zenno: update full charge info with new knowledge
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@@ -58,10 +58,10 @@
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]);
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const laneChange: ComputedSeries[] = [{ label: 'Lane Change Target Speed', y: (x) => race.laneChangeSpeed(x) }];
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const conservePower: Array<ComputedSeries | null> = $derived([
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{ label: 'Conserved Power', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, false) },
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{ label: 'Rushed', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, false, true) },
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{ label: 'Conserved Power', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, false) },
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{ label: 'Rushed', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, false, true) },
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styleIsFront
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? { label: 'Spot Struggled', y: (_raw, x) => race.conservePowerAccel(distanceType, style, x, 0, true, false) }
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? { label: 'Spot Struggled', y: (x, raw) => race.conservePowerAccel(distanceType, style, raw, x, 0, true, false) }
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: null,
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]);
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const gutsSpurt: Array<ComputedSeries | null> = $derived([
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@@ -329,11 +329,16 @@
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Bonus acceleration at spurt start from the Charge Up/Fully Charged mechanic. Scales with base power plus passive skills, so
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modifiers for ground conditions and career mode do not apply.
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</p>
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<p>
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This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed
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and spot struggle multipliers apply.
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</p>
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{@render statChart(race.Stat.Power, conservePower, 'Acceleration (m/s²)', [0, 0.35], { len: true, style: true })}
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<p>
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The duration of Fully Charged does not depend directly on stats, but rather on a hidden <i>conserved power</i> value which
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increases per horse throughout the race. Conserved power does not increase while <a href="#spot-struggle">spot struggling</a>,
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so for front runners, the duration may scale negatively with guts. It also does not increase while running in any
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<a href="#poskeep">position keep mode</a>
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other than pace-down, so its duration may have a very slight negative correlation with wit.
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<a href="#rushed">Rushed</a> additionally prevents accumulating conserved power, so full charge duration may scale positively with
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wit amortized across races. Otherwise, power conservation rate depends on running style.
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</p>
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<Sec h={2} id="guts">Guts</Sec>
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