zenno/mspeed: calculator for front runner mechanical speed bonuses
This commit is contained in:
@@ -2,23 +2,42 @@
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import * as Plot from '@observablehq/plot';
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import * as d3 from 'd3';
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import { Stat } from './race';
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import type { ComputedSeries } from './chart';
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import type { ComputedSeries, HorizontalRule } from './chart';
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import type { ClassValue } from 'svelte/elements';
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import type { Attachment } from 'svelte/attachments';
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interface Props {
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/** The stat the chart shows. */
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stat: Stat;
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/** Series to show in the chart. */
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y: ComputedSeries | Array<ComputedSeries | null>;
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/** Label for the dependent variable. */
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yLabel: string;
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range?: [number, number];
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/**
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* Range of the dependent variable to show.
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* If not given, the limits are the minimum and maximum values plotted.
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* If given as a triple, the second value is the default maximum and
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* the third is the maximum when the chart is expanded to 2000.
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*/
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range?: [number, number] | [number, number, number];
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/** Range of the stat to plot. */
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xRange?: [number, number] | null;
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/**
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* Vertical rules to place on the graph.
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* Each rule gets a corresponding horizontal rule at the intersection
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* with each series.
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*/
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xRule?: number | number[];
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/**
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* Horizontal rules to place on the graph.
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*/
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yRule?: HorizontalRule[];
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class?: ClassValue | null;
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plotOptions?: Omit<Plot.PlotOptions, 'marks' | 'x' | 'y'>;
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}
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let { stat, y, yLabel, range, xRange, xRule = [], class: className, plotOptions = {} }: Props = $props();
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let { stat, y, yLabel, range, xRange, xRule = [], yRule = [], class: className, plotOptions = {} }: Props = $props();
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let width = $state(0);
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let height = $state(0);
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@@ -48,7 +67,10 @@
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const vals = $derived(series.flatMap(({ y, label }) => xVal.map((x) => ({ x, y: y(x), label }))));
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const yRange: [number, number] = $derived.by(() => {
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if (range != null) {
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return range;
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if (range.length === 2) {
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return range;
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}
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return [range[0], expand ? range[2] : range[1]];
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}
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const l = d3.min(vals, ({ y }) => y) ?? 0;
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const r = d3.max(vals, ({ y }) => y) ?? 1;
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@@ -81,6 +103,8 @@
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Plot.ruleX([thrX], { strokeOpacity: 0.25 }),
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Plot.ruleX(xLines, { strokeOpacity: 0.5 }),
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Plot.ruleY(yLines, { y: 'y', stroke: 'label', strokeOpacity: 0.5 }),
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Plot.ruleY(yRule, { y: 'y', strokeOpacity: 0.75 }),
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Plot.tip(yRule, { x: xMax, y: 'y', title: 'label', anchor: 'top-right', className: 'plot-tip' }),
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Plot.frame(),
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Plot.line(vals, { x: 'x', y: 'y', stroke: 'label', strokeWidth: 3 }),
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Plot.tip(vals, Plot.pointerY({ x: 'x', y: 'y', stroke: 'label', className: 'plot-tip' })),
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@@ -2,3 +2,8 @@ export interface ComputedSeries {
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y: (x: number) => number;
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label: string;
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}
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export interface HorizontalRule {
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y: number;
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label: string;
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}
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@@ -3,6 +3,9 @@
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import type { Uma } from './data/uma';
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/**
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* Fundamental stats of umas.
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*/
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export enum Stat {
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Speed,
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Stamina,
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@@ -11,8 +14,14 @@ export enum Stat {
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Wit,
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}
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/**
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* Stats as a list for easy iteration.
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*/
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export const StatList = [Stat.Speed, Stat.Stamina, Stat.Power, Stat.Guts, Stat.Wit] as const;
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/**
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* Race runner, i.e. a trained horse.
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*/
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export interface Runner {
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name: string;
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@@ -41,6 +50,12 @@ export interface Runner {
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unique_level: number;
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}
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/**
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* Create a new runner with baseline stats.
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* @param name Name to apply to the runner
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* @param base_uma Character card (trainee or uma) to use for aptitudes; otherwise all aptitudes are A
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* @returns Baseline runner
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*/
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export function new_runner(name?: string, base_uma?: Uma): Runner {
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return {
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name: name ?? '',
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@@ -68,6 +83,9 @@ export function new_runner(name?: string, base_uma?: Uma): Runner {
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};
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}
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/**
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* Mood levels.
