zenno: rebase stamina calculator & format
This commit is contained in:
+1674
-161
File diff suppressed because it is too large
Load Diff
+33
-33
@@ -1,5 +1,5 @@
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import * as math from 'mathjs';
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import * as math from 'mathjs';
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import { Phase, type Stat, type Surface } from "./race";
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import { Phase, type Stat, type Surface } from './race';
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export interface Race {
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export interface Race {
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location: RaceLocation;
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location: RaceLocation;
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@@ -69,7 +69,7 @@ function sortSlopes(slopes: Slope[]): Slope[] {
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export function phases(raceLen: number): [number, number, number, number] {
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export function phases(raceLen: number): [number, number, number, number] {
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const sixth = raceLen / 6;
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const sixth = raceLen / 6;
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const half = raceLen / 2;
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const half = raceLen / 2;
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return [sixth, sixth + half, 2*sixth + half, raceLen];
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return [sixth, sixth + half, 2 * sixth + half, raceLen];
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}
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}
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export interface SectionInfo {
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export interface SectionInfo {
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@@ -82,30 +82,30 @@ export interface SectionInfo {
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}
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}
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export const SECTIONS: ReadonlyArray<SectionInfo> = [
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export const SECTIONS: ReadonlyArray<SectionInfo> = [
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{section: 1, phase: Phase.EarlyRace, endRate: 1/24, posKeep: true, rush: false, spotStruggleEnter: false},
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{ section: 1, phase: Phase.EarlyRace, endRate: 1 / 24, posKeep: true, rush: false, spotStruggleEnter: false },
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{section: 2, phase: Phase.EarlyRace, endRate: 2/24, posKeep: true, rush: true, spotStruggleEnter: true},
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{ section: 2, phase: Phase.EarlyRace, endRate: 2 / 24, posKeep: true, rush: true, spotStruggleEnter: true },
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{section: 3, phase: Phase.EarlyRace, endRate: 3/24, posKeep: true, rush: true, spotStruggleEnter: true},
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{ section: 3, phase: Phase.EarlyRace, endRate: 3 / 24, posKeep: true, rush: true, spotStruggleEnter: true },
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{section: 4, phase: Phase.EarlyRace, endRate: 4/24, posKeep: true, rush: true, spotStruggleEnter: true},
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{ section: 4, phase: Phase.EarlyRace, endRate: 4 / 24, posKeep: true, rush: true, spotStruggleEnter: true },
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{section: 5, phase: Phase.MidRace, endRate: 5/24, posKeep: true, rush: true, spotStruggleEnter: true},
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{ section: 5, phase: Phase.MidRace, endRate: 5 / 24, posKeep: true, rush: true, spotStruggleEnter: true },
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{section: 6, phase: Phase.MidRace, endRate: 6/24, posKeep: true, rush: true, spotStruggleEnter: false},
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{ section: 6, phase: Phase.MidRace, endRate: 6 / 24, posKeep: true, rush: true, spotStruggleEnter: false },
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{section: 7, phase: Phase.MidRace, endRate: 7/24, posKeep: true, rush: true, spotStruggleEnter: false},
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{ section: 7, phase: Phase.MidRace, endRate: 7 / 24, posKeep: true, rush: true, spotStruggleEnter: false },
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{section: 8, phase: Phase.MidRace, endRate: 8/24, posKeep: true, rush: true, spotStruggleEnter: false},
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{ section: 8, phase: Phase.MidRace, endRate: 8 / 24, posKeep: true, rush: true, spotStruggleEnter: false },
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{section: 9, phase: Phase.MidRace, endRate: 9/24, posKeep: true, rush: true, spotStruggleEnter: false},
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{ section: 9, phase: Phase.MidRace, endRate: 9 / 24, posKeep: true, rush: true, spotStruggleEnter: false },
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{section: 10, phase: Phase.MidRace, endRate: 10/24, posKeep: true, rush: false, spotStruggleEnter: false},
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{ section: 10, phase: Phase.MidRace, endRate: 10 / 24, posKeep: true, rush: false, spotStruggleEnter: false },
