horse: fix units in skill ability strings
This commit is contained in:
@@ -72,7 +72,7 @@ func (a Ability) String() string {
|
|||||||
case AbilityVision:
|
case AbilityVision:
|
||||||
r = append(r, a.Value.String()...)
|
r = append(r, a.Value.String()...)
|
||||||
r = append(r, 'm')
|
r = append(r, 'm')
|
||||||
case AbilityHP, AbilityCurrentSpeed, AbilityTargetSpeed, AbilityLaneSpeed, AbilityAccel:
|
case AbilityHP:
|
||||||
r = append(r, (a.Value * 100).String()...)
|
r = append(r, (a.Value * 100).String()...)
|
||||||
r = append(r, '%')
|
r = append(r, '%')
|
||||||
case AbilityGateDelay:
|
case AbilityGateDelay:
|
||||||
@@ -81,9 +81,15 @@ func (a Ability) String() string {
|
|||||||
case AbilityFrenzy:
|
case AbilityFrenzy:
|
||||||
r = append(r, a.Value.String()...)
|
r = append(r, a.Value.String()...)
|
||||||
r = append(r, 's')
|
r = append(r, 's')
|
||||||
|
case AbilityCurrentSpeed, AbilityTargetSpeed, AbilityLaneSpeed:
|
||||||
|
r = append(r, a.Value.String()...)
|
||||||
|
r = append(r, " m/s"...)
|
||||||
|
case AbilityAccel:
|
||||||
|
r = append(r, a.Value.String()...)
|
||||||
|
r = append(r, " m/s²"...)
|
||||||
case AbilityLaneChange:
|
case AbilityLaneChange:
|
||||||
r = append(r, (a.Value * 100).String()...)
|
r = append(r, a.Value.String()...)
|
||||||
r = append(r, "% of track width"...)
|
r = append(r, " track widths"...)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if a.Target != TargetSelf {
|
if a.Target != TargetSelf {
|
||||||
|
|||||||
Reference in New Issue
Block a user