generate character.kk from game data
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41
horsegen/character.affinity3.sql
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41
horsegen/character.affinity3.sql
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WITH uma_names AS (
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SELECT
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"index" AS "id",
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"text" AS "name"
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FROM text_data
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WHERE category = 6 AND "index" BETWEEN 1000 AND 1999
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-- Exclude characters who have no succession relations defined.
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AND "index" IN (SELECT chara_id FROM succession_relation_member)
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), trios AS (
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SELECT
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a.id AS id_a,
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a.name AS name_a,
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b.id AS id_b,
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b.name AS name_b,
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c.id AS id_c,
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c.name AS name_c,
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ra.relation_type
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FROM uma_names a
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JOIN uma_names b ON a.id != b.id
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JOIN uma_names c ON a.id != c.id AND b.id != c.id
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JOIN succession_relation_member ra ON a.id = ra.chara_id
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JOIN succession_relation_member rb ON b.id = rb.chara_id
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JOIN succession_relation_member rc ON c.id = rc.chara_id
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WHERE
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ra.relation_type = rb.relation_type
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AND ra.relation_type = rc.relation_type
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), affinity AS (
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SELECT
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id_a,
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name_a,
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id_b,
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name_b,
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id_c,
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name_c,
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SUM(relation_point) AS base_affinity
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FROM trios
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JOIN succession_relation sr ON trios.relation_type = sr.relation_type
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GROUP BY id_a, id_b, id_c
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)
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SELECT * FROM affinity
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ORDER BY id_a, id_b, id_c
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