horse: generate with 2026-01-22 global db
This commit is contained in:
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -43,6 +43,7 @@ pub type skill-group
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Blazing-Pride
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Blazing-Pride
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OMG-The-Final-Sprint
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OMG-The-Final-Sprint
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Angling-and-Scheming
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Angling-and-Scheming
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White-Lightning-Comin-Through
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Fairy-Tale
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Fairy-Tale
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Win-QED
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Win-QED
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Flashy-Landing
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Flashy-Landing
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@@ -257,6 +258,14 @@ pub type skill-group
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Ignited-Spirit-WIT
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Ignited-Spirit-WIT
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Unquenched-Thirst
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Unquenched-Thirst
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Unchanging
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Unchanging
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Towards-the-Scenery-I-Seek
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Creeping-Anxiety
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Blatant-Fear
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Dream-Run
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Show-Me-What-Lies-Beyond
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Hoiya-Have-a-Good-Run
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As-a-Friend-and-Rival
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Cheers-of-a-Fellow-Dreamer
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// Map a skill group to its ID.
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// Map a skill group to its ID.
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pub fip fun skill-group/group-id(^sg: skill-group): int
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pub fip fun skill-group/group-id(^sg: skill-group): int
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@@ -297,6 +306,7 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
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Blazing-Pride -> 10018
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Blazing-Pride -> 10018
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OMG-The-Final-Sprint -> 10019
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OMG-The-Final-Sprint -> 10019
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Angling-and-Scheming -> 10020
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Angling-and-Scheming -> 10020
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White-Lightning-Comin-Through -> 10021
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Fairy-Tale -> 10022
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Fairy-Tale -> 10022
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Win-QED -> 10023
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Win-QED -> 10023
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Flashy-Landing -> 10024
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Flashy-Landing -> 10024
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@@ -511,6 +521,14 @@ pub fip fun skill-group/group-id(^sg: skill-group): int
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Ignited-Spirit-WIT -> 21005
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Ignited-Spirit-WIT -> 21005
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Unquenched-Thirst -> 30001
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Unquenched-Thirst -> 30001
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Unchanging -> 30002
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Unchanging -> 30002
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Towards-the-Scenery-I-Seek -> 30003
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Creeping-Anxiety -> 30004
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Blatant-Fear -> 30005
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Dream-Run -> 30006
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Show-Me-What-Lies-Beyond -> 30007
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Hoiya-Have-a-Good-Run -> 30008
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As-a-Friend-and-Rival -> 30009
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Cheers-of-a-Fellow-Dreamer -> 30010
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// Get the skill group for an ID.
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// Get the skill group for an ID.
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pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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@@ -551,6 +569,7 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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10018 -> Just(Blazing-Pride)
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10018 -> Just(Blazing-Pride)
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10019 -> Just(OMG-The-Final-Sprint)
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10019 -> Just(OMG-The-Final-Sprint)
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10020 -> Just(Angling-and-Scheming)
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10020 -> Just(Angling-and-Scheming)
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10021 -> Just(White-Lightning-Comin-Through)
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10022 -> Just(Fairy-Tale)
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10022 -> Just(Fairy-Tale)
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10023 -> Just(Win-QED)
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10023 -> Just(Win-QED)
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10024 -> Just(Flashy-Landing)
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10024 -> Just(Flashy-Landing)
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@@ -765,6 +784,14 @@ pub fip(1) fun skill-group/from-id(^id: int): maybe<skill-group>
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21005 -> Just(Ignited-Spirit-WIT)
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21005 -> Just(Ignited-Spirit-WIT)
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30001 -> Just(Unquenched-Thirst)
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30001 -> Just(Unquenched-Thirst)
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30002 -> Just(Unchanging)
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30002 -> Just(Unchanging)
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30003 -> Just(Towards-the-Scenery-I-Seek)
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30004 -> Just(Creeping-Anxiety)
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30005 -> Just(Blatant-Fear)
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30006 -> Just(Dream-Run)
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30007 -> Just(Show-Me-What-Lies-Beyond)
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30008 -> Just(Hoiya-Have-a-Good-Run)
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30009 -> Just(As-a-Friend-and-Rival)
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30010 -> Just(Cheers-of-a-Fellow-Dreamer)
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_ -> Nothing
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_ -> Nothing
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// Get the name for a skill group.
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// Get the name for a skill group.
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@@ -807,6 +834,7 @@ pub fun skill-group/show(sg: skill-group): string
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Blazing-Pride -> "Blazing Pride"
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Blazing-Pride -> "Blazing Pride"
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OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
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OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming -> "Angling and Scheming"
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Angling-and-Scheming -> "Angling and Scheming"
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White-Lightning-Comin-Through -> "White Lightning Comin' Through!"
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Fairy-Tale -> "Fairy Tale"
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Fairy-Tale -> "Fairy Tale"
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Win-QED -> "∴win Q.E.D."
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Win-QED -> "∴win Q.E.D."
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Flashy-Landing -> "Flashy☆Landing"
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Flashy-Landing -> "Flashy☆Landing"
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@@ -1021,6 +1049,14 @@ pub fun skill-group/show(sg: skill-group): string
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Ignited-Spirit-WIT -> "Ignited Spirit WIT"
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Ignited-Spirit-WIT -> "Ignited Spirit WIT"
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Unquenched-Thirst -> "Unquenched Thirst"
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Unquenched-Thirst -> "Unquenched Thirst"
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Unchanging -> "Unchanging"
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Unchanging -> "Unchanging"
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Towards-the-Scenery-I-Seek -> "Towards the Scenery I Seek"
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Creeping-Anxiety -> "Creeping Anxiety"
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Blatant-Fear -> "Blatant Fear"
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Dream-Run -> "Dream Run"
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Show-Me-What-Lies-Beyond -> "Show Me What Lies Beyond!"
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Hoiya-Have-a-Good-Run -> "Hoiya! Have a Good Run!"
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As-a-Friend-and-Rival -> "As a Friend and Rival"
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Cheers-of-a-Fellow-Dreamer -> "Cheers of a Fellow Dreamer"
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// Compare two skill groups by ID order.
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// Compare two skill groups by ID order.
