raceLen) + 12;
return 20/144 * sp * sp * rushedMod * pdmMod * damMod * groundMod * gutsMod;
return (20 / 144) * sp * sp * rushedMod * pdmMod * damMod * groundMod * gutsMod;
}
/**
@@ -695,13 +719,20 @@ const conserveStratDistCoef = {
},
} as const;
export function conservePowerAccel(distanceType: Distance, style: RunningStyle, rawPower: number, powerSkillBonus?: number, spotStruggled?: boolean, rushed?: boolean): number {
export function conservePowerAccel(
distanceType: Distance,
style: RunningStyle,
rawPower: number,
powerSkillBonus?: number,
spotStruggled?: boolean,
rushed?: boolean,
): number {
const power = rawPower + (powerSkillBonus ?? 0);
if (power <= 1200) {
return 0;
}
const sdc = conserveStratDistCoef[style][distanceType];
const activity = rushed ? 0.8 : (spotStruggled ? 0.98 : 1);
const activity = rushed ? 0.8 : spotStruggled ? 0.98 : 1;
return Math.sqrt((power - 1200) * 130) * 0.001 * sdc * activity;
}
@@ -781,7 +812,7 @@ export function uphillMod(powerStat: number, slopePer: number): number {
* @returns Speed modifier for downhill accel mode
*/
export function downhillAccelMod(slopePer: number): number {
return 0.3 - slopePer/10;
return 0.3 - slopePer / 10;
}
/**
+57 -50
View File
@@ -2,22 +2,22 @@
* Instantaneous characteristics of a horse in motion.
*/
export interface Instant {
/** Timestamp of the instant. */
t: number;
/** Forward position along the course. */
x: number;
/** Actual speed. */
v: number;
/** Timestamp of the instant. */
t: number;
/** Forward position along the course. */
x: number;
/** Actual speed. */
v: number;
}
/**
* Forward travel characteristics under the effects of acceleration.
*/
export interface Travel {
start: Instant;
end: Instant;
/** Actual acceleration value applied between start and end. */
a: number;
start: Instant;
end: Instant;
/** Actual acceleration value applied between start and end. */
a: number;
}
/**
@@ -30,31 +30,38 @@ export interface Travel {
* @param decel Negative acceleration value for cases where target speed is below start speed
* @returns Travel segment after reaching the first of the given limits
*/
export function travelSegment(start: Instant, targetSpeed: number, totalAccel: number, maxDur?: number, maxDist?: number, decel?: number): Travel {
const a = start.v < targetSpeed ? totalAccel : decel ?? -1;
const dvt = (targetSpeed - start.v) / a;
const dxt = maxDist != null ? (-start.v + Math.sqrt(start.v*start.v + 4*a*maxDist)) / (2*a) : dvt;
const time = maxDur != null ? Math.min(dvt, dxt, maxDur) : Math.min(dvt, dxt);
// To address numerical imprecision, if accel time comes from velocity or distance,
// set the reached values directly.
const v = time === dvt ? targetSpeed : start.v + time * a;
const dist = maxDist != null && time === dxt ? maxDist : (start.v + 0.5 * a * time) * time;
const end = { t: start.t + time, x: start.x + dist, v };
return {start, end, a};
export function travelSegment(
start: Instant,
targetSpeed: number,
totalAccel: number,
maxDur?: number,
maxDist?: number,
decel?: number,
): Travel {
const a = start.v < targetSpeed ? totalAccel : (decel ?? -1);
const dvt = (targetSpeed - start.v) / a;
const dxt = maxDist != null ? (-start.v + Math.sqrt(start.v * start.v + 4 * a * maxDist)) / (2 * a) : dvt;
const time = maxDur != null ? Math.min(dvt, dxt, maxDur) : Math.min(dvt, dxt);
// To address numerical imprecision, if accel time comes from velocity or distance,
// set the reached values directly.
const v = time === dvt ? targetSpeed : start.v + time * a;
const dist = maxDist != null && time === dxt ? maxDist : (start.v + 0.5 * a * time) * time;
const end = { t: start.t + time, x: start.x + dist, v };
return { start, end, a };
}
/**
* Acceleration bonus from skills.
*/
export interface Skill {
/**
* Acceleration modifier in m/s².
*/
accel: number;
/**
* Remaining actual duration in seconds.
*/
dur: number;
/**
* Acceleration modifier in m/s².
*/
accel: number;
/**
* Remaining actual duration in seconds.
*/
dur: number;
}
/**
@@ -66,25 +73,25 @@ export interface Skill {
* @returns Acceleration segments and remainders of skills upon reaching the target speed
*/
export function up(start: Instant, targetSpeed: number, baseAccel: number, skills: Skill[]) {
const segments: Travel[] = [];
const sk = skills.map((s) => ({...s})).filter((s) => s.dur > 0);
while (start.v < targetSpeed) {
const active = sk.filter((s) => s.dur > 0);
if (active.length === 0) {
segments.push(travelSegment(start, targetSpeed, baseAccel));
break;
}
const boost = active.reduce((a, s) => a + s.accel, 0);
const time = Math.min(...active.map((s) => s.dur));
const seg = travelSegment(start, targetSpeed, baseAccel + boost, time);
segments.push(seg);
start = seg.end
for (const s of active) {
s.dur -= seg.end.t - seg.start.t;
if (s.dur < 1e-5) {
s.dur = 0
}
}
}
return {segments, skills: sk}
const segments: Travel[] = [];
const sk = skills.map((s) => ({ ...s })).filter((s) => s.dur > 0);
while (start.v < targetSpeed) {
const active = sk.filter((s) => s.dur > 0);
if (active.length === 0) {
segments.push(travelSegment(start, targetSpeed, baseAccel));
break;
}
const boost = active.reduce((a, s) => a + s.accel, 0);
const time = Math.min(...active.map((s) => s.dur));
const seg = travelSegment(start, targetSpeed, baseAccel + boost, time);
segments.push(seg);
start = seg.end;
for (const s of active) {
s.dur -= seg.end.t - seg.start.t;
if (s.dur < 1e-5) {
s.dur = 0;
}
}
}
return { segments, skills: sk };
}
+1 -1
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@@ -18,7 +18,7 @@ declare const __stage: unique symbol;
export type Stage = 'raw' | 'base' | 'adjusted' | 'final' | 'skills';
export type StatValue<T extends Stage> = number & {[__stage]: T};
export type StatValue<T extends Stage> = number & { [__stage]: T };
export interface Stats<T extends Stage> {
speed: StatValue<T>;