simplify game state tracking
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@@ -8,7 +8,7 @@ type Game struct {
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// The dealer is always the first player.
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Players [2]Player `json:"players"`
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// Round is the current round.
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Round uint `json:"round"`
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Round int8 `json:"round"`
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// Damage is the damage a live shell will deal this turn.
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Damage int8 `json:"damage"`
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// Shell gives whether the current shell is live if it is revealed.
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