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pub fip fun skill-group/order2(a: skill-group, b: skill-group): order2<skill-group>
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pub fip fun skill-group/order2(a: skill-group, b: skill-group): order2<skill-group>
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@@ -41,6 +41,7 @@ const (
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SkillBlazingPride SkillID = 100181 // Blazing Pride
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SkillBlazingPride SkillID = 100181 // Blazing Pride
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SkillOMGTheFinalSprint SkillID = 100191 // OMG! (゚∀゚) The Final Sprint! ☆
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SkillOMGTheFinalSprint SkillID = 100191 // OMG! (゚∀゚) The Final Sprint! ☆
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SkillAnglingandScheming SkillID = 100201 // Angling and Scheming
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SkillAnglingandScheming SkillID = 100201 // Angling and Scheming
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SkillWhiteLightningCominThrough SkillID = 100211 // White Lightning Comin' Through!
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SkillFairyTale SkillID = 100221 // Fairy Tale
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SkillFairyTale SkillID = 100221 // Fairy Tale
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SkillWinQED SkillID = 100231 // ∴win Q.E.D.
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SkillWinQED SkillID = 100231 // ∴win Q.E.D.
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SkillFlashyLanding SkillID = 100241 // Flashy☆Landing
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SkillFlashyLanding SkillID = 100241 // Flashy☆Landing
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@@ -403,6 +404,7 @@ const (
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SkillSuperstan SkillID = 201592 // Superstan
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SkillSuperstan SkillID = 201592 // Superstan
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SkillGroundwork SkillID = 201601 // Groundwork
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SkillGroundwork SkillID = 201601 // Groundwork
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SkillTailHeldHigh SkillID = 201611 // Tail Held High
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SkillTailHeldHigh SkillID = 201611 // Tail Held High
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SkillTailNine SkillID = 201612 // Tail Nine
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SkillShakeItOut SkillID = 201621 // Shake It Out
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SkillShakeItOut SkillID = 201621 // Shake It Out
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SkillSympathy SkillID = 201631 // Sympathy
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SkillSympathy SkillID = 201631 // Sympathy
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SkillLoneWolf SkillID = 201641 // Lone Wolf
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SkillLoneWolf SkillID = 201641 // Lone Wolf
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@@ -434,6 +436,14 @@ const (
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SkillIgnitedSpiritWIT SkillID = 210052 // Ignited Spirit WIT
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SkillIgnitedSpiritWIT SkillID = 210052 // Ignited Spirit WIT
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SkillUnquenchedThirst SkillID = 300011 // Unquenched Thirst
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SkillUnquenchedThirst SkillID = 300011 // Unquenched Thirst
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SkillUnchanging SkillID = 300021 // Unchanging
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SkillUnchanging SkillID = 300021 // Unchanging
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SkillTowardstheSceneryISeek SkillID = 300031 // Towards the Scenery I Seek
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SkillCreepingAnxiety SkillID = 300041 // Creeping Anxiety
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SkillBlatantFear SkillID = 300051 // Blatant Fear
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SkillDreamRun SkillID = 300061 // Dream Run
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SkillShowMeWhatLiesBeyond SkillID = 300071 // Show Me What Lies Beyond!
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SkillHoiyaHaveaGoodRun SkillID = 300081 // Hoiya! Have a Good Run!
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SkillAsaFriendandRival SkillID = 300091 // As a Friend and Rival
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SkillCheersofaFellowDreamer SkillID = 300101 // Cheers of a Fellow Dreamer
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SkillShootingStarInherit SkillID = 900011 // Shooting Star
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SkillShootingStarInherit SkillID = 900011 // Shooting Star
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SkillTheViewfromtheLeadIsMineInherit SkillID = 900021 // The View from the Lead Is Mine!
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SkillTheViewfromtheLeadIsMineInherit SkillID = 900021 // The View from the Lead Is Mine!
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SkillSkyHighTeioStepInherit SkillID = 900031 // Sky-High Teio Step
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SkillSkyHighTeioStepInherit SkillID = 900031 // Sky-High Teio Step
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@@ -454,6 +464,7 @@ const (
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SkillBlazingPrideInherit SkillID = 900181 // Blazing Pride
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SkillBlazingPrideInherit SkillID = 900181 // Blazing Pride
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SkillOMGTheFinalSprintInherit SkillID = 900191 // OMG! (゚∀゚) The Final Sprint! ☆
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SkillOMGTheFinalSprintInherit SkillID = 900191 // OMG! (゚∀゚) The Final Sprint! ☆
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SkillAnglingandSchemingInherit SkillID = 900201 // Angling and Scheming
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SkillAnglingandSchemingInherit SkillID = 900201 // Angling and Scheming
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SkillWhiteLightningCominThroughInherit SkillID = 900211 // White Lightning Comin' Through!
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SkillFairyTaleInherit SkillID = 900221 // Fairy Tale
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SkillFairyTaleInherit SkillID = 900221 // Fairy Tale
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SkillWinQEDInherit SkillID = 900231 // ∴win Q.E.D.
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SkillWinQEDInherit SkillID = 900231 // ∴win Q.E.D.