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*/
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export enum Mood {
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Awful = -2,
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Bad,
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@@ -76,6 +94,11 @@ export enum Mood {
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Great,
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}
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/**
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* Running styles for strategy–phase coefficients.
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* Great Escape is distinguished as a separate style even though it is
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* mechanically identical to Front Runner.
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*/
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export enum RunningStyle {
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FrontRunner,
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PaceChaser,
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@@ -84,6 +107,9 @@ export enum RunningStyle {
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GreatEscape,
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}
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/**
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* Aptitude or proficiency levels.
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*/
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export enum AptitudeLevel {
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G,
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F,
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@@ -95,6 +121,24 @@ export enum AptitudeLevel {
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S,
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}
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/**
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* Aptitude levels as a descending list for easy iterating.
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*/
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export const APTITUDE_LEVELS = [
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AptitudeLevel.S,
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AptitudeLevel.A,
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AptitudeLevel.B,
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AptitudeLevel.C,
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AptitudeLevel.D,
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AptitudeLevel.E,
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AptitudeLevel.F,
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AptitudeLevel.G,
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] as const;
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/**
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* Race phases.
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* While last spurt phase is also a phase, it is not distinguished here.
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*/
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export enum Phase {
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EarlyRace,
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MidRace,
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@@ -179,6 +223,12 @@ namespace Alpha123Umalator {
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}
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}
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/**
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* Import a runner from an external source.
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* @param obj Decoded object to import
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* @param name Name or memo to apply to the runner
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* @returns Imported runner, or null if import was not possible
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*/
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export function import_runner(obj: any, name?: string): Runner | null {
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// TODO(zeph): check for keys that identify the uma source
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if (typeof obj === 'object') {
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@@ -199,7 +249,7 @@ function baseSpeed(raceLen: number): number {
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return 20 - (raceLen - 2000) / 1000;
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}
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const strategyPhaseCoeff = [
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const speedStrategyPhaseCoeff = [
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[1.0, 0.98, 0.962],
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[0.978, 0.991, 0.975],
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[0.938, 0.998, 0.994],
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@@ -226,7 +276,7 @@ export function spurtSpeed(
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raceLen: number,
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): number {
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const speedStat = rawSpeed <= 1200 ? rawSpeed : 1200 + (rawSpeed - 1200) * 0.5;
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const spc = strategyPhaseCoeff[style][Phase.LateRace];
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const spc = speedStrategyPhaseCoeff[style][Phase.LateRace];
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const dpm = distanceProficiencyMod[distance];
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const base = baseSpeed(raceLen);
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// Expand and rearrange terms from the doccy to make solving for the inverse easier.
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@@ -260,7 +310,7 @@ export function inverseSpurtSpeed(
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// spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001 = 0.0041*sqrt(500*speedStat)*dpm
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// (spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001)²/(0.0041²*dpm²*500) = speedStat
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// (spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001)²/(0.008405*dpm²) = speedStat
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const spc = strategyPhaseCoeff[style][Phase.LateRace];
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const spc = speedStrategyPhaseCoeff[style][Phase.LateRace];
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const dpm = distanceProficiencyMod[distance];
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const base = baseSpeed(raceLen);
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const nr = spurtSpeed - base * (1.05 * spc + 0.0105) - Math.pow(450 * gutsStat, 0.597) * 0.0001;
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@@ -270,3 +320,139 @@ export function inverseSpurtSpeed(
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}
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return Math.round(r);
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}
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/** Meters per horse length (馬身). */
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export const HORSE_LENGTH = 2.5;
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/** Meters per course width (a constant unit of measure). */
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export const COURSE_WIDTH = 11.25;
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/** Meters per lane width. */
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export const LANE_WIDTH = COURSE_WIDTH / 18;
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const accelStrategyPhaseCoeff = {
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[RunningStyle.FrontRunner]: [1.0, 1.0, 0.996],
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[RunningStyle.PaceChaser]: [0.985, 1.0, 0.996],
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[RunningStyle.LateSurger]: [0.975, 1.0, 1.0],
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[RunningStyle.EndCloser]: [0.945, 1.0, 0.997],
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[RunningStyle.GreatEscape]: [1.17, 0.94, 0.956],
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} as const;
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const surfaceProficiencyMod = [0.1, 0.3, 0.5, 0.7, 0.8, 0.9, 1.0, 1.05] as const;
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const accelDistanceProficiencyMod = [0.4, 0.5, 0.6, 1, 1, 1, 1, 1] as const;
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/**
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* Calculate a horse's instantaneous acceleration value.
