diff --git a/zenno/src/routes/race/gate/+page.svelte b/zenno/src/routes/race/gate/+page.svelte index 7f4fc7b..7efdb78 100644 --- a/zenno/src/routes/race/gate/+page.svelte +++ b/zenno/src/routes/race/gate/+page.svelte @@ -106,7 +106,7 @@

Gate Calculator

-
+
@@ -265,3 +265,10 @@ {@render seggsTable(slope < 0 ? 'Fastest Speed (Downhill)' : 'Fastest Speed', seggs[1])} {@render seggsTable('Slowest Speed', seggs[0])}
+
+

This calculator integrates acceleration analytically for efficiency, but the game uses a finite step approximation. The difference has some implications:

+
    +
  • Late starts are dramatically more punishing in the game, as acceleration is not applied for the first frame.
  • +
  • Start dash always completes a single frame at the dash target speed. This calculator finds the exact moment start dash target speed would be reached and continues integrating from there, leading to a slightly higher speed.
  • +
+