44 lines
668 B
Go
44 lines
668 B
Go
package game
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import (
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"slices"
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"git.sunturtle.xyz/studio/shotgun/player"
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)
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type Player struct {
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ID player.ID
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HP int8
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Items [8]Item
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Cuffs CuffState
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}
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func (p *Player) StartRound(hp int8) {
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p.HP = hp
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clear(p.Items[:])
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}
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func (p *Player) StartGroup(rng *RNG, items int) {
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for i := 0; i < items; i++ {
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k := slices.Index(p.Items[:], ItemNone)
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if k < 0 {
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break
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}
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p.Items[k] = NewItem(rng)
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}
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p.Cuffs = Uncuffed // TODO(zeph): or is this startround?
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}
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type CuffState uint8
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const (
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Uncuffed CuffState = iota
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Cuffed
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CuffedSkip
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)
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func (c CuffState) NextState() CuffState {
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var m = [...]CuffState{Uncuffed, Uncuffed, Cuffed}
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return m[c]
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}
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