@@ -30,16 +30,6 @@ func (l *Lobby) Game(id GameID) *game.Game {
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return l.games[id]
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}
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// Start starts a new game in the lobby.
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func (l *Lobby) Start() GameID {
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id := uuid.New()
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g := game.New()
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l.mu.Lock()
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defer l.mu.Unlock()
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l.games[id] = g
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return id
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}
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// Finish removes a game from the lobby.
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func (l *Lobby) Finish(id GameID) {
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l.mu.Lock()
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