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SkillFlashyLandingInherit SkillID = 900241 // Flashy☆Landing
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SkillFlashyLandingInherit SkillID = 900241 // Flashy☆Landing
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@@ -533,6 +544,7 @@ var OrderedSkills = [...]SkillID{
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SkillBlazingPride,
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SkillBlazingPride,
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SkillOMGTheFinalSprint,
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SkillOMGTheFinalSprint,
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SkillAnglingandScheming,
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SkillAnglingandScheming,
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SkillWhiteLightningCominThrough,
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SkillFairyTale,
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SkillFairyTale,
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SkillWinQED,
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SkillWinQED,
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SkillFlashyLanding,
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SkillFlashyLanding,
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@@ -895,6 +907,7 @@ var OrderedSkills = [...]SkillID{
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SkillSuperstan,
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SkillSuperstan,
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SkillGroundwork,
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SkillGroundwork,
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SkillTailHeldHigh,
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SkillTailHeldHigh,
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SkillTailNine,
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SkillShakeItOut,
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SkillShakeItOut,
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SkillSympathy,
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SkillSympathy,
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SkillLoneWolf,
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SkillLoneWolf,
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@@ -926,6 +939,14 @@ var OrderedSkills = [...]SkillID{
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SkillIgnitedSpiritWIT,
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SkillIgnitedSpiritWIT,
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SkillUnquenchedThirst,
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SkillUnquenchedThirst,
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SkillUnchanging,
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SkillUnchanging,
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SkillTowardstheSceneryISeek,
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SkillCreepingAnxiety,
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SkillBlatantFear,
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SkillDreamRun,
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SkillShowMeWhatLiesBeyond,
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SkillHoiyaHaveaGoodRun,
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SkillAsaFriendandRival,
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SkillCheersofaFellowDreamer,
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SkillShootingStarInherit,
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SkillShootingStarInherit,
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SkillTheViewfromtheLeadIsMineInherit,
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SkillTheViewfromtheLeadIsMineInherit,
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SkillSkyHighTeioStepInherit,
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SkillSkyHighTeioStepInherit,
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@@ -946,6 +967,7 @@ var OrderedSkills = [...]SkillID{
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SkillBlazingPrideInherit,
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SkillBlazingPrideInherit,
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SkillOMGTheFinalSprintInherit,
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SkillOMGTheFinalSprintInherit,
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SkillAnglingandSchemingInherit,
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SkillAnglingandSchemingInherit,
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SkillWhiteLightningCominThroughInherit,
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SkillFairyTaleInherit,
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SkillFairyTaleInherit,
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SkillWinQEDInherit,
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SkillWinQEDInherit,
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SkillFlashyLandingInherit,
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SkillFlashyLandingInherit,
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@@ -1729,6 +1751,27 @@ var AllSkills = map[SkillID]Skill{
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},
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},
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IconID: 20043,
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IconID: 20043,
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},
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},
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SkillWhiteLightningCominThrough: {
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ID: 100211,
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Name: "White Lightning Comin' Through!",
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Description: "Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race.",
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Group: 10021,
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Rarity: 5,
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GroupRate: 1,
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GradeValue: 340,
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Activations: []Activation{
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{
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Condition: "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20",
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Duration: 50000,
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Cooldown: 5000000,
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Abilities: []Ability{
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{Type: 27, ValueUsage: 1, Value: 3500, Target: 1, TargetValue: 0},
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{Type: 31, ValueUsage: 1, Value: 1000, Target: 1, TargetValue: 0},
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},
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},
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},
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IconID: 20013,
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},
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SkillFairyTale: {
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SkillFairyTale: {
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ID: 100221,
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ID: 100221,
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Name: "Fairy Tale",
