package game type action uint8 const ( actStart action = iota // start of match actShoot // fired, note prev indicates whether the shell was live actGameEnd // end of game but not round actBeerGameEnd // used a beer to end the game actChallengerWins // challenger wins the round actDealerWins // dealer wins the match // current player uses an item actLens actCig actBeer // note prev indicates whether the shell was live actCuff actKnife actAdrenaline actPhone actInverter actPillsHeal actPillsHurt actDealerConcedes // dealer concedes actChallengerConcedes // challenger concedes ) //go:generate go run golang.org/x/tools/cmd/stringer@v0.17.0 -type=action -trimprefix=act // gameStart returns whether the action indicates the start of a game. func (a action) gameStart() bool { switch a { case actStart, actGameEnd, actBeerGameEnd, actChallengerWins: return true default: return false } }