package serve // Game is the JSON DTO for a game. type Game struct { // Players is the players in the game. // The dealer is always the first player. Players [2]Player `json:"players"` // Round is the current round. Round uint `json:"round"` // Damage is the damage a live shell will deal this turn. Damage int8 `json:"damage"` // Shell gives whether the current shell is live if it is revealed. // Undefined if this game state is not for the current player or if the // current player hasn't revealed it. Shell *bool `json:"shell,omitempty"` // Previous gives whether the previously discharged shell was live. Previous *bool `json:"previous"` } // Player is the JSON DTO for a player. type Player struct { // HP is the player's current health. HP int8 `json:"hp"` // Items is the player's items. Items []string `json:"items,omitempty"` // Cuffs is whether the player is currently wearing cuffs. Cuffs bool `json:"cuffs,omitempty"` }