read heartbeats from queueing players
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@ -197,6 +197,14 @@ func (s *Server) Queue(w http.ResponseWriter, r *http.Request) {
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func (s *Server) joinAndServe(p person) {
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func (s *Server) joinAndServe(p person) {
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slog.Debug("joining", "player", p.id)
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slog.Debug("joining", "player", p.id)
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ctx, stop := context.WithTimeoutCause(context.Background(), 10*time.Minute, errQueueEmpty)
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ctx, stop := context.WithTimeoutCause(context.Background(), 10*time.Minute, errQueueEmpty)
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go func() {
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for {
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_, _, err := p.conn.Read(ctx)
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if err != nil {
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return
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}
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}
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}()
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id, chall, deal := s.l.Queue(ctx, p.id)
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id, chall, deal := s.l.Queue(ctx, p.id)
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stop()
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stop()
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if id == (lobby.GameID{}) {
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if id == (lobby.GameID{}) {
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