zenno/spurt: calculator for last spurt speed
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103
zenno/src/lib/race.ts
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103
zenno/src/lib/race.ts
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// Umamusume race mechanics adapted from KuromiAK's doc:
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// https://docs.google.com/document/d/15VzW9W2tXBBTibBRbZ8IVpW6HaMX8H0RP03kq6Az7Xg/edit?usp=sharing
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export enum RunningStyle {
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FrontRunner,
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PaceChaser,
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LateSurger,
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EndCloser,
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GreatEscape,
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}
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export enum AptitudeLevel {
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G,
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F,
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E,
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D,
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C,
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B,
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A,
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S,
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}
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export enum Phase {
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EarlyRace,
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MidRace,
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LateRace,
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}
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function baseSpeed(raceLen: number): number {
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return 20 - (raceLen - 2000) / 1000;
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}
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const strategyPhaseCoeff = [
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[1.0, 0.98, 0.962],
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[0.978, 0.991, 0.975],
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[0.938, 0.998, 0.994],
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[0.931, 1.0, 1.0],
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[1.063, 0.962, 0.95],
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] as const;
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const distanceProficiencyMod = [0.1, 0.2, 0.4, 0.6, 0.8, 0.9, 1.0, 1.05] as const;
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/**
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* Calculate an Uma's last spurt target speed.
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* @param rawSpeed Uma's speed stat. No accounting for mood lol.
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* @param gutsStat Uma's guts stat.
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* @param style Running style
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* @param distance Distance aptitude
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* @param raceLen Length of the race
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* @returns Target speed in the last spurt in m/s
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*/
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export function spurtSpeed(
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rawSpeed: number,
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gutsStat: number,
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style: RunningStyle,
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distance: AptitudeLevel,
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raceLen: number,
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): number {
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const speedStat = rawSpeed <= 1200 ? rawSpeed : 1200 + (rawSpeed - 1200) * 0.5;
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const spc = strategyPhaseCoeff[style][Phase.LateRace];
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const dpm = distanceProficiencyMod[distance];
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const base = baseSpeed(raceLen);
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// Expand and rearrange terms from the doccy to make solving for the inverse easier.
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// (lateBaseTarget + 0.01*base) * 1.05 + sqrt(500*speedStat) * dpm * 0.002
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// = (base * spc + sqrt(500*speedStat) * dpm * 0.002 + 0.01 * base) * 1.05 + sqrt(500*speedStat) * dpm * 0.002
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// = 1.05*base*spc + 1.05*sqrt(500*speedStat)*dpm*0.002 + 0.0105*base + sqrt(500*speedStat)*dpm*0.002
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// = base * (1.05*spc + 0.0105) + 0.0041 * sqrt(500*speedStat) * dpm
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// plus the guts component.
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// TODO(zephyr): numerical precision?
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return base * (1.05 * spc + 0.0105) + 0.0041 * Math.sqrt(500 * speedStat) * dpm + Math.pow(450 * gutsStat, 0.597) * 0.0001;
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}
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/**
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* Calculate the speed stat which produces a given target speed in the last spurt.
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* Inverse of spurtSpeed.
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* @param spurtSpeed Target speed in the last spurt in m/s
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* @param gutsStat Uma's guts stat. No accounting for mood or stat thresholds.
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* @param style Running style
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* @param distance Distance aptitude
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* @param raceLen Length of the race in meters
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* @returns Speed stat which produces the target speed
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*/
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export function inverseSpurtSpeed(
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spurtSpeed: number,
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gutsStat: number,
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style: RunningStyle,
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distance: AptitudeLevel,
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raceLen: number,
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): number {
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// spurtSpeed = base * (1.05*spc + 0.0105) + 0.0041*sqrt(500*speedStat)*dpm + pow(450*gutsStat, 0.597)*0.0001
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// spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001 = 0.0041*sqrt(500*speedStat)*dpm
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// (spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001)²/(0.0041²*dpm²*500) = speedStat
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// (spurtSpeed - base * (1.05*spc + 0.0105) - pow(450*gutsStat, 0.597)*0.0001)²/(0.008405*dpm²) = speedStat
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const spc = strategyPhaseCoeff[style][Phase.LateRace];
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const dpm = distanceProficiencyMod[distance];
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const base = baseSpeed(raceLen);
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const nr = spurtSpeed - base * (1.05 * spc + 0.0105) - Math.pow(450 * gutsStat, 0.597) * 0.0001;
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const r = (nr * nr) / (0.008405 * dpm * dpm);
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if (r > 1200) {
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return Math.round(2 * r - 1200);
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}
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return Math.round(r);
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}
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