zenno/doc/frbm: some feedback edits & more past cm teams

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@@ -365,7 +365,7 @@
</p>
<p>
Lane combo is only viable on tracks where early race ends before or at most very early into the first corner. Since PP and
Ignited WIT are <span class="font-mono">phase_random==0</span> skills, they can activate at the very end of late race. If there's
Ignited WIT are <span class="font-mono">phase_random==0</span> skills, they can activate at the very end of early race. If there's
a corner there, and your horse is still on the outside from DD, you are now physically running a longer distance than those on the
inside. That can more than undo the gain from the lane combo itself.
</p>
@@ -803,14 +803,6 @@
have changed a bit.
</p>
<ul class="mb-4 list-disc pl-4">
<li>
Marvelous Sunday, both power SSR and wit SR versions, give <Skill skill={200642} hint="ramp" mention /> and <Skill
skill={201611}
hint="thh"
mention
/> as hints. The SSR has 15% race bonus, while the SR has 10% race bonus and gives +3 hints. The numbers on both are otherwise
disappointing, but those elements alone are enough to justify using them.
</li>
<li>
Ines Fujin gives <Skill skill={201082} hint="speed eater" mention />, <Skill skill={201661} hint="pto" mention />, and <Skill
skill={201651}
@@ -820,8 +812,17 @@
a relatively new wit SR that is decently strong even at LB0, though still objectively beaten by Marv SR until MLB.
</li>
<li>
Cards that give generic or distance-specific gold speed skills are very valuable to front runners. Kitasan Black hasn't gone
away despite only 5% race bonus. El Condor Pasa gives <Skill skill={200721} hint="tunes" mention />.
Marvelous Sunday, both power SSR and wit SR versions, give <Skill skill={200462} hint="ramp" mention /> and <Skill
skill={201611}
hint="thh"
mention
/> as hints. The SSR has 15% race bonus, while the SR has 10% race bonus and gives +3 hints. The numbers on both are otherwise
disappointing, but those elements alone are enough to justify using them.
</li>
<li>
Cards that give generic or distance-specific gold speed skills, especially mid race ones, are very valuable to front runners.
Since <Skill skill={200331} hint="professor" mention /> is strong, Kitasan Black is still around
despite only 5% race bonus. El Condor Pasa gives <Skill skill={200721} hint="tunes" mention />.
</li>
<li>
For parent runs, Smart Falcon SSR is mandatory. She gives guaranteed <Skill skill={201601} hint="gw" mention /> in her chain,
@@ -830,11 +831,12 @@
from inheritance and use the card slot for a strong speed skill.
</li>
<li>
Seiun Sky SSR is another good parent run card. Her chain starts with <Skill skill={201262} hint="dd" mention /> and ends with
<Skill skill={200451} hint="escape artist" mention /> (albeit agemasen).
Seiun Sky SSR is another good parent card for parents. Her chain starts with <Skill skill={201262} hint="dd" mention /> and ends with
<Skill skill={200541} hint="escape artist" mention /> (albeit agemasen). She also carries a <Skill skill={201611} hint="thh" mention /> hint.
Unfortunately, between being a stamina card and not being Super Creek, she isn't viable for ace runs.
</li>
<li>
Other parent run cards include Kawakami Princess speed and Hishi Akebono guts, for gold versions of lane combo skills.
Other parenting cards include Kawakami Princess speed and Hishi Akebono guts, for gold versions of lane combo skills.
</li>
</ul>
<p>
@@ -873,7 +875,7 @@
can save a lot of clocks, and it can rescue runs that don't get what is normally the minimum speed to win races before summer.
