shotgun/game/rng.go

66 lines
1.3 KiB
Go

package game
import (
"crypto/rand"
"encoding/binary"
"math/bits"
)
// RNG is a random number generator for shotgun.
//
// Currently xoshiro256**. Subject to change.
type RNG struct {
w, x, y, z uint64
}
// NewRNG produces a new, uniquely seeded RNG.
func NewRNG() RNG {
r := RNG{}
b := make([]byte, 8*4)
// Loop to ensure the state is never all-zero, which is an invalid state
// for xoshiro.
for r.w == 0 && r.x == 0 && r.y == 0 && r.z == 0 {
rand.Read(b)
r.w = binary.LittleEndian.Uint64(b)
r.x = binary.LittleEndian.Uint64(b[8:])
r.y = binary.LittleEndian.Uint64(b[16:])
r.z = binary.LittleEndian.Uint64(b[24:])
}
return r
}
// Uint64 produces a 64-bit pseudo-random value.
func (rng *RNG) Uint64() uint64 {
w, x, y, z := rng.w, rng.x, rng.y, rng.z
r := bits.RotateLeft64(x*5, 7) * 9
t := x << 17
y ^= w
z ^= x
x ^= y
w ^= z
y ^= t
z = bits.RotateLeft64(z, 45)
rng.w, rng.x, rng.y, rng.z = w, x, y, z
return r
}
// Intn produces an int in [0, n). Panics if n <= 0.
func (rng *RNG) Intn(n int) int {
if n <= 0 {
panic("shotgun: rng.Intn max below zero")
}
bad := ^uint(0) - ^uint(0)%uint(n)
x := uint(rng.Uint64())
for x > bad {
x = uint(rng.Uint64())
}
return int(x % uint(n))
}
func ShuffleSlice[E any, S ~[]E](rng *RNG, s S) {
for i := len(s) - 1; i > 0; i-- {
j := rng.Intn(i + 1)
s[i], s[j] = s[j], s[i]
}
}