zenno: lint fixes
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This commit is contained in:
2026-08-21 15:45:53 -04:00
parent e92ce64b17
commit 444fea85f0
9 changed files with 3037 additions and 3040 deletions
@@ -3,145 +3,158 @@ import * as support from '$lib/data/support';
import * as scenario from '$lib/data/scenario';
function gainTotalStats(gain: ism.GainInfo) {
return gain.speed.value + gain.stamina.value + gain.power.value + gain.guts.value + gain.wiz.value;
return gain.speed.value + gain.stamina.value + gain.power.value + gain.guts.value + gain.wiz.value;
}
export const DEPENDENT = [
{
name: 'Total Stats',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gainTotalStats(gain),
},
{
name: 'Total Stats + SP',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gainTotalStats(gain) + gain.skill_point,
},
{
name: 'Speed',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.speed.value,
},
{
name: 'Stamina',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.stamina.value,
},
{
name: 'Power',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.power.value,
},
{
name: 'Guts',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.guts.value,
},
{
name: 'Wit',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.wiz.value,
},
{
name: 'SP',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.skill_point,
},
{
name: 'Skill Hints',
map: (gain: ism.GainInfo, effects: support.Effect[]) => {
// NOTE(zephyr): reduction starts with 1 because we want the value
// of each hint, not just the bonus from effects
const hintLevels = effects.reduce((l, e) => e.type === support.EffectType.HintLevels ? l + e.value : l, 1);
return gain.skill_tips_array.reduce((n, t) => n + Math.ceil(t.level / hintLevels), 0);
},
},
{
name: 'Skills',
map: (gain: ism.GainInfo, _effects: support.Effect[]) => gain.skill_tips_array.length,
},
{
name: 'Total Stats',
map: (gain: ism.GainInfo) => gainTotalStats(gain),
},
{
name: 'Total Stats + SP',
map: (gain: ism.GainInfo) => gainTotalStats(gain) + gain.skill_point,
},
{
name: 'Speed',
map: (gain: ism.GainInfo) => gain.speed.value,
},
{
name: 'Stamina',
map: (gain: ism.GainInfo) => gain.stamina.value,
},
{
name: 'Power',
map: (gain: ism.GainInfo) => gain.power.value,
},
{
name: 'Guts',
map: (gain: ism.GainInfo) => gain.guts.value,
},
{
name: 'Wit',
map: (gain: ism.GainInfo) => gain.wiz.value,
},
{
name: 'SP',
map: (gain: ism.GainInfo) => gain.skill_point,
},
{
name: 'Skill Hints',
map: (gain: ism.GainInfo, effects: support.Effect[]) => {
// NOTE(zephyr): reduction starts with 1 because we want the value
// of each hint, not just the bonus from effects
const hintLevels = effects.reduce((l, e) => (e.type === support.EffectType.HintLevels ? l + e.value : l), 1);
return gain.skill_tips_array.reduce((n, t) => n + Math.ceil(t.level / hintLevels), 0);
},
},
{
name: 'Skills',
map: (gain: ism.GainInfo) => gain.skill_tips_array.length,
},
] as const;
function label(c: ism.Career): string {
return `${c.end_info.chara_info.single_mode_chara_id} - ${c.end_info.chara_info.start_time}`;
return `${c.end_info.chara_info.single_mode_chara_id} - ${c.end_info.chara_info.start_time}`;
}
export const INDEPENDENT = [
{
name: 'Friendship Bonus',
effect: support.EffectType.FriendshipBonus,
},
{
name: 'Mood Effect',
effect: support.EffectType.MoodEffect,
},
{
name: 'Speed Bonus',
effect: support.EffectType.SpeedBonus,
},
{
name: 'Stamina Bonus',
effect: support.EffectType.StaminaBonus,
},
{
name: 'Power Bonus',
effect: support.EffectType.PowerBonus,
},
{
name: 'Guts Bonus',
effect: support.EffectType.GutsBonus,
},
{
name: 'Wit Bonus',
effect: support.EffectType.WitBonus,
},
{
name: 'Skill Point Bonus',
effect: support.EffectType.SkillPointBonus,
},
{
name: 'Training Effectiveness',
effect: support.EffectType.TrainingEffectiveness,
},
{
name: 'Initial Friendship',
effect: support.EffectType.InitialFriendship,
},
{
name: 'Race Bonus',
effect: support.EffectType.RaceBonus,
},
{
name: 'Hint Frequency',
effect: support.EffectType.HintFrequency,
},
{
name: 'Specialty Priority',
effect: support.EffectType.SpecialtyPriority,
},
{
name: 'Friendship Bonus',
