add game controls
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@ -18,6 +18,21 @@
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<Player :stats="props.game.players[1]" :dealer="false" />
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</v-col>
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</v-row>
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<v-row v-if="myTurn" class="py-4">
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<v-col cols="1"></v-col>
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<v-col cols="5">
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<v-btn block>SHOOT {{ dealerTarget }}</v-btn>
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</v-col>
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<v-col cols="5">
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<v-btn block>SHOOT {{ challTarget }}</v-btn>
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</v-col>
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</v-row>
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<v-row v-else class="py-4">
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<v-col cols="3"></v-col>
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<v-col cols="6">
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<v-btn block disabled>THE {{ currentTurn }} IS CONSIDERING</v-btn>
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</v-col>
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</v-row>
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</v-sheet>
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</v-row>
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</v-container>
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@ -25,11 +40,24 @@
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<script setup lang="ts">
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import type { Game } from '@/lib/game';
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import { computed } from 'vue';
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export interface Props {
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/**
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* Game state to display.
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*/
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game: Game;
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/**
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* Whether this client is connected as the dealer.
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*/
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dealer: boolean;
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}
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const props = defineProps<Props>();
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const myTurn = computed(() => props.dealer === props.game.dealer);
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const currentTurn = computed(() => props.game.dealer ? 'DEALER' : 'CHALLENGER');
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const dealerTarget = computed(() => props.dealer ? 'YOURSELF' : 'THE DEALER');
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const challTarget = computed(() => props.dealer ? 'THE CHALLENGER' : 'YOURSELF');
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</script>
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@ -61,3 +61,10 @@ export interface GameStart {
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*/
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dealer: boolean;
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}
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/**
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* Commands sent to the server.
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*/
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export interface Action {
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action: "quit" | "across" | "self" | "0" | "1" | "2" | "3" | "4" | "5" | "6" | "7";
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}
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