horsegen: generate skills
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@@ -130,6 +130,53 @@ race sparks with skills always give +1, skill sparks always give +1-5, unique sp
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- support card skill hints are defined in single_mode_hint_gain
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- skill_set is NOT trainee skills, seems to be npcs
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skill categories:
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- 0 passive
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- 1 early race
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- 2 mid-race
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- 3 late race or last spurt
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- 4 anytime
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- 5 unique
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unique_skill_id_1 is for inherited uniques, points to non-inherited version.
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unique_skill_id_2 is same but points to 1\*/2\* version.
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exp_type appears to be whether the skill gains levels, i.e. own unique.
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ability time and cooldown time are given in tenths of milliseconds, i.e. divide by 10000 to get seconds.
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ability types:
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- 1 speed bonus => ability_value / 10000 is flat gain
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- 2 stamina bonus
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- 3 power bonus
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- 4 guts bonus
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- 5 wit bonus
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- 6 runaway => ability_value = 0
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- 8 vision => ability_value / 10000 is amount (what are the units? what does vision do??)
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- 9 heal or stam debuff => ability_value / 10000 is hp modify
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- 10 starting gate delay (focus, concentration, gatekept) => ability_value / 10000 is multiplier
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- 13 frenzy => ability_value / 10000 is rush time modifier (add?)
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- 21 current speed => ability_value / 10000 is multiplier modifier
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- 27 target speed => ''
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- 28 lane change speed => ''
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- 31 accel => ''
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- 35 force lane change? it's only on dodging danger/sixth sense with a value of 5000 on both, gametora says "change lane (50% of the track)"
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target types:
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- 0 none (second and third abilities on skills that only have one)
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- 1 self
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- 4 others in view
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- 9 others ahead, target_value is number of targets (18 for all)
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- 10 others behind, target_value is number of targets
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- 18 others in style, target_value is style (1=front, 2=pace, 3=late, 4=end)
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- 19 rushing others ahead
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- 20 rushing others behind
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- 21 rushing others in style, target_value is style
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ability_value_usage can be 1 for plain or 2-6 for aoharu stat skill stat scaling
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seems to be activate_lot = 1 means wit check, 0 means guaranteed
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# races
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- group 1, grade: g1 100, g2 200, g3 300, op 400, pre-op 700
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