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Name: "Fairy Tale",
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@@ -9472,6 +9515,28 @@ var AllSkills = map[SkillID]Skill{
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SPCost: 100,
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SPCost: 100,
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IconID: 20011,
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IconID: 20011,
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},
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},
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SkillTailNine: {
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ID: 201612,
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Name: "Tail Nine",
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Description: "Increase velocity after activating many skills mid-race.",
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Group: 20161,
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Rarity: 2,
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GroupRate: 2,
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GradeValue: 508,
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WitCheck: true,
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Activations: []Activation{
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{
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Condition: "activate_count_middle>=3",
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Duration: 30000,
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Cooldown: 5000000,
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Abilities: []Ability{
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{Type: 27, ValueUsage: 1, Value: 3500, Target: 1, TargetValue: 0},
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},
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},
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},
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SPCost: 180,
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IconID: 20012,
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},
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SkillShakeItOut: {
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SkillShakeItOut: {
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ID: 201621,
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ID: 201621,
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Name: "Shake It Out",
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Name: "Shake It Out",
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@@ -10147,6 +10212,161 @@ var AllSkills = map[SkillID]Skill{
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},
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},
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IconID: 10012,
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IconID: 10012,
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},
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},
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SkillTowardstheSceneryISeek: {
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ID: 300031,
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Name: "Towards the Scenery I Seek",
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Description: "Moderately increase performance in pursuit of that long sought-after scenery.",
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Group: 30003,
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Rarity: 1,
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GroupRate: 1,
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GradeValue: 0,
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Activations: []Activation{
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{
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Condition: "always==1",
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Duration: -1,
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Abilities: []Ability{
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{Type: 1, ValueUsage: 1, Value: 400000, Target: 1, TargetValue: 0},
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},
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},
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},
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IconID: 10011,
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},
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SkillCreepingAnxiety: {
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ID: 300041,
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Name: "Creeping Anxiety",
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Description: "Moderately decrease performance due to Trainer's anxiety.",
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Group: 30004,
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Rarity: 1,
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GroupRate: 1,
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GradeValue: 0,
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Activations: []Activation{
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{
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Condition: "always==1",
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Duration: -1,
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Abilities: []Ability{
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{Type: 1, ValueUsage: 1, Value: -400000, Target: 1, TargetValue: 0},
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},
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},
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},
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IconID: 10014,
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},
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SkillBlatantFear: {
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ID: 300051,
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Name: "Blatant Fear",
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Description: "Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety.",
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Group: 30005,
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||||||
|
Rarity: 2,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "remain_distance>=800&remain_distance<=850",
|
||||||
|
Duration: 50000,
|
||||||
|
Cooldown: 5000000,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 21, ValueUsage: 1, Value: -3000, Target: 1, TargetValue: 0},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 20015,
|
||||||
|
},
|
||||||
|
SkillDreamRun: {
|
||||||
|
ID: 300061,
|
||||||
|
Name: "Dream Run",
|
||||||
|
Description: "Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams.",
|
||||||
|
Group: 30006,
|
||||||
|
Rarity: 2,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "is_finalcorner==1&corner==0",
|
||||||
|
Duration: 50000,
|
||||||
|
Cooldown: 5000000,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 27, ValueUsage: 1, Value: 3500, Target: 1, TargetValue: 0},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 20012,
|
||||||
|
},
|
||||||
|
SkillShowMeWhatLiesBeyond: {
|
||||||
|
ID: 300071,
|
||||||
|
Name: "Show Me What Lies Beyond!",
|
||||||
|
Description: "Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights.",
|
||||||
|
Group: 30007,
|
||||||
|
Rarity: 1,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "is_exist_chara_id==1002",
|
||||||
|
Duration: -1,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 1, ValueUsage: 1, Value: 400000, Target: 22, TargetValue: 1002},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 10011,
