zenno: update full charge info with new knowledge
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@@ -224,10 +224,10 @@
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},
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]);
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const fcSeries: ComputedSeries[] = $derived([
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{ label: 'Front Runner', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, x) },
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{ label: 'Pace Chaser', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, x) },
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{ label: 'Late Surger', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, x) },
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{ label: 'End Closer', y: (x) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, x) },
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{ label: 'Front Runner', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.FrontRunner, raw, x) },
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{ label: 'Pace Chaser', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.PaceChaser, raw, x) },
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{ label: 'Late Surger', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.LateSurger, raw, x) },
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{ label: 'End Closer', y: (x, raw) => conservePowerAccel(distance(raceLen), RunningStyle.EndCloser, raw, x) },
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]);
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</script>
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@@ -528,9 +528,8 @@
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</div>
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</div>
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<p>
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The exact mechanics of conserving power are unclear at this time. What has been confirmed is that rushed and <a
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href="#spot-struggle">spot struggle</a
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> both reduce the chance for it to fire.
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Rushed and <a href="#spot-struggle">spot struggle</a> reduce both the duration and effectiveness of full charge, potentially to
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zero. In practice, this appears to be a concern primarily on sprints, which already have a -55% penalty to full charge duration.
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</p>
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<Sec h={3} id="lane-combo">Lane Combo</Sec>
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