</p>
<p>
<Skill skill={201522} hint="savvy" /> is a skill you will pretty much always want at least the first level of. Wit is a strong stat
I've had debate about this one, but I feel that <Skill skill={201522} hint="savvy" /> is a skill you will pretty much always want at least the first level of. Wit is a strong stat
for front runners, and Savvy is a guaranteed Groundwork trigger. It's also the second cheapest front-specific skill, after Dodging
Danger. On parent runs, it could arguably be worth sitting on it until the +2 or +3 hint, because taking the second level gives
a slightly boosted chance to generate the spark, and hints save twice as much SP on the double circle.
@@ -882,14 +884,7 @@
<Skill skill={201242} hint="front straights" /> and <Skill skill={201252} hint="front corners" /> are strong and cheap. If you've
taken Early Lead and Angling, they probably won't change the outcomes of any races, but it's still reasonable to take the first
level to prune. As a corollary, outside parent runs, you should have a specific distance in mind, so your distance straights/corners
should also be quick takes.
</p>
<p>
If you get a +3 hint from Kitasan and want to prune for Front Straights, Long Corners, Corner Adept, and DD, <Skill
skill={200432}
hint="focus"
/> can act as a backup to EL to prevent late starts that can kill your horse. Without a +3 hint, it's expensive for the magnitude
of its effect. It's also not a great skill for an ace on its own, so it's pretty skippable in general if you aren't expecting Conc.
should usually be even quicker takes.
</p>
<Sec h="3" id="niigata-1600">Niigata Junior Stakes</Sec>
@@ -918,7 +913,7 @@
<p>
An even more anti-front track is Ooi 1200 Dirt. This one is actively malicious. Visually, it looks like late race starts on a
corner, but the portion before the stretch is a special <i>neither corner nor straight</i> property. That means Angling won't activate,
and Pasta is delayed (though still within the accel period).
and VPP is delayed (though still within the accel period).
</p>
<p>
Fortunately, JBC Sprint is after summer, which means you should be able to stat diff your opponents. If you are planning to
@@ -1049,51 +1044,66 @@
</p>
<Sec h="2" id="cm">My CM Teams</Sec>
<Sec h="3" id="cm14">CM14 &ndash; Gemini Cup (Yasuda Kinen, NHK Mile Cup, Victoria Mile)</Sec>
<p>
The ultimate lane combo map, and also the ultimate <a href="#no-zone">NO zone</a> map, and also the ultimate dueling map.
Dueling is so good that everyone needs guts builds, not just front runners.
Kinda hoping that message doesn't get out, because duels generally benefit other styles more than fronts.
We get VPP instead, though, which gives similar accel to 1000 guts dueling.
</p>
<ol class="mb-4 pl-4 list-decimal">
<li>
Suzuka!
<span class="inline-block">1109/563/935/1140/1200 A/A/A</span>. I might revisit this if I have time, but just this took four days of grinding, and Suzuka likes guts builds.
</li>
<li>
Wouldn't you just know it, VBourbon appears as an ace again.
</li>
<li>
Since I know that I don't have the cards for a guts build on Seiun Sky, I'm going to try it on Smart Falcon instead and see how good this NO zone thing really is.
</li>
</ol>
<Sec h="3" id="cm13">CM13 &ndash; Taurus Cup (Tokyo Derby)</Sec>
<p>
Maruzensky's unique is live as an order&le;5 for approximately everyone. Filling the ranks with front runners should be a
Maruzensky's unique, <Skill skill={900041} hint="redshift" mention />, is live for approximately everyone. Filling the ranks with front runners should be a
strong means to delay it for later positions, especially COC.
</p>
<p>
I even considered using Maruzensky herself, since she's a front runner. That line of thought led me to some interesting
experiments in Umalator. Redshift hits 25m into the start of late race, as a 0.4 accel on Maruzen and 0.2 inherited, just like
Angling. It turns out that that delay has a substantial impact. Sei with Redshift beats Maruzen with Angling by about 0.4
lengths.
Ended up running the same composition as in CM12, for the same reasons.
This time, I knew better than to waste runs on guts builds for Sei and VBourbon.