|
||||||
|
},
|
||||||
|
SkillHoiyaHaveaGoodRun: {
|
||||||
|
ID: 300081,
|
||||||
|
Name: "Hoiya! Have a Good Run!",
|
||||||
|
Description: "Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run.",
|
||||||
|
Group: 30008,
|
||||||
|
Rarity: 1,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "is_exist_chara_id==1002",
|
||||||
|
Duration: -1,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 2, ValueUsage: 1, Value: 400000, Target: 22, TargetValue: 1002},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 10021,
|
||||||
|
},
|
||||||
|
SkillAsaFriendandRival: {
|
||||||
|
ID: 300091,
|
||||||
|
Name: "As a Friend and Rival",
|
||||||
|
Description: "Moderately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style.",
|
||||||
|
Group: 30009,
|
||||||
|
Rarity: 1,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "is_exist_chara_id==1002",
|
||||||
|
Duration: -1,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 3, ValueUsage: 1, Value: 400000, Target: 22, TargetValue: 1002},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 10031,
|
||||||
|
},
|
||||||
|
SkillCheersofaFellowDreamer: {
|
||||||
|
ID: 300101,
|
||||||
|
Name: "Cheers of a Fellow Dreamer",
|
||||||
|
Description: "Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support.",
|
||||||
|
Group: 30010,
|
||||||
|
Rarity: 2,
|
||||||
|
GroupRate: 1,
|
||||||
|
GradeValue: 0,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850",
|
||||||
|
Duration: 0,
|
||||||
|
Cooldown: 5000000,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 9, ValueUsage: 1, Value: 550, Target: 22, TargetValue: 1002},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
IconID: 20022,
|
||||||
|
},
|
||||||
SkillShootingStarInherit: {
|
SkillShootingStarInherit: {
|
||||||
ID: 900011,
|
ID: 900011,
|
||||||
Name: "Shooting Star" + " (Inherited)",
|
Name: "Shooting Star" + " (Inherited)",
|
||||||
@@ -10601,6 +10821,29 @@ var AllSkills = map[SkillID]Skill{
|
|||||||
SPCost: 200,
|
SPCost: 200,
|
||||||
IconID: 20041,
|
IconID: 20041,
|
||||||
},
|
},
|
||||||
|
SkillWhiteLightningCominThroughInherit: {
|
||||||
|
ID: 900211,
|
||||||
|
Name: "White Lightning Comin' Through!" + " (Inherited)",
|
||||||
|
Description: "Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race.",
|
||||||
|
Group: 10021,
|
||||||
|
Rarity: 1,
|
||||||
|
GroupRate: 2,
|
||||||
|
GradeValue: 180,
|
||||||
|
WitCheck: true,
|
||||||
|
Activations: []Activation{
|
||||||
|
{
|
||||||
|
Condition: "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20",
|
||||||
|
Duration: 30000,
|
||||||
|
Cooldown: 5000000,
|
||||||
|
Abilities: []Ability{
|
||||||
|
{Type: 27, ValueUsage: 1, Value: 1500, Target: 1, TargetValue: 0},
|
||||||
|
{Type: 31, ValueUsage: 1, Value: 500, Target: 1, TargetValue: 0},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
SPCost: 200,
|
||||||
|
IconID: 20011,
|
||||||
|
},
|
||||||
SkillFairyTaleInherit: {
|
SkillFairyTaleInherit: {
|
||||||
ID: 900221,
|
ID: 900221,
|
||||||
Name: "Fairy Tale" + " (Inherited)",
|
Name: "Fairy Tale" + " (Inherited)",
|
||||||
@@ -11544,6 +11787,7 @@ var SkillNameToID = map[string]SkillID{
|
|||||||
"Blazing Pride": 100181,
|
"Blazing Pride": 100181,
|
||||||
"OMG! (゚∀゚) The Final Sprint! ☆": 100191,
|
"OMG! (゚∀゚) The Final Sprint! ☆": 100191,
|
||||||
"Angling and Scheming": 100201,
|
"Angling and Scheming": 100201,
|
||||||
|
"White Lightning Comin' Through!": 100211,
|
||||||
"Fairy Tale": 100221,
|
"Fairy Tale": 100221,
|
||||||
"∴win Q.E.D.": 100231,
|
"∴win Q.E.D.": 100231,
|
||||||
"Flashy☆Landing": 100241,
|
"Flashy☆Landing": 100241,
|
||||||
@@ -11906,6 +12150,7 @@ var SkillNameToID = map[string]SkillID{
|
|||||||
"Superstan": 201592,
|
"Superstan": 201592,
|
||||||
"Groundwork": 201601,
|
"Groundwork": 201601,
|
||||||
"Tail Held High": 201611,
|
"Tail Held High": 201611,
|
||||||
|
"Tail Nine": 201612,
|
||||||
"Shake It Out": 201621,
|
"Shake It Out": 201621,
|
||||||
"Sympathy": 201631,
|
"Sympathy": 201631,
|
||||||
"Lone Wolf": 201641,
|
"Lone Wolf": 201641,
|
||||||
@@ -11937,6 +12182,14 @@ var SkillNameToID = map[string]SkillID{
|
|||||||
"Ignited Spirit WIT": 210052,
|
"Ignited Spirit WIT": 210052,
|
||||||
"Unquenched Thirst": 300011,
|
"Unquenched Thirst": 300011,
|
||||||
"Unchanging": 300021,
|
"Unchanging": 300021,
|
||||||
|
"Towards the Scenery I Seek": 300031,
|
||||||
|
"Creeping Anxiety": 300041,
|
||||||
|
"Blatant Fear": 300051,
|
||||||
|
"Dream Run": 300061,
|
||||||
|
"Show Me What Lies Beyond!": 300071,
|
||||||
|
"Hoiya! Have a Good Run!": 300081,
|
||||||
|
"As a Friend and Rival": 300091,
|
||||||
|
"Cheers of a Fellow Dreamer": 300101,
|
||||||
"Shooting Star" + " (Inherited)": 900011,
|
"Shooting Star" + " (Inherited)": 900011,
|
||||||
"The View from the Lead Is Mine!" + " (Inherited)": 900021,
|
"The View from the Lead Is Mine!" + " (Inherited)": 900021,
|
||||||
"Sky-High Teio Step" + " (Inherited)": 900031,
|
"Sky-High Teio Step" + " (Inherited)": 900031,
|
||||||
@@ -11957,6 +12210,7 @@ var SkillNameToID = map[string]SkillID{
|
|||||||
"Blazing Pride" + " (Inherited)": 900181,
|
"Blazing Pride" + " (Inherited)": 900181,
|
||||||
"OMG! (゚∀゚) The Final Sprint! ☆" + " (Inherited)": 900191,
|
"OMG! (゚∀゚) The Final Sprint! ☆" + " (Inherited)": 900191,
|
||||||
"Angling and Scheming" + " (Inherited)": 900201,
|
"Angling and Scheming" + " (Inherited)": 900201,
|
||||||
|
"White Lightning Comin' Through!" + " (Inherited)": 900211,
|
||||||
"Fairy Tale" + " (Inherited)": 900221,
|
"Fairy Tale" + " (Inherited)": 900221,
|
||||||
"∴win Q.E.D." + " (Inherited)": 900231,
|
"∴win Q.E.D." + " (Inherited)": 900231,
|
||||||
"Flashy☆Landing" + " (Inherited)": 900241,
|
"Flashy☆Landing" + " (Inherited)": 900241,
|
||||||
@@ -12036,6 +12290,7 @@ var SkillGroups = map[int32][4]SkillID{
|
|||||||
10018: {SkillBlazingPride, SkillBlazingPrideInherit},
|
10018: {SkillBlazingPride, SkillBlazingPrideInherit},
|
||||||
10019: {SkillOMGTheFinalSprint, SkillOMGTheFinalSprintInherit},
|
10019: {SkillOMGTheFinalSprint, SkillOMGTheFinalSprintInherit},
|
||||||
10020: {SkillAnglingandScheming, SkillAnglingandSchemingInherit},
|
10020: {SkillAnglingandScheming, SkillAnglingandSchemingInherit},
|
||||||
|
10021: {SkillWhiteLightningCominThrough, SkillWhiteLightningCominThroughInherit},
|
||||||
10022: {SkillFairyTale, SkillFairyTaleInherit},
|
10022: {SkillFairyTale, SkillFairyTaleInherit},
|
||||||
10023: {SkillWinQED, SkillWinQEDInherit},
|
10023: {SkillWinQED, SkillWinQEDInherit},
|
||||||
10024: {SkillFlashyLanding, SkillFlashyLandingInherit},
|
10024: {SkillFlashyLanding, SkillFlashyLandingInherit},
|
||||||
@@ -12229,7 +12484,7 @@ var SkillGroups = map[int32][4]SkillID{
|
|||||||
20158: {SkillHighlander},
|
20158: {SkillHighlander},
|
||||||
20159: {SkillUmaStan, SkillSuperstan},
|
20159: {SkillUmaStan, SkillSuperstan},
|
||||||
20160: {SkillGroundwork},
|
20160: {SkillGroundwork},
|
||||||
20161: {SkillTailHeldHigh},
|
20161: {SkillTailHeldHigh, SkillTailNine},
|
||||||
20162: {SkillShakeItOut},
|
20162: {SkillShakeItOut},
|
||||||
20163: {SkillSympathy},
|
20163: {SkillSympathy},
|
||||||
20164: {SkillLoneWolf},
|
20164: {SkillLoneWolf},
|
||||||
@@ -12250,4 +12505,12 @@ var SkillGroups = map[int32][4]SkillID{
|
|||||||
21005: {SkillBurningSpiritWIT, SkillIgnitedSpiritWIT},
|
21005: {SkillBurningSpiritWIT, SkillIgnitedSpiritWIT},
|
||||||
30001: {SkillUnquenchedThirst},
|
30001: {SkillUnquenchedThirst},
|
||||||
30002: {SkillUnchanging},
|
30002: {SkillUnchanging},
|
||||||
|
