@@ -265,3 +265,10 @@
{@render seggsTable(slope < 0 ? 'Fastest Speed (Downhill)' : 'Fastest Speed', seggs[1])}
{@render seggsTable('Slowest Speed', seggs[0])}
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This calculator integrates acceleration analytically for efficiency, but the game uses a finite step approximation. The difference has some implications:
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+ - Late starts are dramatically more punishing in the game, as acceleration is not applied for the first frame.
+ - Start dash always completes a single frame at the dash target speed. This calculator finds the exact moment start dash target speed would be reached and continues integrating from there, leading to a slightly higher speed.
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