diff --git a/zenno/src/routes/doc/frbm/+page.svelte b/zenno/src/routes/doc/frbm/+page.svelte index 6b8343a..9e49c5a 100644 --- a/zenno/src/routes/doc/frbm/+page.svelte +++ b/zenno/src/routes/doc/frbm/+page.svelte @@ -1079,6 +1079,107 @@ fronts e.g. due to requiring other nearby horses on the final straight.

+ Legacies +

+ Now that MANT lets well-equipped players make SS horses at will, there are two broad approaches to building veterans for + inheritance. The first is to take the cards that lead to SS, because that gives white sparks (only) a dramatically higher + chance to be 2★ or 3★. The other option is to take cards for their skills regardless of their stats, enabling choices like + Seiun Sky stamina and Silence Suzuka gacha SSR even at LB0, with the goal being to maximize the number of sparks in the short + term by taking all the relevant gold skills possible. +

+

+ As a general strategy for choosing veterans to keep as parents, it's worth considering that the only quality of + legacies that tends to improve naturally over time is white spark count. Star levels are always random (and depend on the + qualities of the veteran herself), but each instance of a given white spark across a horse's legacy improves the chance to + generate the same spark, if eligible. See + Hakuraku's analysis for details. +

+ + Important Sparks +

+ Front runners are uniquely capable of making good use of all stat (blue) sparks, since guts is unusually important for them. + Power sparks are typically still best, and stamina sparks can help to forgo a stamina card or two for 2400m+ builds. Fronts + have a disproportionate representation of horses with high speed talent, which makes speed sparks a bit less valuable. +

+

+ Pink sparks are more interesting, because – at least until other styles catch up on accels – they're less reliant + on distance S to win. Building a high affinity legacy tree requires keeping some mile and long sparks on hand. Front sparks + are better than other style sparks, especially if you do triple front CM builds using + fixed pace chasers. +

+

Front runners are more reliant than other styles on getting certain skills from inspiration:

+ + + Parents +

+ The primary consideration for choosing parents is the quality of the inherited uniques. Front runners + win with consistent inherited acceleration skills more than anyone else. +

+

+ Generally speaking, the horses that are good front runners are good front runner parents as well. However, since + everyone has zero base affinity with themselves, it's a good idea to mix in some other horses that are highly compatible with the + main competitors, particularly to be grandparents. +

+ + Stat Reference

This chapter is an extremely brief reference of what front runner race mechanics each stat and aptitude applies to and how @@ -1155,10 +1256,7 @@ For non-fronts, chance to enter pace-up mode, log scaling; but no effect on pace-down mode, which is purely controlled by distance to the pacemaker -

  • - Chance to become rushed, log-squared scaling; the race mechanics doc says this is final wit, but Chun insists it's base - wit—can we get a ruling from Hakuraku? -
  • +
  • Chance to become rushed, inverse log-squared scaling
  • Surface (Turf/Dirt) Aptitude