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{section: 11, phase: Phase.MidRace, endRate: 11/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 11, phase: Phase.MidRace, endRate: 11 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 12, phase: Phase.MidRace, endRate: 12/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 12, phase: Phase.MidRace, endRate: 12 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 13, phase: Phase.MidRace, endRate: 13/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 13, phase: Phase.MidRace, endRate: 13 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 14, phase: Phase.MidRace, endRate: 14/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 14, phase: Phase.MidRace, endRate: 14 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 15, phase: Phase.MidRace, endRate: 15/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 15, phase: Phase.MidRace, endRate: 15 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 16, phase: Phase.MidRace, endRate: 16/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 16, phase: Phase.MidRace, endRate: 16 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 17, phase: Phase.LateRace, endRate: 17/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 17, phase: Phase.LateRace, endRate: 17 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 18, phase: Phase.LateRace, endRate: 18/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 18, phase: Phase.LateRace, endRate: 18 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 19, phase: Phase.LateRace, endRate: 19/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 19, phase: Phase.LateRace, endRate: 19 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 20, phase: Phase.LateRace, endRate: 20/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 20, phase: Phase.LateRace, endRate: 20 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 21, phase: Phase.LateRace, endRate: 21/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 21, phase: Phase.LateRace, endRate: 21 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 22, phase: Phase.LateRace, endRate: 22/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 22, phase: Phase.LateRace, endRate: 22 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 23, phase: Phase.LateRace, endRate: 23/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 23, phase: Phase.LateRace, endRate: 23 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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{section: 24, phase: Phase.LateRace, endRate: 24/24, posKeep: false, rush: false, spotStruggleEnter: false},
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{ section: 24, phase: Phase.LateRace, endRate: 24 / 24, posKeep: false, rush: false, spotStruggleEnter: false },
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];
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];
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export interface SectionSlopeSegment extends SectionInfo {
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export interface SectionSlopeSegment extends SectionInfo {
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@@ -117,20 +117,20 @@ export interface SectionSlopeSegment extends SectionInfo {
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export function splitSectionSlopes(raceLen: number, slopes: Slope[]): SectionSlopeSegment[] {
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export function splitSectionSlopes(raceLen: number, slopes: Slope[]): SectionSlopeSegment[] {
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const ss = sortSlopes(slopes);
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const ss = sortSlopes(slopes);
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return SECTIONS.flatMap<SectionSlopeSegment>((sec) => {
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return SECTIONS.flatMap<SectionSlopeSegment>((sec) => {
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const startDist = (sec.section - 1) * raceLen / 24;
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const startDist = ((sec.section - 1) * raceLen) / 24;
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const endDist = sec.section * raceLen / 24;
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const endDist = (sec.section * raceLen) / 24;
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const s = ss.filter((sl) => sl.span[0] < endDist && sl.span[1] > startDist);
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const s = ss.filter((sl) => sl.span[0] < endDist && sl.span[1] > startDist);
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if (s.length === 0) {
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if (s.length === 0) {
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return [{...sec, startDist, endDist, slope: 0}];
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return [{ ...sec, startDist, endDist, slope: 0 }];
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}
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}
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const r: Array<SectionSlopeSegment> = [{...sec, startDist, endDist: math.min(s[0].span[0], endDist), slope: 0}];
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const r: Array<SectionSlopeSegment> = [{ ...sec, startDist, endDist: math.min(s[0].span[0], endDist), slope: 0 }];
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for (const [i, sl] of s.entries()) {
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for (const [i, sl] of s.entries()) {
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const slopeEnd = math.min(endDist, sl.span[1]);
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const slopeEnd = math.min(endDist, sl.span[1]);
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r.push(
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r.push(
