doc: document lobby conversation structure very important

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2026-02-15 12:18:56 -05:00
parent 63e8327125
commit 1f2824246f
3 changed files with 29 additions and 19 deletions

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@@ -232,6 +232,34 @@ so, it doesn't seem like there's a particular flag that identifies maiden races,
- card_talent_upgrade has costs to increase potential level, but it doesn't seem to have skill sets
- card_talent_hint_upgrade has costs to raise hint levels, but it's actually universal, only six rows
- single_mode_route_race is career goals (not only races)
- available_skill_set has starting skills including those unlocked by potential level given under need_rank (0 for pl1, 2 for pl2)
# lobby conversations!!!
table is home_story_trigger.
pos_id values:
- 110 right side, toward the front
- 120 same, but two characters
- 130 same, but three characters
- 210 left side table
- 220
- 310 center back seat
- 410 center posters
- 420
- 430
- 510 left school map
- 520
- 530
num is how many characters are involved, but also can just check chara_id_{1,2,3} for nonzero.
unsure what condition_type is.
values of 2 and 3 always have two or three characters, and values of 4 (jp only) always have three, but 0 and 1 can have any number.
gallery_chara_id is the character whose conversation it is; chara_id_{1,2,3} are the characters involved.
gallery_chara_id is always one of the three, but it can be any one of the three.
disp_order then is the conversation number within their gallery.
# update diffs