package game_test import ( "testing" "git.sunturtle.xyz/studio/shotgun/game" ) func TestItemStrings(t *testing.T) { cases := []struct { item game.Item want string }{ {game.ItemNone, ""}, {game.ItemLens, "🔍"}, {game.ItemCig, "🚬"}, {game.ItemBeer, "🍺"}, {game.ItemCuff, "👮"}, {game.ItemKnife, "🔪"}, } for _, c := range cases { got := c.item.String() if got != c.want { t.Errorf("Item(%d).String() == %q, want %q", c.item, got, c.want) } } }