initialize server players map

This commit is contained in:
Branden J Brown 2024-02-02 17:35:36 -06:00
parent 2314b61671
commit 8343dc60c7
1 changed files with 2 additions and 0 deletions

View File

@ -8,6 +8,7 @@ import (
"github.com/go-chi/chi/v5" "github.com/go-chi/chi/v5"
"gitlab.com/zephyrtronium/sq" "gitlab.com/zephyrtronium/sq"
"nhooyr.io/websocket"
"git.sunturtle.xyz/studio/shotgun/lobby" "git.sunturtle.xyz/studio/shotgun/lobby"
"git.sunturtle.xyz/studio/shotgun/player" "git.sunturtle.xyz/studio/shotgun/player"
@ -40,6 +41,7 @@ func main() {
l: lobby.New(), l: lobby.New(),
creds: sessions, creds: sessions,
sessions: sessions, sessions: sessions,
pp: map[player.ID]*websocket.Conn{},
} }
r := chi.NewRouter() r := chi.NewRouter()