horse: generate with 2026-01-22 global db
This commit is contained in:
@@ -43,6 +43,7 @@ pub type skill
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Blazing-Pride
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OMG-The-Final-Sprint
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Angling-and-Scheming
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White-Lightning-Comin-Through
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Fairy-Tale
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Win-QED
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Flashy-Landing
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@@ -405,6 +406,7 @@ pub type skill
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Superstan
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Groundwork
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Tail-Held-High
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Tail-Nine
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Shake-It-Out
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Sympathy
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Lone-Wolf
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@@ -436,6 +438,14 @@ pub type skill
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Ignited-Spirit-WIT
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Unquenched-Thirst
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Unchanging
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Towards-the-Scenery-I-Seek
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Creeping-Anxiety
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Blatant-Fear
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Dream-Run
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Show-Me-What-Lies-Beyond
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Hoiya-Have-a-Good-Run
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As-a-Friend-and-Rival
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Cheers-of-a-Fellow-Dreamer
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Shooting-Star-Inherit
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The-View-from-the-Lead-Is-Mine-Inherit
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Sky-High-Teio-Step-Inherit
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@@ -456,6 +466,7 @@ pub type skill
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Blazing-Pride-Inherit
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OMG-The-Final-Sprint-Inherit
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Angling-and-Scheming-Inherit
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White-Lightning-Comin-Through-Inherit
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Fairy-Tale-Inherit
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Win-QED-Inherit
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Flashy-Landing-Inherit
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@@ -536,6 +547,7 @@ pub fip fun skill/skill-id(^s: skill): int
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Blazing-Pride -> 100181
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OMG-The-Final-Sprint -> 100191
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Angling-and-Scheming -> 100201
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White-Lightning-Comin-Through -> 100211
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Fairy-Tale -> 100221
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Win-QED -> 100231
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Flashy-Landing -> 100241
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@@ -898,6 +910,7 @@ pub fip fun skill/skill-id(^s: skill): int
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Superstan -> 201592
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Groundwork -> 201601
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Tail-Held-High -> 201611
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Tail-Nine -> 201612
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Shake-It-Out -> 201621
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Sympathy -> 201631
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Lone-Wolf -> 201641
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@@ -929,6 +942,14 @@ pub fip fun skill/skill-id(^s: skill): int
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Ignited-Spirit-WIT -> 210052
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Unquenched-Thirst -> 300011
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Unchanging -> 300021
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Towards-the-Scenery-I-Seek -> 300031
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Creeping-Anxiety -> 300041
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Blatant-Fear -> 300051
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Dream-Run -> 300061
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Show-Me-What-Lies-Beyond -> 300071
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Hoiya-Have-a-Good-Run -> 300081
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As-a-Friend-and-Rival -> 300091
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Cheers-of-a-Fellow-Dreamer -> 300101
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Shooting-Star-Inherit -> 900011
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The-View-from-the-Lead-Is-Mine-Inherit -> 900021
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Sky-High-Teio-Step-Inherit -> 900031
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@@ -949,6 +970,7 @@ pub fip fun skill/skill-id(^s: skill): int
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Blazing-Pride-Inherit -> 900181
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OMG-The-Final-Sprint-Inherit -> 900191
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Angling-and-Scheming-Inherit -> 900201
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White-Lightning-Comin-Through-Inherit -> 900211
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Fairy-Tale-Inherit -> 900221
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Win-QED-Inherit -> 900231
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Flashy-Landing-Inherit -> 900241
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@@ -1029,6 +1051,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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100181 -> Just(Blazing-Pride)
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100191 -> Just(OMG-The-Final-Sprint)
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100201 -> Just(Angling-and-Scheming)
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100211 -> Just(White-Lightning-Comin-Through)