30003: {SkillTowardstheSceneryISeek},
|
||||||
|
30004: {SkillCreepingAnxiety},
|
||||||
|
30005: {SkillBlatantFear},
|
||||||
|
30006: {SkillDreamRun},
|
||||||
|
30007: {SkillShowMeWhatLiesBeyond},
|
||||||
|
30008: {SkillHoiyaHaveaGoodRun},
|
||||||
|
30009: {SkillAsaFriendandRival},
|
||||||
|
30010: {SkillCheersofaFellowDreamer},
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,6 +43,7 @@ pub type skill
|
|||||||
Blazing-Pride
|
Blazing-Pride
|
||||||
OMG-The-Final-Sprint
|
OMG-The-Final-Sprint
|
||||||
Angling-and-Scheming
|
Angling-and-Scheming
|
||||||
|
White-Lightning-Comin-Through
|
||||||
Fairy-Tale
|
Fairy-Tale
|
||||||
Win-QED
|
Win-QED
|
||||||
Flashy-Landing
|
Flashy-Landing
|
||||||
@@ -405,6 +406,7 @@ pub type skill
|
|||||||
Superstan
|
Superstan
|
||||||
Groundwork
|
Groundwork
|
||||||
Tail-Held-High
|
Tail-Held-High
|
||||||
|
Tail-Nine
|
||||||
Shake-It-Out
|
Shake-It-Out
|
||||||
Sympathy
|
Sympathy
|
||||||
Lone-Wolf
|
Lone-Wolf
|
||||||
@@ -436,6 +438,14 @@ pub type skill
|
|||||||
Ignited-Spirit-WIT
|
Ignited-Spirit-WIT
|
||||||
Unquenched-Thirst
|
Unquenched-Thirst
|
||||||
Unchanging
|
Unchanging
|
||||||
|
Towards-the-Scenery-I-Seek
|
||||||
|
Creeping-Anxiety
|
||||||
|
Blatant-Fear
|
||||||
|
Dream-Run
|
||||||
|
Show-Me-What-Lies-Beyond
|
||||||
|
Hoiya-Have-a-Good-Run
|
||||||
|
As-a-Friend-and-Rival
|
||||||
|
Cheers-of-a-Fellow-Dreamer
|
||||||
Shooting-Star-Inherit
|
Shooting-Star-Inherit
|
||||||
The-View-from-the-Lead-Is-Mine-Inherit
|
The-View-from-the-Lead-Is-Mine-Inherit
|
||||||
Sky-High-Teio-Step-Inherit
|
Sky-High-Teio-Step-Inherit
|
||||||
@@ -456,6 +466,7 @@ pub type skill
|
|||||||
Blazing-Pride-Inherit
|
Blazing-Pride-Inherit
|
||||||
OMG-The-Final-Sprint-Inherit
|
OMG-The-Final-Sprint-Inherit
|
||||||
Angling-and-Scheming-Inherit
|
Angling-and-Scheming-Inherit
|
||||||
|
White-Lightning-Comin-Through-Inherit
|
||||||
Fairy-Tale-Inherit
|
Fairy-Tale-Inherit
|
||||||
Win-QED-Inherit
|
Win-QED-Inherit
|
||||||
Flashy-Landing-Inherit
|
Flashy-Landing-Inherit
|
||||||
@@ -536,6 +547,7 @@ pub fip fun skill/skill-id(^s: skill): int
|
|||||||
Blazing-Pride -> 100181
|
Blazing-Pride -> 100181
|
||||||
OMG-The-Final-Sprint -> 100191
|
OMG-The-Final-Sprint -> 100191
|
||||||
Angling-and-Scheming -> 100201
|
Angling-and-Scheming -> 100201
|
||||||
|
White-Lightning-Comin-Through -> 100211
|
||||||
Fairy-Tale -> 100221
|
Fairy-Tale -> 100221
|
||||||
Win-QED -> 100231
|
Win-QED -> 100231
|
||||||
Flashy-Landing -> 100241
|
Flashy-Landing -> 100241
|
||||||
@@ -898,6 +910,7 @@ pub fip fun skill/skill-id(^s: skill): int
|
|||||||
Superstan -> 201592
|
Superstan -> 201592
|
||||||
Groundwork -> 201601
|
Groundwork -> 201601
|
||||||
Tail-Held-High -> 201611
|
Tail-Held-High -> 201611
|
||||||
|
Tail-Nine -> 201612
|
||||||
Shake-It-Out -> 201621
|
Shake-It-Out -> 201621
|
||||||
Sympathy -> 201631
|
Sympathy -> 201631
|
||||||
Lone-Wolf -> 201641
|
Lone-Wolf -> 201641
|
||||||
@@ -929,6 +942,14 @@ pub fip fun skill/skill-id(^s: skill): int
|
|||||||
Ignited-Spirit-WIT -> 210052
|
Ignited-Spirit-WIT -> 210052
|
||||||
Unquenched-Thirst -> 300011
|
Unquenched-Thirst -> 300011
|
||||||
Unchanging -> 300021
|
Unchanging -> 300021
|
||||||
|
Towards-the-Scenery-I-Seek -> 300031
|
||||||
|
Creeping-Anxiety -> 300041
|
||||||
|
Blatant-Fear -> 300051
|
||||||
|
Dream-Run -> 300061
|
||||||
|
Show-Me-What-Lies-Beyond -> 300071
|
||||||
|
Hoiya-Have-a-Good-Run -> 300081
|
||||||
|
As-a-Friend-and-Rival -> 300091
|
||||||
|
Cheers-of-a-Fellow-Dreamer -> 300101
|
||||||
Shooting-Star-Inherit -> 900011
|
Shooting-Star-Inherit -> 900011
|
||||||
The-View-from-the-Lead-Is-Mine-Inherit -> 900021
|
The-View-from-the-Lead-Is-Mine-Inherit -> 900021
|
||||||
Sky-High-Teio-Step-Inherit -> 900031
|
Sky-High-Teio-Step-Inherit -> 900031
|
||||||
@@ -949,6 +970,7 @@ pub fip fun skill/skill-id(^s: skill): int
|
|||||||
Blazing-Pride-Inherit -> 900181
|
Blazing-Pride-Inherit -> 900181
|
||||||
OMG-The-Final-Sprint-Inherit -> 900191
|
OMG-The-Final-Sprint-Inherit -> 900191
|
||||||
Angling-and-Scheming-Inherit -> 900201
|
Angling-and-Scheming-Inherit -> 900201
|
||||||
|
White-Lightning-Comin-Through-Inherit -> 900211
|
||||||
Fairy-Tale-Inherit -> 900221
|
Fairy-Tale-Inherit -> 900221
|
||||||
Win-QED-Inherit -> 900231
|
Win-QED-Inherit -> 900231
|
||||||
Flashy-Landing-Inherit -> 900241
|
Flashy-Landing-Inherit -> 900241
|
||||||
@@ -1029,6 +1051,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
|
|||||||
100181 -> Just(Blazing-Pride)
|
100181 -> Just(Blazing-Pride)
|
||||||
100191 -> Just(OMG-The-Final-Sprint)
|
100191 -> Just(OMG-The-Final-Sprint)
|
||||||
100201 -> Just(Angling-and-Scheming)
|
100201 -> Just(Angling-and-Scheming)
|
||||||
|
100211 -> Just(White-Lightning-Comin-Through)
|
||||||
100221 -> Just(Fairy-Tale)
|
100221 -> Just(Fairy-Tale)
|
||||||
100231 -> Just(Win-QED)
|
100231 -> Just(Win-QED)
|
||||||
100241 -> Just(Flashy-Landing)
|
100241 -> Just(Flashy-Landing)
|
||||||
@@ -1391,6 +1414,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
|
|||||||
201592 -> Just(Superstan)
|
201592 -> Just(Superstan)
|
||||||
201601 -> Just(Groundwork)
|
201601 -> Just(Groundwork)
|
||||||
201611 -> Just(Tail-Held-High)
|
201611 -> Just(Tail-Held-High)
|
||||||
|
201612 -> Just(Tail-Nine)
|
||||||
201621 -> Just(Shake-It-Out)
|
201621 -> Just(Shake-It-Out)
|
||||||
201631 -> Just(Sympathy)
|
201631 -> Just(Sympathy)
|
||||||
201641 -> Just(Lone-Wolf)
|
201641 -> Just(Lone-Wolf)
|
||||||
@@ -1422,6 +1446,14 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
|
|||||||
210052 -> Just(Ignited-Spirit-WIT)
|
210052 -> Just(Ignited-Spirit-WIT)
|
||||||
300011 -> Just(Unquenched-Thirst)
|
300011 -> Just(Unquenched-Thirst)
|
||||||
300021 -> Just(Unchanging)
|
300021 -> Just(Unchanging)
|
||||||
|
300031 -> Just(Towards-the-Scenery-I-Seek)
|
||||||
|
300041 -> Just(Creeping-Anxiety)
|
||||||
|
300051 -> Just(Blatant-Fear)
|
||||||
|
300061 -> Just(Dream-Run)
|
||||||
|
300071 -> Just(Show-Me-What-Lies-Beyond)
|
||||||
|
300081 -> Just(Hoiya-Have-a-Good-Run)
|
||||||
|
300091 -> Just(As-a-Friend-and-Rival)
|
||||||
|
300101 -> Just(Cheers-of-a-Fellow-Dreamer)
|
||||||
900011 -> Just(Shooting-Star-Inherit)
|
900011 -> Just(Shooting-Star-Inherit)
|
||||||
900021 -> Just(The-View-from-the-Lead-Is-Mine-Inherit)
|
900021 -> Just(The-View-from-the-Lead-Is-Mine-Inherit)
|
||||||
900031 -> Just(Sky-High-Teio-Step-Inherit)
|
900031 -> Just(Sky-High-Teio-Step-Inherit)
|
||||||
@@ -1442,6 +1474,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
|
|||||||
900181 -> Just(Blazing-Pride-Inherit)
|
900181 -> Just(Blazing-Pride-Inherit)
|
||||||
900191 -> Just(OMG-The-Final-Sprint-Inherit)
|
900191 -> Just(OMG-The-Final-Sprint-Inherit)
|
||||||
900201 -> Just(Angling-and-Scheming-Inherit)
|
900201 -> Just(Angling-and-Scheming-Inherit)
|
||||||
|
900211 -> Just(White-Lightning-Comin-Through-Inherit)
|
||||||
900221 -> Just(Fairy-Tale-Inherit)
|
900221 -> Just(Fairy-Tale-Inherit)
|
||||||
900231 -> Just(Win-QED-Inherit)
|
900231 -> Just(Win-QED-Inherit)
|
||||||
900241 -> Just(Flashy-Landing-Inherit)
|
900241 -> Just(Flashy-Landing-Inherit)
|
||||||
@@ -1524,6 +1557,7 @@ pub fun skill/show(s: skill): string
|
|||||||
Blazing-Pride -> "Blazing Pride"
|
Blazing-Pride -> "Blazing Pride"
|
||||||
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
|
OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
|
||||||
Angling-and-Scheming -> "Angling and Scheming"
|
Angling-and-Scheming -> "Angling and Scheming"
|
||||||
|
White-Lightning-Comin-Through -> "White Lightning Comin' Through!"