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* @param powerStat Final power stat
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* @param style Running style
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* @param phase Current race phase for this frame
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* @param surfaceAptitude Surface aptitude
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* @param distanceAptitude Distance aptitude; no effect if not given
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* @param uphill Whether this frame has a positive SlopePer value
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* @param startDash Whether this frame is in the start dash period, i.e. current speed has not yet reached 85% of the race's base speed
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* @returns Acceleration in m/s²
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*/
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export function acceleration(
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powerStat: number,
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style: RunningStyle,
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surfaceAptitude: AptitudeLevel,
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phase: Phase,
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distanceAptitude?: AptitudeLevel,
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uphill?: boolean,
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startDash?: boolean,
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): number {
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const baseAccel = uphill ? 0.0004 : 0.0006;
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const startDashMod = startDash ? 24.0 : 0;
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const spc = accelStrategyPhaseCoeff[style][phase];
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const spm = surfaceProficiencyMod[surfaceAptitude];
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const dpm = accelDistanceProficiencyMod[distanceAptitude ?? AptitudeLevel.A];
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return baseAccel * Math.sqrt(500 * powerStat) * spc * spm * dpm + startDashMod;
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}
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const phaseDecel = {
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[Phase.EarlyRace]: -1.2,
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[Phase.MidRace]: -0.8,
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[Phase.LateRace]: -1.0,
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} as const;
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/**
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* Get the phase-based deceleration value.
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* @param phase Race phase that the horse is running this frame
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* @param pdm Whether the horse is currently running in pace-down mode
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* @param dead Whether the horse has zero or less HP
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* @returns Current deceleration value in m/s², a negative value
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*/
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export function deceleration(phase: Phase, pdm?: boolean, dead?: boolean): number {
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if (dead) {
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return -1.2;
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}
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if (pdm) {
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// This isn't until 1.5anni.
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// return -0.5;
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return phaseDecel[phase];
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}
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return phaseDecel[phase];
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}
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/**
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* Calculate the speed boost gained from spot struggle.
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* @param gutsStat Final guts stat
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* @returns Spot struggle speed boost in m/s
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*/
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export function spotStruggleSpeed(gutsStat: number): number {
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return Math.pow(500 * gutsStat, 0.6) * 0.0001;
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}
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const strategyProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.75, 0.85, 1.0, 1.1] as const;
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/**
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* Calculate the max duration of spot struggle.
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* Note that spot struggle ends early if the frontmost horse in it reaches a 5m lead,
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* or at the start of section 9.
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* @param gutsStat Final guts stat
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* @param frontAptitude Front runner aptitude level
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* @returns Spot struggle duration in s
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*/
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export function spotStruggleDuration(gutsStat: number, frontAptitude: AptitudeLevel): number {
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// https://hakuraku.moe/notes/spot-struggle
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return Math.sqrt(700 * gutsStat) * 0.012 * strategyProficiencyMod[frontAptitude];
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}
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/**
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* Calculate the forward speed boost given when moving lanewise while a skill
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* that grants a lane change speed boost is active.
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* @param powerStat Final power stat
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* @returns Move-lane speed modifier in m/s
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*/
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export function moveLaneModifier(powerStat: number): number {
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return Math.sqrt(0.0002 * powerStat);
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}
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/**
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* Calculate a skill's actual duration scaled to race length.
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* @param baseDur Skill's listed duration in s
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* @param raceLen Length of the race in m
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* @returns Actual skill duration in s
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*/
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export function skillDuration(baseDur: number, raceLen: number): number {
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return baseDur * raceLen * 0.001;
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}
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/**
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* Calculate the distance gained from a target speed boost, including
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* acceleration to the boosted target speed and deceleration back to baseline.
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* @param speedBonus Difference between baseline and boosted speed in m/s
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* @param accel Current acceleration value in m/s²
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* @param decel Current phase-based deceleration value in m/s², a negative value.
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* @param dur Duration of the boosted speed
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* @returns Distance gained from the speed boost in m
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*/
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export function speedGain(speedBonus: number, accel: number, decel: number, dur: number): number {
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// Actual effect of a target speed bonus looks like
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// speed: __/-----\__
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// bonus: ======
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// I.e., the speed bonus duration includes acceleration to the new speed
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// and does not include the acceleration back to baseline after it ends.
