horse: fix units in skill ability strings

This commit is contained in:
2026-01-22 23:05:53 -05:00
parent 72b8bc9c6c
commit 4bfb06b682

View File

@@ -72,7 +72,7 @@ func (a Ability) String() string {
case AbilityVision:
r = append(r, a.Value.String()...)
r = append(r, 'm')
case AbilityHP, AbilityCurrentSpeed, AbilityTargetSpeed, AbilityLaneSpeed, AbilityAccel:
case AbilityHP:
r = append(r, (a.Value * 100).String()...)
r = append(r, '%')
case AbilityGateDelay:
@@ -81,9 +81,15 @@ func (a Ability) String() string {
case AbilityFrenzy:
r = append(r, a.Value.String()...)
r = append(r, 's')
case AbilityCurrentSpeed, AbilityTargetSpeed, AbilityLaneSpeed:
r = append(r, a.Value.String()...)
r = append(r, " m/s"...)
case AbilityAccel:
r = append(r, a.Value.String()...)
r = append(r, " m/s²"...)
case AbilityLaneChange:
r = append(r, (a.Value * 100).String()...)
r = append(r, "% of track width"...)
r = append(r, a.Value.String()...)
r = append(r, " track widths"...)
}
}
if a.Target != TargetSelf {