|
||||||
Fairy-Tale -> "Fairy Tale"
|
Fairy-Tale -> "Fairy Tale"
|
||||||
Win-QED -> "∴win Q.E.D."
|
Win-QED -> "∴win Q.E.D."
|
||||||
Flashy-Landing -> "Flashy☆Landing"
|
Flashy-Landing -> "Flashy☆Landing"
|
||||||
@@ -1886,6 +1920,7 @@ pub fun skill/show(s: skill): string
|
|||||||
Superstan -> "Superstan"
|
Superstan -> "Superstan"
|
||||||
Groundwork -> "Groundwork"
|
Groundwork -> "Groundwork"
|
||||||
Tail-Held-High -> "Tail Held High"
|
Tail-Held-High -> "Tail Held High"
|
||||||
|
Tail-Nine -> "Tail Nine"
|
||||||
Shake-It-Out -> "Shake It Out"
|
Shake-It-Out -> "Shake It Out"
|
||||||
Sympathy -> "Sympathy"
|
Sympathy -> "Sympathy"
|
||||||
Lone-Wolf -> "Lone Wolf"
|
Lone-Wolf -> "Lone Wolf"
|
||||||
@@ -1917,6 +1952,14 @@ pub fun skill/show(s: skill): string
|
|||||||
Ignited-Spirit-WIT -> "Ignited Spirit WIT"
|
Ignited-Spirit-WIT -> "Ignited Spirit WIT"
|
||||||
Unquenched-Thirst -> "Unquenched Thirst"
|
Unquenched-Thirst -> "Unquenched Thirst"
|
||||||
Unchanging -> "Unchanging"
|
Unchanging -> "Unchanging"
|
||||||
|
Towards-the-Scenery-I-Seek -> "Towards the Scenery I Seek"
|
||||||
|
Creeping-Anxiety -> "Creeping Anxiety"
|
||||||
|
Blatant-Fear -> "Blatant Fear"
|
||||||
|
Dream-Run -> "Dream Run"
|
||||||
|
Show-Me-What-Lies-Beyond -> "Show Me What Lies Beyond!"
|
||||||
|
Hoiya-Have-a-Good-Run -> "Hoiya! Have a Good Run!"
|
||||||
|
As-a-Friend-and-Rival -> "As a Friend and Rival"
|
||||||
|
Cheers-of-a-Fellow-Dreamer -> "Cheers of a Fellow Dreamer"
|
||||||
Shooting-Star-Inherit -> "Shooting Star"
|
Shooting-Star-Inherit -> "Shooting Star"
|
||||||
The-View-from-the-Lead-Is-Mine-Inherit -> "The View from the Lead Is Mine!"
|
The-View-from-the-Lead-Is-Mine-Inherit -> "The View from the Lead Is Mine!"
|
||||||
Sky-High-Teio-Step-Inherit -> "Sky-High Teio Step"
|
Sky-High-Teio-Step-Inherit -> "Sky-High Teio Step"
|
||||||
@@ -1937,6 +1980,7 @@ pub fun skill/show(s: skill): string
|
|||||||
Blazing-Pride-Inherit -> "Blazing Pride"
|
Blazing-Pride-Inherit -> "Blazing Pride"
|
||||||
OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
|
OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
|
||||||
Angling-and-Scheming-Inherit -> "Angling and Scheming"
|
Angling-and-Scheming-Inherit -> "Angling and Scheming"
|
||||||
|
White-Lightning-Comin-Through-Inherit -> "White Lightning Comin' Through!"
|
||||||
Fairy-Tale-Inherit -> "Fairy Tale"
|
Fairy-Tale-Inherit -> "Fairy Tale"
|
||||||
Win-QED-Inherit -> "∴win Q.E.D."
|
Win-QED-Inherit -> "∴win Q.E.D."
|
||||||
Flashy-Landing-Inherit -> "Flashy☆Landing"
|
Flashy-Landing-Inherit -> "Flashy☆Landing"
|
||||||
@@ -2027,6 +2071,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
|
|||||||
Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
|
Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
|
||||||
OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
|
OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
|
||||||
Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
|
Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
|
||||||
|
White-Lightning-Comin-Through -> [White-Lightning-Comin-Through, White-Lightning-Comin-Through-Inherit, ]
|
||||||
Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
|
Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
|
||||||
Win-QED -> [Win-QED, Win-QED-Inherit, ]
|
Win-QED -> [Win-QED, Win-QED-Inherit, ]
|
||||||
Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
|
Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
|
||||||
@@ -2220,7 +2265,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
|
|||||||
Highlander -> [Highlander, ]
|
Highlander -> [Highlander, ]
|
||||||
Uma-Stan -> [Uma-Stan, Superstan, ]
|
Uma-Stan -> [Uma-Stan, Superstan, ]
|
||||||
Groundwork -> [Groundwork, ]
|
Groundwork -> [Groundwork, ]
|
||||||
Tail-Held-High -> [Tail-Held-High, ]
|
Tail-Held-High -> [Tail-Held-High, Tail-Nine, ]
|
||||||
Shake-It-Out -> [Shake-It-Out, ]
|
Shake-It-Out -> [Shake-It-Out, ]
|
||||||
Sympathy -> [Sympathy, ]
|
Sympathy -> [Sympathy, ]
|
||||||
Lone-Wolf -> [Lone-Wolf, ]
|
Lone-Wolf -> [Lone-Wolf, ]
|
||||||
@@ -2241,6 +2286,14 @@ pub fun skill-group/skills(g: skill-group): list<skill>
|
|||||||
Ignited-Spirit-WIT -> [Burning-Spirit-WIT, Ignited-Spirit-WIT, ]
|
Ignited-Spirit-WIT -> [Burning-Spirit-WIT, Ignited-Spirit-WIT, ]
|
||||||
Unquenched-Thirst -> [Unquenched-Thirst, ]
|
Unquenched-Thirst -> [Unquenched-Thirst, ]
|
||||||
Unchanging -> [Unchanging, ]
|
Unchanging -> [Unchanging, ]
|
||||||
|
Towards-the-Scenery-I-Seek -> [Towards-the-Scenery-I-Seek, ]
|
||||||
|
Creeping-Anxiety -> [Creeping-Anxiety, ]
|
||||||
|
Blatant-Fear -> [Blatant-Fear, ]
|
||||||
|
Dream-Run -> [Dream-Run, ]
|
||||||
|
Show-Me-What-Lies-Beyond -> [Show-Me-What-Lies-Beyond, ]
|
||||||
|
Hoiya-Have-a-Good-Run -> [Hoiya-Have-a-Good-Run, ]
|
||||||
|
As-a-Friend-and-Rival -> [As-a-Friend-and-Rival, ]
|
||||||
|
Cheers-of-a-Fellow-Dreamer -> [Cheers-of-a-Fellow-Dreamer, ]
|
||||||
|
|
||||||
// Get complete skill info.
