send all player's items to clients
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@@ -24,7 +24,7 @@ type Player struct {
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// HP is the player's current health.
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HP int8 `json:"hp"`
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// Items is the player's items.
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Items []string `json:"items,omitempty"`
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Items [8]string `json:"items"`
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// Cuffs is whether the player is currently wearing cuffs.
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Cuffs bool `json:"cuffs,omitempty"`
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}
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