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{...sec, startDist: math.max(startDist, sl.span[0]), endDist: slopeEnd, slope: sl.per},
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{ ...sec, startDist: math.max(startDist, sl.span[0]), endDist: slopeEnd, slope: sl.per },
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{...sec, startDist: slopeEnd, endDist: math.min(s[i+1]?.span[0] ?? endDist, endDist), slope: 0},
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{ ...sec, startDist: slopeEnd, endDist: math.min(s[i + 1]?.span[0] ?? endDist, endDist), slope: 0 },
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);
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);
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}
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}
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return r.filter((sl) => sl.startDist < sl.endDist);
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return r.filter((sl) => sl.startDist < sl.endDist);
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})
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});
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}
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}
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@@ -31,7 +31,7 @@
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let thresh2: race.Stat | undefined = $state();
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let thresh2: race.Stat | undefined = $state();
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const rushedOpts = ['No Rushed', 'Rushed Enabled', 'Rushed Forced'] as const;
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const rushedOpts = ['No Rushed', 'Rushed Enabled', 'Rushed Forced'] as const;
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let rushedType: typeof rushedOpts[number] = $state('No Rushed');
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let rushedType: (typeof rushedOpts)[number] = $state('No Rushed');
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let spotStruggleEnabled = $state(false);
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let spotStruggleEnabled = $state(false);
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const baseStats = $derived({
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const baseStats = $derived({
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@@ -56,7 +56,14 @@
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});
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});
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const adjStats = $derived({
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const adjStats = $derived({
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[race.Stat.Speed]: race.adjustedStat(race.Stat.Speed, baseStats[race.Stat.Speed], isCareer, surface, conditions, thresholdMod),
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[race.Stat.Speed]: race.adjustedStat(
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race.Stat.Speed,
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baseStats[race.Stat.Speed],
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isCareer,
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surface,
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conditions,
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thresholdMod,
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),
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[race.Stat.Stamina]: race.adjustedStat(race.Stat.Stamina, baseStats[race.Stat.Stamina], isCareer),
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[race.Stat.Stamina]: race.adjustedStat(race.Stat.Stamina, baseStats[race.Stat.Stamina], isCareer),
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[race.Stat.Power]: race.adjustedStat(race.Stat.Power, baseStats[race.Stat.Power], isCareer, surface, conditions),
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[race.Stat.Power]: race.adjustedStat(race.Stat.Power, baseStats[race.Stat.Power], isCareer, surface, conditions),
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[race.Stat.Guts]: race.adjustedStat(race.Stat.Guts, baseStats[race.Stat.Guts], isCareer),
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[race.Stat.Guts]: race.adjustedStat(race.Stat.Guts, baseStats[race.Stat.Guts], isCareer),
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@@ -73,7 +80,13 @@
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const distType = $derived(race.distance(raceLen));
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const distType = $derived(race.distance(raceLen));
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const phaseSpeed = $derived({
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const phaseSpeed = $derived({
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[race.Phase.EarlyRace]: race.sectionSpeed(raceLen, baseStats[race.Stat.Wit], stats[race.Stat.Wit], style, race.Phase.EarlyRace),
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[race.Phase.EarlyRace]: race.sectionSpeed(
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raceLen,
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baseStats[race.Stat.Wit],
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stats[race.Stat.Wit],
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style,
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race.Phase.EarlyRace,
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),
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[race.Phase.MidRace]: race.sectionSpeed(raceLen, baseStats[race.Stat.Wit], stats[race.Stat.Wit], style, race.Phase.MidRace),