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const accelTime = speedBonus / accel;
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const decelTime = -speedBonus / decel;
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// speedBonus*(dur-accelTime) + speedBonus*accelTime/2 + speedBonus*decelTime/2
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return speedBonus * (dur + 0.5 * (decelTime - accelTime));
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}
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@@ -19,6 +19,7 @@
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<span class="flex-1 text-center">
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<a href={resolve('/')} class="mx-8 my-1 block font-semibold md:hidden">Zenno Rob Roy</a>
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<a href={resolve('/spurt')} class="mx-8 my-1 inline-block">Spurt Speed</a>
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<a href={resolve('/mspeed')} class="mx-8 my-1 inline-block">Mechanical Speed</a>
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<a href={resolve('/convo')} class="mx-8 my-1 inline-block">Lobby Conversations</a>
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</span>
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</nav>
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@@ -10,6 +10,10 @@
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<a href={resolve('/spurt')}>Spurt Speed</a> — Calculate a horse's target speed in the last spurt and compare to other distance aptitudes
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and running styles.
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</li>
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<li>
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<a href={resolve('/mspeed')}>Front Runner Mechanical Speed Comparator</a> — Compare spot struggle and lane combo to the effects
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of individual skills.
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</li>
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<li>
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<a href={resolve('/convo')}>Lobby Conversations</a> — Check participants in lobby conversations and get recommendations on unlocking
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them quickly.
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173
zenno/src/routes/mspeed/+page.svelte
Normal file
173
zenno/src/routes/mspeed/+page.svelte
Normal file
@@ -0,0 +1,173 @@
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<script lang="ts">
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import type { ComputedSeries, HorizontalRule } from '$lib/chart';
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import {
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acceleration,
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APTITUDE_LEVELS,
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AptitudeLevel,
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deceleration,
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HORSE_LENGTH,
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moveLaneModifier,
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Phase,
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RunningStyle,
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skillDuration,
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speedGain,
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spotStruggleDuration,
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spotStruggleSpeed,
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Stat,
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} from '$lib/race';
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import StatChart from '$lib/StatChart.svelte';
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import SpeedDur from './SpeedDur.svelte';
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let rawPower = $state(1200);
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let rawGuts = $state(1200);
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let raceLen = $state(1600);
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let surfApt = $state(AptitudeLevel.A);
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let frontApt = $state(AptitudeLevel.A);
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let isRunaway = $state(false);
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let isCareer = $state(false);
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const careerMod = $derived(isCareer ? 400 : 0);
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const powerStat = $derived(rawPower + careerMod);
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const gutsStat = $derived(rawGuts + careerMod);
