From 2b37c00ed094b610a61f061e0a550f3d5e744516 Mon Sep 17 00:00:00 2001 From: Branden J Brown Date: Fri, 29 May 2026 13:55:51 -0400 Subject: [PATCH] zenno/doc/frbm: stat reference --- zenno/src/routes/doc/frbm/+page.svelte | 97 +++++++++++++++++++++++++- 1 file changed, 96 insertions(+), 1 deletion(-) diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index c5514a4..c6bf3d8 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -127,7 +127,7 @@ ]); -
+
Front Runner Black Magic

Front runners are playing a fundamentally different game versus other running styles. Building them isn't too hard, and their @@ -1070,6 +1070,101 @@ fronts e.g. due to requiring other nearby horses on the final straight.

+ Stat Reference +

+ This chapter is an extremely brief reference of what front runner race mechanics each stat and aptitude applies to and how + they scale. +

+

There are four types of each stat.

+
    +
  1. + Raw stat is the number displayed in the horse's info. Once stat caps are raised, any portion of raw stats above 1200 is + halved. +
  2. +
  3. Base stat is raw stat modified by mood.
  4. +
  5. + Adjusted stat is base stat modified by surface conditions (for speed and power), track stat thresholds (for speed), and + style proficiency (for wit). +
  6. +
  7. Final stat or just stat is adjusted stat plus the effects of green skills.
  8. +
+

+ For example, a 1200 wit style S horse in great mood with the corresponding savvy skill at level 1 has 1200 raw wit, 1248 base + wit, 1372 adjusted wit, and 1412 (final) wit. +

+

+ Linear scaling means that a given increase to a stat produces the same change in the mechanical value regardless of the + stat value. + Root scaling means that the mechanical value scales with the square root, 0.6 power, or 0.7 power of the stat, which + means the increase becomes smaller as the stat grows. + Log scaling means it scales with the logarithm of the stat; this is the fastest diminishing scaling type. + Log-linear scaling means it scales with the stat value multiplied by its logarithm. + Negative scaling of any type means that the mechanic instead decreases as the stat increases. + Inverse scaling means it scales with the multiplicative inverse of the stat, i.e. 1/x. + Inverse scaling is negative scaling by definition, which means that negative inverse scaling (e.g. skill activation chance) + flips back to positive. +

+ + Speed +
    +
  • Spurt speed, root scaling
  • +
  • Late race speed when not spurting, root scaling
  • +
+ + Stamina +
    +
  • HP, linear scaling
  • +
+ + Power +
    +
  • Move lane modifier (lane combo), root scaling
  • +
  • Uphill target speed loss, negative inverse scaling
  • +
  • Acceleration, root scaling
  • +
  • Lane change target speed (i.e. the horizontal rather than forward speed of changing lanes), linear
  • +
+ + Guts +
    +
  • Spurt speed, root scaling (roughly 5% of the effect of the speed stat)
  • +
  • Minimum speed, root scaling
  • +
  • HP consumption multiplier during last spurt, inverse root scaling
  • +
  • Target speed gain from spot struggle, root scaling
  • +
  • Duration of spot struggle, root scaling
  • +
  • Target speed gain from dueling, root scaling
  • +
  • Acceleration gain from dueling, root scaling
  • +
+ + Wit +
    +
  • Section speed, log-linear scaling
  • +
  • Chance to enter downhill accel mode, linear scaling
  • +
  • Chance to accept a spurt speed and delay when not full spurting, linear scaling
  • +
  • Chance to activate skills, negative inverse scaling, base stat
  • +
  • Chance to enter speed-up and overtake modes during position keep, log scaling
  • +
  • + For non-fronts, chance to enter pace-up mode, log scaling; but no effect on pace-down mode, which is + purely controlled by distance to the pacemaker +
  • +
  • + Chance to become rushed, log-squared scaling; the race mechanics doc says this is final wit, but Chun insists it's base + wit—can we get a ruling from Hakuraku? +
  • +
+ + Surface (Turf/Dirt) Aptitude +

Surface aptitude is a multiplier on acceleration. (Not the power stat, for the purposes of other mechanics using power.)

+ + Distance Aptitude +

Distance aptitude is a multiplier on spurt speed. At distance E and below, it is also a multiplier on acceleration.

+ + Style Aptitude +

+ Style aptitude directly multiplies wit in the computation of the wit stat, which means it affects everything in the wit section except for mechanics that use base wit. +

+ My CM Teams CM14 – Gemini Cup (Yasuda Kinen, NHK Mile Cup, Victoria Mile)