diff --git a/doc/README.md b/doc/README.md index eb96e2b..8d6e110 100644 --- a/doc/README.md +++ b/doc/README.md @@ -129,6 +129,7 @@ race sparks with skills always give +1, skill sparks always give +1-5, unique sp - single_mode_skill_need_point is base number of skill points to buy each skill - support card skill hints are defined in single_mode_hint_gain - skill_set is NOT trainee skills, seems to be npcs +- available_skill_set has trainee starting skills skill categories: - 0 passive diff --git a/horse/skill.kk b/horse/skill.kk index 9fbe3f6..668310b 100644 --- a/horse/skill.kk +++ b/horse/skill.kk @@ -1704,424 +1704,424 @@ pub fun skill/(==)(a: skill, b: skill): bool // Get complete skill info. pub fun skill/detail(^s: skill): skill-detail match s - Warning-Shot -> Skill-detail(skill-id = 10071, name = "Warning Shot!", description = "Slightly increase velocity with a long spurt starting halfway through the race.", group = Warning-Shot, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Xceleration -> Skill-detail(skill-id = 10081, name = "Xceleration", description = "Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.", group = Xceleration, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Red-Ace -> Skill-detail(skill-id = 10091, name = "Red Ace", description = "Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Red-Ace, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Focused-Mind -> Skill-detail(skill-id = 10111, name = "Focused Mind", description = "Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Focused-Mind, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Corazon-Ardiente -> Skill-detail(skill-id = 10141, name = "Corazón ☆ Ardiente", description = "Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", group = Corazon-Ardiente, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Empresss-Pride -> Skill-detail(skill-id = 10181, name = "Empress's Pride", description = "Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Empresss-Pride, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - First-Place-Kiss -> Skill-detail(skill-id = 10241, name = "1st Place Kiss☆", description = "Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = First-Place-Kiss, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Feel-the-Burn -> Skill-detail(skill-id = 10271, name = "Feel the Burn!", description = "Moderately increase acceleration in an attempt to move up on a corner late-race.", group = Feel-the-Burn, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Introduction-to-Physiology -> Skill-detail(skill-id = 10321, name = "Introduction to Physiology", description = "Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Introduction-to-Physiology, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20023) - V-Is-for-Victory -> Skill-detail(skill-id = 10351, name = "V Is for Victory!", description = "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = V-Is-for-Victory, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Class-Rep-Speed-Bakushin -> Skill-detail(skill-id = 10411, name = "Class Rep + Speed = Bakushin", description = "Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Class-Rep-Speed-Bakushin, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Clear-Heart -> Skill-detail(skill-id = 10451, name = "Clear Heart", description = "Recover endurance when well-positioned mid-race.", group = Clear-Heart, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20023) - Super-Duper-Stoked -> Skill-detail(skill-id = 10521, name = "Super-Duper Stoked", description = "Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Stoked, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], icon-id = 20023) - Luck-Be-with-Me -> Skill-detail(skill-id = 10561, name = "Luck Be with Me!", description = "Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.", group = Luck-Be-with-Me, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20013) - I-Can-Win-Sometimes-Right -> Skill-detail(skill-id = 10601, name = "I Can Win Sometimes, Right?", description = "Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.", group = I-Can-Win-Sometimes-Right, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Call-Me-King -> Skill-detail(skill-id = 10611, name = "Call Me King", description = "Increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Call-Me-King, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Shooting-Star -> Skill-detail(skill-id = 100011, name = "Shooting Star", description = "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.", group = Shooting-Star, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20013) - The-View-from-the-Lead-Is-Mine -> Skill-detail(skill-id = 100021, name = "The View from the Lead Is Mine!", description = "Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.", group = The-View-from-the-Lead-Is-Mine, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Sky-High-Teio-Step -> Skill-detail(skill-id = 100031, name = "Sky-High Teio Step", description = "Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight.", group = Sky-High-Teio-Step, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Red-Shift-LP1211-M -> Skill-detail(skill-id = 100041, name = "Red Shift/LP1211-M", description = "Increase acceleration by shifting gears when positioned toward the front on the final corner or later.", group = Red-Shift-LP1211-M, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order<=5&order_rate<=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Lights-of-Vaudeville -> Skill-detail(skill-id = 100051, name = "Lights of Vaudeville", description = "Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.", group = Lights-of-Vaudeville, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Triumphant-Pulse -> Skill-detail(skill-id = 100061, name = "Triumphant Pulse", description = "Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.", group = Triumphant-Pulse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Anchors-Aweigh -> Skill-detail(skill-id = 100071, name = "Anchors Aweigh!", description = "Moderately increase velocity steadily with a long spurt starting halfway through the race.", group = Anchors-Aweigh, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Cut-and-Drive -> Skill-detail(skill-id = 100081, name = "Cut and Drive!", description = "Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.", group = Cut-and-Drive, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Resplendent-Red-Ace -> Skill-detail(skill-id = 100091, name = "Resplendent Red Ace", description = "Swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Resplendent-Red-Ace, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Shooting-for-Victory -> Skill-detail(skill-id = 100101, name = "Shooting for Victory!", description = "Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.", group = Shooting-for-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Where-Theres-a-Will-Theres-a-Way -> Skill-detail(skill-id = 100111, name = "Where There's a Will, There's a Way", description = "Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Where-Theres-a-Will-Theres-a-Way, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - You-and-Me-One-on-One -> Skill-detail(skill-id = 100121, name = "You and Me! One-on-One!", description = "Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", group = You-and-Me-One-on-One, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - The-Duty-of-Dignity-Calls -> Skill-detail(skill-id = 100131, name = "The Duty of Dignity Calls", description = "Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.", group = The-Duty-of-Dignity-Calls, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Victoria-por-plancha -> Skill-detail(skill-id = 100141, name = "Victoria por plancha ☆", description = "Hang onto the advantage when positioned toward the front with energy to spare on the final straight.", group = Victoria-por-plancha, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - This-Dance-Is-for-Vittoria -> Skill-detail(skill-id = 100151, name = "This Dance Is for Vittoria!", description = "Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.", group = This-Dance-Is-for-Vittoria, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Shadow-Break -> Skill-detail(skill-id = 100161, name = "Shadow Break", description = "Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead.", group = Shadow-Break, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "phase==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Behold-Thine-Emperors-Divine-Might -> Skill-detail(skill-id = 100171, name = "Behold Thine Emperor's Divine Might", description = "Greatly increase velocity on the final straight after passing another runner 3 times late-race.", group = Behold-Thine-Emperors-Divine-Might, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Blazing-Pride, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = OMG-The-Final-Sprint, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Angling-and-Scheming, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Win-QED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Flashy-Landing, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Chasing-After-You, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(5)),]),], icon-id = 20013) - G00-First-FInfinity -> Skill-detail(skill-id = 100261, name = "G00 1st. F∞;", description = "Increase velocity when positioned toward the front after making it to the final straight without faltering.", group = G00-First-FInfinity, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Lets-Pump-Some-Iron -> Skill-detail(skill-id = 100271, name = "Let's Pump Some Iron!", description = "Increase acceleration in an attempt to move up on a corner late-race.", group = Lets-Pump-Some-Iron, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - YUMMY-SPEED -> Skill-detail(skill-id = 100281, name = "YUMMY☆SPEED!", description = "Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.", group = YUMMY-SPEED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Blue-Rose-Closer -> Skill-detail(skill-id = 100301, name = "Blue Rose Closer", description = "Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.", group = Blue-Rose-Closer, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&order<=4&change_order_onetime<0", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - U-ma2 -> Skill-detail(skill-id = 100321, name = "U=ma2", description = "Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = U-ma2, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20023) - Our-Ticket-to-Win -> Skill-detail(skill-id = 100351, name = "Our Ticket to Win!", description = "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Our-Ticket-to-Win, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Schwarzes-Schwert -> Skill-detail(skill-id = 100371, name = "Schwarzes Schwert", description = "Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", group = Schwarzes-Schwert, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - LookatCurren -> Skill-detail(skill-id = 100381, name = "#LookatCurren", description = "Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.", group = LookatCurren, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - A-Princess-Must-Seize-Victory -> Skill-detail(skill-id = 100391, name = "A Princess Must Seize Victory!", description = "Increase velocity with pretty princess power when engaged in a challenge on the final straight.", group = A-Princess-Must-Seize-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - KEEP-IT-REAL -> Skill-detail(skill-id = 100401, name = "KEEP IT REAL.", description = "Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.", group = KEEP-IT-REAL, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Genius-x-Bakushin-Victory -> Skill-detail(skill-id = 100411, name = "Genius x Bakushin = Victory", description = "Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Genius-x-Bakushin-Victory, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Pure-Heart -> Skill-detail(skill-id = 100451, name = "Pure Heart", description = "Greatly recover endurance when well-positioned mid-race.", group = Pure-Heart, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], icon-id = 20023) - SPARKLY-STARDOM -> Skill-detail(skill-id = 100461, name = "SPARKLY☆STARDOM", description = "Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.", group = SPARKLY-STARDOM, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Pop-Polish -> Skill-detail(skill-id = 100481, name = "Pop & Polish", description = "Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.", group = Pop-Polish, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Nemesis -> Skill-detail(skill-id = 100501, name = "Nemesis", description = "Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.", group = Nemesis, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Super-Duper-Climax -> Skill-detail(skill-id = 100521, name = "Super-Duper Climax", description = "Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Climax, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20023) - I-See-Victory-in-My-Future -> Skill-detail(skill-id = 100561, name = "I See Victory in My Future!", description = "Clear a path forward with the power of divination when the way ahead is jammed late-race.", group = I-See-Victory-in-My-Future, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20013) - I-Never-Goof-Up -> Skill-detail(skill-id = 100581, name = "I Never Goof Up!", description = "Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.", group = I-Never-Goof-Up, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Moving-Past-and-Beyond -> Skill-detail(skill-id = 100591, name = "Moving Past, and Beyond", description = "Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.", group = Moving-Past-and-Beyond, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Just-a-Little-Farther -> Skill-detail(skill-id = 100601, name = "Just a Little Farther!", description = "Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.", group = Just-a-Little-Farther, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Prideful-King -> Skill-detail(skill-id = 100611, name = "Prideful King", description = "Greatly increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Prideful-King, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Dazzl-n-Diver -> Skill-detail(skill-id = 110011, name = "Dazzl'n ♪ Diver", description = "Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.", group = Dazzl-n-Diver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20023) - Certain-Victory -> Skill-detail(skill-id = 110031, name = "Certain Victory", description = "Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later.", group = Certain-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], icon-id = 20013) - A-Kiss-for-Courage -> Skill-detail(skill-id = 110041, name = "A Kiss for Courage", description = "Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.", group = A-Kiss-for-Courage, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&activate_count_heal>=1&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Festive-Miracle -> Skill-detail(skill-id = 110061, name = "Festive Miracle", description = "Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.", group = Festive-Miracle, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "activate_count_heal>=3&distance_rate>=50", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Superior-Heal -> Skill-detail(skill-id = 110111, name = "Superior Heal", description = "Greatly recover endurance with a gentle light when overtaken toward the back mid-race.", group = Superior-Heal, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0&order_rate>=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], icon-id = 20023) - Legacy-of-the-Strong -> Skill-detail(skill-id = 110131, name = "Legacy of the Strong", description = "Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", group = Legacy-of-the-Strong, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Condors-Fury -> Skill-detail(skill-id = 110141, name = "Condor's Fury", description = "Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.", group = Condors-Fury, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20043) - Arrows-Whistle-Shadows-Disperse -> Skill-detail(skill-id = 110171, name = "Arrows Whistle, Shadows Disperse", description = "Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.", group = Arrows-Whistle-Shadows-Disperse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Eternal-Moments -> Skill-detail(skill-id = 110181, name = "Eternal Moments", description = "Increase velocity when starting to make a move from a position toward the front mid-race.", group = Eternal-Moments, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=3&order_rate<=50&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Presents-from-X -> Skill-detail(skill-id = 110231, name = "Presents from X", description = "Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.", group = Presents-from-X, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Flowery-Maneuver -> Skill-detail(skill-id = 110241, name = "Flowery☆Maneuver", description = "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.", group = Flowery-Maneuver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Every-Rose-Has-Its-Fangs -> Skill-detail(skill-id = 110301, name = "Every Rose Has Its Fangs", description = "Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.", group = Every-Rose-Has-Its-Fangs, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 20023) - Dancing-in-the-Leaves -> Skill-detail(skill-id = 110401, name = "Dancing in the Leaves", description = "Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", group = Dancing-in-the-Leaves, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Give-Mummy-a-Hug -> Skill-detail(skill-id = 110451, name = "Give Mummy a Hug ♡", description = "Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", group = Give-Mummy-a-Hug, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Bountiful-Harvest -> Skill-detail(skill-id = 110561, name = "Bountiful Harvest", description = "Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.", group = Bountiful-Harvest, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20013) - Right-Handed-Lv2 -> Skill-detail(skill-id = 200011, name = "Right-Handed ◎", description = "Increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Right-Handed -> Skill-detail(skill-id = 200012, name = "Right-Handed ○", description = "Moderately increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Right-Handed-x -> Skill-detail(skill-id = 200013, name = "Right-Handed ×", description = "Moderately decrease performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Left-Handed-Lv2 -> Skill-detail(skill-id = 200021, name = "Left-Handed ◎", description = "Increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Left-Handed -> Skill-detail(skill-id = 200022, name = "Left-Handed ○", description = "Moderately increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Left-Handed-x -> Skill-detail(skill-id = 200023, name = "Left-Handed ×", description = "Moderately decrease performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Tokyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200031, name = "Tokyo Racecourse ◎", description = "Increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Tokyo-Racecourse -> Skill-detail(skill-id = 200032, name = "Tokyo Racecourse ○", description = "Moderately increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Tokyo-Racecourse-x -> Skill-detail(skill-id = 200033, name = "Tokyo Racecourse ×", description = "Moderately decrease performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Nakayama-Racecourse-Lv2 -> Skill-detail(skill-id = 200041, name = "Nakayama Racecourse ◎", description = "Increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Nakayama-Racecourse -> Skill-detail(skill-id = 200042, name = "Nakayama Racecourse ○", description = "Moderately increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Nakayama-Racecourse-x -> Skill-detail(skill-id = 200043, name = "Nakayama Racecourse ×", description = "Moderately decrease performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Hanshin-Racecourse-Lv2 -> Skill-detail(skill-id = 200051, name = "Hanshin Racecourse ◎", description = "Increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Hanshin-Racecourse -> Skill-detail(skill-id = 200052, name = "Hanshin Racecourse ○", description = "Moderately increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Hanshin-Racecourse-x -> Skill-detail(skill-id = 200053, name = "Hanshin Racecourse ×", description = "Moderately decrease performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Kyoto-Racecourse-Lv2 -> Skill-detail(skill-id = 200061, name = "Kyoto Racecourse ◎", description = "Increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Kyoto-Racecourse -> Skill-detail(skill-id = 200062, name = "Kyoto Racecourse ○", description = "Moderately increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Kyoto-Racecourse-x -> Skill-detail(skill-id = 200063, name = "Kyoto Racecourse ×", description = "Moderately decrease performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Yodo-Invicta -> Skill-detail(skill-id = 200064, name = "Yodo Invicta", description = "Increase performance at Kyoto Racecourse, boosting Stamina and Wit.", group = Kyoto-Racecourse, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10022) - Chukyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200071, name = "Chukyo Racecourse ◎", description = "Increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Chukyo-Racecourse -> Skill-detail(skill-id = 200072, name = "Chukyo Racecourse ○", description = "Moderately increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Chukyo-Racecourse-x -> Skill-detail(skill-id = 200073, name = "Chukyo Racecourse ×", description = "Moderately decrease performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Sapporo-Racecourse-Lv2 -> Skill-detail(skill-id = 200081, name = "Sapporo Racecourse ◎", description = "Increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Sapporo-Racecourse -> Skill-detail(skill-id = 200082, name = "Sapporo Racecourse ○", description = "Moderately increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Sapporo-Racecourse-x -> Skill-detail(skill-id = 200083, name = "Sapporo Racecourse ×", description = "Moderately decrease performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Hakodate-Racecourse-Lv2 -> Skill-detail(skill-id = 200091, name = "Hakodate Racecourse ◎", description = "Increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Hakodate-Racecourse -> Skill-detail(skill-id = 200092, name = "Hakodate Racecourse ○", description = "Moderately increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Hakodate-Racecourse-x -> Skill-detail(skill-id = 200093, name = "Hakodate Racecourse ×", description = "Moderately decrease performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Fukushima-Racecourse-Lv2 -> Skill-detail(skill-id = 200101, name = "Fukushima Racecourse ◎", description = "Increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Fukushima-Racecourse -> Skill-detail(skill-id = 200102, name = "Fukushima Racecourse ○", description = "Moderately increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Fukushima-Racecourse-x -> Skill-detail(skill-id = 200103, name = "Fukushima Racecourse ×", description = "Moderately decrease performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Niigata-Racecourse-Lv2 -> Skill-detail(skill-id = 200111, name = "Niigata Racecourse ◎", description = "Increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Niigata-Racecourse -> Skill-detail(skill-id = 200112, name = "Niigata Racecourse ○", description = "Moderately increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Niigata-Racecourse-x -> Skill-detail(skill-id = 200113, name = "Niigata Racecourse ×", description = "Moderately decrease performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Kokura-Racecourse-Lv2 -> Skill-detail(skill-id = 200121, name = "Kokura Racecourse ◎", description = "Increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Kokura-Racecourse -> Skill-detail(skill-id = 200122, name = "Kokura Racecourse ○", description = "Moderately increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Kokura-Racecourse-x -> Skill-detail(skill-id = 200123, name = "Kokura Racecourse ×", description = "Moderately decrease performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Standard-Distance-Lv2 -> Skill-detail(skill-id = 200131, name = "Standard Distance ◎", description = "Increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Standard-Distance -> Skill-detail(skill-id = 200132, name = "Standard Distance ○", description = "Moderately increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Standard-Distance-x -> Skill-detail(skill-id = 200133, name = "Standard Distance ×", description = "Moderately decrease performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Non-Standard-Distance-Lv2 -> Skill-detail(skill-id = 200141, name = "Non-Standard Distance ◎", description = "Increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Non-Standard-Distance -> Skill-detail(skill-id = 200142, name = "Non-Standard Distance ○", description = "Moderately increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Non-Standard-Distance-x -> Skill-detail(skill-id = 200143, name = "Non-Standard Distance ×", description = "Moderately decrease performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Firm-Conditions-Lv2 -> Skill-detail(skill-id = 200151, name = "Firm Conditions ◎", description = "Increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Firm-Conditions -> Skill-detail(skill-id = 200152, name = "Firm Conditions ○", description = "Moderately increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Firm-Conditions-x -> Skill-detail(skill-id = 200153, name = "Firm Conditions ×", description = "Moderately decrease performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10034) - Wet-Conditions-Lv2 -> Skill-detail(skill-id = 200161, name = "Wet Conditions ◎", description = "Increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Wet-Conditions -> Skill-detail(skill-id = 200162, name = "Wet Conditions ○", description = "Moderately increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Wet-Conditions-x -> Skill-detail(skill-id = 200163, name = "Wet Conditions ×", description = "Moderately decrease performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10034) - Spring-Runner-Lv2 -> Skill-detail(skill-id = 200171, name = "Spring Runner ◎", description = "Increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Spring-Runner -> Skill-detail(skill-id = 200172, name = "Spring Runner ○", description = "Moderately increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Spring-Runner-x -> Skill-detail(skill-id = 200173, name = "Spring Runner ×", description = "Moderately decrease performance in spring.", group = Spring-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Summer-Runner-Lv2 -> Skill-detail(skill-id = 200181, name = "Summer Runner ◎", description = "Increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Summer-Runner -> Skill-detail(skill-id = 200182, name = "Summer Runner ○", description = "Moderately increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Summer-Runner-x -> Skill-detail(skill-id = 200183, name = "Summer Runner ×", description = "Moderately decrease performance in summer.", group = Summer-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Fall-Runner-Lv2 -> Skill-detail(skill-id = 200191, name = "Fall Runner ◎", description = "Increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Fall-Runner -> Skill-detail(skill-id = 200192, name = "Fall Runner ○", description = "Moderately increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Fall-Runner-x -> Skill-detail(skill-id = 200193, name = "Fall Runner ×", description = "Moderately decrease performance in fall.", group = Fall-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Fall-Frenzy -> Skill-detail(skill-id = 200194, name = "Fall Frenzy", description = "Increase performance in fall, boosting Speed and Power.", group = Fall-Runner, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10012) - Winter-Runner-Lv2 -> Skill-detail(skill-id = 200201, name = "Winter Runner ◎", description = "Increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Winter-Runner -> Skill-detail(skill-id = 200202, name = "Winter Runner ○", description = "Moderately increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Winter-Runner-x -> Skill-detail(skill-id = 200203, name = "Winter Runner ×", description = "Moderately decrease performance in winter.", group = Winter-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Sunny-Days-Lv2 -> Skill-detail(skill-id = 200211, name = "Sunny Days ◎", description = "Increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Sunny-Days -> Skill-detail(skill-id = 200212, name = "Sunny Days ○", description = "Moderately increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Cloudy-Days-Lv2 -> Skill-detail(skill-id = 200221, name = "Cloudy Days ◎", description = "Increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Cloudy-Days -> Skill-detail(skill-id = 200222, name = "Cloudy Days ○", description = "Moderately increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Rainy-Days-Lv2 -> Skill-detail(skill-id = 200231, name = "Rainy Days ◎", description = "Increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Rainy-Days -> Skill-detail(skill-id = 200232, name = "Rainy Days ○", description = "Moderately increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Rainy-Days-x -> Skill-detail(skill-id = 200233, name = "Rainy Days ×", description = "Moderately decrease performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10044) - Snowy-Days-Lv2 -> Skill-detail(skill-id = 200241, name = "Snowy Days ◎", description = "Increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Snowy-Days -> Skill-detail(skill-id = 200242, name = "Snowy Days ○", description = "Moderately increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Inner-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200251, name = "Inner Post Proficiency ◎", description = "Increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Inner-Post-Proficiency -> Skill-detail(skill-id = 200252, name = "Inner Post Proficiency ○", description = "Moderately increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Inner-Post-Averseness -> Skill-detail(skill-id = 200253, name = "Inner Post Averseness", description = "Moderately decrease performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10054) - Outer-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200261, name = "Outer Post Proficiency ◎", description = "Increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Outer-Post-Proficiency -> Skill-detail(skill-id = 200262, name = "Outer Post Proficiency ○", description = "Moderately increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Outer-Post-Averseness -> Skill-detail(skill-id = 200263, name = "Outer Post Averseness", description = "Moderately decrease performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10014) - Maverick-Lv2 -> Skill-detail(skill-id = 200271, name = "Maverick ◎", description = "Greatly increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Maverick -> Skill-detail(skill-id = 200272, name = "Maverick ○", description = "Increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Competitive-Spirit-Lv2 -> Skill-detail(skill-id = 200281, name = "Competitive Spirit ◎", description = "Increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Competitive-Spirit -> Skill-detail(skill-id = 200282, name = "Competitive Spirit ○", description = "Moderately increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10031) - Wallflower -> Skill-detail(skill-id = 200283, name = "Wallflower", description = "Moderately decrease performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10034) - Target-in-Sight-Lv2 -> Skill-detail(skill-id = 200291, name = "Target in Sight ◎", description = "Increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Target-in-Sight -> Skill-detail(skill-id = 200292, name = "Target in Sight ○", description = "Moderately increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10041) - Long-Shot-Lv2 -> Skill-detail(skill-id = 200301, name = "Long Shot ◎", description = "Increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Long-Shot -> Skill-detail(skill-id = 200302, name = "Long Shot ○", description = "Moderately increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Professor-of-Curvature -> Skill-detail(skill-id = 200331, name = "Professor of Curvature", description = "Increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Corner-Adept -> Skill-detail(skill-id = 200332, name = "Corner Adept ○", description = "Slightly increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Corner-Adept-x -> Skill-detail(skill-id = 200333, name = "Corner Adept ×", description = "Moderately decrease velocity on a corner with clumsy turning.", group = Corner-Adept, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], icon-id = 20014) - Corner-Connoisseur -> Skill-detail(skill-id = 200341, name = "Corner Connoisseur", description = "Increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Corner-Acceleration -> Skill-detail(skill-id = 200342, name = "Corner Acceleration ○", description = "Slightly increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Corner-Acceleration-x -> Skill-detail(skill-id = 200343, name = "Corner Acceleration ×", description = "Moderately decrease acceleration on a corner with awkward turning.", group = Corner-Acceleration, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Self),]),], icon-id = 20044) - Swinging-Maestro -> Skill-detail(skill-id = 200351, name = "Swinging Maestro", description = "Recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Corner-Recovery -> Skill-detail(skill-id = 200352, name = "Corner Recovery ○", description = "Slightly recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Corner-Recovery-x -> Skill-detail(skill-id = 200353, name = "Corner Recovery ×", description = "Moderately lose endurance on a corner with inefficient turning.", group = Corner-Recovery, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], icon-id = 20024) - Beeline-Burst -> Skill-detail(skill-id = 200361, name = "Beeline Burst", description = "Increase velocity on a straight.", group = Straightaway-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Straightaway-Adept -> Skill-detail(skill-id = 200362, name = "Straightaway Adept", description = "Slightly increase velocity on a straight.", group = Straightaway-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Rushing-Gale -> Skill-detail(skill-id = 200371, name = "Rushing Gale!", description = "Increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Straightaway-Acceleration -> Skill-detail(skill-id = 200372, name = "Straightaway Acceleration", description = "Slightly increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Breath-of-Fresh-Air -> Skill-detail(skill-id = 200381, name = "Breath of Fresh Air", description = "Recover endurance on a straight.", group = Straightaway-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Straightaway-Recovery -> Skill-detail(skill-id = 200382, name = "Straightaway Recovery", description = "Slightly recover endurance on a straight.", group = Straightaway-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Concentration -> Skill-detail(skill-id = 200431, name = "Concentration", description = "Decrease time lost to slow starts.", group = Focus, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20062) - Focus -> Skill-detail(skill-id = 200432, name = "Focus", description = "Slightly decrease time lost to slow starts.", group = Focus, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.900000), value-usage =Direct, target =Self),]),], icon-id = 20061) - Gatekept -> Skill-detail(skill-id = 200433, name = "Gatekept", description = "Moderately increase time lost to slow starts.", group = Focus, rarity = Common, group-rate = -1, grade-value = -174, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(1.500000), value-usage =Direct, target =Self),]),], icon-id = 20064) - Iron-Will -> Skill-detail(skill-id = 200441, name = "Iron Will", description = "Recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Lay-Low -> Skill-detail(skill-id = 200442, name = "Lay Low", description = "Slightly recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Center-Stage -> Skill-detail(skill-id = 200451, name = "Center Stage", description = "Greatly increase navigation early-race.", group = Prudent-Positioning, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.045000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Prudent-Positioning -> Skill-detail(skill-id = 200452, name = "Prudent Positioning", description = "Increase navigation early-race.", group = Prudent-Positioning, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], icon-id = 20051) - Its-On -> Skill-detail(skill-id = 200461, name = "It's On!", description = "Increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Ramp-Up -> Skill-detail(skill-id = 200462, name = "Ramp Up", description = "Slightly increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Indomitable -> Skill-detail(skill-id = 200471, name = "Indomitable", description = "Recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Pace-Strategy -> Skill-detail(skill-id = 200472, name = "Pace Strategy", description = "Slightly recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Unruffled -> Skill-detail(skill-id = 200481, name = "Unruffled", description = "Recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Calm-in-a-Crowd -> Skill-detail(skill-id = 200482, name = "Calm in a Crowd", description = "Slightly recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - No-Stopping-Me -> Skill-detail(skill-id = 200491, name = "No Stopping Me!", description = "Increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Nimble-Navigator -> Skill-detail(skill-id = 200492, name = "Nimble Navigator", description = "Slightly increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.005000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Lane-Legerdemain -> Skill-detail(skill-id = 200501, name = "Lane Legerdemain", description = "Increase navigation late-race.", group = Go-with-the-Flow, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Go-with-the-Flow -> Skill-detail(skill-id = 200502, name = "Go with the Flow", description = "Moderately increase navigation late-race.", group = Go-with-the-Flow, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], icon-id = 20051) - In-Body-and-Mind -> Skill-detail(skill-id = 200511, name = "In Body and Mind", description = "Increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Homestretch-Haste -> Skill-detail(skill-id = 200512, name = "Homestretch Haste", description = "Slightly increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Taking-the-Lead -> Skill-detail(skill-id = 200531, name = "Taking the Lead", description = "Increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Early-Lead -> Skill-detail(skill-id = 200532, name = "Early Lead", description = "Slightly increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Escape-Artist -> Skill-detail(skill-id = 200541, name = "Escape Artist", description = "Increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Fast-Paced -> Skill-detail(skill-id = 200542, name = "Fast-Paced", description = "Slightly increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Unrestrained -> Skill-detail(skill-id = 200551, name = "Unrestrained", description = "Increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Final-Push -> Skill-detail(skill-id = 200552, name = "Final Push", description = "Slightly increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Calm-and-Collected -> Skill-detail(skill-id = 200561, name = "Calm and Collected", description = "Decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Stamina-to-Spare -> Skill-detail(skill-id = 200562, name = "Stamina to Spare", description = "Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Race-Planner -> Skill-detail(skill-id = 200571, name = "Race Planner", description = "Decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Preferred-Position -> Skill-detail(skill-id = 200572, name = "Preferred Position", description = "Slightly decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Speed-Star -> Skill-detail(skill-id = 200581, name = "Speed Star", description = "Increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Prepared-to-Pass -> Skill-detail(skill-id = 200582, name = "Prepared to Pass", description = "Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Fast-Furious -> Skill-detail(skill-id = 200591, name = "Fast & Furious", description = "Increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Position-Pilfer -> Skill-detail(skill-id = 200592, name = "Position Pilfer", description = "Slightly increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - On-Your-Left -> Skill-detail(skill-id = 200601, name = "On Your Left!", description = "Increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Slick-Surge -> Skill-detail(skill-id = 200602, name = "Slick Surge", description = "Slightly increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Rising-Dragon -> Skill-detail(skill-id = 200611, name = "Rising Dragon", description = "Increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Outer-Swell -> Skill-detail(skill-id = 200612, name = "Outer Swell", description = "Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Sleeping-Lion -> Skill-detail(skill-id = 200621, name = "Sleeping Lion", description = "Decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Standing-By -> Skill-detail(skill-id = 200622, name = "Standing By", description = "Slightly decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Sturm-und-Drang -> Skill-detail(skill-id = 200631, name = "Sturm und Drang", description = "Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Masterful-Gambit -> Skill-detail(skill-id = 200632, name = "Masterful Gambit", description = "Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Encroaching-Shadow -> Skill-detail(skill-id = 200641, name = "Encroaching Shadow", description = "Increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Straightaway-Spurt -> Skill-detail(skill-id = 200642, name = "Straightaway Spurt", description = "Slightly increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Turbo-Sprint -> Skill-detail(skill-id = 200651, name = "Turbo Sprint", description = "Increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Sprinting-Gear -> Skill-detail(skill-id = 200652, name = "Sprinting Gear", description = "Slightly increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Wait-and-See -> Skill-detail(skill-id = 200662, name = "Wait-and-See", description = "Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)", group = Wait-and-See, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Blinding-Flash -> Skill-detail(skill-id = 200671, name = "Blinding Flash", description = "Increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Gap-Closer -> Skill-detail(skill-id = 200672, name = "Gap Closer", description = "Slightly increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Mile-Maven -> Skill-detail(skill-id = 200681, name = "Mile Maven", description = "Widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Productive-Plan -> Skill-detail(skill-id = 200682, name = "Productive Plan", description = "Slightly widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Keen-Eye -> Skill-detail(skill-id = 200691, name = "Keen Eye", description = "Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 20022) - Watchful-Eye -> Skill-detail(skill-id = 200692, name = "Watchful Eye", description = "Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 20021) - Furious-Feat -> Skill-detail(skill-id = 200701, name = "Furious Feat", description = "Increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Updrafters -> Skill-detail(skill-id = 200702, name = "Updrafters", description = "Slightly increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Trackblazer -> Skill-detail(skill-id = 200711, name = "Trackblazer", description = "Decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Rosy-Outlook -> Skill-detail(skill-id = 200712, name = "Rosy Outlook", description = "Slightly decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Killer-Tunes -> Skill-detail(skill-id = 200721, name = "Killer Tunes", description = "Increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Up-Tempo -> Skill-detail(skill-id = 200722, name = "Up-Tempo", description = "Slightly increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Unyielding -> Skill-detail(skill-id = 200731, name = "Unyielding", description = "Increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Steadfast -> Skill-detail(skill-id = 200732, name = "Steadfast", description = "Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Cooldown -> Skill-detail(skill-id = 200741, name = "Cooldown", description = "Decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Deep-Breaths -> Skill-detail(skill-id = 200742, name = "Deep Breaths", description = "Slightly decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Innate-Experience -> Skill-detail(skill-id = 200751, name = "Innate Experience", description = "Increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Inside-Scoop -> Skill-detail(skill-id = 200752, name = "Inside Scoop", description = "Slightly increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Adrenaline-Rush -> Skill-detail(skill-id = 200761, name = "Adrenaline Rush", description = "Regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Extra-Tank -> Skill-detail(skill-id = 200762, name = "Extra Tank", description = "Slightly regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Trick-Front -> Skill-detail(skill-id = 200771, name = "Trick (Front)", description = "Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Behind(10)),]),], icon-id = 30051) - Tantalizing-Trick -> Skill-detail(skill-id = 200772, name = "Tantalizing Trick", description = "Increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Rushing-Behind(10)),]),], icon-id = 30052) - Trick-Rear -> Skill-detail(skill-id = 200781, name = "Trick (Rear)", description = "Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.", group = Trick-Rear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate>50&temptation_count_infront>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Ahead(10)),]),], icon-id = 30051) - Frenzied-Front-Runners -> Skill-detail(skill-id = 200791, name = "Frenzied Front Runners", description = "Increase time needed for front runners to calm down when they become rushed.", group = Frenzied-Front-Runners, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_nige>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Front-Runner)),]),], icon-id = 30041) - Frenzied-Pace-Chasers -> Skill-detail(skill-id = 200801, name = "Frenzied Pace