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100221 -> Just(Fairy-Tale)
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100231 -> Just(Win-QED)
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100241 -> Just(Flashy-Landing)
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@@ -1391,6 +1414,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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201592 -> Just(Superstan)
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201601 -> Just(Groundwork)
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201611 -> Just(Tail-Held-High)
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201612 -> Just(Tail-Nine)
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201621 -> Just(Shake-It-Out)
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201631 -> Just(Sympathy)
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201641 -> Just(Lone-Wolf)
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@@ -1422,6 +1446,14 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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210052 -> Just(Ignited-Spirit-WIT)
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300011 -> Just(Unquenched-Thirst)
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300021 -> Just(Unchanging)
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300031 -> Just(Towards-the-Scenery-I-Seek)
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300041 -> Just(Creeping-Anxiety)
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300051 -> Just(Blatant-Fear)
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300061 -> Just(Dream-Run)
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300071 -> Just(Show-Me-What-Lies-Beyond)
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300081 -> Just(Hoiya-Have-a-Good-Run)
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300091 -> Just(As-a-Friend-and-Rival)
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300101 -> Just(Cheers-of-a-Fellow-Dreamer)
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900011 -> Just(Shooting-Star-Inherit)
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900021 -> Just(The-View-from-the-Lead-Is-Mine-Inherit)
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900031 -> Just(Sky-High-Teio-Step-Inherit)
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@@ -1442,6 +1474,7 @@ pub fip(1) fun skill/from-id(^id: int): maybe<skill>
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900181 -> Just(Blazing-Pride-Inherit)
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900191 -> Just(OMG-The-Final-Sprint-Inherit)
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900201 -> Just(Angling-and-Scheming-Inherit)
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900211 -> Just(White-Lightning-Comin-Through-Inherit)
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900221 -> Just(Fairy-Tale-Inherit)
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900231 -> Just(Win-QED-Inherit)
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900241 -> Just(Flashy-Landing-Inherit)
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@@ -1524,6 +1557,7 @@ pub fun skill/show(s: skill): string
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Blazing-Pride -> "Blazing Pride"
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OMG-The-Final-Sprint -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming -> "Angling and Scheming"
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White-Lightning-Comin-Through -> "White Lightning Comin' Through!"
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Fairy-Tale -> "Fairy Tale"
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Win-QED -> "∴win Q.E.D."
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Flashy-Landing -> "Flashy☆Landing"
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@@ -1886,6 +1920,7 @@ pub fun skill/show(s: skill): string
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Superstan -> "Superstan"
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Groundwork -> "Groundwork"
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Tail-Held-High -> "Tail Held High"
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Tail-Nine -> "Tail Nine"
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Shake-It-Out -> "Shake It Out"
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Sympathy -> "Sympathy"
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Lone-Wolf -> "Lone Wolf"
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@@ -1917,6 +1952,14 @@ pub fun skill/show(s: skill): string
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Ignited-Spirit-WIT -> "Ignited Spirit WIT"
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Unquenched-Thirst -> "Unquenched Thirst"
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Unchanging -> "Unchanging"
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Towards-the-Scenery-I-Seek -> "Towards the Scenery I Seek"
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Creeping-Anxiety -> "Creeping Anxiety"
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Blatant-Fear -> "Blatant Fear"
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Dream-Run -> "Dream Run"
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Show-Me-What-Lies-Beyond -> "Show Me What Lies Beyond!"
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Hoiya-Have-a-Good-Run -> "Hoiya! Have a Good Run!"
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As-a-Friend-and-Rival -> "As a Friend and Rival"
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Cheers-of-a-Fellow-Dreamer -> "Cheers of a Fellow Dreamer"
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Shooting-Star-Inherit -> "Shooting Star"
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The-View-from-the-Lead-Is-Mine-Inherit -> "The View from the Lead Is Mine!"
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Sky-High-Teio-Step-Inherit -> "Sky-High Teio Step"
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@@ -1937,6 +1980,7 @@ pub fun skill/show(s: skill): string
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Blazing-Pride-Inherit -> "Blazing Pride"
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OMG-The-Final-Sprint-Inherit -> "OMG! (゚∀゚) The Final Sprint! ☆"
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Angling-and-Scheming-Inherit -> "Angling and Scheming"
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White-Lightning-Comin-Through-Inherit -> "White Lightning Comin' Through!"
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Fairy-Tale-Inherit -> "Fairy Tale"
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Win-QED-Inherit -> "∴win Q.E.D."
