add adrenaline to dto
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@@ -17,6 +17,8 @@ type Game struct {
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Dealer bool `json:"dealer"`
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// Damage is the damage a live shell will deal this turn.
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Damage int8 `json:"damage"`
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// Adrenaline indicates whether the current player has adrenaline.
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Adrenaline bool `json:"adrenaline"`
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// Shell gives whether the current shell is live if it is revealed.
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// Undefined if this game state is not for the current player or if the
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// current player hasn't revealed it.
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