</p>
<p>
The story doesn't end there, either. As it turns out, Redshift gains less than half a length for Sei. Ines Fujin's unique
(which has a strong version on Tokyo turf specifically) is worth about 0.2 lengths more! So, for Sei specifically, Ines Fujin
is the ideal inherit, not Maruzensky.
</p>
<p>
Realistically, my team comp probably should be Seiun Sky, VBourbon, and Maruzensky. However, we run our oshis, and Silence
Suzuka is my favorite front runner, so she's going in. The question then becomes whether to run VBourbon or Maruzen.
</p>
<p>
Maruzensky has the advantage of working even as far back as 5th place. However, what does that actually beat? She's a front
runner, so she can only outrun another front runner, and only if she has a significantly higher spurt speed than whoever got
Angling. That basically means she needs to be a guts horse hoping for duels, which in turn means probably both of Professor
and Escape Artist aren't happening. That's tough.
</p>
<p>
On the other hand, Maruzen isn't relying on a wit check for her big accel. She's also free to take VBourbon or Ines Fujin as
her non-Angling inherit, whereas VBourbon is forced into Sei and Maruzen parents. So, basically, what Maruzen would be trying
to beat is a VBourbon who hits both Angling and Redshift (&gt;80% chance), matching 0.4 accels but winning in spurt speed.
</p>
<p>
I'm not convinced that's good for my comp. I'd rather just be that VBourbon, having approximately every good front runner
skill built in. So, final team comp:
</p>
<ol class="mb-4 list-decimal pl-4">
<li>Seiun Sky as a gambler, where the gamble is getting into first in midrace.</li>
<ol class="mb-4 pl-4 list-decimal">
<li>
VBourbon as an ace. 1200 wit is basically mandatory thanks to the requirement of double accels. Final Push won't be a bad
take as a gamble-y backup.
VBourbon is the primary ace.
It's a bit worrying to need to pass wit checks on both Angling and Red Shift, but eh, I'm sure it'll be fine.
<span class="inline-block">1200/727/1103/619/1088 S/A/A</span> with lane combo.
</li>
<li>
Silence Suzuka as Silence Suzuka. If you prefer winning over running your favorites, this should be Maruzensky instead.
Sei is the gambler.
I forced a wacky build with my LB2 Top Road and got the highest roll conceivable, with double rainbows or better on every turn of senior summer, fast learner, and approximately every desirable skill hint.
<span class="inline-block">1200/955/1200/540/1020 A/A/S</span> with lane combo.
First UG that wasn't just letting Taiki Shuttle guts build happen.
</li>
<li>
Suzuka is a spot struggle support.
Got <span class="inline-block">1200/814/731/1034/1200 A/A/A</span> quickly; I could have kept trying for higher, but I didn't.
The low power is fine anyway, since the uphills are after position keep ends.
</li>
</ol>
<p>
Win rates after 40: I didn't actually record it anywhere, but I had a 3/3/3/5 day 1 and got five-win streaks on both VBourbon and Sei, so pretty good.
I want to say it was something like VBourbon 35%, Sei 25%, Suzuka 15%.
</p>
<p>
Win rates after 80: Sei 30%, VBourbon 25%, Suzuka 7.5%.
Very confusing <span class="inline-block">3/5/1/1</span> <span class="inline-block">1/1/4/4</span> records in round 2.
</p>
<p>
Finals saw two COCs both get perfect ults and Radiant during accel. You can always simply lose to better luck.
</p>
<Sec h="3" id="cm12">CM12 &ndash; Aries Cup (Satsuki Sho)</Sec>
<p>
One of COC's best tracks, because U=ma2 is at worst only slightly less good than 777 as a trigger. If there is any other front
@@ -1104,13 +1114,13 @@
Seiun Sky's Angling is a 0.4 accel that lasts for the entire accel period, better than COC's 0.3 that's only up for 2/3 of
it. I want her to be my ace in front, so capped wit, high power, strong spot struggles, huge mid-race skills. Didn't get a
guts build to come together after three weeks of attempts, so switched to a standard speed/power/wit build and got a high
roll on the first try. 1181/786/1185/474/1185 A/A/S.
roll on the first try. <span class="inline-block">1181/786/1185/474/1185 A/A/S</span>.