Chasers", description = "Increase time needed for pace chasers to calm down when they become rushed.", group = Frenzied-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_senko>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Pace-Chaser)),]),], icon-id = 30041) - Frenzied-Late-Surgers -> Skill-detail(skill-id = 200811, name = "Frenzied Late Surgers", description = "Increase time needed for late surgers to calm down when they become rushed.", group = Frenzied-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_sashi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Late-Surger)),]),], icon-id = 30041) - Frenzied-End-Closers -> Skill-detail(skill-id = 200821, name = "Frenzied End Closers", description = "Increase time needed for end closers to calm down when they become rushed.", group = Frenzied-End-Closers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_oikomi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(End-Closer)),]),], icon-id = 30041) - Subdued-Front-Runners -> Skill-detail(skill-id = 200831, name = "Subdued Front Runners", description = "Slightly increase fatigue for front runners early-race.", group = Subdued-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], icon-id = 30051) - Flustered-Front-Runners -> Skill-detail(skill-id = 200841, name = "Flustered Front Runners", description = "Slightly increase fatigue for front runners mid-race.", group = Flustered-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], icon-id = 30051) - Hesitant-Front-Runners -> Skill-detail(skill-id = 200851, name = "Hesitant Front Runners", description = "Slightly decrease velocity of front runners late-race.", group = Hesitant-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Front-Runner)),]),], icon-id = 30011) - Subdued-Pace-Chasers -> Skill-detail(skill-id = 200861, name = "Subdued Pace Chasers", description = "Slightly increase fatigue for pace chasers early-race.", group = Subdued-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], icon-id = 30051) - Flustered-Pace-Chasers -> Skill-detail(skill-id = 200871, name = "Flustered Pace Chasers", description = "Slightly increase fatigue for pace chasers mid-race.", group = Flustered-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], icon-id = 30051) - Hesitant-Pace-Chasers -> Skill-detail(skill-id = 200881, name = "Hesitant Pace Chasers", description = "Slightly decrease velocity of pace chasers late-race.", group = Hesitant-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Pace-Chaser)),]),], icon-id = 30011) - Subdued-Late-Surgers -> Skill-detail(skill-id = 200891, name = "Subdued Late Surgers", description = "Slightly increase fatigue for late surgers early-race.", group = Subdued-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], icon-id = 30051) - Flustered-Late-Surgers -> Skill-detail(skill-id = 200901, name = "Flustered Late Surgers", description = "Slightly increase fatigue for late surgers mid-race.", group = Flustered-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], icon-id = 30051) - Hesitant-Late-Surgers -> Skill-detail(skill-id = 200911, name = "Hesitant Late Surgers", description = "Slightly decrease velocity of late surgers late-race.", group = Hesitant-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Late-Surger)),]),], icon-id = 30011) - Subdued-End-Closers -> Skill-detail(skill-id = 200921, name = "Subdued End Closers", description = "Slightly increase fatigue for end closers early-race.", group = Subdued-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], icon-id = 30051) - Flustered-End-Closers -> Skill-detail(skill-id = 200931, name = "Flustered End Closers", description = "Slightly increase fatigue for end closers mid-race.", group = Flustered-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], icon-id = 30051) - Hesitant-End-Closers -> Skill-detail(skill-id = 200941, name = "Hesitant End Closers", description = "Slightly decrease velocity of end closers late-race.", group = Hesitant-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(End-Closer)),]),], icon-id = 30011) - Oi-Racecourse-Lv2 -> Skill-detail(skill-id = 200951, name = "Oi Racecourse ◎", description = "Increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Oi-Racecourse -> Skill-detail(skill-id = 200952, name = "Oi Racecourse ○", description = "Moderately increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Oi-Racecourse-x -> Skill-detail(skill-id = 200953, name = "Oi Racecourse ×", description = "Moderately decrease performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], icon-id = 10024) - Sprint-Straightaways-Lv2 -> Skill-detail(skill-id = 200961, name = "Sprint Straightaways ◎", description = "Moderately increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Sprint-Straightaways -> Skill-detail(skill-id = 200962, name = "Sprint Straightaways ○", description = "Slightly increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Sprint-Corners-Lv2 -> Skill-detail(skill-id = 200971, name = "Sprint Corners ◎", description = "Moderately increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Sprint-Corners -> Skill-detail(skill-id = 200972, name = "Sprint Corners ○", description = "Slightly increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Staggering-Lead -> Skill-detail(skill-id = 200981, name = "Staggering Lead", description = "Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Huge-Lead -> Skill-detail(skill-id = 200982, name = "Huge Lead", description = "Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Plan-X -> Skill-detail(skill-id = 200991, name = "Plan X", description = "Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Countermeasure -> Skill-detail(skill-id = 200992, name = "Countermeasure", description = "Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Perfect-Prep -> Skill-detail(skill-id = 201001, name = "Perfect Prep!", description = "Prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Meticulous-Measures -> Skill-detail(skill-id = 201002, name = "Meticulous Measures", description = "Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20051) - Adored-by-All -> Skill-detail(skill-id = 201011, name = "Adored by All", description = "Intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Behind(18)),]),], icon-id = 30012) - Intimidate -> Skill-detail(skill-id = 201012, name = "Intimidate", description = "Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(18)),]),], icon-id = 30011) - You-ve-Got-No-Shot -> Skill-detail(skill-id = 201021, name = "You've Got No Shot", description = "Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30052) - Stop-Right-There -> Skill-detail(skill-id = 201022, name = "Stop Right There!", description = "Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.050000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30051) - Mile-Straightaways-Lv2 -> Skill-detail(skill-id = 201031, name = "Mile Straightaways ◎", description = "Moderately increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Mile-Straightaways -> Skill-detail(skill-id = 201032, name = "Mile Straightaways ○", description = "Slightly increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Mile-Corners-Lv2 -> Skill-detail(skill-id = 201041, name = "Mile Corners ◎", description = "Moderately increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Mile-Corners -> Skill-detail(skill-id = 201042, name = "Mile Corners ○", description = "Slightly increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Changing-Gears -> Skill-detail(skill-id = 201051, name = "Changing Gears", description = "Increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Shifting-Gears -> Skill-detail(skill-id = 201052, name = "Shifting Gears", description = "Slightly increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Step-on-the-Gas -> Skill-detail(skill-id = 201061, name = "Step on the Gas!", description = "Increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Acceleration -> Skill-detail(skill-id = 201062, name = "Acceleration", description = "Slightly increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Big-Sisterly -> Skill-detail(skill-id = 201071, name = "Big-Sisterly", description = "Increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Unyielding-Spirit -> Skill-detail(skill-id = 201072, name = "Unyielding Spirit", description = "Slightly increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Greed-for-Speed -> Skill-detail(skill-id = 201081, name = "Greed for Speed", description = "Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 30012) - Speed-Eater -> Skill-detail(skill-id = 201082, name = "Speed Eater", description = "Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 30011) - Battle-Formation -> Skill-detail(skill-id = 201091, name = "Battle Formation", description = "Dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.300000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30022) - Opening-Gambit -> Skill-detail(skill-id = 201092, name = "Opening Gambit", description = "Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30021) - Medium-Straightaways-Lv2 -> Skill-detail(skill-id = 201101, name = "Medium Straightaways ◎", description = "Moderately increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Medium-Straightaways -> Skill-detail(skill-id = 201102, name = "Medium Straightaways ○", description = "Slightly increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Medium-Corners-Lv2 -> Skill-detail(skill-id = 201111, name = "Medium Corners ◎", description = "Moderately increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Medium-Corners -> Skill-detail(skill-id = 201112, name = "Medium Corners ○", description = "Slightly increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Clairvoyance -> Skill-detail(skill-id = 201121, name = "Clairvoyance", description = "Widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], icon-id = 20092) - Hawkeye -> Skill-detail(skill-id = 201122, name = "Hawkeye", description = "Moderately widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 20091) - Lightning-Step -> Skill-detail(skill-id = 201131, name = "Lightning Step", description = "Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Thunderbolt-Step -> Skill-detail(skill-id = 201132, name = "Thunderbolt Step", description = "Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20051) - Miraculous-Step -> Skill-detail(skill-id = 201141, name = "Miraculous Step", description = "Decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Soft-Step -> Skill-detail(skill-id = 201142, name = "Soft Step", description = "Slightly decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Dominator -> Skill-detail(skill-id = 201151, name = "Dominator", description = "Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30012) - Tether -> Skill-detail(skill-id = 201152, name = "Tether", description = "Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30011) - Mystifying-Murmur -> Skill-detail(skill-id = 201161, name = "Mystifying Murmur", description = "Disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30052) - Murmur -> Skill-detail(skill-id = 201162, name = "Murmur", description = "Slightly disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30051) - Long-Straightaways-Lv2 -> Skill-detail(skill-id = 201171, name = "Long Straightaways ◎", description = "Moderately increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Long-Straightaways -> Skill-detail(skill-id = 201172, name = "Long Straightaways ○", description = "Slightly increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Long-Corners-Lv2 -> Skill-detail(skill-id = 201181, name = "Long Corners ◎", description = "Moderately increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Long-Corners -> Skill-detail(skill-id = 201182, name = "Long Corners ○", description = "Slightly increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Vanguard-Spirit -> Skill-detail(skill-id = 201191, name = "Vanguard Spirit", description = "Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Keeping-the-Lead -> Skill-detail(skill-id = 201192, name = "Keeping the Lead", description = "Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - VIP-Pass -> Skill-detail(skill-id = 201201, name = "VIP Pass", description = "Decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Passing-Pro -> Skill-detail(skill-id = 201202, name = "Passing Pro", description = "Slightly decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Overwhelming-Pressure -> Skill-detail(skill-id = 201211, name = "Overwhelming Pressure", description = "Increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Pressure -> Skill-detail(skill-id = 201212, name = "Pressure", description = "Slightly increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Stamina-Siphon -> Skill-detail(skill-id = 201221, name = "Stamina Siphon", description = "Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], icon-id = 30052) - Stamina-Eater -> Skill-detail(skill-id = 201222, name = "Stamina Eater", description = "Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 30051) - Illusionist -> Skill-detail(skill-id = 201231, name = "Illusionist", description = "Narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-10.000000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30072) - Smoke-Screen -> Skill-detail(skill-id = 201232, name = "Smoke Screen", description = "Moderately narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30071) - Front-Runner-Straightaways-Lv2 -> Skill-detail(skill-id = 201241, name = "Front Runner Straightaways ◎", description = "Moderately increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Front-Runner-Straightaways -> Skill-detail(skill-id = 201242, name = "Front Runner Straightaways ○", description = "Slightly increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Front-Runner-Corners-Lv2 -> Skill-detail(skill-id = 201251, name = "Front Runner Corners ◎", description = "Moderately increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Front-Runner-Corners -> Skill-detail(skill-id = 201252, name = "Front Runner Corners ○", description = "Slightly increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Sixth-Sense -> Skill-detail(skill-id = 201261, name = "Sixth Sense", description = "Avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Dodging-Danger -> Skill-detail(skill-id = 201262, name = "Dodging Danger", description = "Moderately avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], icon-id = 20051) - Leaders-Pride -> Skill-detail(skill-id = 201272, name = "Leader's Pride", description = "Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)", group = Leaders-Pride, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Restless -> Skill-detail(skill-id = 201281, name = "Restless", description = "Reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Moxie -> Skill-detail(skill-id = 201282, name = "Moxie", description = "Slightly reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Reignition -> Skill-detail(skill-id = 201291, name = "Reignition", description = "Increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Second-Wind -> Skill-detail(skill-id = 201292, name = "Second Wind", description = "Slightly increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Restart -> Skill-detail(skill-id = 201302, name = "Restart", description = "Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)", group = Restart, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==0&order>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], icon-id = 30021) - Pace-Chaser-Straightaways-Lv2 -> Skill-detail(skill-id = 201311, name = "Pace Chaser Straightaways ◎", description = "Moderately increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Pace-Chaser-Straightaways -> Skill-detail(skill-id = 201312, name = "Pace Chaser Straightaways ○", description = "Slightly increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Pace-Chaser-Corners-Lv2 -> Skill-detail(skill-id = 201321, name = "Pace Chaser Corners ◎", description = "Moderately increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Pace-Chaser-Corners -> Skill-detail(skill-id = 201322, name = "Pace Chaser Corners ○", description = "Slightly increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Technician -> Skill-detail(skill-id = 201331, name = "Technician", description = "Moderately increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Shrewd-Step -> Skill-detail(skill-id = 201332, name = "Shrewd Step", description = "Slightly increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Determined-Descent -> Skill-detail(skill-id = 201341, name = "Determined Descent", description = "Moderately improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Straight-Descent -> Skill-detail(skill-id = 201342, name = "Straight Descent", description = "Slightly improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Gourmand -> Skill-detail(skill-id = 201351, name = "Gourmand", description = "Recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Hydrate -> Skill-detail(skill-id = 201352, name = "Hydrate", description = "Slightly recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Shatterproof -> Skill-detail(skill-id = 201361, name = "Shatterproof", description = "Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Tactical-Tweak -> Skill-detail(skill-id = 201362, name = "Tactical Tweak", description = "Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Dazzling-Disorientation -> Skill-detail(skill-id = 201371, name = "Dazzling Disorientation", description = "Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Behind(18)),]),], icon-id = 30072) - Disorient -> Skill-detail(skill-id = 201372, name = "Disorient", description = "Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-3.000000), value-usage =Direct, target =Behind(18)),]),], icon-id = 30071) - Late-Surger-Straightaways-Lv2 -> Skill-detail(skill-id = 201381, name = "Late Surger Straightaways ◎", description = "Moderately increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Late-Surger-Straightaways -> Skill-detail(skill-id = 201382, name = "Late Surger Straightaways ○", description = "Slightly increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Late-Surger-Corners-Lv2 -> Skill-detail(skill-id = 201391, name = "Late Surger Corners ◎", description = "Moderately increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Late-Surger-Corners -> Skill-detail(skill-id = 201392, name = "Late Surger Corners ○", description = "Slightly increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Hard-Worker -> Skill-detail(skill-id = 201401, name = "Hard Worker", description = "Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20042) - Fighter -> Skill-detail(skill-id = 201402, name = "Fighter", description = "Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Fifteen-Million-CC -> Skill-detail(skill-id = 201411, name = "15,000,000 CC", description = "Increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - One-Million-CC -> Skill-detail(skill-id = 201412, name = "1,500,000 CC", description = "Slightly increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Relax -> Skill-detail(skill-id = 201421, name = "Relax", description = "Recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - A-Small-Breather -> Skill-detail(skill-id = 201422, name = "A Small Breather", description = "Slightly recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - The-Bigger-Picture -> Skill-detail(skill-id = 201431, name = "The Bigger Picture", description = "Widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], icon-id = 20092) - Studious -> Skill-detail(skill-id = 201432, name = "Studious", description = "Slightly widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 20091) - All-Seeing-Eyes -> Skill-detail(skill-id = 201441, name = "All-Seeing Eyes", description = "Startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =In-View),]),], icon-id = 30052) - Sharp-Gaze -> Skill-detail(skill-id = 201442, name = "Sharp Gaze", description = "Slightly startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =In-View),]),], icon-id = 30051) - End-Closer-Straightaways-Lv2 -> Skill-detail(skill-id = 201451, name = "End Closer Straightaways ◎", description = "Moderately increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - End-Closer-Straightaways -> Skill-detail(skill-id = 201452, name = "End Closer Straightaways ○", description = "Slightly increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - End-Closer-Corners-Lv2 -> Skill-detail(skill-id = 201461, name = "End Closer Corners ◎", description = "Moderately increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], icon-id = 20011) - End-Closer-Corners -> Skill-detail(skill-id = 201462, name = "End Closer Corners ○", description = "Slightly increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - The-Coast-Is-Clear -> Skill-detail(skill-id = 201471, name = "The Coast Is Clear!", description = "Moderately widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 20092) - I-Can-See-Right-Through-You -> Skill-detail(skill-id = 201472, name = "I Can See Right Through You", description = "Slightly widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 20091) - Go-Home-Specialist -> Skill-detail(skill-id = 201481, name = "Go-Home Specialist", description = "Reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - After-School-Stroll -> Skill-detail(skill-id = 201482, name = "After-School Stroll", description = "Slightly reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Serenity -> Skill-detail(skill-id = 201491, name = "Serenity", description = "Regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Levelheaded -> Skill-detail(skill-id = 201492, name = "Levelheaded", description = "Slightly regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Crusader -> Skill-detail(skill-id = 201501, name = "Crusader", description = "Widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], icon-id = 20092) - Strategist -> Skill-detail(skill-id = 201502, name = "Strategist", description = "Slightly widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 20091) - Petrifying-Gaze -> Skill-detail(skill-id = 201511, name = "Petrifying Gaze", description = "Unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =In-View),]),], icon-id = 30012) - Intense-Gaze -> Skill-detail(skill-id = 201512, name = "Intense Gaze", description = "Slightly unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =In-View),]),], icon-id = 30011) - Front-Runner-Savvy-Lv2 -> Skill-detail(skill-id = 201521, name = "Front Runner Savvy ◎", description = "Increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Front-Runner-Savvy -> Skill-detail(skill-id = 201522, name = "Front Runner Savvy ○", description = "Moderately increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Pace-Chaser-Savvy-Lv2 -> Skill-detail(skill-id = 201531, name = "Pace Chaser Savvy ◎", description = "Increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Pace-Chaser-Savvy -> Skill-detail(skill-id = 201532, name = "Pace Chaser Savvy ○", description = "Moderately increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Late-Surger-Savvy-Lv2 -> Skill-detail(skill-id = 201541, name = "Late Surger Savvy ◎", description = "Increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Late-Surger-Savvy -> Skill-detail(skill-id = 201542, name = "Late Surger Savvy ○", description = "Moderately increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - End-Closer-Savvy-Lv2 -> Skill-detail(skill-id = 201551, name = "End Closer Savvy ◎", description = "Increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - End-Closer-Savvy -> Skill-detail(skill-id = 201552, name = "End Closer Savvy ○", description = "Moderately increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], icon-id = 10051) - Super-Lucky-Seven -> Skill-detail(skill-id = 201561, name = "Super Lucky Seven", description = "Good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], icon-id = 10062) - Lucky-Seven -> Skill-detail(skill-id = 201562, name = "Lucky Seven", description = "Moderately good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10061) - Triple-Sevens -> Skill-detail(skill-id = 201571, name = "Triple 7s", description = "Slightly gain energy with 777m remaining.", group = Triple-Sevens, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "remain_distance<=778&remain_distance>=776", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Highlander -> Skill-detail(skill-id = 201581, name = "Highlander", description = "Slightly improve running on an uphill.", group = Highlander, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "up_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Uma-Stan -> Skill-detail(skill-id = 201591, name = "Uma Stan", description = "Slightly increase velocity when close to many runners.", group = Uma-Stan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Uma-Stan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Groundwork, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Tail-Held-High, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Shake-It-Out, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Sympathy, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Lone-Wolf, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10011) - Slipstream -> Skill-detail(skill-id = 201651, name = "Slipstream", description = "Slightly decrease wind resistance when following directly behind another runner.", group = Slipstream, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Playtimes-Over -> Skill-detail(skill-id = 201661, name = "Playtime's Over!", description = "Slightly increase velocity when followed by another runner directly behind for a long time.", group = Playtimes-Over, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "behind_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Trending-in-the-Charts -> Skill-detail(skill-id = 201671, name = "Trending in the Charts!", description = "Increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - Top-Pick -> Skill-detail(skill-id = 201672, name = "Top Pick", description = "Slightly increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Lead-the-Charge -> Skill-detail(skill-id = 201681, name = "Lead the Charge!", description = "Prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], icon-id = 20052) - Forward-March -> Skill-detail(skill-id = 201682, name = "Forward, March!", description = "Moderately prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20051) - Lie-in-Wait -> Skill-detail(skill-id = 201691, name = "Lie in Wait", description = "Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], icon-id = 20022) - Be-Still -> Skill-detail(skill-id = 201692, name = "Be Still", description = "Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], icon-id = 20021) - Come-What-May -> Skill-detail(skill-id = 201701, name = "Come What May", description = "Increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], icon-id = 20012) - All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Head-On, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], icon-id = 20041) - Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Early-Start, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], icon-id = 20011) - Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Risky-Business, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =HP(-1.000000), value-usage =Multiply-Random, target =Self),]),], icon-id = 20011) - Burning-Spirit-SPD -> Skill-detail(skill-id = 210011, name = "Burning Spirit SPD", description = "Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Team-Speed, target =Self),]),], icon-id = 20102) - Ignited-Spirit-SPD -> Skill-detail(skill-id = 210012, name = "Ignited Spirit SPD", description = "Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Team-Speed, target =Self),]),], icon-id = 20101) - Burning-Spirit-STA -> Skill-detail(skill-id = 210021, name = "Burning Spirit STA", description = "Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Team-Stamina, target =Self),]),], icon-id = 20112) - Ignited-Spirit-STA -> Skill-detail(skill-id = 210022, name = "Ignited Spirit STA", description = "Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Team-Stamina, target =Self),]),], icon-id = 20111) - Burning-Spirit-PWR -> Skill-detail(skill-id = 210031, name = "Burning Spirit PWR", description = "Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Team-Power, target =Self),]),], icon-id = 20122) - Ignited-Spirit-PWR -> Skill-detail(skill-id = 210032, name = "Ignited Spirit PWR", description = "Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Team-Power, target =Self),]),], icon-id = 20121) - Burning-Spirit-GUTS -> Skill-detail(skill-id = 210041, name = "Burning Spirit GUTS", description = "Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Team-Guts, target =Self),]),], icon-id = 20102) - Ignited-Spirit-GUTS -> Skill-detail(skill-id = 210042, name = "Ignited Spirit GUTS", description = "Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Team-Guts, target =Self),]),], icon-id = 20101) - Burning-Spirit-WIT -> Skill-detail(skill-id = 210051, name = "Burning Spirit WIT", description = "Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(15.000000), value-usage =Team-Wit, target =Self),]),], icon-id = 20132) - Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.015000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Team-Wit, target =Self),]),], icon-id = 20131) - Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Unquenched-Thirst, rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], icon-id = 10021) - Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Unchanging, rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], icon-id = 10012) + Warning-Shot -> Skill-detail(skill-id = 10071, name = "Warning Shot!", description = "Slightly increase velocity with a long spurt starting halfway through the race.", group = Warning-Shot, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Xceleration -> Skill-detail(skill-id = 10081, name = "Xceleration", description = "Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.", group = Xceleration, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Red-Ace -> Skill-detail(skill-id = 10091, name = "Red Ace", description = "Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Red-Ace, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Focused-Mind -> Skill-detail(skill-id = 10111, name = "Focused Mind", description = "Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Focused-Mind, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Corazon-Ardiente -> Skill-detail(skill-id = 10141, name = "Corazón ☆ Ardiente", description = "Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.", group = Corazon-Ardiente, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Empresss-Pride -> Skill-detail(skill-id = 10181, name = "Empress's Pride", description = "Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Empresss-Pride, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + First-Place-Kiss -> Skill-detail(skill-id = 10241, name = "1st Place Kiss☆", description = "Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = First-Place-Kiss, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Feel-the-Burn -> Skill-detail(skill-id = 10271, name = "Feel the Burn!", description = "Moderately increase acceleration in an attempt to move up on a corner late-race.", group = Feel-the-Burn, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Introduction-to-Physiology -> Skill-detail(skill-id = 10321, name = "Introduction to Physiology", description = "Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = Introduction-to-Physiology, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + V-Is-for-Victory -> Skill-detail(skill-id = 10351, name = "V Is for Victory!", description = "Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = V-Is-for-Victory, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Class-Rep-Speed-Bakushin -> Skill-detail(skill-id = 10411, name = "Class Rep + Speed = Bakushin", description = "Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Class-Rep-Speed-Bakushin, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Clear-Heart -> Skill-detail(skill-id = 10451, name = "Clear Heart", description = "Recover endurance when well-positioned mid-race.", group = Clear-Heart, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + Super-Duper-Stoked -> Skill-detail(skill-id = 10521, name = "Super-Duper Stoked", description = "Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Stoked, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + Luck-Be-with-Me -> Skill-detail(skill-id = 10561, name = "Luck Be with Me!", description = "Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.", group = Luck-Be-with-Me, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + I-Can-Win-Sometimes-Right -> Skill-detail(skill-id = 10601, name = "I Can Win Sometimes, Right?", description = "Moderately increase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.", group = I-Can-Win-Sometimes-Right, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Call-Me-King -> Skill-detail(skill-id = 10611, name = "Call Me King", description = "Increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Call-Me-King, rarity = Unique-Low, group-rate = 1, grade-value = 240, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Shooting-Star -> Skill-detail(skill-id = 100011, name = "Shooting Star", description = "Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.", group = Shooting-Star, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=1&order_rate<=50&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + The-View-from-the-Lead-Is-Mine -> Skill-detail(skill-id = 100021, name = "The View from the Lead Is Mine!", description = "Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.", group = The-View-from-the-Lead-Is-Mine, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Sky-High-Teio-Step -> Skill-detail(skill-id = 100031, name = "Sky-High Teio Step", description = "Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight.", group = Sky-High-Teio-Step, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=3&bashin_diff_infront<=1&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Red-Shift-LP1211-M -> Skill-detail(skill-id = 100041, name = "Red Shift/LP1211-M", description = "Increase acceleration by shifting gears when positioned toward the front on the final corner or later.", group = Red-Shift-LP1211-M, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order<=5&order_rate<=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Lights-of-Vaudeville -> Skill-detail(skill-id = 100051, name = "Lights of Vaudeville", description = "Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.", group = Lights-of-Vaudeville, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order_rate<=30&behind_near_lane_time_set1>=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Triumphant-Pulse -> Skill-detail(skill-id = 100061, name = "Triumphant Pulse", description = "Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.", group = Triumphant-Pulse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=2&order<=5&order_rate<=50&remain_distance<=201&remain_distance>=199", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Anchors-Aweigh -> Skill-detail(skill-id = 100071, name = "Anchors Aweigh!", description = "Moderately increase velocity steadily with a long spurt starting halfway through the race.", group = Anchors-Aweigh, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=60&order_rate>50", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Cut-and-Drive -> Skill-detail(skill-id = 100081, name = "Cut and Drive!", description = "Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.", group = Cut-and-Drive, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order>=3&order_rate<=50&remain_distance<=200&bashin_diff_infront<=1@order>=3&order_rate<=50&remain_distance<=200&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Resplendent-Red-Ace -> Skill-detail(skill-id = 100091, name = "Resplendent Red Ace", description = "Swell with the determination to be number one when positioned toward the front in the second half of the race.", group = Resplendent-Red-Ace, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order==1&bashin_diff_behind<=1@distance_rate>=50&order==2&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Shooting-for-Victory -> Skill-detail(skill-id = 100101, name = "Shooting for Victory!", description = "Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.", group = Shooting-for-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner_laterhalf==1&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Where-Theres-a-Will-Theres-a-Way -> Skill-detail(skill-id = 100111, name = "Where There's a Will, There's a Way", description = "Increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.", group = Where-Theres-a-Will-Theres-a-Way, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&change_order_onetime<0&order>=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + You-and-Me-One-on-One -> Skill-detail(skill-id = 100121, name = "You and Me! One-on-One!", description = "Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.", group = You-and-Me-One-on-One, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_behind_in==1&change_order_onetime<0&order_rate>=40", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + The-Duty-of-Dignity-Calls -> Skill-detail(skill-id = 100131, name = "The Duty of Dignity Calls", description = "Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.", group = The-Duty-of-Dignity-Calls, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&distance_diff_rate<=30", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Victoria-por-plancha -> Skill-detail(skill-id = 100141, name = "Victoria por plancha ☆", description = "Hang onto the advantage when positioned toward the front with energy to spare on the final straight.", group = Victoria-por-plancha, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&hp_per>=30&order<=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + This-Dance-Is-for-Vittoria -> Skill-detail(skill-id = 100151, name = "This Dance Is for Vittoria!", description = "Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.", group = This-Dance-Is-for-Vittoria, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&bashin_diff_behind<=1&order<=4@is_finalcorner==1&bashin_diff_infront<=1&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Shadow-Break -> Skill-detail(skill-id = 100161, name = "Shadow Break", description = "Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the skill user engaged in a challenge mid-race, greatly increase velocity instead.", group = Shadow-Break, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "phase==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&order>=2&order_rate<=75&is_behind_in==1&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Behold-Thine-Emperors-Divine-Might -> Skill-detail(skill-id = 100171, name = "Behold Thine Emperor's Divine Might", description = "Greatly increase velocity on the final straight after passing another runner 3 times late-race.", group = Behold-Thine-Emperors-Divine-Might, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_up_end_after>=3&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Blazing-Pride -> Skill-detail(skill-id = 100181, name = "Blazing Pride", description = "Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.", group = Blazing-Pride, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + OMG-The-Final-Sprint -> Skill-detail(skill-id = 100191, name = "OMG! (゚∀゚) The Final Sprint! ☆", description = "Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times late-race.", group = OMG-The-Final-Sprint, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "change_order_up_end_after>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Angling-and-Scheming -> Skill-detail(skill-id = 100201, name = "Angling and Scheming", description = "Increase acceleration at an opportune moment when in the lead on a corner late-race.", group = Angling-and-Scheming, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Win-QED -> Skill-detail(skill-id = 100231, name = "∴win Q.E.D.", description = "Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.", group = Win-QED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&change_order_onetime<0&order<=4", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Flashy-Landing -> Skill-detail(skill-id = 100241, name = "Flashy☆Landing", description = "Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.", group = Flashy-Landing, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&blocked_side_continuetime>=2&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Chasing-After-You -> Skill-detail(skill-id = 100251, name = "Chasing After You", description = "Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.", group = Chasing-After-You, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(5)),]),], sp-cost = 0,icon-id = 20013) + G00-First-FInfinity -> Skill-detail(skill-id = 100261, name = "G00 1st. F∞;", description = "Increase velocity when positioned toward the front after making it to the final straight without faltering.", group = G00-First-FInfinity, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order<=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Lets-Pump-Some-Iron -> Skill-detail(skill-id = 100271, name = "Let's Pump Some Iron!", description = "Increase acceleration in an attempt to move up on a corner late-race.", group = Lets-Pump-Some-Iron, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order_rate>=65&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + YUMMY-SPEED -> Skill-detail(skill-id = 100281, name = "YUMMY☆SPEED!", description = "Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.", group = YUMMY-SPEED, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=45&distance_rate<=60&order>=3&order_rate<=50&hp_per<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Blue-Rose-Closer -> Skill-detail(skill-id = 100301, name = "Blue Rose Closer", description = "Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.", group = Blue-Rose-Closer, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&order<=4&change_order_onetime<0", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + U-ma2 -> Skill-detail(skill-id = 100321, name = "U=ma2", description = "Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.", group = U-ma2, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&corner!=0&order>=3&order_rate<=40", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + Our-Ticket-to-Win -> Skill-detail(skill-id = 100351, name = "Our Ticket to Win!", description = "Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.", group = Our-Ticket-to-Win, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&blocked_side_continuetime>=2", condition = "is_finalcorner==1&corner==0&order<=5", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Schwarzes-Schwert -> Skill-detail(skill-id = 100371, name = "Schwarzes Schwert", description = "Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.", group = Schwarzes-Schwert, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_badstart==0&temptation_count==0&order>=3&is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + LookatCurren -> Skill-detail(skill-id = 100381, name = "#LookatCurren", description = "Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.", group = LookatCurren, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&distance_rate<=65&order>=2&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + A-Princess-Must-Seize-Victory -> Skill-detail(skill-id = 100391, name = "A Princess Must Seize Victory!", description = "Increase velocity with pretty princess power when engaged in a challenge on the final straight.", group = A-Princess-Must-Seize-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + KEEP-IT-REAL -> Skill-detail(skill-id = 100401, name = "KEEP IT REAL.", description = "Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.", group = KEEP-IT-REAL, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&order_rate<=70&is_overtake==1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Genius-x-Bakushin-Victory -> Skill-detail(skill-id = 100411, name = "Genius x Bakushin = Victory", description = "Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.", group = Genius-x-Bakushin-Victory, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order<=3&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Pure-Heart -> Skill-detail(skill-id = 100451, name = "Pure Heart", description = "Greatly recover endurance when well-positioned mid-race.", group = Pure-Heart, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase_random==1&order>=2&order_rate<=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + SPARKLY-STARDOM -> Skill-detail(skill-id = 100461, name = "SPARKLY☆STARDOM", description = "Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.", group = SPARKLY-STARDOM, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&corner==0&order<=2&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Pop-Polish -> Skill-detail(skill-id = 100481, name = "Pop & Polish", description = "Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.", group = Pop-Polish, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order>=2&order_rate<=30&overtake_target_time>=2@is_finalcorner==1&corner==0&order_rate<=20&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Nemesis -> Skill-detail(skill-id = 100501, name = "Nemesis", description = "Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.", group = Nemesis, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate>=40&order_rate<=75&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Super-Duper-Climax -> Skill-detail(skill-id = 100521, name = "Super-Duper Climax", description = "Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.", group = Super-Duper-Climax, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>50&near_count>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + I-See-Victory-in-My-Future -> Skill-detail(skill-id = 100561, name = "I See Victory in My Future!", description = "Clear a path forward with the power of divination when the way ahead is jammed late-race.", group = I-See-Victory-in-My-Future, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order>=3&blocked_front==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + I-Never-Goof-Up -> Skill-detail(skill-id = 100581, name = "I Never Goof Up!", description = "Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.", group = I-Never-Goof-Up, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&order>=3&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Moving-Past-and-Beyond -> Skill-detail(skill-id = 100591, name = "Moving Past, and Beyond", description = "Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.", group = Moving-Past-and-Beyond, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&corner!=0&is_finalcorner==0&temptation_count==0&order_rate>=50&order_rate<=70@phase==1&corner!