group and turn numbers are hidden information
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5fa8de142b
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@ -159,8 +159,6 @@ func (g *Game) DTO(id player.ID) serve.Game {
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g.PP[1].DTO(),
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g.PP[1].DTO(),
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},
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},
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Round: g.Round,
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Round: g.Round,
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Group: g.Group,
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Turn: g.Turn,
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Damage: g.Damage,
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Damage: g.Damage,
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Shell: g.Peek(id),
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Shell: g.Peek(id),
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Previous: g.Prev,
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Previous: g.Prev,
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@ -27,7 +27,7 @@ func (p *Player) StartGroup(rng *RNG, items int) {
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}
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}
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p.Items[k] = NewItem(rng)
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p.Items[k] = NewItem(rng)
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}
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}
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p.Cuffs = Uncuffed // TODO(zeph): or is this startround?
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p.Cuffs = Uncuffed
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}
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}
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func (p *Player) DTO() serve.Player {
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func (p *Player) DTO() serve.Player {
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@ -7,10 +7,6 @@ type Game struct {
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Players [2]Player `json:"players"`
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Players [2]Player `json:"players"`
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// Round is the current round.
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// Round is the current round.
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Round uint `json:"round"`
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Round uint `json:"round"`
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// Group is the current shell group.
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Group uint `json:"group"`
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// Turn is the current turn.
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Turn uint `json:"turn"`
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// Damage is the damage a live shell will deal this turn.
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// Damage is the damage a live shell will deal this turn.
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Damage int8 `json:"damage"`
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Damage int8 `json:"damage"`
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// Shell gives whether the current shell is live if it is revealed.
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// Shell gives whether the current shell is live if it is revealed.
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