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Flashy-Landing-Inherit -> "Flashy☆Landing"
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@@ -2027,6 +2071,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
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Blazing-Pride -> [Blazing-Pride, Blazing-Pride-Inherit, ]
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OMG-The-Final-Sprint -> [OMG-The-Final-Sprint, OMG-The-Final-Sprint-Inherit, ]
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Angling-and-Scheming -> [Angling-and-Scheming, Angling-and-Scheming-Inherit, ]
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White-Lightning-Comin-Through -> [White-Lightning-Comin-Through, White-Lightning-Comin-Through-Inherit, ]
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Fairy-Tale -> [Fairy-Tale, Fairy-Tale-Inherit, ]
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Win-QED -> [Win-QED, Win-QED-Inherit, ]
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Flashy-Landing -> [Flashy-Landing, Flashy-Landing-Inherit, ]
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@@ -2220,7 +2265,7 @@ pub fun skill-group/skills(g: skill-group): list<skill>
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Highlander -> [Highlander, ]
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Uma-Stan -> [Uma-Stan, Superstan, ]
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Groundwork -> [Groundwork, ]
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Tail-Held-High -> [Tail-Held-High, ]
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Tail-Held-High -> [Tail-Held-High, Tail-Nine, ]
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Shake-It-Out -> [Shake-It-Out, ]
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Sympathy -> [Sympathy, ]
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Lone-Wolf -> [Lone-Wolf, ]
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@@ -2241,6 +2286,14 @@ pub fun skill-group/skills(g: skill-group): list<skill>
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Ignited-Spirit-WIT -> [Burning-Spirit-WIT, Ignited-Spirit-WIT, ]
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Unquenched-Thirst -> [Unquenched-Thirst, ]
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Unchanging -> [Unchanging, ]
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Towards-the-Scenery-I-Seek -> [Towards-the-Scenery-I-Seek, ]
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Creeping-Anxiety -> [Creeping-Anxiety, ]
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Blatant-Fear -> [Blatant-Fear, ]
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Dream-Run -> [Dream-Run, ]
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Show-Me-What-Lies-Beyond -> [Show-Me-What-Lies-Beyond, ]
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Hoiya-Have-a-Good-Run -> [Hoiya-Have-a-Good-Run, ]
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As-a-Friend-and-Rival -> [As-a-Friend-and-Rival, ]
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Cheers-of-a-Fellow-Dreamer -> [Cheers-of-a-Fellow-Dreamer, ]
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// Get complete skill info.
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pub fun skill/detail(^s: skill): skill-detail
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@@ -2281,6 +2334,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(350.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(4000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20043)
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White-Lightning-Comin-Through -> Skill-detail(skill-id = 100211, name = "White Lightning Comin' Through!", description = "Bolt down the track like lightning when well-positioned or aiming for the front from midpack on a straight in the second half of the race.", group = Just(White-Lightning-Comin-Through), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Fairy-Tale -> Skill-detail(skill-id = 100221, name = "Fairy Tale", description = "Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20013)
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@@ -2643,6 +2697,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Just(Uma-Stan), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 160, icon-id = 20012)
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Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Just(Groundwork), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20041)
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Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20011)
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Tail-Nine -> Skill-detail(skill-id = 201612, name = "Tail Nine", description = "Increase velocity after activating many skills mid-race.", group = Just(Tail-Held-High), rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 180, icon-id = 20012)
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Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Just(Shake-It-Out), rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 100, icon-id = 20021)
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Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Just(Sympathy), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Just(Lone-Wolf), rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 70, icon-id = 10011)
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@@ -2674,6 +2729,14 @@ pub fun skill/detail(^s: skill): skill-detail
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Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Just(Ignited-Spirit-WIT), rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 40000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(50000.decimal(-4)), value-usage =Team-Wit, target =Self),]),], sp-cost = 200, icon-id = 20131)
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Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Just(Unquenched-Thirst), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Stamina(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10021)
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Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Just(Unchanging), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(800000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10012)
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Towards-the-Scenery-I-Seek -> Skill-detail(skill-id = 300031, name = "Towards the Scenery I Seek", description = "Moderately increase performance in pursuit of that long sought-after scenery.", group = Just(Towards-the-Scenery-I-Seek), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "always==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10011)
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Creeping-Anxiety -> Skill-detail(skill-id = 300041, name = "Creeping Anxiety", description = "Moderately decrease performance due to Trainer's anxiety.", group = Just(Creeping-Anxiety), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "always==1", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(-400000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 10014)
