doc: document grand live mechanics
This commit is contained in:
@@ -15,6 +15,9 @@ This file is my notes from exploring the database.
|
|||||||
- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
|
- 119 is scenario full titles (e.g. The Beginning: URA Finale), 120 is scenario descriptions, 237 is scenario names (e.g. URA Finale)
|
||||||
- 130 is epithet names, 131 is epithet descriptions
|
- 130 is epithet names, 131 is epithet descriptions
|
||||||
|
|
||||||
|
in the decomp, text data categories are named in `public enum MasterString.Category`.
|
||||||
|
some categories seem to be missing, though.
|
||||||
|
|
||||||
# succession factor (sparks)
|
# succession factor (sparks)
|
||||||
|
|
||||||
tables are succession_factor and succession_factor_effect
|
tables are succession_factor and succession_factor_effect
|
||||||
@@ -317,6 +320,37 @@ so, it doesn't seem like there's a particular flag that identifies maiden races,
|
|||||||
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
|
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
|
||||||
- single_mode_route_race is career goals (not only races)
|
- single_mode_route_race is career goals (not only races)
|
||||||
- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
|
- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
|
||||||
|
- single_mode_special_chara is scenario links
|
||||||
|
|
||||||
|
# gl
|
||||||
|
|
||||||
|
single_mode_live_song_list has the song list for lives ha ha.
|
||||||
|
this is defined from the perspective of bonuses they grant when you have them, not the shop per se.
|
||||||
|
- text_data category for song names is 210, look up by live_id; for post-concert effect text, category 208 indexed by song list id
|
||||||
|
- command_id and live_id are always equal
|
||||||
|
- level is 1 for all songs except the two instances of girls' legend u
|
||||||
|
- master_bonus_content_text_id corresponds to text_data categories 207 for pickup effect text and 209 for song name
|
||||||
|
- live_bonus_type is 1 for specialty prio, 2 for chain frequency, 3 for fb
|
||||||
|
- girls' legend u is defined twice as ids 22 and 24
|
||||||
|
|
||||||
|
costs are in single_mode_live_square.
|
||||||
|
- square_type is 1 for stat up, 2 for skill up, 3 for energy up, 4 for live
|
||||||
|
- perf_type_n is token type: 1 for dance, 2 for passion, 3 for vocals, 4 for visuals, 5 for composure
|
||||||
|
- perf_value_n is number of tokens
|
||||||
|
|
||||||
|
immediate bonuses are in single_mode_live_master_bonus.
|
||||||
|
- master_bonus_type is 1 for stat up, 2 for skill hint, 3 for energy up, 4 for song
|
||||||
|
- master_bonus_type_value is 1 for type 1, live id for type 4, 0 otherwise
|
||||||
|
- master_bonus_gain_type_n is 1 for stat, 2 for skill hint, 3 for energy, 5 for permanent training bonus
|
||||||
|
+ 1 for stat: then master_bonus_gain_value_n_1 is 1-5 for stat id or 6 for sp, n_2 is 1 for fixed or 2 for random (not actually in the game), n_3 is lower bound on gain, n_4 is 0 for fixed or upper bound for random
|
||||||
|
+ 2 for skill hint: then gain_value_n_1 is 3(*), n_2 is skill tag, n_3 is hint level
|
||||||
|
+ 3 for energy: then gain_value_n_1 is amount
|
||||||
|
+ 5 for permanent training bonus: then gain_value_n_1 is stat id (6 for sp), n_2 is amount
|
||||||
|
(*) MasterSingleModeLiveMasterBonus.SingleModeLiveMasterBonus.GainSkillHintTypeEnum defines values of Random = 1 and SkillId = 2, but they are unused in the db.
|
||||||
|
|
||||||
|
there is some ostensibly unused data.
|
||||||
|
- master bonus ids 12001-12206 grant random amounts of stats
|
||||||
|
- id 20000 corresponds to "Group Lesson" "Skill hint appropriate for aptitude"
|
||||||
|
|
||||||
# lobby conversations!!!
|
# lobby conversations!!!
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user