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[race.Phase.MidRace]: race.sectionSpeed(raceLen, baseStats[race.Stat.Wit], stats[race.Stat.Wit], style, race.Phase.MidRace),
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[race.Phase.LateRace]: [
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[race.Phase.LateRace]: [
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race.spurtSpeed(stats[race.Stat.Speed], stats[race.Stat.Guts], style, distanceApt, raceLen),
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race.spurtSpeed(stats[race.Stat.Speed], stats[race.Stat.Guts], style, distanceApt, raceLen),
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@@ -81,14 +94,13 @@
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] as [number, number],
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] as [number, number],
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});
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});
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const isFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.GreatEscape);
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const isFront = $derived(style === race.RunningStyle.FrontRunner || style === race.RunningStyle.Runaway);
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const spotStruggle = $derived(spotStruggleEnabled && isFront);
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const spotStruggle = $derived(spotStruggleEnabled && isFront);
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const maxHP = $derived(race.maxHP(raceLen, style, stats[race.Stat.Stamina]));
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const maxHP = $derived(race.maxHP(raceLen, style, stats[race.Stat.Stamina]));
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const sections = $derived.by(() => {
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const sections = $derived.by(() => {
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const r = course.splitSectionSlopes(raceLen, slopesRaw)
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const r = course.splitSectionSlopes(raceLen, slopesRaw).map((s) => {
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.map((s) => {
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const uphillMod = s.slope > 0 ? race.uphillMod(stats[race.Stat.Power], s.slope) : 0;
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const uphillMod = s.slope > 0 ? race.uphillMod(stats[race.Stat.Power], s.slope) : 0;
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const speed = phaseSpeed[s.phase].map((v) => v + uphillMod);
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const speed = phaseSpeed[s.phase].map((v) => v + uphillMod);
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const time = [(s.endDist - s.startDist) / speed[1], (s.endDist - s.startDist) / speed[0]];
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const time = [(s.endDist - s.startDist) / speed[1], (s.endDist - s.startDist) / speed[0]];
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@@ -96,7 +108,7 @@
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time[0] * race.hpPerSecond(raceLen, surface, conditions, stats[race.Stat.Guts], s.phase, speed[0]),
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time[0] * race.hpPerSecond(raceLen, surface, conditions, stats[race.Stat.Guts], s.phase, speed[0]),
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time[1] * race.hpPerSecond(raceLen, surface, conditions, stats[race.Stat.Guts], s.phase, speed[1]),
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time[1] * race.hpPerSecond(raceLen, surface, conditions, stats[race.Stat.Guts], s.phase, speed[1]),
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];
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];
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return {...s, speed, time, hp, remain: [0, 0]};
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return { ...s, speed, time, hp, remain: [0, 0] };
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});
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});
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let remain = [maxHP, maxHP];
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let remain = [maxHP, maxHP];
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for (const v of r) {
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for (const v of r) {
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@@ -104,18 +116,26 @@
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v.remain = [...remain];
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v.remain = [...remain];
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}
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}
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return r;
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return r;
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}
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});
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);
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const spurtHPRate = $derived(race.hpPerSecond(raceLen, surface, conditions, stats[race.Stat.Guts], race.Phase.LateRace, phaseSpeed[race.Phase.LateRace][0]));
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const spurtHPRate = $derived(
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race.hpPerSecond(
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raceLen,
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surface,
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conditions,
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stats[race.Stat.Guts],
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race.Phase.LateRace,
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phaseSpeed[race.Phase.LateRace][0],
