force game to clear on ws loss
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		| @@ -43,6 +43,11 @@ const { status, data, send, open } = useWebSocket<string>(`wss://${window.locati | |||||||
| 		interval: 1000, | 		interval: 1000, | ||||||
| 		message: '{"action":"ping"}', | 		message: '{"action":"ping"}', | ||||||
| 	}, | 	}, | ||||||
|  | 	onDisconnected: (ws, evt) => { | ||||||
|  | 		console.warn('lost connection', {evt}); | ||||||
|  | 		game.value = null; | ||||||
|  | 		dealer.value = null; | ||||||
|  | 	} | ||||||
| }); | }); | ||||||
| const game = ref<Game | null>(null); | const game = ref<Game | null>(null); | ||||||
| const dealer = ref<boolean | null>(null); | const dealer = ref<boolean | null>(null); | ||||||
|   | |||||||
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