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const style = $derived(isRunaway ? RunningStyle.GreatEscape : RunningStyle.FrontRunner);
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const phases = [Phase.EarlyRace, Phase.MidRace, Phase.LateRace] as const;
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const accel = $derived(phases.map((p) => acceleration(powerStat, style, surfApt, p)));
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const decel = phases.map((p) => deceleration(p));
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const ssBoost = $derived(spotStruggleSpeed(gutsStat));
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const ssDur = $derived(spotStruggleDuration(gutsStat, frontApt));
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const lcBoost = $derived(moveLaneModifier(powerStat));
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const lcDur = $derived(Math.min(skillDuration(3, raceLen), 6));
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const uniques = [
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['Operation Cacao', 0.35, 5, Phase.MidRace],
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["All Charged! It's Go Time! (Tokyo turf)", 0.45, 5, Phase.LateRace],
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] as const;
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const skills = [
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['Fast-Paced', 0.15, 3, Phase.MidRace],
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['Professor of Curvature (mid race)', 0.35, 2.4, Phase.MidRace],
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["All Charged! It's Go Time! (inherited)", 0.25, 3, Phase.LateRace],
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] as const;
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const ssY: Array<ComputedSeries | null> = $derived([
|
||||
{
|
||||
label: 'Aptitude S',
|
||||
y: (x) => speedGain(spotStruggleSpeed(x), accel[0], decel[0], spotStruggleDuration(x, AptitudeLevel.S)) / HORSE_LENGTH,
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},
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{
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label: 'Aptitude A',
|
||||
y: (x) => speedGain(spotStruggleSpeed(x), accel[0], decel[0], spotStruggleDuration(x, AptitudeLevel.A)) / HORSE_LENGTH,
|
||||
},
|
||||
frontApt < AptitudeLevel.A
|
||||
? {
|
||||
label: `Aptitude ${AptitudeLevel[frontApt]}`,
|
||||
y: (x) => speedGain(spotStruggleSpeed(x), accel[0], decel[0], spotStruggleDuration(x, frontApt)) / HORSE_LENGTH,
|
||||
}
|
||||
: null,
|
||||
]);
|
||||
const lcY: Array<ComputedSeries | null> = $derived([
|
||||
{ label: 'Ideal Lane Combo', y: (x) => speedGain(moveLaneModifier(x), accel[0], decel[0], lcDur) / HORSE_LENGTH },
|
||||
]);
|
||||
const yRule: HorizontalRule[] = $derived([
|
||||
{ y: speedGain(0.35, accel[1], decel[1], skillDuration(2.4, raceLen)) / HORSE_LENGTH, label: 'Professor of Curvature' },
|
||||
]);
|
||||
</script>
|
||||
|
||||
<h1 class="text-4xl">Front Runner Mechanical Speed Comparator</h1>
|
||||
<div class="mx-auto mt-8 grid max-w-4xl grid-cols-1 rounded-md text-center shadow-md ring md:grid-cols-8">
|
||||
<div class="m-4 md:col-span-2">
|
||||
<label for="powerStat">Power Stat</label>
|
||||
<input type="number" id="powerStat" bind:value={rawPower} class="w-full" />
|
||||
</div>
|
||||
<div class="m-4 md:col-span-2">
|
||||
<label for="gutsStat">Guts Stat</label>
|
||||
<input type="number" id="gutsStat" bind:value={rawGuts} class="w-full" />
|
||||
</div>
|
||||
<div class="m-4 md:col-span-2">
|
||||
<label for="surfaceApt">Surface Aptitude</label>
|
||||
<select id="surfaceApt" required bind:value={surfApt} class="w-full">
|
||||
{#each APTITUDE_LEVELS as apt (apt)}
|
||||
<option value={apt}>{AptitudeLevel[apt]}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</div>
|
||||
<div class="m-4 md:col-span-2">
|
||||
<label for="frontApt">Front Runner Aptitude</label>
|
||||
<select id="frontApt" required bind:value={frontApt} class="w-full">
|
||||
{#each APTITUDE_LEVELS as apt (apt)}
|
||||
<option value={apt}>{AptitudeLevel[apt]}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</div>
|
||||
<div class="m-4 md:col-span-2 md:col-start-2">
|
||||
<label for="raceLen">Race Distance</label>
|
||||
<input type="number" id="raceLen" required bind:value={raceLen} class="w-full" />
|
||||
</div>
|
||||
<div class="m-4 self-center md:col-span-2">
|
||||
<label for="isRunaway" class="mr-1 align-middle">Runaway</label>
|
||||
<input type="checkbox" id="isRunaway" role="switch" bind:checked={isRunaway} class="min-h-6 min-w-6 align-middle" />
|
||||
</div>
|
||||
<div class="m-4 self-center md:col-span-2">