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),
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);
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const needHP = $derived(race.fullSpurtHP(raceLen, phaseSpeed[race.Phase.LateRace][0], spurtHPRate));
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const needHP = $derived(race.fullSpurtHP(raceLen, phaseSpeed[race.Phase.LateRace][0], spurtHPRate));
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const spurtStartHP = $derived(sections.findLast((s) => s.phase !== race.Phase.LateRace)?.remain);
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const spurtStartHP = $derived(sections.findLast((s) => s.phase !== race.Phase.LateRace)?.remain);
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let slopeAddParams: course.Slope = $state({per: 1, span: [0, 0]})
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let slopeAddParams: course.Slope = $state({ per: 1, span: [0, 0] });
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function addSlope() {
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function addSlope() {
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// TODO(zeph): validate no overlap with current slopes
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// TODO(zeph): validate no overlap with current slopes
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slopesRaw.push(slopeAddParams);
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slopesRaw.push(slopeAddParams);
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slopeAddParams = {per: 1, span: [0, 0]};
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slopeAddParams = { per: 1, span: [0, 0] };
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}
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}
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function removeSlope(i: number) {
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function removeSlope(i: number) {
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if (i < 0 || i >= slopesRaw.length) {
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if (i < 0 || i >= slopesRaw.length) {
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@@ -125,9 +145,9 @@
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}
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}
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const phaseNames = {
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const phaseNames = {
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[race.Phase.EarlyRace]: "Early",
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[race.Phase.EarlyRace]: 'Early',
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[race.Phase.MidRace]: "Mid",
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[race.Phase.MidRace]: 'Mid',
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[race.Phase.LateRace]: "Late",
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[race.Phase.LateRace]: 'Late',
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} as const;
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} as const;
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</script>
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</script>
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@@ -173,7 +193,9 @@
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</select>
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</select>
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</div>
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</div>
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<div class="m-4">
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<div class="m-4">
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<label for="styleApt">{race.RUNNING_STYLES[style != race.RunningStyle.GreatEscape ? style : race.RunningStyle.FrontRunner][0]}</label>
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<label for="styleApt"
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>{race.RUNNING_STYLES[style != race.RunningStyle.Runaway ? style : race.RunningStyle.FrontRunner][0]}</label
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>
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<select class="w-full" id="styleApt" required bind:value={styleApt}>
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<select class="w-full" id="styleApt" required bind:value={styleApt}>
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{#each race.APTITUDE_LEVELS as apt (apt)}
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{#each race.APTITUDE_LEVELS as apt (apt)}
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<option value={apt}>{race.AptitudeLevel[apt]}</option>
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<option value={apt}>{race.AptitudeLevel[apt]}</option>
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@@ -184,10 +206,10 @@
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<label for="isCareer" class="mr-1 align-middle">In Career</label>
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<label for="isCareer" class="mr-1 align-middle">In Career</label>
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<input type="checkbox" id="isCareer" role="switch" bind:checked={isCareer} class="min-h-6 min-w-6 align-middle" />
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<input type="checkbox" id="isCareer" role="switch" bind:checked={isCareer} class="min-h-6 min-w-6 align-middle" />
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</div>
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</div>
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<div class="flex col-start-1 col-span-full">
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<div class="col-span-full col-start-1 flex">
