add login handler
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parent
570fc6a298
commit
6aa6996f66
1
main.go
1
main.go
@ -26,6 +26,7 @@ func main() {
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panic(err)
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}
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r := chi.NewRouter()
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r.Post("/user/login", s.Login)
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r.With(serve.WithPlayerID(sessions)).Get("/queue", s.Queue)
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http.ListenAndServe(":8080", r)
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}
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@ -1,38 +0,0 @@
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package serve
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import (
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"net/http"
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"time"
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)
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const cookieName = "__Host-consent-v1"
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// SetConsent registers a consent cookie on the response.
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func SetConsent(w http.ResponseWriter) {
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http.SetCookie(w, &http.Cookie{
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Name: cookieName,
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Value: "given",
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Expires: time.Now().Add(20 * 365 * 24 * time.Hour),
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Path: "/",
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Secure: true,
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HttpOnly: true,
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SameSite: http.SameSiteLaxMode,
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})
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}
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// NeedsConsent is a middleware that immediately responds with a 403 if the
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// request does not bear a consent cookie.
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func NeedsConsent(next http.Handler) http.Handler {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if _, err := r.Cookie(cookieName); err != nil {
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http.Error(w, cookieFailed, http.StatusForbidden)
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return
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}
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next.ServeHTTP(w, r)
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})
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}
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const cookieFailed = `
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The requested resource requires consent to processing identifying information and storing necessary cookies.
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I'm just a lil guy. The information is used solely for providing the service's functionality.
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`
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@ -21,6 +21,19 @@ func with[T any](ctx context.Context, v T) context.Context {
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const sessionCookie = "__Host-id-v1"
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// SetSession sets a cookie carrying a session token on a response.
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func SetSession(w http.ResponseWriter, s player.Session) {
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http.SetCookie(w, &http.Cookie{
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Name: sessionCookie,
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Value: s.String(),
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Path: "/",
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Expires: time.Now().Add(365 * 24 * time.Hour),
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Secure: true,
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HttpOnly: true,
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SameSite: http.SameSiteLaxMode,
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})
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}
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// WithPlayerID is a middleware that adds a player ID to the request context
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// based on the session cookie content. If there is no such cookie, or its
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// value is invalid, the request fails with a 403 error.
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38
server.go
38
server.go
@ -3,6 +3,7 @@ package main
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import (
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"context"
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"errors"
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"io"
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"log/slog"
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"net/http"
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"sync"
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@ -20,6 +21,9 @@ import (
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type Server struct {
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l *lobby.Lobby
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creds player.RowQuerier
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sessions player.Execer
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mu sync.Mutex
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pp map[player.ID]*websocket.Conn
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}
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@ -62,6 +66,40 @@ func (s *Server) left(p player.ID) {
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}
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}
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func (s *Server) Login(w http.ResponseWriter, r *http.Request) {
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ctx := r.Context()
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slog := slog.With(
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slog.String("remote", r.RemoteAddr),
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slog.String("forwarded-for", r.Header.Get("X-Forwarded-For")),
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slog.String("user-agent", r.UserAgent()),
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)
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if err := r.ParseForm(); err != nil {
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slog.WarnContext(ctx, "error parsing form on login", "err", err.Error())
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http.Error(w, "what", http.StatusBadRequest)
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return
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}
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user, pass := r.PostFormValue("user"), r.PostFormValue("pass")
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if user == "" || pass == "" {
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slog.WarnContext(ctx, "missing user or pass on login")
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http.Error(w, "missing credentials", http.StatusBadRequest)
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return
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}
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p, err := player.Login(ctx, s.creds, user, pass)
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if err != nil {
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slog.ErrorContext(ctx, "login failed", "err", err.Error())
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http.Error(w, "no", http.StatusUnauthorized)
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return
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}
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id, err := player.StartSession(ctx, s.sessions, p, time.Now())
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if err != nil {
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slog.ErrorContext(ctx, "failed to create session", "player", p, "err", err.Error())
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http.Error(w, "something went wrong", http.StatusInternalServerError)
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return
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}
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serve.SetSession(w, id)
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io.WriteString(w, id.String())
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}
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// Queue connects players to games. The connection immediately upgrades.
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// This handler MUST be wrapped in [serve.WithPlayerID].
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func (s *Server) Queue(w http.ResponseWriter, r *http.Request) {
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