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Blatant-Fear -> Skill-detail(skill-id = 300051, name = "Blatant Fear", description = "Greatly decrease velocity on a corner in the second half of the race due to Trainer's obvious anxiety.", group = Just(Blatant-Fear), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "remain_distance>=800&remain_distance<=850", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Current-Speed(-3000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20015)
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Dream-Run -> Skill-detail(skill-id = 300061, name = "Dream Run", description = "Increase velocity on the final straight due to a strong desire to cross the finish line carrying everyone's hopes and dreams.", group = Just(Dream-Run), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0", duration = 50000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(3500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 0, icon-id = 20012)
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Show-Me-What-Lies-Beyond -> Skill-detail(skill-id = 300071, name = "Show Me What Lies Beyond!", description = "Moderately increase Silence Suzuka's performance thanks to the desire to see her running reach new heights.", group = Just(Show-Me-What-Lies-Beyond), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Speed(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10011)
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Hoiya-Have-a-Good-Run -> Skill-detail(skill-id = 300081, name = "Hoiya! Have a Good Run!", description = "Moderately increase Silence Suzuka's performance thanks to a charm that guarantees a satisfying run.", group = Just(Hoiya-Have-a-Good-Run), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Stamina(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10021)
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As-a-Friend-and-Rival -> Skill-detail(skill-id = 300091, name = "As a Friend and Rival", description = "Moderately increase Silence Suzuka's performance through the happiness felt seeing a friend find their running style.", group = Just(As-a-Friend-and-Rival), rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002", duration = -1.decimal, cooldown = 0.decimal, abilities = [Ability(ability-type =Passive-Power(400000.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 10031)
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Cheers-of-a-Fellow-Dreamer -> Skill-detail(skill-id = 300101, name = "Cheers of a Fellow Dreamer", description = "Recover Silence Suzuka's endurance on a corner in the second half of the race through a friend's cheers of support.", group = Just(Cheers-of-a-Fellow-Dreamer), rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "is_exist_chara_id==1002&remain_distance_viewer_id>=800&remain_distance_viewer_id<=850", duration = 0.decimal, cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =HP(550.decimal(-4)), value-usage =Direct, target =),]),], sp-cost = 0, icon-id = 20022)
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Shooting-Star-Inherit -> Skill-detail(skill-id = 900011, name = "Shooting Star", description = "Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.", group = Just(Shooting-Star), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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The-View-from-the-Lead-Is-Mine-Inherit -> Skill-detail(skill-id = 900021, name = "The View from the Lead Is Mine!", description = "Slightly increase velocity when in the lead by a fair margin in the second half of the race.", group = Just(The-View-from-the-Lead-Is-Mine), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Sky-High-Teio-Step-Inherit -> Skill-detail(skill-id = 900031, name = "Sky-High Teio Step", description = "Moderately increase velocity when closing the gap to runners ahead on the final straight.", group = Just(Sky-High-Teio-Step), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(2500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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@@ -2694,6 +2757,7 @@ pub fun skill/detail(^s: skill): skill-detail
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Blazing-Pride-Inherit -> Skill-detail(skill-id = 900181, name = "Blazing Pride", description = "Slightly increase velocity when passing another runner from midpack or further back on the final corner.", group = Just(Blazing-Pride), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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OMG-The-Final-Sprint-Inherit -> Skill-detail(skill-id = 900191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Slightly increase velocity and navigation after passing another runner 2 times late-race.", group = Just(OMG-The-Final-Sprint), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(150.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
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Angling-and-Scheming-Inherit -> Skill-detail(skill-id = 900201, name = "Angling and Scheming", description = "Slightly increase acceleration when in the lead on a corner late-race.", group = Just(Angling-and-Scheming), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 24000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Accel(2000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20041)
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White-Lightning-Comin-Through-Inherit -> Skill-detail(skill-id = 900211, name = "White Lightning Comin' Through!", description = "Slightly bolt down the track when well-positioned or aiming for the front from midpack on a straight in the second half of the race.", group = Just(White-Lightning-Comin-Through), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner==0&order_rate>=70&order_rate<=75&is_overtake==1@distance_rate>=50&corner==0&order_rate<=30&order_rate>=20", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
|
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Fairy-Tale-Inherit -> Skill-detail(skill-id = 900221, name = "Fairy Tale", description = "Slightly increase velocity when engaged in a challenge while well-positioned in the second half of the race.", group = Just(Fairy-Tale), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate>=50&order>=2&order_rate<=40&blocked_side_continuetime>=2", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
|
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Win-QED-Inherit -> Skill-detail(skill-id = 900231, name = "∴win Q.E.D.", description = "Slightly increase velocity when passing another runner toward the front on the final corner or later.", group = Just(Win-QED), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(1500.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
|
||||
Flashy-Landing-Inherit -> Skill-detail(skill-id = 900241, name = "Flashy☆Landing", description = "Very slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Just(Flashy-Landing), rarity = Common, group-rate = 2, grade-value = 180, wit-check = True, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 30000.decimal(-4), cooldown = 5000000.decimal(-4), abilities = [Ability(ability-type =Target-Speed(500.decimal(-4)), value-usage =Direct, target =Self),Ability(ability-type =Accel(1000.decimal(-4)), value-usage =Direct, target =Self),]),], sp-cost = 200, icon-id = 20011)
|
||||
|
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Reference in New Issue
Block a user