shotgun/game/player.go

62 lines
1004 B
Go

package game
import (
"slices"
"git.sunturtle.xyz/studio/shotgun/player"
"git.sunturtle.xyz/studio/shotgun/serve"
)
type Player struct {
id player.ID
hp int8
items [8]Item
cuffs CuffState
}
func (p *Player) StartRound(hp int8) {
p.hp = hp
clear(p.items[:])
}
func (p *Player) StartGroup(rng *RNG, items int) {
for i := 0; i < items; i++ {
k := slices.Index(p.items[:], ItemNone)
if k < 0 {
break
}
p.items[k] = NewItem(rng)
}
p.cuffs = Uncuffed
}
func (p *Player) DTO() serve.Player {
r := serve.Player{
HP: p.hp,
Cuffs: p.cuffs != Uncuffed,
}
for k, i := range p.items {
r.Items[k] = i.String()
}
return r
}
// Is returns whether the player has the same ID as other.
// This exists for tests.
func (p *Player) Is(other *Player) bool {
return p.id == other.id
}
type CuffState uint8
const (
Uncuffed CuffState = iota
Cuffed
CuffedSkip
)
func (c CuffState) NextState() CuffState {
var m = [...]CuffState{Uncuffed, Uncuffed, Cuffed}
return m[c]
}