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<div class="grow h-px border-t place-self-center"></div>
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<div class="h-px grow place-self-center border-t"></div>
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<span class="flex-none mx-4">Skill Passives</span>
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<span class="mx-4 flex-none">Skill Passives</span>
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<div class="grow h-px border-t place-self-center"></div>
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<div class="h-px grow place-self-center border-t"></div>
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</div>
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</div>
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{#each race.StatList as stat (stat)}
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{#each race.StatList as stat (stat)}
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{@const statName = race.Stat[stat]}
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{@const statName = race.Stat[stat]}
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@@ -197,9 +219,17 @@
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</div>
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</div>
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{/each}
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{/each}
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</div>
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</div>
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<div class="mx-auto mt-8 grid gap-4 max-w-5xl grid-cols-1 rounded-md text-center shadow-md ring md:grid-cols-6">
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<div class="mx-auto mt-8 grid max-w-5xl grid-cols-1 gap-4 rounded-md text-center shadow-md ring md:grid-cols-6">
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<div class="m-4 md:col-span-2 flex">
|
<div class="m-4 flex md:col-span-2">
|
||||||
<input class="col-span-2 my-auto w-full justify-self-center-safe" type="range" id="raceLen" min="1000" max="3600" step="100" bind:value={raceLen} />
|
<input
|
||||||
|
class="col-span-2 my-auto w-full justify-self-center-safe"
|
||||||
|
type="range"
|
||||||
|
id="raceLen"
|
||||||
|
min="1000"
|
||||||
|
max="3600"
|
||||||
|
step="100"
|
||||||
|
bind:value={raceLen}
|
||||||
|
/>
|
||||||
<span class="my-auto pl-2 text-sm">{raceLen}m</span>
|
<span class="my-auto pl-2 text-sm">{raceLen}m</span>
|
||||||
</div>
|
</div>
|
||||||
<select id="surface" class="m-4" bind:value={surface}>
|
<select id="surface" class="m-4" bind:value={surface}>
|
||||||
@@ -230,7 +260,7 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="mx-auto mt-8 p-4 grid grid-cols-2 gap-4 max-w-lg rounded-md text-center shadow-md ring">
|
<div class="mx-auto mt-8 grid max-w-lg grid-cols-2 gap-4 rounded-md p-4 text-center shadow-md ring">
|
||||||
<select id="rushed" class="w-full" bind:value={rushedType}>
|
<select id="rushed" class="w-full" bind:value={rushedType}>
|
||||||
{#each rushedOpts as opt (opt)}
|
{#each rushedOpts as opt (opt)}
|
||||||
<option>{opt}</option>
|
<option>{opt}</option>
|
||||||
@@ -241,7 +271,7 @@
|
|||||||
<input type="checkbox" class="min-h-6 min-w-6 align-middle" id="rushed" role="switch" bind:checked={spotStruggleEnabled} />
|
<input type="checkbox" class="min-h-6 min-w-6 align-middle" id="rushed" role="switch" bind:checked={spotStruggleEnabled} />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="mx-auto mt-8 p-4 max-w-4xl rounded-md text-center shadow-md ring">
|
<div class="mx-auto mt-8 max-w-4xl rounded-md p-4 text-center shadow-md ring">
|
||||||
<!-- TODO(zeph): this doesn't work for mobile -->
|
<!-- TODO(zeph): this doesn't work for mobile -->
|
||||||
<table class="w-full table-fixed border-spacing-4">
|
<table class="w-full table-fixed border-spacing-4">
|
||||||
<caption>Slopes</caption>
|
<caption>Slopes</caption>
|
||||||
@@ -260,7 +290,11 @@
|
|||||||
<td>{slope.span[0]}</td>
|
<td>{slope.span[0]}</td>
|
||||||
<td>{slope.span[1]}</td>
|
<td>{slope.span[1]}</td>
|
||||||
<td>
|
<td>
|
||||||
<button type="button" class="p-2 w-24 bg-mist-300 hover:cursor-pointer dark:bg-mist-900" onclick={() => removeSlope(i)}>
|
<button
|
||||||
|
type="button"
|
||||||
|
class="w-24 bg-mist-300 p-2 hover:cursor-pointer dark:bg-mist-900"
|
||||||
|
onclick={() => removeSlope(i)}
|
||||||
|
>
|
||||||
Remove
|
Remove
|
||||||
</button>
|
</button>
|
||||||
</td>
|
</td>
|
||||||
@@ -284,7 +318,7 @@
|
|||||||
<input type="number" id="slopeAddEnd" bind:value={slopeAddParams.span[1]} />
|
<input type="number" id="slopeAddEnd" bind:value={slopeAddParams.span[1]} />
|
||||||
</td>
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<button type="button" class="p-2 w-24 bg-mist-300 hover:cursor-pointer dark:bg-mist-900" onclick={addSlope}>
|
<button type="button" class="w-24 bg-mist-300 p-2 hover:cursor-pointer dark:bg-mist-900" onclick={addSlope}>
|
||||||
Add
|
Add
|
||||||
</button>
|
</button>
|
||||||
</td>
|
</td>
|
||||||
@@ -293,7 +327,7 @@
|
|||||||
</table>
|
</table>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="mt-8 flex mx-auto max-w-3xl">
|
<div class="mx-auto mt-8 flex max-w-3xl">
|
||||||
<div class="m-2 flex-1 rounded-md border text-center shadow-sm transition-shadow hover:shadow-md">
|
<div class="m-2 flex-1 rounded-md border text-center shadow-sm transition-shadow hover:shadow-md">
|
||||||
<span class="block text-lg">Max HP</span>
|
<span class="block text-lg">Max HP</span>
|
||||||
<span class="block text-2xl">{Math.floor(maxHP)}</span>
|
<span class="block text-2xl">{Math.floor(maxHP)}</span>
|
||||||
|
|||||||
Reference in New Issue
Block a user