skip turn if cuffed
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parent
18e1793b16
commit
05acb1053f
@ -68,7 +68,11 @@ func (g *Game) NextTurn() {
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g.Damage = 1
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g.Damage = 1
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g.Reveal = false
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g.Reveal = false
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cur := g.CurrentPlayer()
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cur := g.CurrentPlayer()
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skip := cur.Cuffs == CuffedSkip
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cur.Cuffs = cur.Cuffs.NextState()
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cur.Cuffs = cur.Cuffs.NextState()
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if skip {
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g.NextTurn()
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}
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}
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}
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// CurrentPlayer gets the index of the current player, either 0 or 1.
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// CurrentPlayer gets the index of the current player, either 0 or 1.
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