</li>
<li>
VBourbon is a horse that exists. She can beat other people's front runners, so great as a backup. Ideally she lets Sei in
front, but it's better to let this happen naturally off the lack of TTL than to force low stats. Second attempt got charming
and fast learner for free, medium S, and manageable stats. Skill hints were a bit sparse, but not worth rolling more.
1164/662/1010/599/1167 A/S/A.
<span class="inline-block">1164/662/1010/599/1167 A/S/A</span>.
</li>
<li>
Silence Suzuka is my favorite front runner, so I will run her. Her primary task is to be in third or fourth so COC can't be,
@@ -1118,7 +1128,7 @@
which needs 1200 power and wit but no other stats matter, or I could experiment with something wacky like NSM into duels.
The latter sounds more fun, even if it is obviously bad. First attempt didn't get aptitudes but did get Lone Wolf to disable
it for everyone else and surprisingly decent stats, which is good enough for me; her job isn't to win anyway.
<!-- TODO: stat line -->
<span class="inline-block">1200/623/1042/910/1165 A/A/A</span>.
</li>
</ol>
<p>Win rates after 40: VBourbon 35%, Sei 17.5%, Suzuka 15%. Not quite executing the plan, but I'll take the wins.</p>
@@ -1126,19 +1136,20 @@
Win rates after 80: VBourbon 30%, Sei 22.5%, Suzuka 12.5%. I believe this is my best round 2 performance ever. I lose more to
other fronts than to COC. "Most dominant racing horse for a year" continues to get trounced by the wacky triple front build.
</p>
<Sec h="3" id="cm11">CM11 &ndash; Pisces Cup (Hanshin 3200 Heavy Rain)</Sec>
<p>N.B. This CM was before I started writing this document, so henceforth, there is much less info.</p>
<p>Late race starts on the back stretch, which means the end closers are out to play.</p>
<ol class="mb-4 list-decimal pl-4">
<li>
Kitasan Black is a snap take. Her unique is the only reliable accel outside of Straightaway Spurt, and it's quite a lot
better. 1200/1200/816/777/742 A/S/A.
better. <span class="inline-block">1200/1200/816/777/742 A/S/A</span>.
</li>
<li>
VBourbon's unique has a built-in recovery, which makes her the perfect choice as the survivor if stamina debuffers show up.
<!-- TODO: stat line -->
<span class="inline-block">1200/902/1022/704/816 A/S/A</span>.
</li>
<li>Silence Suzuka is coming. 1200/1145/653/608/1000 A/A/A.</li>
<li>Silence Suzuka is coming. <span class="inline-block">1200/1145/653/608/1000 A/A/A.</span></li>
</ol>
<p>
I floundered on parenting and ended up with not enough time to make runners. Suzuka had more wit than Kitasan could handle, so
@@ -1146,6 +1157,7 @@
</p>
<p>Win rates after 80: VBourbon 31.25%, Kitasan 21.25%, Suzuka 2.5%.</p>
<p>Extremely unlucky finals gave me third place for the first time ever.</p>
<Sec h="3" id="cm10">CM10 &ndash; Aquarius Cup (February Stakes)</Sec>
<p>
Everyone is terrified of Taiki Shuttle, who has a 3-4 ult. Triple fronts would like to have a word. It's a dirt track, but
@@ -1155,29 +1167,63 @@
<li>
Smart Falcon is the obvious choice, being the only actual dirt front runner to exist. Her unique isn't terribly strong for
this track, but her gold skills are &ndash; Trending makes it extremely difficult for others to overtake her.