|
||||
<label for="isCareer" class="mr-1 align-middle">In Career</label>
|
||||
<input type="checkbox" id="isCareer" role="switch" bind:checked={isCareer} class="min-h-6 min-w-6 align-middle" />
|
||||
</div>
|
||||
</div>
|
||||
<span class="mt-8 block w-full text-center text-lg">Mechanics</span>
|
||||
<div class="mx-auto flex w-full flex-col md:flex-row md:justify-center">
|
||||
<SpeedDur speed={ssBoost} dur={ssDur} accel={accel[0]} decel={[decel[0], decel[1]]}>Spot Struggle</SpeedDur>
|
||||
<SpeedDur speed={lcBoost} dur={lcDur} accel={accel[0]} decel={decel[0]}>Idealized Lane Combo</SpeedDur>
|
||||
</div>
|
||||
<span class="mt-8 block w-full text-center text-lg">Unique Skills</span>
|
||||
<div class="mx-auto flex flex-col md:flex-row md:justify-center">
|
||||
{#each uniques as [name, boost, dur, phase] (name)}
|
||||
<SpeedDur speed={boost} dur={skillDuration(dur, raceLen)} accel={accel[phase]} decel={decel[phase]}>{name}</SpeedDur>
|
||||
{/each}
|
||||
</div>
|
||||
<span class="mt-8 block w-full text-center text-lg">Inherited Uniques & Other Skills</span>
|
||||
<div class="mx-auto flex flex-col md:flex-row md:justify-center">
|
||||
{#each skills as [name, boost, dur, phase] (name)}
|
||||
<SpeedDur speed={boost} dur={skillDuration(dur, raceLen)} accel={accel[phase]} decel={decel[phase]}>{name}</SpeedDur>
|
||||
{/each}
|
||||
</div>
|
||||
<div class="mx-auto flex h-60 flex-col place-content-center py-4 md:h-96 md:flex-row">
|
||||
<StatChart class="flex-1" stat={Stat.Guts} y={ssY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={gutsStat} {yRule} />
|
||||
<StatChart class="flex-1" stat={Stat.Power} y={lcY} yLabel="Lengths Gained" range={[0, 1.5, 2.5]} xRule={powerStat} {yRule} />
|
||||
</div>
|
||||
<div class="mx-auto mt-8 w-full max-w-4xl">
|
||||
<ul class="list-disc">
|
||||
<li>All lengths gained include acceleration at the beginning of each speed boost and deceleration after its end.</li>
|
||||
<li>Each effect is assumed to be isolated and executed on level ground.</li>
|
||||
<li>
|
||||
Spot struggle has two numbers to distinguish ending in early race versus ending in mid race, which gives different
|
||||
deceleration values. Since spot struggle duration does not scale with race length, it is more likely to end in mid race on
|
||||
shorter races.
|
||||
</li>
|
||||
<li>
|
||||
Lane combo is idealized in the sense of assuming second lane change speed skill executes immediately after Dodging Danger
|
||||
completes and the horse is never blocked.
|
||||
<ul class="ml-4 list-[revert]">
|
||||
<li>
|
||||
The move lane modifier is capped to 6 seconds, which is the approximate observed time to move from the Dodging Danger
|
||||
fixed lane back to the rail under the effect of Prudent Positioning.
|
||||
</li>
|
||||
<li>
|
||||
On medium+ tracks, with a proper gate acceleration build, Dodging Danger should realize some lane movement speed
|
||||
modifier, so the actual benefit will be more than the idealized number.
|
||||
</li>
|
||||
<li>
|
||||
Ignited Spirit WIT has a longer duration and lower lane change speed boost than Prudent Positioning, so it is likely to
|
||||
give more benefit than the idealized number.
|
||||
</li>
|
||||
<li>
|
||||
For full simulated analysis of lane combo, see <a
|
||||
href="https://lanecalc.hf-uma.net/"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer">危険回避シミュ</a
|
||||
>.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
33
zenno/src/routes/mspeed/SpeedDur.svelte
Normal file
33
zenno/src/routes/mspeed/SpeedDur.svelte
Normal file
@@ -0,0 +1,33 @@
|
||||
<script lang="ts">
|
||||
import { HORSE_LENGTH, speedGain } from '$lib/race';
|
||||
import type { Snippet } from 'svelte';
|
||||
|
||||
interface Props {
|
||||
children: Snippet;
|
||||
speed: number;
|
||||
dur: number;
|
||||
accel: number;
|
||||
decel: number | number[];
|
||||
}
|
||||
|
||||
function fmtp(x: number): string {
|
||||
return x >= 0 ? '+' + x.toFixed(3) : x.toFixed(3);
|
||||
}
|
||||
|
||||
const { children, speed, dur, accel, decel }: Props = $props();
|
||||
const decels = $derived([decel].flat(1));
|
||||
|
||||
const gain = $derived(decels.map((d) => speedGain(speed, accel, d, dur) / HORSE_LENGTH));
|
||||
const text = $derived(gain.map(fmtp).join(' – '));
|
||||
</script>
|
||||
|
||||
<div
|
||||
class="m-2 flex h-full w-full max-w-80 flex-1 flex-col rounded-md border p-2 text-center shadow-sm transition-shadow hover:shadow-md"
|
||||
>
|
||||
<div class="block">{@render children()}</div>
|
||||
<span class="block text-xl">{@html text} L</span>
|
||||
<div class="flex flex-row">
|
||||
<span class="flex-1 text-xs">{fmtp(speed)} m/s</span>
|
||||
<span class="flex-1 text-xs">{dur.toFixed(3)} s</span>
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user