|
// Get complete skill info.
|
||||||
pub fun skill/detail(^s: skill): skill-detail
|
pub fun skill/detail(^s: skill): skill-detail
|
||||||
@@ -2281,6 +2334,7 @@ pub fun skill/detail(^s: skill): skill-detail
|
|||||||
Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
|
Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
|
||||||
|
White-Lightning-Comin-Through -> Skill-detail(skill-id = 100211, name = "White Lightning Comin' Through!", description = "Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race.", group = Just(White-Lightning-Comin-Through), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
|
||||||
@@ -2643,6 +2697,7 @@ pub fun skill/detail(^s: skill): skill-detail
|
|||||||
Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Just(Uma-Stan), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012)
|
Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Just(Uma-Stan), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012)
|
||||||
Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Just(Groundwork), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20041)
|
Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Just(Groundwork), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20041)
|
||||||
Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011)
|
Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011)
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Tail-Nine -> Skill-detail(skill-id = 201612, name = "Tail Nine", description = "Increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012)
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Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Just(Shake-It-Out), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20021)
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Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Just(Shake-It-Out), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20021)
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Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Just(Sympathy), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Just(Sympathy), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Just(Lone-Wolf), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Just(Lone-Wolf), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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@@ -2674,6 +2729,14 @@ pub fun skill/detail(^s: skill): skill-detail
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Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Just(Ignited-Spirit-WIT), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(50000.decimal(-4)), value-usage =Team-Wit, target =Self),]),], sp-cost = 200, icon-id = 20131)
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Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Just(Ignited-Spirit-WIT), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(50000.decimal(-4)), value-usage =Team-Wit, target =Self),]),], sp-cost = 200, icon-id = 20131)
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Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Just(Unquenched-Thirst), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Stamina(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10021)
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Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Just(Unquenched-Thirst), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Stamina(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10021)
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Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Just(Unchanging), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(800000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10012)
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Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Just(Unchanging), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(800000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10012)
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Towards-the-Scenery-I-Seek -> Skill-detail(skill-id = 300031, name = "Towards the Scenery I Seek", description = "Moderately increase performance in pursuit of that long sought-after scenery.", group = Just(Towards-the-Scenery-I-Seek), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "always==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10011)
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Creeping-Anxiety -> Skill-detail(skill-id = 300041, name = "Creeping Anxiety", description = "Moderately decrease performance due to Trainer's anxiety.", group = Just(Creeping-Anxiety), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "always==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10014)
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Blatant-Fear -> Skill-detail(skill-id = 300051, name = "Blatant Fear", description = "Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety.", group = Just(Blatant-Fear), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "remain_distance>=800&remain_distance<=850", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Current-Speed(-3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20015)
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Dream-Run -> Skill-detail(skill-id = 300061, name = "Dream Run", description = "Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams.", group = Just(Dream-Run), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20012)
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Show-Me-What-Lies-Beyond -> Skill-detail(skill-id = 300071, name = "Show Me What Lies Beyond!", description = "Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights.", group = Just(Show-Me-What-Lies-Beyond), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10011)
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Hoiya-Have-a-Good-Run -> Skill-detail(skill-id = 300081, name = "Hoiya! Have a Good Run!", description = "Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run.", group = Just(Hoiya-Have-a-Good-Run), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Stamina(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10021)
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As-a-Friend-and-Rival -> Skill-detail(skill-id = 300091, name = "As a Friend and Rival", description = "Moderately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style.", group = Just(As-a-Friend-and-Rival), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Power(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10031)
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Cheers-of-a-Fellow-Dreamer -> Skill-detail(skill-id = 300101, name = "Cheers of a Fellow Dreamer", description = "Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support.", group = Just(Cheers-of-a-Fellow-Dreamer), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(550.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 20022)
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Shooting-Star-Inherit -> Skill-detail(skill-id = 900011, name = "Shooting Star", description = "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", group = Just(Shooting-Star), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Shooting-Star-Inherit -> Skill-detail(skill-id = 900011, name = "Shooting Star", description = "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", group = Just(Shooting-Star), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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The-View-from-the-Lead-Is-Mine-Inherit -> Skill-detail(skill-id = 900021, name = "The View from the Lead Is Mine!", description = "Slightly increase velocity when in the lead by a fair margin in the second half of the race.", group = Just(The-View-from-the-Lead-Is-Mine), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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The-View-from-the-Lead-Is-Mine-Inherit -> Skill-detail(skill-id = 900021, name = "The View from the Lead Is Mine!", description = "Slightly increase velocity when in the lead by a fair margin in the second half of the race.", group = Just(The-View-from-the-Lead-Is-Mine), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Sky-High-Teio-Step-Inherit -> Skill-detail(skill-id = 900031, name = "Sky-High Teio Step", description = "Moderately increase velocity when closing the gap to runners ahead on the final straight.", group = Just(Sky-High-Teio-Step), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Sky-High-Teio-Step-Inherit -> Skill-detail(skill-id = 900031, name = "Sky-High Teio Step", description = "Moderately increase velocity when closing the gap to runners ahead on the final straight.", group = Just(Sky-High-Teio-Step), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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@@ -2694,6 +2757,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
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Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
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White-Lightning-Comin-Through-Inherit -> Skill-detail(skill-id = 900211, name = "White Lightning Comin' Through!", description = "Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race.", group = Just(White-Lightning-Comin-Through), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
|
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Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Reference in New Issue
Block a user