1200/467/920/410/930 A/S/A.
<span class="inline-block">1200/467/920/410/930 A/S/A</span>.
</li>
<li>
Silence Suzuka in runaway mode will make positioning much easier. I don't have to think about Unrestrained on my other
horses because they won't be able to get in position for it anyway. Other Suzukas will be rare because she has G dirt and
people don't realize distance aptitude hardly matters for runaways. 1200/674/820/470/774 B/A/A.
people don't realize distance aptitude hardly matters for runaways. <span class="inline-block">1200/674/820/470/774 B/A/A</span>.
</li>
<li>
Taiki Shuttle is a front runner now. She has B dirt and C front at base. Very easy to fix. Falco's mid-race is probably
stronger than Taiki's between her unique and Trending, so Taiki should often be in position for her ult in this build.
<!-- TODO: stat line -->
<span class="inline-block">1200/447/825/423/1195 A/A/A</span>.
</li>
</ol>
<p>
This is probably the strongest gameplan I've been able to use, but I failed to execute it properly. In particular, this was
the CM that taught me through experience how important mid race speed skills are for front runners. Final win rate was a bit
over 50%, including my first ever five win round 2 entry. Insane luck with Unrestrained at the same time as Angling made
over 50%. Insane luck with Unrestrained at the same time as Angling made
Suzuka the champion of the Aquarius Cup.
</p>
<Sec h="2" id="history">Version History</Sec>
<ul class="list-disc pl-4">
<li>2026-05-03: CM13 planning.</li>
<li>2026-04-27: First draft of mechanics section, had the thought to add my CM plans and results.</li>
<li>2026-04-27: First draft of intro and career sections</li>
</ul>
<Sec h="3" id="cm9">CM9 &ndash; Capricorn Cup (Takamatsunomiya Kinen)</Sec>
<p>
A race with no Angling, and also with the largest proportion of downhill in any race.
If you build wit, you literally cannot finish a career without enough stamina for a full spurt.
</p>
<p>
As a sprint, this is also where spot struggle shines.
Time for Unity Cup guts builds.
</p>
<p>
I forgot that <Skill skill={200551} hint="unrestrained" mention /> requires being in first place, so I thought it would be reasonable to base my team around gambling on it.
That turned out not to be a great decision.
</p>
<ol class="mb-4 pl-4 list-decimal">
<li>
Silence Suzuka has Unrestrained built in, and she's my favorite front runner. Welcome to the team.
<span class="inline-block">1013/289/790/1177/1008 A/A/S</span>. Absolutely nailed the target stat line.
We didn't even know yet that spot struggle scales with front aptitude, but I got that, too.
</li>
<li>
Smart Falcon has an accel ult that can fire on the 1m portion of mid race stretch before the start of late race.
This requires her not getting into second place before the corner, and then overtaking during it.
Fixing the aptitudes is a bit tough with the parents I have, but it's doable.
<span class="inline-block">1155/373/930/388/1072 A/S/S</span>. I could do better on the stat line and the skills, but I'm never going to see those aptitudes again.
</li>
<li>
Everyone is afraid of Curren Chan's pace chaser nonsense, so I'll use her as a front runner instead.
<span class="inline-block">1055/390/858/1098/780 S/A/A</span>.
</li>
</ol>
<p>
The plan worked exactly as I hoped, but what the plan lacked was <Skill skill={900141} hint="vpp" mention />.
While I was suppressing it on other teams' front runners with my outstanding mid race,
they were also gambling on <Skill skill={200651} hint="gale" mention /> and <Skill skill={200371} hint="turbo sprint" mention />,
and I didn't have enough accel to beat them.
I found a mention in my chat history that, as of round 2 day 1, I had a 78% top two rate with a 32% win rate.
Lessons learned.
Still managed to get 2nd in the finals, and also my first ever group A round 2 sweep.
</p>
</article>