diff --git a/doc/README.md b/doc/README.md index e6acafa..7713141 100644 --- a/doc/README.md +++ b/doc/README.md @@ -197,6 +197,37 @@ ability_value_usage can be 1 for plain or 2-6 for aoharu stat skill stat scaling seems to be activate_lot = 1 means wit check, 0 means guaranteed +tag_id is a slash-separated list of numeric IDs that roughly describe all effects relevant to the skill. +- 101..104 style front, pace, late, end +- 201..204 distance sprint, mile, medium, long +- 301..303 timing early, mid, late race +- 401 affects speed stat or target speed +- 402 affects stamina stat or hp +- 403 affects power stat or acceleration +- 404 affects guts stat +- 405 affects wit stat or vision +- 406 is a debuff of any type, or is a main story self-debuff (creeping anxiety, blatant fear), or is Behold Thine Emperor's Divine Might (both own unique and inherited versions are tagged only 406??) +- 407 modifies gate delay +- 501..502 turf/dirt +- 801..812 scenario skill + +600 series applies to skills available in global but are only used in jp. +- 601 ground condition passive +- 602 weather passive +- 603 season passive +- 604 race track passive +- 605 time of day passive +- 606 exchange race passive (kawasaki, funabashi, morioka, ooi) +- 607 distance passive (non/standard) +- 608 track direction or corner count passive +- 609 gate position passive +- 610 ground type passive +- 611 popularity passive +- 612 running style passive +- 613 passive depending on other horses' styles or skills +- 614 base stat threshold passive +- 615 mood passive + # races - group 1, grade: g1 100, g2 200, g3 300, op 400, pre-op 700