effect: support.EffectType.FriendshipBonus,
},
{
name: 'Mood Effect',
effect: support.EffectType.MoodEffect,
},
{
name: 'Speed Bonus',
effect: support.EffectType.SpeedBonus,
},
{
name: 'Stamina Bonus',
effect: support.EffectType.StaminaBonus,
},
{
name: 'Power Bonus',
effect: support.EffectType.PowerBonus,
},
{
name: 'Guts Bonus',
effect: support.EffectType.GutsBonus,
},
{
name: 'Wit Bonus',
effect: support.EffectType.WitBonus,
},
{
name: 'Skill Point Bonus',
effect: support.EffectType.SkillPointBonus,
},
{
name: 'Training Effectiveness',
effect: support.EffectType.TrainingEffectiveness,
},
{
name: 'Initial Friendship',
effect: support.EffectType.InitialFriendship,
},
{
name: 'Race Bonus',
effect: support.EffectType.RaceBonus,
},
{
name: 'Hint Frequency',
effect: support.EffectType.HintFrequency,
},
{
name: 'Specialty Priority',
effect: support.EffectType.SpecialtyPriority,
},
] as const;
export type SupportCardDatum = {
'Career': string;
'Scenario': string;
'Source': string;
'Unique Effect': string;
'Idle Mode Sub Rate': number;
'Races': number;
'Race Wins': number;
} & Record<typeof INDEPENDENT[number]['name'], number> & Record<typeof DEPENDENT[number]['name'], number>;
Career: string;
Scenario: string;
Source: string;
'Unique Effect': string;
'Idle Mode Sub Rate': number;
Races: number;
'Race Wins': number;
} & Record<(typeof INDEPENDENT)[number]['name'], number> &
Record<(typeof DEPENDENT)[number]['name'], number>;
export function supportVariables(career: ism.Career, lookupCard: (id: number) => support.SupportCard, lookupScenario: (id: number) => scenario.Scenario): SupportCardDatum[] {
const deck = career.progress_log_info.support_card_gain_info_array.map((g) => lookupCard(g.support_card_id));
const scen = lookupScenario(career.end_info.chara_info.scenario_id);
return career.progress_log_info.support_card_gain_info_array.map((g, i) => {
const card = deck[i];
const level = support.level(card.rarity, career.end_info.chara_info.support_card_array[i].exp);
const { effects, unique } = support.effects(lookupCard(g.support_card_id), level);
const indep = Object.fromEntries(INDEPENDENT.map((t) => [t.name, effects.find((e) => e.type === t.effect)?.value ?? 0])) as Record<typeof INDEPENDENT[number]['name'], number>;
const dep = Object.fromEntries(DEPENDENT.map((t) => [t.name, t.map(g.gain_info, effects)])) as Record<typeof DEPENDENT[number]['name'], number>;
return {
'Career': label(career),
'Scenario': scen.name,
'Source': card.name,
'Unique Effect': unique?.description ?? 'None',
'Idle Mode Sub Rate': unique?.idle_mode_sub_rate ?? 0,
'Races': career.progress_log_info.race_history_array.length,
'Race Wins': career.progress_log_info.race_history_array.reduce((w, r) => r.race_history.result_rank === 1 ? w + 1 : w, 0),
...indep,
...dep,
};
});
export function supportVariables(
career: ism.Career,
lookupCard: (id: number) => support.SupportCard,
lookupScenario: (id: number) => scenario.Scenario,
): SupportCardDatum[] {
const deck = career.progress_log_info.support_card_gain_info_array.map((g) => lookupCard(g.support_card_id));
const scen = lookupScenario(career.end_info.chara_info.scenario_id);
return career.progress_log_info.support_card_gain_info_array.map((g, i) => {
const card = deck[i];
const level = support.level(card.rarity, career.end_info.chara_info.support_card_array[i].exp);
const { effects, unique } = support.effects(lookupCard(g.support_card_id), level);
const indep = Object.fromEntries(
INDEPENDENT.map((t) => [t.name, effects.find((e) => e.type === t.effect)?.value ?? 0]),
) as Record<(typeof INDEPENDENT)[number]['name'], number>;
const dep = Object.fromEntries(DEPENDENT.map((t) => [t.name, t.map(g.gain_info, effects)])) as Record<
(typeof DEPENDENT)[number]['name'],
number
>;
return {
Career: label(career),
Scenario: scen.name,
Source: card.name,
'Unique Effect': unique?.description ?? 'None',
'Idle Mode Sub Rate': unique?.idle_mode_sub_rate ?? 0,
Races: career.progress_log_info.race_history_array.length,
'Race Wins': career.progress_log_info.race_history_array.reduce(
(w, r) => (r.race_history.result_rank === 1 ? w + 1 : w),
0,
),
...indep,
...dep,
};
});
}