require proof of turn to use items or shoot
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parent
18ba9fd568
commit
93aa4b49d0
26
game/game.go
26
game/game.go
@ -1,5 +1,11 @@
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package game
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import (
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"errors"
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"git.sunturtle.xyz/studio/shotgun/player"
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)
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type Game struct {
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RNG RNG
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PP [2]Player
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@ -57,14 +63,20 @@ func (g *Game) Opponent() *Player {
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}
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// Apply uses an item by index for the current player.
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func (g *Game) Apply(item int) {
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// This may cause the group to end.
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// Returns ErrWrongTurn if id does not correspond to the current player.
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func (g *Game) Apply(id player.ID, item int) error {
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cur := g.CurrentPlayer()
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if cur.ID != id {
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return ErrWrongTurn
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}
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if item < 0 || item >= len(cur.Items) {
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return
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return errors.New("item index out of bounds")
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}
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if cur.Items[item].Apply(g) {
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cur.Items[item] = ItemNone
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}
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return nil
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}
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// PopShell removes a shell from the shotgun.
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@ -95,7 +107,12 @@ func (g *Game) Winner() *Player {
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// Shoot fires the shotgun, at the opponent if self is false and at the current
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// player if self is true. Afterward, the round may be over, or the shotgun may
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// be empty.
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func (g *Game) Shoot(self bool) {
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// Returns ErrWrongTurn if id does not correspond to the current player.
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func (g *Game) Shoot(id player.ID, self bool) error {
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cur := g.CurrentPlayer()
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if cur.ID != id {
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return ErrWrongTurn
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}
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target := g.Opponent()
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if self {
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target = g.CurrentPlayer()
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@ -107,4 +124,7 @@ func (g *Game) Shoot(self bool) {
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} else if !self {
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g.Turn++
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}
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return nil
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}
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var ErrWrongTurn = errors.New("not your turn")
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