=0&is_finalcorner==1&temptation_count==0&order_rate>=50&order_rate<=70", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Just-a-Little-Farther -> Skill-detail(skill-id = 100601, name = "Just a Little Farther!", description = "Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.", group = Just-a-Little-Farther, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase>=2&order==3&bashin_diff_behind<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Prideful-King -> Skill-detail(skill-id = 100611, name = "Prideful King", description = "Greatly increase velocity in a true display of skill with 200m remaining after racing calmly.", group = Prideful-King, rarity = Unique-Upgraded, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "temptation_count==0&remain_distance<=201&remain_distance>=199&order>=4&order_rate<=70", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Dazzl-n-Diver -> Skill-detail(skill-id = 110011, name = "Dazzl'n ♪ Diver", description = "Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.", group = Dazzl-n-Diver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=70&activate_count_middle>=2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + Certain-Victory -> Skill-detail(skill-id = 110031, name = "Certain Victory", description = "Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front on the final corner or later.", group = Certain-Victory, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "is_finalcorner==1&is_overtake==1&order<=5&order_rate<=50&overtake_target_no_order_up_time>=2", condition = "is_finalcorner==1&corner==0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.450000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + A-Kiss-for-Courage -> Skill-detail(skill-id = 110041, name = "A Kiss for Courage", description = "Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.", group = A-Kiss-for-Courage, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&activate_count_heal>=1&order<=3", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Festive-Miracle -> Skill-detail(skill-id = 110061, name = "Festive Miracle", description = "Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.", group = Festive-Miracle, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "activate_count_heal>=3&distance_rate>=50", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Superior-Heal -> Skill-detail(skill-id = 110111, name = "Superior Heal", description = "Greatly recover endurance with a gentle light when overtaken toward the back mid-race.", group = Superior-Heal, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0&order_rate>=40", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.075000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20023) + Legacy-of-the-Strong -> Skill-detail(skill-id = 110131, name = "Legacy of the Strong", description = "Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.", group = Legacy-of-the-Strong, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&hp_per<=45&order<=3&order_rate<=50&bashin_diff_behind<=1&overtake_target_time>=1", duration = 6.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Condors-Fury -> Skill-detail(skill-id = 110141, name = "Condor's Fury", description = "Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.", group = Condors-Fury, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&is_overtake==1&order>=4&order_rate<=75", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20043) + Arrows-Whistle-Shadows-Disperse -> Skill-detail(skill-id = 110171, name = "Arrows Whistle, Shadows Disperse", description = "Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.", group = Arrows-Whistle-Shadows-Disperse, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&order_rate<=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Eternal-Moments -> Skill-detail(skill-id = 110181, name = "Eternal Moments", description = "Increase velocity when starting to make a move from a position toward the front mid-race.", group = Eternal-Moments, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=3&order_rate<=50&is_overtake==1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Presents-from-X -> Skill-detail(skill-id = 110231, name = "Presents from X", description = "Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.", group = Presents-from-X, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "order_rate_in40_continue==1&phase==1&distance_rate>=50&order>=2&order_rate<=40", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Flowery-Maneuver -> Skill-detail(skill-id = 110241, name = "Flowery☆Maneuver", description = "Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.", group = Flowery-Maneuver, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate<=40&change_order_onetime<0", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=50&order_rate<=80&change_order_onetime<0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Every-Rose-Has-Its-Fangs -> Skill-detail(skill-id = 110301, name = "Every Rose Has Its Fangs", description = "Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.", group = Every-Rose-Has-Its-Fangs, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "phase==1&order>=2&order_rate<=50&overtake_target_time>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 0,icon-id = 20023) + Dancing-in-the-Leaves -> Skill-detail(skill-id = 110401, name = "Dancing in the Leaves", description = "Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.", group = Dancing-in-the-Leaves, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner!=0&order_rate>=30&order_rate<=70&blocked_side_continuetime>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Give-Mummy-a-Hug -> Skill-detail(skill-id = 110451, name = "Give Mummy a Hug ♡", description = "Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.", group = Give-Mummy-a-Hug, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "is_finalcorner==1&corner==0&order<=4&bashin_diff_infront<=1", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Bountiful-Harvest -> Skill-detail(skill-id = 110561, name = "Bountiful Harvest", description = "Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.", group = Bountiful-Harvest, rarity = Unique, group-rate = 1, grade-value = 340, wit-check = False, activations = [Activation(precondition = "", condition = "distance_rate>=50&order_rate>=40&overtake_target_time>=2", duration = 5.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 20013) + Right-Handed-Lv2 -> Skill-detail(skill-id = 200011, name = "Right-Handed ◎", description = "Increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Right-Handed -> Skill-detail(skill-id = 200012, name = "Right-Handed ○", description = "Moderately increase performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Right-Handed-x -> Skill-detail(skill-id = 200013, name = "Right-Handed ×", description = "Moderately decrease performance on right-handed tracks.", group = Right-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Left-Handed-Lv2 -> Skill-detail(skill-id = 200021, name = "Left-Handed ◎", description = "Increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Left-Handed -> Skill-detail(skill-id = 200022, name = "Left-Handed ○", description = "Moderately increase performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Left-Handed-x -> Skill-detail(skill-id = 200023, name = "Left-Handed ×", description = "Moderately decrease performance on left-handed tracks.", group = Left-Handed, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "rotation==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Tokyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200031, name = "Tokyo Racecourse ◎", description = "Increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Tokyo-Racecourse -> Skill-detail(skill-id = 200032, name = "Tokyo Racecourse ○", description = "Moderately increase performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Tokyo-Racecourse-x -> Skill-detail(skill-id = 200033, name = "Tokyo Racecourse ×", description = "Moderately decrease performance at Tokyo Racecourse.", group = Tokyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10006", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Nakayama-Racecourse-Lv2 -> Skill-detail(skill-id = 200041, name = "Nakayama Racecourse ◎", description = "Increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Nakayama-Racecourse -> Skill-detail(skill-id = 200042, name = "Nakayama Racecourse ○", description = "Moderately increase performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Nakayama-Racecourse-x -> Skill-detail(skill-id = 200043, name = "Nakayama Racecourse ×", description = "Moderately decrease performance at Nakayama Racecourse.", group = Nakayama-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10005", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Hanshin-Racecourse-Lv2 -> Skill-detail(skill-id = 200051, name = "Hanshin Racecourse ◎", description = "Increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Hanshin-Racecourse -> Skill-detail(skill-id = 200052, name = "Hanshin Racecourse ○", description = "Moderately increase performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Hanshin-Racecourse-x -> Skill-detail(skill-id = 200053, name = "Hanshin Racecourse ×", description = "Moderately decrease performance at Hanshin Racecourse.", group = Hanshin-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10009", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Kyoto-Racecourse-Lv2 -> Skill-detail(skill-id = 200061, name = "Kyoto Racecourse ◎", description = "Increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Kyoto-Racecourse -> Skill-detail(skill-id = 200062, name = "Kyoto Racecourse ○", description = "Moderately increase performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Kyoto-Racecourse-x -> Skill-detail(skill-id = 200063, name = "Kyoto Racecourse ×", description = "Moderately decrease performance at Kyoto Racecourse.", group = Kyoto-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Yodo-Invicta -> Skill-detail(skill-id = 200064, name = "Yodo Invicta", description = "Increase performance at Kyoto Racecourse, boosting Stamina and Wit.", group = Kyoto-Racecourse, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10022) + Chukyo-Racecourse-Lv2 -> Skill-detail(skill-id = 200071, name = "Chukyo Racecourse ◎", description = "Increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Chukyo-Racecourse -> Skill-detail(skill-id = 200072, name = "Chukyo Racecourse ○", description = "Moderately increase performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Chukyo-Racecourse-x -> Skill-detail(skill-id = 200073, name = "Chukyo Racecourse ×", description = "Moderately decrease performance at Chukyo Racecourse.", group = Chukyo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10007", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Sapporo-Racecourse-Lv2 -> Skill-detail(skill-id = 200081, name = "Sapporo Racecourse ◎", description = "Increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Sapporo-Racecourse -> Skill-detail(skill-id = 200082, name = "Sapporo Racecourse ○", description = "Moderately increase performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) + Sapporo-Racecourse-x -> Skill-detail(skill-id = 200083, name = "Sapporo Racecourse ×", description = "Moderately decrease performance at Sapporo Racecourse.", group = Sapporo-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10001", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) + Hakodate-Racecourse-Lv2 -> Skill-detail(skill-id = 200091, name = "Hakodate Racecourse ◎", description = "Increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Hakodate-Racecourse -> Skill-detail(skill-id = 200092, name = "Hakodate Racecourse ○", description = "Moderately increase performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) + Hakodate-Racecourse-x -> Skill-detail(skill-id = 200093, name = "Hakodate Racecourse ×", description = "Moderately decrease performance at Hakodate Racecourse.", group = Hakodate-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10002", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) + Fukushima-Racecourse-Lv2 -> Skill-detail(skill-id = 200101, name = "Fukushima Racecourse ◎", description = "Increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Fukushima-Racecourse -> Skill-detail(skill-id = 200102, name = "Fukushima Racecourse ○", description = "Moderately increase performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) + Fukushima-Racecourse-x -> Skill-detail(skill-id = 200103, name = "Fukushima Racecourse ×", description = "Moderately decrease performance at Fukushima Racecourse.", group = Fukushima-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10004", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) + Niigata-Racecourse-Lv2 -> Skill-detail(skill-id = 200111, name = "Niigata Racecourse ◎", description = "Increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Niigata-Racecourse -> Skill-detail(skill-id = 200112, name = "Niigata Racecourse ○", description = "Moderately increase performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) + Niigata-Racecourse-x -> Skill-detail(skill-id = 200113, name = "Niigata Racecourse ×", description = "Moderately decrease performance at Niigata Racecourse.", group = Niigata-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10003", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) + Kokura-Racecourse-Lv2 -> Skill-detail(skill-id = 200121, name = "Kokura Racecourse ◎", description = "Increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Kokura-Racecourse -> Skill-detail(skill-id = 200122, name = "Kokura Racecourse ○", description = "Moderately increase performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10021) + Kokura-Racecourse-x -> Skill-detail(skill-id = 200123, name = "Kokura Racecourse ×", description = "Moderately decrease performance at Kokura Racecourse.", group = Kokura-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10010", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 40,icon-id = 10024) + Standard-Distance-Lv2 -> Skill-detail(skill-id = 200131, name = "Standard Distance ◎", description = "Increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Standard-Distance -> Skill-detail(skill-id = 200132, name = "Standard Distance ○", description = "Moderately increase performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Standard-Distance-x -> Skill-detail(skill-id = 200133, name = "Standard Distance ×", description = "Moderately decrease performance over standard distances (multiples of 400m).", group = Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Non-Standard-Distance-Lv2 -> Skill-detail(skill-id = 200141, name = "Non-Standard Distance ◎", description = "Increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Non-Standard-Distance -> Skill-detail(skill-id = 200142, name = "Non-Standard Distance ○", description = "Moderately increase performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Non-Standard-Distance-x -> Skill-detail(skill-id = 200143, name = "Non-Standard Distance ×", description = "Moderately decrease performance over non-standard distances (non-multiples of 400m).", group = Non-Standard-Distance, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "is_basis_distance==0", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Firm-Conditions-Lv2 -> Skill-detail(skill-id = 200151, name = "Firm Conditions ◎", description = "Increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) + Firm-Conditions -> Skill-detail(skill-id = 200152, name = "Firm Conditions ○", description = "Moderately increase performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) + Firm-Conditions-x -> Skill-detail(skill-id = 200153, name = "Firm Conditions ×", description = "Moderately decrease performance on firm ground.", group = Firm-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) + Wet-Conditions-Lv2 -> Skill-detail(skill-id = 200161, name = "Wet Conditions ◎", description = "Increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) + Wet-Conditions -> Skill-detail(skill-id = 200162, name = "Wet Conditions ○", description = "Moderately increase performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) + Wet-Conditions-x -> Skill-detail(skill-id = 200163, name = "Wet Conditions ×", description = "Moderately decrease performance on good, soft, and heavy ground.", group = Wet-Conditions, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "ground_condition==2@ground_condition==3@ground_condition==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) + Spring-Runner-Lv2 -> Skill-detail(skill-id = 200171, name = "Spring Runner ◎", description = "Increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Spring-Runner -> Skill-detail(skill-id = 200172, name = "Spring Runner ○", description = "Moderately increase performance in spring.", group = Spring-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Spring-Runner-x -> Skill-detail(skill-id = 200173, name = "Spring Runner ×", description = "Moderately decrease performance in spring.", group = Spring-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==1@season==5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Summer-Runner-Lv2 -> Skill-detail(skill-id = 200181, name = "Summer Runner ◎", description = "Increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Summer-Runner -> Skill-detail(skill-id = 200182, name = "Summer Runner ○", description = "Moderately increase performance in summer.", group = Summer-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Summer-Runner-x -> Skill-detail(skill-id = 200183, name = "Summer Runner ×", description = "Moderately decrease performance in summer.", group = Summer-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Fall-Runner-Lv2 -> Skill-detail(skill-id = 200191, name = "Fall Runner ◎", description = "Increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Fall-Runner -> Skill-detail(skill-id = 200192, name = "Fall Runner ○", description = "Moderately increase performance in fall.", group = Fall-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Fall-Runner-x -> Skill-detail(skill-id = 200193, name = "Fall Runner ×", description = "Moderately decrease performance in fall.", group = Fall-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Fall-Frenzy -> Skill-detail(skill-id = 200194, name = "Fall Frenzy", description = "Increase performance in fall, boosting Speed and Power.", group = Fall-Runner, rarity = Rare, group-rate = 3, grade-value = 461, wit-check = False, activations = [Activation(precondition = "", condition = "season==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10012) + Winter-Runner-Lv2 -> Skill-detail(skill-id = 200201, name = "Winter Runner ◎", description = "Increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Winter-Runner -> Skill-detail(skill-id = 200202, name = "Winter Runner ○", description = "Moderately increase performance in winter.", group = Winter-Runner, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Winter-Runner-x -> Skill-detail(skill-id = 200203, name = "Winter Runner ×", description = "Moderately decrease performance in winter.", group = Winter-Runner, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Sunny-Days-Lv2 -> Skill-detail(skill-id = 200211, name = "Sunny Days ◎", description = "Increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) + Sunny-Days -> Skill-detail(skill-id = 200212, name = "Sunny Days ○", description = "Moderately increase performance in sunny weather.", group = Sunny-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) + Cloudy-Days-Lv2 -> Skill-detail(skill-id = 200221, name = "Cloudy Days ◎", description = "Increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) + Cloudy-Days -> Skill-detail(skill-id = 200222, name = "Cloudy Days ○", description = "Moderately increase performance in cloudy weather.", group = Cloudy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) + Rainy-Days-Lv2 -> Skill-detail(skill-id = 200231, name = "Rainy Days ◎", description = "Increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) + Rainy-Days -> Skill-detail(skill-id = 200232, name = "Rainy Days ○", description = "Moderately increase performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) + Rainy-Days-x -> Skill-detail(skill-id = 200233, name = "Rainy Days ×", description = "Moderately decrease performance in rainy weather.", group = Rainy-Days, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10044) + Snowy-Days-Lv2 -> Skill-detail(skill-id = 200241, name = "Snowy Days ◎", description = "Increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) + Snowy-Days -> Skill-detail(skill-id = 200242, name = "Snowy Days ○", description = "Moderately increase performance in snowy weather.", group = Snowy-Days, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "weather==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) + Inner-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200251, name = "Inner Post Proficiency ◎", description = "Increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) + Inner-Post-Proficiency -> Skill-detail(skill-id = 200252, name = "Inner Post Proficiency ○", description = "Moderately increase performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10051) + Inner-Post-Averseness -> Skill-detail(skill-id = 200253, name = "Inner Post Averseness", description = "Moderately decrease performance in brackets 1–3.", group = Inner-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number<=3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10054) + Outer-Post-Proficiency-Lv2 -> Skill-detail(skill-id = 200261, name = "Outer Post Proficiency ◎", description = "Increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Outer-Post-Proficiency -> Skill-detail(skill-id = 200262, name = "Outer Post Proficiency ○", description = "Moderately increase performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Outer-Post-Averseness -> Skill-detail(skill-id = 200263, name = "Outer Post Averseness", description = "Moderately decrease performance in brackets 6–8.", group = Outer-Post-Proficiency, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "post_number>=6", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10014) + Maverick-Lv2 -> Skill-detail(skill-id = 200271, name = "Maverick ◎", description = "Greatly increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Maverick -> Skill-detail(skill-id = 200272, name = "Maverick ○", description = "Increase performance when no other runners are using the same strategy.", group = Maverick, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same<=1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Competitive-Spirit-Lv2 -> Skill-detail(skill-id = 200281, name = "Competitive Spirit ◎", description = "Increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10031) + Competitive-Spirit -> Skill-detail(skill-id = 200282, name = "Competitive Spirit ○", description = "Moderately increase performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10031) + Wallflower -> Skill-detail(skill-id = 200283, name = "Wallflower", description = "Moderately decrease performance when many other runners are using the same strategy.", group = Competitive-Spirit, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_count_same_rate>=40", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Power(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10034) + Target-in-Sight-Lv2 -> Skill-detail(skill-id = 200291, name = "Target in Sight ◎", description = "Increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10041) + Target-in-Sight -> Skill-detail(skill-id = 200292, name = "Target in Sight ○", description = "Moderately increase performance when the favorite is using the same strategy.", group = Target-in-Sight, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "running_style_equal_popularity_one==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Guts(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10041) + Long-Shot-Lv2 -> Skill-detail(skill-id = 200301, name = "Long Shot ◎", description = "Increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10011) + Long-Shot -> Skill-detail(skill-id = 200302, name = "Long Shot ○", description = "Moderately increase performance when 4th favorite or below.", group = Long-Shot, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "popularity>=4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10011) + Professor-of-Curvature -> Skill-detail(skill-id = 200331, name = "Professor of Curvature", description = "Increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Corner-Adept -> Skill-detail(skill-id = 200332, name = "Corner Adept ○", description = "Slightly increase velocity on a corner with skilled turning.", group = Corner-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Corner-Adept-x -> Skill-detail(skill-id = 200333, name = "Corner Adept ×", description = "Moderately decrease velocity on a corner with clumsy turning.", group = Corner-Adept, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20014) + Corner-Connoisseur -> Skill-detail(skill-id = 200341, name = "Corner Connoisseur", description = "Increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) + Corner-Acceleration -> Skill-detail(skill-id = 200342, name = "Corner Acceleration ○", description = "Slightly increase acceleration on a corner with masterful turning.", group = Corner-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Corner-Acceleration-x -> Skill-detail(skill-id = 200343, name = "Corner Acceleration ×", description = "Moderately decrease acceleration on a corner with awkward turning.", group = Corner-Acceleration, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "all_corner_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20044) + Swinging-Maestro -> Skill-detail(skill-id = 200351, name = "Swinging Maestro", description = "Recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) + Corner-Recovery -> Skill-detail(skill-id = 200352, name = "Corner Recovery ○", description = "Slightly recover endurance on a corner with efficient turning.", group = Corner-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) + Corner-Recovery-x -> Skill-detail(skill-id = 200353, name = "Corner Recovery ×", description = "Moderately lose endurance on a corner with inefficient turning.", group = Corner-Recovery, rarity = Common, group-rate = -1, grade-value = -262, wit-check = True, activations = [Activation(precondition = "", condition = "corner_random==1@corner_random==2@corner_random==3@corner_random==4", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.020000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20024) + Beeline-Burst -> Skill-detail(skill-id = 200361, name = "Beeline Burst", description = "Increase velocity on a straight.", group = Straightaway-Adept, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) + Straightaway-Adept -> Skill-detail(skill-id = 200362, name = "Straightaway Adept", description = "Slightly increase velocity on a straight.", group = Straightaway-Adept, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 2.400000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) + Rushing-Gale -> Skill-detail(skill-id = 200371, name = "Rushing Gale!", description = "Increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20042) + Straightaway-Acceleration -> Skill-detail(skill-id = 200372, name = "Straightaway Acceleration", description = "Slightly increase acceleration on a straight.", group = Straightaway-Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20041) + Breath-of-Fresh-Air -> Skill-detail(skill-id = 200381, name = "Breath of Fresh Air", description = "Recover endurance on a straight.", group = Straightaway-Recovery, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) + Straightaway-Recovery -> Skill-detail(skill-id = 200382, name = "Straightaway Recovery", description = "Slightly recover endurance on a straight.", group = Straightaway-Recovery, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) + Concentration -> Skill-detail(skill-id = 200431, name = "Concentration", description = "Decrease time lost to slow starts.", group = Focus, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20062) + Focus -> Skill-detail(skill-id = 200432, name = "Focus", description = "Slightly decrease time lost to slow starts.", group = Focus, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(0.900000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20061) + Gatekept -> Skill-detail(skill-id = 200433, name = "Gatekept", description = "Moderately increase time lost to slow starts.", group = Focus, rarity = Common, group-rate = -1, grade-value = -174, wit-check = True, activations = [Activation(precondition = "", condition = "always==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Gate-Delay(1.500000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 20064) + Iron-Will -> Skill-detail(skill-id = 200441, name = "Iron Will", description = "Recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Lay-Low -> Skill-detail(skill-id = 200442, name = "Lay Low", description = "Slightly recover endurance when the way ahead is jammed early-race or mid-race.", group = Lay-Low, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase<=1&accumulatetime>=5&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Center-Stage -> Skill-detail(skill-id = 200451, name = "Center Stage", description = "Greatly increase navigation early-race.", group = Prudent-Positioning, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.045000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20052) + Prudent-Positioning -> Skill-detail(skill-id = 200452, name = "Prudent Positioning", description = "Increase navigation early-race.", group = Prudent-Positioning, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20051) + Its-On -> Skill-detail(skill-id = 200461, name = "It's On!", description = "Increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) + Ramp-Up -> Skill-detail(skill-id = 200462, name = "Ramp Up", description = "Slightly increase velocity when passing another runner mid-race.", group = Ramp-Up, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime<0", duration = 1.800000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) + Indomitable -> Skill-detail(skill-id = 200471, name = "Indomitable", description = "Recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) + Pace-Strategy -> Skill-detail(skill-id = 200472, name = "Pace Strategy", description = "Slightly recover endurance when passed by another runner mid-race.", group = Pace-Strategy, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&change_order_onetime>0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) + Unruffled -> Skill-detail(skill-id = 200481, name = "Unruffled", description = "Recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) + Calm-in-a-Crowd -> Skill-detail(skill-id = 200482, name = "Calm in a Crowd", description = "Slightly recover endurance when surrounded mid-race.", group = Calm-in-a-Crowd, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&is_surrounded==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) + No-Stopping-Me -> Skill-detail(skill-id = 200491, name = "No Stopping Me!", description = "Increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 150,icon-id = 20042) + Nimble-Navigator -> Skill-detail(skill-id = 200492, name = "Nimble Navigator", description = "Slightly increase maneuverability when the way ahead is blocked in the last spurt.", group = Nimble-Navigator, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=1&is_lastspurt==1&hp_per>=1", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Speed(0.005000), value-usage =Direct, target =Self),]),], sp-cost = 150,icon-id = 20041) + Lane-Legerdemain -> Skill-detail(skill-id = 200501, name = "Lane Legerdemain", description = "Increase navigation late-race.", group = Go-with-the-Flow, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20052) + Go-with-the-Flow -> Skill-detail(skill-id = 200502, name = "Go with the Flow", description = "Moderately increase navigation late-race.", group = Go-with-the-Flow, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20051) + In-Body-and-Mind -> Skill-detail(skill-id = 200511, name = "In Body and Mind", description = "Increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) + Homestretch-Haste -> Skill-detail(skill-id = 200512, name = "Homestretch Haste", description = "Slightly increase velocity in the last spurt.", group = Homestretch-Haste, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "is_lastspurt==1&phase_random==3", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) + Taking-the-Lead -> Skill-detail(skill-id = 200531, name = "Taking the Lead", description = "Increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) + Early-Lead -> Skill-detail(skill-id = 200532, name = "Early Lead", description = "Slightly increase ability to go to the front early-race. (Front Runner)", group = Early-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) + Escape-Artist -> Skill-detail(skill-id = 200541, name = "Escape Artist", description = "Increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Fast-Paced -> Skill-detail(skill-id = 200542, name = "Fast-Paced", description = "Slightly increase ability to go to the front mid-race. (Front Runner)", group = Fast-Paced, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Unrestrained -> Skill-detail(skill-id = 200551, name = "Unrestrained", description = "Increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) + Final-Push -> Skill-detail(skill-id = 200552, name = "Final Push", description = "Slightly increase ability to keep the lead on the final corner. (Front Runner)", group = Final-Push, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&is_finalcorner_random==1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Calm-and-Collected -> Skill-detail(skill-id = 200561, name = "Calm and Collected", description = "Decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Stamina-to-Spare -> Skill-detail(skill-id = 200562, name = "Stamina to Spare", description = "Slightly decrease fatigue upon approaching mid-race. (Pace Chaser)", group = Stamina-to-Spare, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_laterhalf_random==0&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Race-Planner -> Skill-detail(skill-id = 200571, name = "Race Planner", description = "Decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Preferred-Position -> Skill-detail(skill-id = 200572, name = "Preferred Position", description = "Slightly decrease fatigue mid-race. (Pace Chaser)", group = Preferred-Position, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate<=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Speed-Star -> Skill-detail(skill-id = 200581, name = "Speed Star", description = "Increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Prepared-to-Pass -> Skill-detail(skill-id = 200582, name = "Prepared to Pass", description = "Slightly increase ability to break out of the pack on the final corner. (Pace Chaser)", group = Prepared-to-Pass, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_finalcorner_random==1&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Fast-Furious -> Skill-detail(skill-id = 200591, name = "Fast & Furious", description = "Increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Position-Pilfer -> Skill-detail(skill-id = 200592, name = "Position Pilfer", description = "Slightly increase velocity mid-race. (Late Surger)", group = Position-Pilfer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1&order_rate>50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + On-Your-Left -> Skill-detail(skill-id = 200601, name = "On Your Left!", description = "Increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) + Slick-Surge -> Skill-detail(skill-id = 200602, name = "Slick Surge", description = "Slightly increase acceleration late-race. (Late Surger)", group = Slick-Surge, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Rising-Dragon -> Skill-detail(skill-id = 200611, name = "Rising Dragon", description = "Increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Outer-Swell -> Skill-detail(skill-id = 200612, name = "Outer Swell", description = "Slightly increase velocity when passing another runner on the outside on the final corner. (Late Surger)", group = Outer-Swell, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_finalcorner==1&corner!=0&is_behind_in==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Sleeping-Lion -> Skill-detail(skill-id = 200621, name = "Sleeping Lion", description = "Decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Standing-By -> Skill-detail(skill-id = 200622, name = "Standing By", description = "Slightly decrease fatigue mid-race. (End Closer)", group = Standing-By, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&distance_diff_rate>=75", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Sturm-und-Drang -> Skill-detail(skill-id = 200631, name = "Sturm und Drang", description = "Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Masterful-Gambit -> Skill-detail(skill-id = 200632, name = "Masterful Gambit", description = "Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)", group = Masterful-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&distance_diff_rate>=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Encroaching-Shadow -> Skill-detail(skill-id = 200641, name = "Encroaching Shadow", description = "Increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) + Straightaway-Spurt -> Skill-detail(skill-id = 200642, name = "Straightaway Spurt", description = "Slightly increase acceleration on a straight in the last spurt. (End Closer)", group = Straightaway-Spurt, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_lastspurt==1&corner==0", duration = 0.900000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Turbo-Sprint -> Skill-detail(skill-id = 200651, name = "Turbo Sprint", description = "Increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) + Sprinting-Gear -> Skill-detail(skill-id = 200652, name = "Sprinting Gear", description = "Slightly increase acceleration on a straight. (Sprint)", group = Sprinting-Gear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) + Wait-and-See -> Skill-detail(skill-id = 200662, name = "Wait-and-See", description = "Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race. (Sprint)", group = Wait-and-See, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Blinding-Flash -> Skill-detail(skill-id = 200671, name = "Blinding Flash", description = "Increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Gap-Closer -> Skill-detail(skill-id = 200672, name = "Gap Closer", description = "Slightly increase spurting ability when positioned toward the back late-race. (Sprint)", group = Gap-Closer, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Mile-Maven -> Skill-detail(skill-id = 200681, name = "Mile Maven", description = "Widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Productive-Plan -> Skill-detail(skill-id = 200682, name = "Productive Plan", description = "Slightly widen the margin when positioned toward the front early-race. (Mile)", group = Productive-Plan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&accumulatetime>=5&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Keen-Eye -> Skill-detail(skill-id = 200691, name = "Keen Eye", description = "Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 20022) + Watchful-Eye -> Skill-detail(skill-id = 200692, name = "Watchful Eye", description = "Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race. (Mile)", group = Watchful-Eye, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_laterhalf_random==0&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),Ability(ability-type =Current-Speed(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 20021) + Furious-Feat -> Skill-detail(skill-id = 200701, name = "Furious Feat", description = "Increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) + Updrafters -> Skill-detail(skill-id = 200702, name = "Updrafters", description = "Slightly increase passing ability when positioned toward the back late-race. (Mile)", group = Updrafters, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) + Trackblazer -> Skill-detail(skill-id = 200711, name = "Trackblazer", description = "Decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Rosy-Outlook -> Skill-detail(skill-id = 200712, name = "Rosy Outlook", description = "Slightly decrease fatigue when positioned toward the front mid-race. (Medium)", group = Rosy-Outlook, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order<=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Killer-Tunes -> Skill-detail(skill-id = 200721, name = "Killer Tunes", description = "Increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Up-Tempo -> Skill-detail(skill-id = 200722, name = "Up-Tempo", description = "Slightly increase positioning ability when positioned toward the front mid-race. (Medium)", group = Up-Tempo, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Unyielding -> Skill-detail(skill-id = 200731, name = "Unyielding", description = "Increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Steadfast -> Skill-detail(skill-id = 200732, name = "Steadfast", description = "Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)", group = Steadfast, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_finalcorner==1&corner!=0&change_order_onetime>0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Cooldown -> Skill-detail(skill-id = 200741, name = "Cooldown", description = "Decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Deep-Breaths -> Skill-detail(skill-id = 200742, name = "Deep Breaths", description = "Slightly decrease fatigue by taking a breather upon entering a straight. (Long)", group = Deep-Breaths, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Innate-Experience -> Skill-detail(skill-id = 200751, name = "Innate Experience", description = "Increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Inside-Scoop -> Skill-detail(skill-id = 200752, name = "Inside Scoop", description = "Slightly increase velocity when near the inner rail on the final corner. (Long)", group = Inside-Scoop, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_finalcorner==1&corner!=0&lane_type==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Adrenaline-Rush -> Skill-detail(skill-id = 200761, name = "Adrenaline Rush", description = "Regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Extra-Tank -> Skill-detail(skill-id = 200762, name = "Extra Tank", description = "Slightly regain the energy to run when close to exhausting strength. (Long)", group = Extra-Tank, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&hp_per<=30", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Trick-Front -> Skill-detail(skill-id = 200771, name = "Trick (Front)", description = "Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140,icon-id = 30051) + Tantalizing-Trick -> Skill-detail(skill-id = 200772, name = "Tantalizing Trick", description = "Increase fatigue for rushed runners behind when positioned toward the front mid-race.", group = Trick-Front, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate<=50&temptation_count_behind>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Rushing-Behind(10)),]),], sp-cost = 140,icon-id = 30052) + Trick-Rear -> Skill-detail(skill-id = 200781, name = "Trick (Rear)", description = "Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.", group = Trick-Rear, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "phase==1&order_rate>50&temptation_count_infront>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Rushing-Ahead(10)),]),], sp-cost = 140,icon-id = 30051) + Frenzied-Front-Runners -> Skill-detail(skill-id = 200791, name = "Frenzied Front Runners", description = "Increase time needed for front runners to calm down when they become rushed.", group = Frenzied-Front-Runners, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_nige>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30041) + Frenzied-Pace-Chasers -> Skill-detail(skill-id = 200801, name = "Frenzied Pace Chasers", description = "Increase time needed for pace chasers to calm down when they become rushed.", group = Frenzied-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_senko>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30041) + Frenzied-Late-Surgers -> Skill-detail(skill-id = 200811, name = "Frenzied Late Surgers", description = "Increase time needed for late surgers to calm down when they become rushed.", group = Frenzied-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_sashi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30041) + Frenzied-End-Closers -> Skill-detail(skill-id = 200821, name = "Frenzied End Closers", description = "Increase time needed for end closers to calm down when they become rushed.", group = Frenzied-End-Closers, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_temptation_count_oikomi>=1&is_temptation==0", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Frenzy(5.000000), value-usage =Direct, target =Rushing-Style(End-Closer)),]),], sp-cost = 130,icon-id = 30041) + Subdued-Front-Runners -> Skill-detail(skill-id = 200831, name = "Subdued Front Runners", description = "Slightly increase fatigue for front runners early-race.", group = Subdued-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30051) + Flustered-Front-Runners -> Skill-detail(skill-id = 200841, name = "Flustered Front Runners", description = "Slightly increase fatigue for front runners mid-race.", group = Flustered-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30051) + Hesitant-Front-Runners -> Skill-detail(skill-id = 200851, name = "Hesitant Front Runners", description = "Slightly decrease velocity of front runners late-race.", group = Hesitant-Front-Runners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_nige_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Front-Runner)),]),], sp-cost = 130,icon-id = 30011) + Subdued-Pace-Chasers -> Skill-detail(skill-id = 200861, name = "Subdued Pace Chasers", description = "Slightly increase fatigue for pace chasers early-race.", group = Subdued-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30051) + Flustered-Pace-Chasers -> Skill-detail(skill-id = 200871, name = "Flustered Pace Chasers", description = "Slightly increase fatigue for pace chasers mid-race.", group = Flustered-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30051) + Hesitant-Pace-Chasers -> Skill-detail(skill-id = 200881, name = "Hesitant Pace Chasers", description = "Slightly decrease velocity of pace chasers late-race.", group = Hesitant-Pace-Chasers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_senko_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Pace-Chaser)),]),], sp-cost = 130,icon-id = 30011) + Subdued-Late-Surgers -> Skill-detail(skill-id = 200891, name = "Subdued Late Surgers", description = "Slightly increase fatigue for late surgers early-race.", group = Subdued-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30051) + Flustered-Late-Surgers -> Skill-detail(skill-id = 200901, name = "Flustered Late Surgers", description = "Slightly increase fatigue for late surgers mid-race.", group = Flustered-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30051) + Hesitant-Late-Surgers -> Skill-detail(skill-id = 200911, name = "Hesitant Late Surgers", description = "Slightly decrease velocity of late surgers late-race.", group = Hesitant-Late-Surgers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_sashi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(Late-Surger)),]),], sp-cost = 130,icon-id = 30011) + Subdued-End-Closers -> Skill-detail(skill-id = 200921, name = "Subdued End Closers", description = "Slightly increase fatigue for end closers early-race.", group = Subdued-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==0&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30051) + Flustered-End-Closers -> Skill-detail(skill-id = 200931, name = "Flustered End Closers", description = "Slightly increase fatigue for end closers mid-race.", group = Flustered-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30051) + Hesitant-End-Closers -> Skill-detail(skill-id = 200941, name = "Hesitant End Closers", description = "Slightly decrease velocity of end closers late-race.", group = Hesitant-End-Closers, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style_count_oikomi_otherself>=1&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Style(End-Closer)),]),], sp-cost = 130,icon-id = 30011) + Oi-Racecourse-Lv2 -> Skill-detail(skill-id = 200951, name = "Oi Racecourse ◎", description = "Increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 2, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10021) + Oi-Racecourse -> Skill-detail(skill-id = 200952, name = "Oi Racecourse ○", description = "Moderately increase performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 90,icon-id = 10021) + Oi-Racecourse-x -> Skill-detail(skill-id = 200953, name = "Oi Racecourse ×", description = "Moderately decrease performance at Oi Racecourse.", group = Oi-Racecourse, rarity = Common, group-rate = -1, grade-value = -129, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10101", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(-40.000000), value-usage =Direct, target =Self),]),], sp-cost = 50,icon-id = 10024) + Sprint-Straightaways-Lv2 -> Skill-detail(skill-id = 200961, name = "Sprint Straightaways ◎", description = "Moderately increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Sprint-Straightaways -> Skill-detail(skill-id = 200962, name = "Sprint Straightaways ○", description = "Slightly increase velocity on a straight. (Sprint)", group = Sprint-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Sprint-Corners-Lv2 -> Skill-detail(skill-id = 200971, name = "Sprint Corners ◎", description = "Moderately increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Sprint-Corners -> Skill-detail(skill-id = 200972, name = "Sprint Corners ○", description = "Slightly increase velocity on a corner. (Sprint)", group = Sprint-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Staggering-Lead -> Skill-detail(skill-id = 200981, name = "Staggering Lead", description = "Increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20012) + Huge-Lead -> Skill-detail(skill-id = 200982, name = "Huge Lead", description = "Slightly increase ability to maintain the lead when leading by a large margin mid-race. (Sprint)", group = Huge-Lead, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase==1&bashin_diff_behind>=3&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20011) + Plan-X -> Skill-detail(skill-id = 200991, name = "Plan X", description = "Increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) + Countermeasure -> Skill-detail(skill-id = 200992, name = "Countermeasure", description = "Slightly increase passing ability when positioned toward the front upon approaching late-race. (Sprint)", group = Countermeasure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_laterhalf_random==1&order>=2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) + Perfect-Prep -> Skill-detail(skill-id = 201001, name = "Perfect Prep!", description = "Prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) + Meticulous-Measures -> Skill-detail(skill-id = 201002, name = "Meticulous Measures", description = "Moderately prepare to make for the finish line for a medium duration mid-race. (Sprint)", group = Meticulous-Measures, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==1", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) + Adored-by-All -> Skill-detail(skill-id = 201011, name = "Adored by All", description = "Intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170,icon-id = 30012) + Intimidate -> Skill-detail(skill-id = 201012, name = "Intimidate", description = "Moderately intimidate runners behind when positioned toward the front early-race. (Sprint)", group = Intimidate, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate<=50&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 170,icon-id = 30011) + You-ve-Got-No-Shot -> Skill-detail(skill-id = 201021, name = "You've Got No Shot", description = "Cause panic in and moderately dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.200000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170,icon-id = 30052) + Stop-Right-There -> Skill-detail(skill-id = 201022, name = "Stop Right There!", description = "Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race. (Sprint)", group = Stop-Right-There, rarity = Common, group-rate = 1, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==1&phase_random==0&order_rate>50&accumulatetime>=5", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),Ability(ability-type =Accel(-0.050000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 170,icon-id = 30051) + Mile-Straightaways-Lv2 -> Skill-detail(skill-id = 201031, name = "Mile Straightaways ◎", description = "Moderately increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Mile-Straightaways -> Skill-detail(skill-id = 201032, name = "Mile Straightaways ○", description = "Slightly increase velocity on a straight. (Mile)", group = Mile-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Mile-Corners-Lv2 -> Skill-detail(skill-id = 201041, name = "Mile Corners ◎", description = "Moderately increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Mile-Corners -> Skill-detail(skill-id = 201042, name = "Mile Corners ○", description = "Slightly increase velocity on a corner. (Mile)", group = Mile-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Changing-Gears -> Skill-detail(skill-id = 201051, name = "Changing Gears", description = "Increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Shifting-Gears -> Skill-detail(skill-id = 201052, name = "Shifting Gears", description = "Slightly increase passing ability when positioned toward the front mid-race. (Mile)", group = Shifting-Gears, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order_rate<=50", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Step-on-the-Gas -> Skill-detail(skill-id = 201061, name = "Step on the Gas!", description = "Increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20042) + Acceleration -> Skill-detail(skill-id = 201062, name = "Acceleration", description = "Slightly increase acceleration when passing another runner mid-race. (Mile)", group = Acceleration, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase==1&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) + Big-Sisterly -> Skill-detail(skill-id = 201071, name = "Big-Sisterly", description = "Increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20012) + Unyielding-Spirit -> Skill-detail(skill-id = 201072, name = "Unyielding Spirit", description = "Slightly increase passing ability. (Mile)", group = Unyielding-Spirit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&is_overtake==1&accumulatetime>=5", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20011) + Greed-for-Speed -> Skill-detail(skill-id = 201081, name = "Greed for Speed", description = "Moderately steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.200000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30012) + Speed-Eater -> Skill-detail(skill-id = 201082, name = "Speed Eater", description = "Slightly steal velocity from runners behind when positioned toward the front mid-race. (Mile)", group = Speed-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==1&order<=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Behind(5)),Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30011) + Battle-Formation -> Skill-detail(skill-id = 201091, name = "Battle Formation", description = "Dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.300000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30022) + Opening-Gambit -> Skill-detail(skill-id = 201092, name = "Opening Gambit", description = "Slightly dull movement for runners ahead when positioned toward the back early-race. (Mile)", group = Opening-Gambit, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==2&phase_random==0&order_rate>50&accumulatetime>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30021) + Medium-Straightaways-Lv2 -> Skill-detail(skill-id = 201101, name = "Medium Straightaways ◎", description = "Moderately increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Medium-Straightaways -> Skill-detail(skill-id = 201102, name = "Medium Straightaways ○", description = "Slightly increase velocity on a straight. (Medium)", group = Medium-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Medium-Corners-Lv2 -> Skill-detail(skill-id = 201111, name = "Medium Corners ◎", description = "Moderately increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Medium-Corners -> Skill-detail(skill-id = 201112, name = "Medium Corners ○", description = "Slightly increase velocity on a corner. (Medium)", group = Medium-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Clairvoyance -> Skill-detail(skill-id = 201121, name = "Clairvoyance", description = "Widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) + Hawkeye -> Skill-detail(skill-id = 201122, name = "Hawkeye", description = "Moderately widen field of view with heightened observation early-race. (Medium)", group = Hawkeye, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) + Lightning-Step -> Skill-detail(skill-id = 201131, name = "Lightning Step", description = "Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) + Thunderbolt-Step -> Skill-detail(skill-id = 201132, name = "Thunderbolt Step", description = "Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)", group = Thunderbolt-Step, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==1&order_rate>50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) + Miraculous-Step -> Skill-detail(skill-id = 201141, name = "Miraculous Step", description = "Decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Soft-Step -> Skill-detail(skill-id = 201142, name = "Soft Step", description = "Slightly decrease fatigue when moving sideways. (Medium)", group = Soft-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_move_lane==1&accumulatetime>=10@distance_type==3&is_move_lane==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Dominator -> Skill-detail(skill-id = 201151, name = "Dominator", description = "Decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30012) + Tether -> Skill-detail(skill-id = 201152, name = "Tether", description = "Slightly decrease velocity of runners ahead when positioned toward the back late-race. (Medium)", group = Tether, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30011) + Mystifying-Murmur -> Skill-detail(skill-id = 201161, name = "Mystifying Murmur", description = "Disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30052) + Murmur -> Skill-detail(skill-id = 201162, name = "Murmur", description = "Slightly disturb runners directly ahead mid-race. (Medium)", group = Murmur, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&phase==1&blocked_front_continuetime>=1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 160,icon-id = 30051) + Long-Straightaways-Lv2 -> Skill-detail(skill-id = 201171, name = "Long Straightaways ◎", description = "Moderately increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Long-Straightaways -> Skill-detail(skill-id = 201172, name = "Long Straightaways ○", description = "Slightly increase velocity on a straight. (Long)", group = Long-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Long-Corners-Lv2 -> Skill-detail(skill-id = 201181, name = "Long Corners ◎", description = "Moderately increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20011) + Long-Corners -> Skill-detail(skill-id = 201182, name = "Long Corners ○", description = "Slightly increase velocity on a corner. (Long)", group = Long-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Vanguard-Spirit -> Skill-detail(skill-id = 201191, name = "Vanguard Spirit", description = "Increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Keeping-the-Lead -> Skill-detail(skill-id = 201192, name = "Keeping the Lead", description = "Slightly increase ability to maintain the lead when leading by a fair margin mid-race. (Long)", group = Keeping-the-Lead, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&bashin_diff_behind>=1&order==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + VIP-Pass -> Skill-detail(skill-id = 201201, name = "VIP Pass", description = "Decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20022) + Passing-Pro -> Skill-detail(skill-id = 201202, name = "Passing Pro", description = "Slightly decrease fatigue when determined to pass another runner. (Long)", group = Passing-Pro, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&is_overtake==1&accumulatetime>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Overwhelming-Pressure -> Skill-detail(skill-id = 201211, name = "Overwhelming Pressure", description = "Increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Pressure -> Skill-detail(skill-id = 201212, name = "Pressure", description = "Slightly increase velocity when passing another runner late-race. (Long)", group = Pressure, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase==2&change_order_onetime<0", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Stamina-Siphon -> Skill-detail(skill-id = 201221, name = "Stamina Siphon", description = "Slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Rare, group-rate = 2, grade-value = 461, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.035000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30052) + Stamina-Eater -> Skill-detail(skill-id = 201222, name = "Stamina Eater", description = "Very slightly steal endurance from runners ahead when positioned toward the back mid-race. (Long)", group = Stamina-Eater, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==1&order>=5", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.005000), value-usage =Direct, target =Ahead(5)),Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 30051) + Illusionist -> Skill-detail(skill-id = 201231, name = "Illusionist", description = "Narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-10.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110,icon-id = 30072) + Smoke-Screen -> Skill-detail(skill-id = 201232, name = "Smoke Screen", description = "Moderately narrow the field of view for runners ahead late-race. (Long)", group = Smoke-Screen, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==4&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 110,icon-id = 30071) + Front-Runner-Straightaways-Lv2 -> Skill-detail(skill-id = 201241, name = "Front Runner Straightaways ◎", description = "Moderately increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Front-Runner-Straightaways -> Skill-detail(skill-id = 201242, name = "Front Runner Straightaways ○", description = "Slightly increase velocity on a straight. (Front Runner)", group = Front-Runner-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Front-Runner-Corners-Lv2 -> Skill-detail(skill-id = 201251, name = "Front Runner Corners ◎", description = "Moderately increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Front-Runner-Corners -> Skill-detail(skill-id = 201252, name = "Front Runner Corners ○", description = "Slightly increase velocity on a corner. (Front Runner)", group = Front-Runner-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Sixth-Sense -> Skill-detail(skill-id = 201261, name = "Sixth Sense", description = "Avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20052) + Dodging-Danger -> Skill-detail(skill-id = 201262, name = "Dodging Danger", description = "Moderately avoid becoming surrounded early-race. (Front Runner)", group = Dodging-Danger, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase==0&blocked_front_continuetime>=1@running_style==1&phase==0&blocked_side_continuetime>=1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Lane-Change(0.500000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20051) + Leaders-Pride -> Skill-detail(skill-id = 201272, name = "Leader's Pride", description = "Slightly increase ability to pass or challenge another runner early-race or mid-race. (Front Runner)", group = Leaders-Pride, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase<=1&change_order_onetime>0&accumulatetime>=5@running_style==1&phase<=1&blocked_side_continuetime>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Restless -> Skill-detail(skill-id = 201281, name = "Restless", description = "Reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Moxie -> Skill-detail(skill-id = 201282, name = "Moxie", description = "Slightly reduce fatigue on an uphill. (Front Runner)", group = Moxie, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&slope==1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Reignition -> Skill-detail(skill-id = 201291, name = "Reignition", description = "Increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20042) + Second-Wind -> Skill-detail(skill-id = 201292, name = "Second Wind", description = "Slightly increase acceleration when not in the lead mid-race. (Front Runner)", group = Second-Wind, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==1&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Restart -> Skill-detail(skill-id = 201302, name = "Restart", description = "Slightly dull movement for runners ahead when not in the lead early-race. (Front Runner)", group = Restart, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==1&phase_random==0&order>=2&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(-0.100000), value-usage =Direct, target =Ahead(18)),]),], sp-cost = 130,icon-id = 30021) + Pace-Chaser-Straightaways-Lv2 -> Skill-detail(skill-id = 201311, name = "Pace Chaser Straightaways ◎", description = "Moderately increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Pace-Chaser-Straightaways -> Skill-detail(skill-id = 201312, name = "Pace Chaser Straightaways ○", description = "Slightly increase velocity on a straight. (Pace Chaser)", group = Pace-Chaser-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Pace-Chaser-Corners-Lv2 -> Skill-detail(skill-id = 201321, name = "Pace Chaser Corners ◎", description = "Moderately increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Pace-Chaser-Corners -> Skill-detail(skill-id = 201322, name = "Pace Chaser Corners ○", description = "Slightly increase velocity on a corner. (Pace Chaser)", group = Pace-Chaser-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Technician -> Skill-detail(skill-id = 201331, name = "Technician", description = "Moderately increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) + Shrewd-Step -> Skill-detail(skill-id = 201332, name = "Shrewd Step", description = "Slightly increase ability to navigate smoothly. (Pace Chaser)", group = Shrewd-Step, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&is_move_lane==1@running_style==2&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) + Determined-Descent -> Skill-detail(skill-id = 201341, name = "Determined Descent", description = "Moderately improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) + Straight-Descent -> Skill-detail(skill-id = 201342, name = "Straight Descent", description = "Slightly improve running on a downhill. (Pace Chaser)", group = Straight-Descent, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&down_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) + Gourmand -> Skill-detail(skill-id = 201351, name = "Gourmand", description = "Recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Hydrate -> Skill-detail(skill-id = 201352, name = "Hydrate", description = "Slightly recover endurance mid-race. (Pace Chaser)", group = Hydrate, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Shatterproof -> Skill-detail(skill-id = 201361, name = "Shatterproof", description = "Moderately increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) + Tactical-Tweak -> Skill-detail(skill-id = 201362, name = "Tactical Tweak", description = "Slightly increase acceleration when positioned toward the back mid-race. (Pace Chaser)", group = Tactical-Tweak, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==1&order_rate>40", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) + Dazzling-Disorientation -> Skill-detail(skill-id = 201371, name = "Dazzling Disorientation", description = "Moderately narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-5.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110,icon-id = 30072) + Disorient -> Skill-detail(skill-id = 201372, name = "Disorient", description = "Slightly narrow the field of view for runners behind when positioned toward the front late-race. (Pace Chaser)", group = Disorient, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(-3.000000), value-usage =Direct, target =Behind(18)),]),], sp-cost = 110,icon-id = 30071) + Late-Surger-Straightaways-Lv2 -> Skill-detail(skill-id = 201381, name = "Late Surger Straightaways ◎", description = "Moderately increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Late-Surger-Straightaways -> Skill-detail(skill-id = 201382, name = "Late Surger Straightaways ○", description = "Slightly increase velocity on a straight. (Late Surger)", group = Late-Surger-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Late-Surger-Corners-Lv2 -> Skill-detail(skill-id = 201391, name = "Late Surger Corners ◎", description = "Moderately increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + Late-Surger-Corners -> Skill-detail(skill-id = 201392, name = "Late Surger Corners ○", description = "Slightly increase velocity on a corner. (Late Surger)", group = Late-Surger-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + Hard-Worker -> Skill-detail(skill-id = 201401, name = "Hard Worker", description = "Moderately increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20042) + Fighter -> Skill-detail(skill-id = 201402, name = "Fighter", description = "Slightly increase acceleration for a medium duration when trying to pass another runner. (Late Surger)", group = Fighter, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&is_overtake==1&accumulatetime>=5", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20041) + Fifteen-Million-CC -> Skill-detail(skill-id = 201411, name = "15,000,000 CC", description = "Increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20012) + One-Million-CC -> Skill-detail(skill-id = 201412, name = "1,500,000 CC", description = "Slightly increase velocity on an uphill. (Late Surger)", group = One-Million-CC, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&up_slope_random==1", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20011) + Relax -> Skill-detail(skill-id = 201421, name = "Relax", description = "Recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + A-Small-Breather -> Skill-detail(skill-id = 201422, name = "A Small Breather", description = "Slightly recover endurance late-race. (Late Surger)", group = A-Small-Breather, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + The-Bigger-Picture -> Skill-detail(skill-id = 201431, name = "The Bigger Picture", description = "Widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20092) + Studious -> Skill-detail(skill-id = 201432, name = "Studious", description = "Slightly widen field of view with heightened observation mid-race. (Late Surger)", group = Studious, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 120,icon-id = 20091) + All-Seeing-Eyes -> Skill-detail(skill-id = 201441, name = "All-Seeing Eyes", description = "Startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.030000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30052) + Sharp-Gaze -> Skill-detail(skill-id = 201442, name = "Sharp Gaze", description = "Slightly startle other runners late-race. (Late Surger)", group = Sharp-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_random==2&order_rate>50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(-0.010000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30051) + End-Closer-Straightaways-Lv2 -> Skill-detail(skill-id = 201451, name = "End Closer Straightaways ◎", description = "Moderately increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + End-Closer-Straightaways -> Skill-detail(skill-id = 201452, name = "End Closer Straightaways ○", description = "Slightly increase velocity on a straight. (End Closer)", group = End-Closer-Straightaways, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&straight_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + End-Closer-Corners-Lv2 -> Skill-detail(skill-id = 201461, name = "End Closer Corners ◎", description = "Moderately increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 2, grade-value = 262, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20011) + End-Closer-Corners -> Skill-detail(skill-id = 201462, name = "End Closer Corners ○", description = "Slightly increase velocity on a corner. (End Closer)", group = End-Closer-Corners, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&all_corner_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 20011) + The-Coast-Is-Clear -> Skill-detail(skill-id = 201471, name = "The Coast Is Clear!", description = "Moderately widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) + I-Can-See-Right-Through-You -> Skill-detail(skill-id = 201472, name = "I Can See Right Through You", description = "Slightly widen field of view with situational awareness when moving sideways. (End Closer)", group = I-Can-See-Right-Through-You, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&is_move_lane==1@running_style==4&is_move_lane==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) + Go-Home-Specialist -> Skill-detail(skill-id = 201481, name = "Go-Home Specialist", description = "Reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20022) + After-School-Stroll -> Skill-detail(skill-id = 201482, name = "After-School Stroll", description = "Slightly reduce fatigue on a downhill. (End Closer)", group = After-School-Stroll, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&slope==2&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 170,icon-id = 20021) + Serenity -> Skill-detail(skill-id = 201491, name = "Serenity", description = "Regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Levelheaded -> Skill-detail(skill-id = 201492, name = "Levelheaded", description = "Slightly regain composure by calming down when the way ahead is jammed. (End Closer)", group = Levelheaded, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&blocked_front_continuetime>=1&accumulatetime>=10", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Crusader -> Skill-detail(skill-id = 201501, name = "Crusader", description = "Widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(15.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20092) + Strategist -> Skill-detail(skill-id = 201502, name = "Strategist", description = "Slightly widen field of view when positioned toward the back late-race. (End Closer)", group = Strategist, rarity = Common, group-rate = 1, grade-value = 85, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order_rate>50", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 20091) + Petrifying-Gaze -> Skill-detail(skill-id = 201511, name = "Petrifying Gaze", description = "Unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.250000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30012) + Intense-Gaze -> Skill-detail(skill-id = 201512, name = "Intense Gaze", description = "Slightly unnerve runners in focus late-race. (End Closer)", group = Intense-Gaze, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==2&order>=2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Current-Speed(-0.150000), value-usage =Direct, target =In-View),]),], sp-cost = 180,icon-id = 30011) + Front-Runner-Savvy-Lv2 -> Skill-detail(skill-id = 201521, name = "Front Runner Savvy ◎", description = "Increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) + Front-Runner-Savvy -> Skill-detail(skill-id = 201522, name = "Front Runner Savvy ○", description = "Moderately increase ability to get into a good position. (Front Runner)", group = Front-Runner-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) + Pace-Chaser-Savvy-Lv2 -> Skill-detail(skill-id = 201531, name = "Pace Chaser Savvy ◎", description = "Increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) + Pace-Chaser-Savvy -> Skill-detail(skill-id = 201532, name = "Pace Chaser Savvy ○", description = "Moderately increase ability to get into a good position. (Pace Chaser)", group = Pace-Chaser-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==2", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) + Late-Surger-Savvy-Lv2 -> Skill-detail(skill-id = 201541, name = "Late Surger Savvy ◎", description = "Increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) + Late-Surger-Savvy -> Skill-detail(skill-id = 201542, name = "Late Surger Savvy ○", description = "Moderately increase ability to get into a good position. (Late Surger)", group = Late-Surger-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==3", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) + End-Closer-Savvy-Lv2 -> Skill-detail(skill-id = 201551, name = "End Closer Savvy ◎", description = "Increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 2, grade-value = 217, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(10.000000), value-usage =Direct, target =Self),]),], sp-cost = 130,icon-id = 10051) + End-Closer-Savvy -> Skill-detail(skill-id = 201552, name = "End Closer Savvy ○", description = "Moderately increase ability to get into a good position. (End Closer)", group = End-Closer-Savvy, rarity = Common, group-rate = 1, grade-value = 174, wit-check = False, activations = [Activation(precondition = "", condition = "running_style==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Wit(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10051) + Super-Lucky-Seven -> Skill-detail(skill-id = 201561, name = "Super Lucky Seven", description = "Good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Rare, group-rate = 2, grade-value = 334, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(60.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(60.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10062) + Lucky-Seven -> Skill-detail(skill-id = 201562, name = "Lucky Seven", description = "Moderately good things may happen when in bracket 7.", group = Lucky-Seven, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "random_lot==50&post_number==7", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),Ability(ability-type =Passive-Power(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 110,icon-id = 10061) + Triple-Sevens -> Skill-detail(skill-id = 201571, name = "Triple 7s", description = "Slightly gain energy with 777m remaining.", group = Triple-Sevens, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "remain_distance<=778&remain_distance>=776", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20021) + Highlander -> Skill-detail(skill-id = 201581, name = "Highlander", description = "Slightly improve running on an uphill.", group = Highlander, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "up_slope_random==1", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20041) + Uma-Stan -> Skill-detail(skill-id = 201591, name = "Uma Stan", description = "Slightly increase velocity when close to many runners.", group = Uma-Stan, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Superstan -> Skill-detail(skill-id = 201592, name = "Superstan", description = "Increase velocity when close to many runners.", group = Uma-Stan, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "near_count>=3&accumulatetime>=5", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + Groundwork -> Skill-detail(skill-id = 201601, name = "Groundwork", description = "Slightly increase acceleration after activating many skills early-race.", group = Groundwork, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_start>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20041) + Tail-Held-High -> Skill-detail(skill-id = 201611, name = "Tail Held High", description = "Slightly increase velocity after activating many skills mid-race.", group = Tail-Held-High, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_middle>=3", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20011) + Shake-It-Out -> Skill-detail(skill-id = 201621, name = "Shake It Out", description = "Slightly recover endurance after activating many skills late-race.", group = Shake-It-Out, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "activate_count_end_after>=3", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 100,icon-id = 20021) + Sympathy -> Skill-detail(skill-id = 201631, name = "Sympathy", description = "Moderately increase performance when many runners share a sympathetic heart.", group = Sympathy, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count>=5", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10011) + Lone-Wolf -> Skill-detail(skill-id = 201641, name = "Lone Wolf", description = "Moderately increase performance when no other runners have the heart of a lone wolf.", group = Lone-Wolf, rarity = Common, group-rate = 1, grade-value = 129, wit-check = False, activations = [Activation(precondition = "", condition = "same_skill_horse_count==1", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 70,icon-id = 10011) + Slipstream -> Skill-detail(skill-id = 201651, name = "Slipstream", description = "Slightly decrease wind resistance when following directly behind another runner.", group = Slipstream, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "infront_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Playtimes-Over -> Skill-detail(skill-id = 201661, name = "Playtime's Over!", description = "Slightly increase velocity when followed by another runner directly behind for a long time.", group = Playtimes-Over, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "behind_near_lane_time>=3&accumulatetime>=10", duration = 3.000000, cooldown = 30.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Trending-in-the-Charts -> Skill-detail(skill-id = 201671, name = "Trending in the Charts!", description = "Increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20012) + Top-Pick -> Skill-detail(skill-id = 201672, name = "Top Pick", description = "Slightly increase velocity when engaged in a challenge mid-race. (Dirt)", group = Top-Pick, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase==1&blocked_side_continuetime>=2", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Lead-the-Charge -> Skill-detail(skill-id = 201681, name = "Lead the Charge!", description = "Prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Rare, group-rate = 2, grade-value = 394, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20052) + Forward-March -> Skill-detail(skill-id = 201682, name = "Forward, March!", description = "Moderately prepare to aim for the front late-race. (Dirt)", group = Forward-March, rarity = Common, group-rate = 1, grade-value = 174, wit-check = True, activations = [Activation(precondition = "", condition = "ground_type==2&phase_random==2", duration = 3.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.025000), value-usage =Direct, target =Self),Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 140,icon-id = 20051) + Lie-in-Wait -> Skill-detail(skill-id = 201691, name = "Lie in Wait", description = "Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20022) + Be-Still -> Skill-detail(skill-id = 201692, name = "Be Still", description = "Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)", group = Be-Still, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==3&phase_laterhalf_random==0&order_rate>=50", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20021) + Come-What-May -> Skill-detail(skill-id = 201701, name = "Come What May", description = "Increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Rare, group-rate = 2, grade-value = 508, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20012) + All-I-ve-Got -> Skill-detail(skill-id = 201702, name = "All I've Got", description = "Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)", group = All-I-ve-Got, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "distance_type==3&is_lastspurt==1&corner==0&order_rate>=20&order_rate<=60", duration = 2.400000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Direct, target =Self),]),], sp-cost = 160,icon-id = 20011) + Head-On -> Skill-detail(skill-id = 201902, name = "Head-On", description = "Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)", group = Head-On, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==2&phase_random==2&order_rate<=50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20041) + Early-Start -> Skill-detail(skill-id = 202022, name = "Early Start", description = "Very slightly increase velocity for a medium duration when positioned toward the back mid-race. (End Closer)", group = Early-Start, rarity = Common, group-rate = 1, grade-value = 217, wit-check = True, activations = [Activation(precondition = "", condition = "running_style==4&phase_random==1&order_rate>=50", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Direct, target =Self),]),], sp-cost = 180,icon-id = 20011) + Risky-Business -> Skill-detail(skill-id = 202032, name = "Risky Business", description = "Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.", group = Risky-Business, rarity = Common, group-rate = 1, grade-value = 129, wit-check = True, activations = [Activation(precondition = "", condition = "distance_rate_after_random==50", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Direct, target =Self),Ability(ability-type =HP(-1.000000), value-usage =Multiply-Random, target =Self),]),], sp-cost = 120,icon-id = 20011) + Burning-Spirit-SPD -> Skill-detail(skill-id = 210011, name = "Burning Spirit SPD", description = "Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.350000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200,icon-id = 20102) + Ignited-Spirit-SPD -> Skill-detail(skill-id = 210012, name = "Ignited Spirit SPD", description = "Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.", group = Ignited-Spirit-SPD, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.150000), value-usage =Team-Speed, target =Self),]),], sp-cost = 200,icon-id = 20101) + Burning-Spirit-STA -> Skill-detail(skill-id = 210021, name = "Burning Spirit STA", description = "Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.055000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200,icon-id = 20112) + Ignited-Spirit-STA -> Skill-detail(skill-id = 210022, name = "Ignited Spirit STA", description = "Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.", group = Ignited-Spirit-STA, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==1", duration = 0.000000, cooldown = 500.000000, abilities = [Ability(ability-type =HP(0.015000), value-usage =Team-Stamina, target =Self),]),], sp-cost = 200,icon-id = 20111) + Burning-Spirit-PWR -> Skill-detail(skill-id = 210031, name = "Burning Spirit PWR", description = "Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.400000), value-usage =Team-Power, target =Self),]),], sp-cost = 200,icon-id = 20122) + Ignited-Spirit-PWR -> Skill-detail(skill-id = 210032, name = "Ignited Spirit PWR", description = "Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.", group = Ignited-Spirit-PWR, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.200000, cooldown = 500.000000, abilities = [Ability(ability-type =Accel(0.200000), value-usage =Team-Power, target =Self),]),], sp-cost = 200,icon-id = 20121) + Burning-Spirit-GUTS -> Skill-detail(skill-id = 210041, name = "Burning Spirit GUTS", description = "Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.250000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.300000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200,icon-id = 20102) + Ignited-Spirit-GUTS -> Skill-detail(skill-id = 210042, name = "Ignited Spirit GUTS", description = "Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.", group = Ignited-Spirit-GUTS, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==2", duration = 1.800000, cooldown = 500.000000, abilities = [Ability(ability-type =Target-Speed(0.050000), value-usage =Team-Guts, target =Self),Ability(ability-type =Accel(0.100000), value-usage =Team-Guts, target =Self),]),], sp-cost = 200,icon-id = 20101) + Burning-Spirit-WIT -> Skill-detail(skill-id = 210051, name = "Burning Spirit WIT", description = "Burn bright with team spirit, increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Rare, group-rate = 2, grade-value = 633, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.035000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(15.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200,icon-id = 20132) + Ignited-Spirit-WIT -> Skill-detail(skill-id = 210052, name = "Ignited Spirit WIT", description = "Burn bright with team spirit, slightly increasing strategic navigation for a medium duration in proportion to the total Wit of racing team members early-race.", group = Ignited-Spirit-WIT, rarity = Common, group-rate = 1, grade-value = 263, wit-check = True, activations = [Activation(precondition = "", condition = "phase_random==0", duration = 4.000000, cooldown = 500.000000, abilities = [Ability(ability-type =Lane-Speed(0.015000), value-usage =Team-Wit, target =Self),Ability(ability-type =Vision(5.000000), value-usage =Team-Wit, target =Self),]),], sp-cost = 200,icon-id = 20131) + Unquenched-Thirst -> Skill-detail(skill-id = 300011, name = "Unquenched Thirst", description = "Moderately increase performance with the desire to race.", group = Unquenched-Thirst, rarity = Common, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "track_id==10008", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Stamina(40.000000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 10021) + Unchanging -> Skill-detail(skill-id = 300021, name = "Unchanging", description = "Greatly increase performance with the same ambition of days past.", group = Unchanging, rarity = Rare, group-rate = 1, grade-value = 0, wit-check = False, activations = [Activation(precondition = "", condition = "season==4", duration = -1.000000, cooldown = 0.000000, abilities = [Ability(ability-type =Passive-Speed(80.000000), value-usage =Direct, target =Self),]),], sp-cost = 0,icon-id = 10012) // Details about a skill. pub struct skill-detail @@ -2134,13 +2134,14 @@ pub struct skill-detail grade-value: int wit-check: bool activations: list + sp-cost: int icon-id: int // Automatically generated. // Shows a string representation of the `skill-detail` type. pub fun skill-detail/show(this : skill-detail) : e string match this - Skill-detail(skill-id, name, description, group, rarity, group-rate, grade-value, wit-check, activations, icon-id) -> "Skill-detail(skill-id: " ++ skill-id.show ++ ", name: " ++ name.show ++ ", description: " ++ description.show ++ ", group: " ++ group.show ++ ", rarity: " ++ rarity.show ++ ", group-rate: " ++ group-rate.show ++ ", grade-value: " ++ grade-value.show ++ ", wit-check: " ++ wit-check.show ++ ", activations: " ++ activations.show ++ ", icon-id: " ++ icon-id.show ++ ")" + Skill-detail(skill-id, name, description, group, rarity, group-rate, grade-value, wit-check, activations, sp-cost, icon-id) -> "Skill-detail(skill-id: " ++ skill-id.show ++ ", name: " ++ name.show ++ ", description: " ++ description.show ++ ", group: " ++ group.show ++ ", rarity: " ++ rarity.show ++ ", group-rate: " ++ group-rate.show ++ ", grade-value: " ++ grade-value.show ++ ", wit-check: " ++ wit-check.show ++ ", activations: " ++ activations.show ++ ", sp-cost: " ++ sp-cost.show ++ ", icon-id: " ++ icon-id.show ++ ")" // Skill rarity. pub type rarity diff --git a/horsegen/load.go b/horsegen/load.go index e517451..1717f78 100644 --- a/horsegen/load.go +++ b/horsegen/load.go @@ -189,6 +189,7 @@ type Skill struct { GradeValue int WitCheck bool Activations [2]SkillActivation + SPCost int IconID int Index int } @@ -300,8 +301,9 @@ func Skills(ctx context.Context, db *sqlitex.Pool) ([]Skill, error) { }, }, }, - IconID: stmt.ColumnInt(47), - Index: stmt.ColumnInt(48), + SPCost: stmt.ColumnInt(47), + IconID: stmt.ColumnInt(48), + Index: stmt.ColumnInt(49), } r = append(r, s) } diff --git a/horsegen/skill.kk.template b/horsegen/skill.kk.template index d35fe9e..4710b15 100644 --- a/horsegen/skill.kk.template +++ b/horsegen/skill.kk.template @@ -109,13 +109,14 @@ pub struct skill-detail grade-value: int wit-check: bool activations: list + sp-cost: int icon-id: int // Automatically generated. // Shows a string representation of the `skill-detail` type. pub fun skill-detail/show(this : skill-detail) : e string match this - Skill-detail(skill-id, name, description, group, rarity, group-rate, grade-value, wit-check, activations, icon-id) -> "Skill-detail(skill-id: " ++ skill-id.show ++ ", name: " ++ name.show ++ ", description: " ++ description.show ++ ", group: " ++ group.show ++ ", rarity: " ++ rarity.show ++ ", group-rate: " ++ group-rate.show ++ ", grade-value: " ++ grade-value.show ++ ", wit-check: " ++ wit-check.show ++ ", activations: " ++ activations.show ++ ", icon-id: " ++ icon-id.show ++ ")" + Skill-detail(skill-id, name, description, group, rarity, group-rate, grade-value, wit-check, activations, sp-cost, icon-id) -> "Skill-detail(skill-id: " ++ skill-id.show ++ ", name: " ++ name.show ++ ", description: " ++ description.show ++ ", group: " ++ group.show ++ ", rarity: " ++ rarity.show ++ ", group-rate: " ++ group-rate.show ++ ", grade-value: " ++ grade-value.show ++ ", wit-check: " ++ wit-check.show ++ ", activations: " ++ activations.show ++ ", sp-cost: " ++ sp-cost.show ++ ", icon-id: " ++ icon-id.show ++ ")" // Skill rarity. pub type rarity @@ -330,6 +331,7 @@ Skill-detail(skill-id = {{ $.ID -}} ]), {{- end -}} {{- end -}} - ], icon-id = {{ $.IconID -}} + ], sp-cost = {{ $.SPCost -}} + ,icon-id = {{ $.IconID -}} ) {{- end -}} diff --git a/horsegen/skill.sql b/horsegen/skill.sql index 1d32e37..61b6ea9 100644 --- a/horsegen/skill.sql +++ b/horsegen/skill.sql @@ -61,9 +61,11 @@ SELECT d.float_ability_value_2_3 / 1e4 AS float_ability_value_2_3, d.target_type_2_3, d.target_value_2_3, + IFNULL(p.need_skill_point, 0) AS sp_cost, d.icon_id, ROW_NUMBER() OVER (ORDER BY d.id) - 1 AS "index" FROM skill_data d JOIN skill_names n ON d.id = n.id JOIN skill_groups g ON d.group_id = g.group_id + LEFT JOIN single_mode_skill_need_point p ON d.id = p.id ORDER BY d.id